el_diablo/src/monster.rs

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Rust
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use ratatui::prelude::Color;
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use crate::position::Position;
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pub trait Monster {
fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
fn get_immutable_position(&self) -> &Position;
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fn get_experience_gain(&self) -> usize;
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#[cfg(test)]
fn get_position(&mut self) -> &mut Position;
#[cfg(test)]
fn get_life(&self) -> usize;
}
macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($(
impl Monster for $t {
fn is_dead(&self) -> bool { self.life <= 0 }
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fn get_experience_gain(&self) -> usize { self.experience_gain }
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fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
#[cfg(test)]
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
)+)
}
pub struct Rat {
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life: usize,
position: Position,
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symbol: String,
color: Color,
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experience_gain: usize,
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}
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impl Rat {
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#[cfg(test)]
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pub fn new(life: usize) -> Self {
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Self {
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life,
position: Position::new(0, 0, 0),
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symbol: String::from("R"),
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color: Color::Black,
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experience_gain: 5,
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}
}
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pub fn new_with_position(position: Position) -> Self {
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Self {
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life: 2,
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position,
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symbol: String::from("R"),
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color: Color::Black,
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experience_gain: 5,
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}
}
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#[cfg(test)]
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pub fn get_life(&self) -> usize { self.life }
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}
default_monster!(Rat);
pub struct Orc {
life: usize,
position: Position,
symbol: String,
color: Color,
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experience_gain: usize,
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}
impl Orc {
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#[cfg(test)]
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pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("O"),
color: Color::DarkGray,
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experience_gain: 10,
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}
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}
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pub fn new_with_position(position: Position) -> Self {
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Self {
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life: 4,
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position,
symbol: String::from("O"),
color: Color::DarkGray,
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experience_gain: 10,
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}
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}
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#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
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}
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default_monster!(Orc);
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#[test]
fn monsters_can_move() {
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let mut m = Rat::new(2);
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assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
m.get_position().set(1, 2, 3);
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
}
#[test]
fn monsters_can_die() {
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let mut m = Rat::new(2);
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assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false);
m.decrease_life(1);
assert_eq!(m.get_life(), 1);
m.decrease_life(2);
assert_eq!(m.get_life(), 0);
assert_eq!(m.is_dead(), true);
}