add 3 distinct outcomes for the game
This commit is contained in:
45
src/main.rs
45
src/main.rs
@@ -11,10 +11,11 @@ use ratatui::{
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widgets::Paragraph,
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};
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use ratatui::prelude::*;
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use ratatui::widgets::Block;
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use ratatui::widgets::{Block, Borders, BorderType, Wrap};
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use ratatui::widgets::block::{Position, Title};
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use whoami::realname;
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use crate::game::Game;
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use crate::game::{Game, GameState};
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use crate::level_widget::LevelWidget;
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// use crate::level_widget::LevelWidget;
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use crate::player::Player;
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@@ -96,6 +97,46 @@ fn main() -> Result<()> {
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}
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game.player_collects_artifact();
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game.update_level();
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if game.get_game_state() != GameState::RUNNING {
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break;
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}
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}
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}
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}
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}
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loop {
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let _ = terminal.draw(|frame| {
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let mut area = frame.size();
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let w = area.width / 2;
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let h = area.height / 2;
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area.x += w - 20;
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area.y += h - 10;
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area.width = 40;
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area.height = 20;
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let block = Block::default()
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.title("Game ended")
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.title(Title::from("Press `q` to quit!").position(Position::Bottom))
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Black));
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let paragraph = match game.get_game_state() {
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GameState::RUNNING => {
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Paragraph::new("Quitting is for cowards! You'll better try again!")
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}
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GameState::LOST => {
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Paragraph::new("Sorry, you died in the dungeon. Better luck next time!")
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}
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GameState::WON => {
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Paragraph::new("Congratulation! You mastered your way through the dungeon and won the game.")
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}
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}.block(block).wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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});
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if event::poll(std::time::Duration::from_millis(16))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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}
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}
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}
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