add 3 distinct outcomes for the game

This commit is contained in:
Joachim Lusiardi 2023-12-21 23:02:06 +01:00
parent 6b6206370b
commit 2a86201c3e
3 changed files with 85 additions and 7 deletions

View File

@ -3,7 +3,19 @@ use crate::level_generator::LevelGenerator;
use crate::player::Player; use crate::player::Player;
use crate::position::Position; use crate::position::Position;
pub const LEVELS: usize = 2; pub const LEVELS: usize = 10;
#[derive(PartialEq)]
/// represents a state of a game
pub enum GameState {
/// the game is ongoing (neither won or lost)
RUNNING,
/// the player died
LOST,
/// the player reached the Ω
WON,
}
/// the main structure to hold all information about the ongoing game /// the main structure to hold all information about the ongoing game
pub struct Game { pub struct Game {
@ -31,6 +43,31 @@ impl Game {
g g
} }
/// returns true if the player is dead (life <= 0)
fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
/// returns true if the player is standing on the End element
fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) {
None => {}
Some(a) => {
match a {
StructureElement::End => { return true; }
_ => {}
}
}
};
false
}
/// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState {
if self.player_is_dead() {
return GameState::LOST;
}
if self.player_reached_goal() {
return GameState::WON;
}
GameState::RUNNING
}
pub fn get_player(&self) -> &Player { pub fn get_player(&self) -> &Player {
&self.player &self.player
} }

View File

@ -276,11 +276,11 @@ impl LevelGenerator {
// TODO randomize enemies here // TODO randomize enemies here
match rng.gen_range(1..=100) { match rng.gen_range(1..=100) {
1..=50 => { 1..=50 => {
println!("Orc! {} {} {}", self.level, t_x, t_y); enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y))));
enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y)))); } }
_ => { _ => {
println!("Rat! {} {} {}", self.level, t_x, t_y); enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));} }
}; };
} }

View File

@ -11,10 +11,11 @@ use ratatui::{
widgets::Paragraph, widgets::Paragraph,
}; };
use ratatui::prelude::*; use ratatui::prelude::*;
use ratatui::widgets::Block; use ratatui::widgets::{Block, Borders, BorderType, Wrap};
use ratatui::widgets::block::{Position, Title};
use whoami::realname; use whoami::realname;
use crate::game::Game; use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget; use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget; // use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
@ -96,6 +97,46 @@ fn main() -> Result<()> {
} }
game.player_collects_artifact(); game.player_collects_artifact();
game.update_level(); game.update_level();
if game.get_game_state() != GameState::RUNNING {
break;
}
}
}
}
}
loop {
let _ = terminal.draw(|frame| {
let mut area = frame.size();
let w = area.width / 2;
let h = area.height / 2;
area.x += w - 20;
area.y += h - 10;
area.width = 40;
area.height = 20;
let block = Block::default()
.title("Game ended")
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let paragraph = match game.get_game_state() {
GameState::RUNNING => {
Paragraph::new("Quitting is for cowards! You'll better try again!")
}
GameState::LOST => {
Paragraph::new("Sorry, you died in the dungeon. Better luck next time!")
}
GameState::WON => {
Paragraph::new("Congratulation! You mastered your way through the dungeon and won the game.")
}
}.block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
});
if event::poll(std::time::Duration::from_millis(16))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
} }
} }
} }