Compare commits
11 Commits
redo_every
...
add_level_
| Author | SHA1 | Date | |
|---|---|---|---|
| b4122d321b | |||
| a9c22f0944 | |||
| 95f5fd4944 | |||
| 3df042b0d8 | |||
| 186e9136c7 | |||
| ddf206343c | |||
| 3830f26e92 | |||
| 62040642eb | |||
| 9101e0ae6d | |||
| 732c68448f | |||
| 51419ff0b8 |
11
.idea/el_diabolo.iml
generated
Normal file
11
.idea/el_diabolo.iml
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module type="EMPTY_MODULE" version="4">
|
||||||
|
<component name="NewModuleRootManager">
|
||||||
|
<content url="file://$MODULE_DIR$">
|
||||||
|
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
||||||
|
<excludeFolder url="file://$MODULE_DIR$/target" />
|
||||||
|
</content>
|
||||||
|
<orderEntry type="inheritedJdk" />
|
||||||
|
<orderEntry type="sourceFolder" forTests="false" />
|
||||||
|
</component>
|
||||||
|
</module>
|
||||||
48
Cargo.lock
generated
48
Cargo.lock
generated
@@ -86,9 +86,21 @@ name = "el_diabolo"
|
|||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"crossterm",
|
"crossterm",
|
||||||
|
"rand",
|
||||||
"ratatui",
|
"ratatui",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "getrandom"
|
||||||
|
version = "0.2.11"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "fe9006bed769170c11f845cf00c7c1e9092aeb3f268e007c3e760ac68008070f"
|
||||||
|
dependencies = [
|
||||||
|
"cfg-if",
|
||||||
|
"libc",
|
||||||
|
"wasi",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "hashbrown"
|
name = "hashbrown"
|
||||||
version = "0.14.2"
|
version = "0.14.2"
|
||||||
@@ -198,6 +210,12 @@ version = "1.0.14"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "ppv-lite86"
|
||||||
|
version = "0.2.17"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "proc-macro2"
|
name = "proc-macro2"
|
||||||
version = "1.0.69"
|
version = "1.0.69"
|
||||||
@@ -216,6 +234,36 @@ dependencies = [
|
|||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand"
|
||||||
|
version = "0.8.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
|
||||||
|
"rand_chacha",
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_chacha"
|
||||||
|
version = "0.3.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
||||||
|
dependencies = [
|
||||||
|
"ppv-lite86",
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_core"
|
||||||
|
version = "0.6.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
|
||||||
|
dependencies = [
|
||||||
|
"getrandom",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ratatui"
|
name = "ratatui"
|
||||||
version = "0.24.0"
|
version = "0.24.0"
|
||||||
|
|||||||
@@ -8,3 +8,4 @@ edition = "2021"
|
|||||||
[dependencies]
|
[dependencies]
|
||||||
ratatui = "0.24.0"
|
ratatui = "0.24.0"
|
||||||
crossterm = "0.27.0"
|
crossterm = "0.27.0"
|
||||||
|
rand = "0.8.5"
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
use crate::position::Position;
|
|
||||||
use crate::player::Player;
|
|
||||||
|
|
||||||
pub trait Artifact {
|
|
||||||
//! An artifact that can be collected by the player
|
|
||||||
/// get the position of the artifact in the level
|
|
||||||
fn get_immutable_position(&self) -> &Position;
|
|
||||||
/// call to apply the effects of the artifact to the player
|
|
||||||
fn collect(&mut self, player: &mut Player);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Chest {
|
|
||||||
/// a chest that contains some gold
|
|
||||||
position: Position,
|
|
||||||
gold: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Chest {
|
|
||||||
pub fn new(position: Position) -> Self {
|
|
||||||
Self {
|
|
||||||
position,
|
|
||||||
gold: 10,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Artifact for Chest {
|
|
||||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
|
||||||
fn collect(&mut self, player: &mut Player) {
|
|
||||||
player.retrieve_gold(self.gold);
|
|
||||||
self.gold = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Potion {
|
|
||||||
/// a potion that restores some health
|
|
||||||
position: Position,
|
|
||||||
health: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Potion {
|
|
||||||
pub fn new(position: Position) -> Self {
|
|
||||||
Self {
|
|
||||||
position,
|
|
||||||
health: 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Artifact for Potion {
|
|
||||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
|
||||||
fn collect(&mut self, player: &mut Player) {
|
|
||||||
player.change_life(self.health.try_into().unwrap());
|
|
||||||
self.health = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
37
src/game.rs
37
src/game.rs
@@ -1,23 +1,30 @@
|
|||||||
use crate::level::Level;
|
use crate::level::{Level, LevelElement};
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
|
||||||
pub const LEVELS: usize = 2;
|
pub struct Game {
|
||||||
|
pub player: Player,
|
||||||
pub struct Game<'game> {
|
pub levels: [Level; 25],
|
||||||
pub player: &'game mut Player,
|
|
||||||
pub levels: Vec<Level>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Game<'_> {
|
impl Game {
|
||||||
pub fn new(p: &mut Player) -> Game {
|
pub fn move_player(&mut self, dx: i8, dy: i8) {
|
||||||
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
|
// check if move is allowed first
|
||||||
for d in 0..LEVELS {
|
let player = &self.player;
|
||||||
let l = Level::new(d);
|
let player_pos = player.get_position();
|
||||||
v.push(l);
|
let level = &self.levels[player_pos.get_level() as usize];
|
||||||
|
let new_x = ((player_pos.get_x() as i16) + dx as i16) as u16;
|
||||||
|
let new_y = ((player_pos.get_y() as i16) + dy as i16) as u16;
|
||||||
|
let can_go: bool = match level.get_element(new_x as i16, new_y as i16) {
|
||||||
|
None => { false }
|
||||||
|
Some(t) => {
|
||||||
|
match t {
|
||||||
|
LevelElement::Wall => { false }
|
||||||
|
_ => { true }
|
||||||
}
|
}
|
||||||
Game {
|
}
|
||||||
player: p,
|
};
|
||||||
levels: v,
|
if can_go {
|
||||||
|
self.player.change_position(dx, dy);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
300
src/level.rs
300
src/level.rs
@@ -1,298 +1,56 @@
|
|||||||
use std::cmp::{max, min};
|
|
||||||
use crate::artifacts::{Artifact, Chest, Potion};
|
|
||||||
use crate::monster::Monster;
|
|
||||||
use crate::position::Position;
|
|
||||||
|
|
||||||
pub const LEVEL_WIDTH: usize = 50;
|
pub const LEVEL_WIDTH: usize = 50;
|
||||||
pub const LEVEL_HEIGHT: usize = 25;
|
pub const LEVEL_HEIGHT: usize = 25;
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub enum StructureElement {
|
pub enum LevelElement {
|
||||||
Wall,
|
Wall,
|
||||||
Floor,
|
Floor,
|
||||||
StairDown,
|
StairDown,
|
||||||
StairUp,
|
StairUp,
|
||||||
Unknown,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
|
pub enum RoomType {
|
||||||
|
Start,
|
||||||
|
End,
|
||||||
|
StairUp,
|
||||||
|
StairDown,
|
||||||
|
BasicRoom,
|
||||||
|
EmptyRoom,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub struct Level {
|
pub struct Level {
|
||||||
level: usize,
|
pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
pub(crate) start_x: usize,
|
||||||
discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
pub(crate) start_y: usize,
|
||||||
monsters: Vec<Monster>,
|
|
||||||
artifacts: Vec<Box<dyn Artifact>>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Level {
|
impl Level {
|
||||||
pub fn new(level: usize) -> Level {
|
pub fn new() -> Level {
|
||||||
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
let mut s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
for x in 2..LEVEL_WIDTH - 2 {
|
|
||||||
for y in 2..LEVEL_HEIGHT - 2 {
|
|
||||||
s[x][y] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Level {
|
Level {
|
||||||
level,
|
|
||||||
structure: s,
|
structure: s,
|
||||||
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
start_x: 1,
|
||||||
monsters: Vec::with_capacity(10),
|
start_y: 1,
|
||||||
artifacts: Vec::with_capacity(10),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
|
pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> {
|
||||||
if x < 0 || y < 0 {
|
if x < 0 || y < 0 {
|
||||||
return (None, None, None);
|
return None;
|
||||||
}
|
|
||||||
let x = x as usize;
|
|
||||||
let y = y as usize;
|
|
||||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
|
||||||
return (None, None, None);
|
|
||||||
}
|
|
||||||
if !self.discovered[x][y] {
|
|
||||||
return (Some(StructureElement::Unknown), None, None);
|
|
||||||
}
|
|
||||||
let search_pos = &Position::new(self.level, x, y);
|
|
||||||
let mut res_m: Option<&mut Monster> = None;
|
|
||||||
for m in &mut self.monsters {
|
|
||||||
if m.get_immutable_position() == search_pos {
|
|
||||||
res_m = Some(m);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let mut res_a: Option<&mut Box<dyn Artifact>> = None;
|
|
||||||
for a in &mut self.artifacts {
|
|
||||||
if a.get_immutable_position() == search_pos {
|
|
||||||
res_a = Some(a);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
(Some(self.structure[x][y]), res_m, res_a)
|
|
||||||
}
|
|
||||||
pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> {
|
|
||||||
if self.level != monster.get_position().get_level() {
|
|
||||||
return Err("Wrong Level".to_string());
|
|
||||||
}
|
|
||||||
for m in &mut self.monsters {
|
|
||||||
if m.get_position() == monster.get_position() {
|
|
||||||
return Err("Position already used".to_string());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.monsters.push(monster);
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn remove_dead_monster(&mut self, position: &Position) -> Result<(), String> {
|
|
||||||
if self.level != position.get_level() {
|
|
||||||
return Err("Wrong Level".to_string());
|
|
||||||
}
|
|
||||||
for (index, m) in &mut self.monsters.iter().enumerate() {
|
|
||||||
if m.get_immutable_position() == position {
|
|
||||||
if !m.is_dead() {
|
|
||||||
return Err("Monster not dead".to_string());
|
|
||||||
}
|
|
||||||
self.monsters.remove(index);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
|
|
||||||
if self.level != artifact.get_immutable_position().get_level() {
|
|
||||||
return Err("Wrong Level".to_string());
|
|
||||||
}
|
|
||||||
for a in &mut self.artifacts {
|
|
||||||
if a.get_immutable_position() == artifact.get_immutable_position() {
|
|
||||||
return Err("Position already used".to_string());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.artifacts.push(Box::new(artifact));
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
pub fn remove_artifact(&mut self, position: &Position) -> Result<(), String> {
|
|
||||||
if self.level != position.get_level() {
|
|
||||||
return Err("Wrong Level".to_string());
|
|
||||||
}
|
|
||||||
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
|
||||||
if a.get_immutable_position() == position {
|
|
||||||
self.monsters.remove(index);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
/// discover the area with in the level around the given position
|
|
||||||
pub fn discover(&mut self, pos: &Position) {
|
|
||||||
let x = pos.get_x();
|
|
||||||
let y = pos.get_y();
|
|
||||||
|
|
||||||
// uncover fields directly next to the player
|
|
||||||
for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
|
|
||||||
for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
|
|
||||||
self.discovered[x_r][y_r] = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// uncover fields up to 2 fields right of the player
|
|
||||||
for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
|
|
||||||
self.discovered[x_r][y] = true;
|
|
||||||
if self.structure[x_r][y] == StructureElement::Wall {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// uncover fields up to 2 fields below of the player
|
|
||||||
for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
|
|
||||||
self.discovered[x][y_r] = true;
|
|
||||||
if self.structure[x][y_r] == StructureElement::Wall {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// uncover fields up to 2 fields left of the player
|
|
||||||
for x_r in (max(x, 2)..x + 2).rev() {
|
|
||||||
self.discovered[x_r - 2][y] = true;
|
|
||||||
if self.structure[x_r - 2][y] == StructureElement::Wall {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// uncover fields up to 2 fields above of the player
|
|
||||||
for y_r in (max(y, 2)..y + 2).rev() {
|
|
||||||
self.discovered[x][y_r - 2] = true;
|
|
||||||
if self.structure[x][y_r - 2] == StructureElement::Wall {
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
if x >= LEVEL_WIDTH as i16 || y >= LEVEL_HEIGHT as i16 {
|
||||||
|
return None;
|
||||||
}
|
}
|
||||||
|
Some(self.structure[x as usize][y as usize])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_get_element() {
|
fn test_get_element() {
|
||||||
let mut l = Level::new(0);
|
let l = Level::new();
|
||||||
assert_eq!(l.get_element(-1, -1).0, None);
|
assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
|
||||||
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
|
assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
|
||||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown);
|
assert_eq!(l.get_element(49, 24).unwrap(), LevelElement::Wall);
|
||||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None);
|
assert_eq!(l.get_element(50, 25), None);
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_get_element() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
|
|
||||||
let p = Position::new(0, 10, 10);
|
|
||||||
l.discover(&p);
|
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_can_add_monster() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
let mut m = Monster::new(2);
|
|
||||||
m.get_position().set(1, 2, 3);
|
|
||||||
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
|
|
||||||
|
|
||||||
let mut m = Monster::new(2);
|
|
||||||
m.get_position().set(0, 2, 3);
|
|
||||||
assert_eq!(l.add_monster(m), Ok(()));
|
|
||||||
|
|
||||||
let mut m = Monster::new(2);
|
|
||||||
m.get_position().set(0, 2, 3);
|
|
||||||
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
|
|
||||||
|
|
||||||
let mut m = Monster::new(2);
|
|
||||||
m.get_position().set(0, 2, 4);
|
|
||||||
assert_eq!(l.add_monster(m), Ok(()));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_can_add_artifact() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
let a = Chest::new(Position::new(1, 2, 3));
|
|
||||||
assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
|
|
||||||
|
|
||||||
let a = Chest::new(Position::new(0, 2, 3));
|
|
||||||
assert_eq!(l.add_artifact(a), Ok(()));
|
|
||||||
|
|
||||||
let a = Potion::new(Position::new(0, 2, 3));
|
|
||||||
assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
|
|
||||||
|
|
||||||
let a = Chest::new(Position::new(0, 1, 3));
|
|
||||||
assert_eq!(l.add_artifact(a), Ok(()));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_get_monster() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
let p = Position::new(0, 10, 10);
|
|
||||||
l.discover(&p);
|
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert!(l.get_element(10, 10).1.is_none());
|
|
||||||
|
|
||||||
let mut m = Monster::new(23);
|
|
||||||
m.get_position().set(0, 10, 10);
|
|
||||||
assert_eq!(l.add_monster(m), Ok(()));
|
|
||||||
|
|
||||||
let elem = l.get_element(10, 10);
|
|
||||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
|
||||||
assert!(elem.1.is_some());
|
|
||||||
let m = elem.1.unwrap();
|
|
||||||
assert_eq!(m.get_life(), 23);
|
|
||||||
|
|
||||||
m.decrease_life(2);
|
|
||||||
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_get_artifact() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
let p = Position::new(0, 10, 10);
|
|
||||||
l.discover(&p);
|
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert!(l.get_element(10, 10).2.is_none());
|
|
||||||
|
|
||||||
let a = Chest::new(Position::new(0, 10, 10));
|
|
||||||
assert_eq!(l.add_artifact(a), Ok(()));
|
|
||||||
|
|
||||||
let elem = l.get_element(10, 10);
|
|
||||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
|
||||||
assert!(elem.2.is_some());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_get_monster_can_move() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
let p = Position::new(0, 10, 10);
|
|
||||||
l.discover(&p);
|
|
||||||
|
|
||||||
let mut m = Monster::new(23);
|
|
||||||
m.get_position().set(0, 10, 10);
|
|
||||||
l.add_monster(m).expect("Panic because of");
|
|
||||||
|
|
||||||
let m = l.get_element(10, 10).1.unwrap();
|
|
||||||
m.get_position().change(1, 1);
|
|
||||||
|
|
||||||
let m = l.get_element(10, 10).1;
|
|
||||||
assert!(m.is_none());
|
|
||||||
let m = l.get_element(11, 11).1;
|
|
||||||
assert!(m.is_some());
|
|
||||||
assert_eq!(m.unwrap().get_life(), 23);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_monster_can_be_removed() {
|
|
||||||
let mut level = Level::new(0);
|
|
||||||
level.discover(&Position::new(0, 10, 10));
|
|
||||||
|
|
||||||
let mut m = Monster::new(2);
|
|
||||||
m.get_position().set(0, 10, 10);
|
|
||||||
level.add_monster(m).expect("Panic because of");
|
|
||||||
|
|
||||||
let m = level.get_element(10, 10).1.unwrap();
|
|
||||||
m.decrease_life(3);
|
|
||||||
|
|
||||||
assert_eq!(level.remove_dead_monster(&Position::new(0, 10, 10)), Ok(()));
|
|
||||||
|
|
||||||
assert!(level.get_element(10, 10).1.is_none());
|
|
||||||
}
|
}
|
||||||
|
|||||||
153
src/level_generator.rs
Normal file
153
src/level_generator.rs
Normal file
@@ -0,0 +1,153 @@
|
|||||||
|
use rand::prelude::SliceRandom;
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
|
use crate::level::{Level, LevelElement, RoomType};
|
||||||
|
|
||||||
|
const ROOMS_VERTICAL: usize = 7;
|
||||||
|
const ROOMS_HORIZONTAL: usize = 4;
|
||||||
|
const ROOM_WIDTH: usize = 7;
|
||||||
|
const ROOM_HEIGHT: usize = 6;
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
|
struct Room {
|
||||||
|
pub kind: RoomType,
|
||||||
|
pub offset_x: usize,
|
||||||
|
pub offset_y: usize,
|
||||||
|
pub width: usize,
|
||||||
|
pub height: usize,
|
||||||
|
pub connection_down: bool,
|
||||||
|
pub connection_right: bool,
|
||||||
|
pub connected: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Room {
|
||||||
|
fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
kind: RoomType::EmptyRoom,
|
||||||
|
offset_x: 0,
|
||||||
|
offset_y: 0,
|
||||||
|
width: 0,
|
||||||
|
height: 0,
|
||||||
|
connection_down: false,
|
||||||
|
connection_right: false,
|
||||||
|
connected: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct LevelGenerator {
|
||||||
|
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
|
||||||
|
}
|
||||||
|
|
||||||
|
impl LevelGenerator {
|
||||||
|
pub fn generate(level: usize) -> Self {
|
||||||
|
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
|
||||||
|
if level > 0 {
|
||||||
|
room_types.push(RoomType::StairUp);
|
||||||
|
} else {
|
||||||
|
room_types.push(RoomType::Start);
|
||||||
|
}
|
||||||
|
if level < 24 {
|
||||||
|
room_types.push(RoomType::StairDown);
|
||||||
|
} else {
|
||||||
|
room_types.push(RoomType::End);
|
||||||
|
}
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
||||||
|
match rng.gen_range(1..=6) {
|
||||||
|
1..=3 => { room_types.push(RoomType::EmptyRoom) }
|
||||||
|
_ => { room_types.push(RoomType::BasicRoom) }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
room_types.shuffle(&mut rng);
|
||||||
|
|
||||||
|
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
|
||||||
|
for r in 0..ROOMS_VERTICAL {
|
||||||
|
for c in 0..ROOMS_HORIZONTAL {
|
||||||
|
rooms[r][c].kind = room_types.pop().unwrap();
|
||||||
|
if rooms[r][c].kind != RoomType::EmptyRoom {
|
||||||
|
let width = rng.gen_range(3..6);
|
||||||
|
let height = rng.gen_range(3..5);
|
||||||
|
rooms[r][c].width = width;
|
||||||
|
rooms[r][c].height = height;
|
||||||
|
rooms[r][c].offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
||||||
|
rooms[r][c].offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||||
|
}
|
||||||
|
if r == ROOMS_HORIZONTAL - 1 || c == ROOMS_HORIZONTAL - 1 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
match rng.gen_range(0..3) {
|
||||||
|
0 => { rooms[r][c].connection_down = true }
|
||||||
|
1 => { rooms[r][c].connection_right = true }
|
||||||
|
2 => {
|
||||||
|
rooms[r][c].connection_down = true;
|
||||||
|
rooms[r][c].connection_down = true
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut unconnected_rooms = 0;//ROOMS_HORIZONTAL * ROOMS_VERTICAL - 1;
|
||||||
|
rooms[0][0].connected = true;
|
||||||
|
for r in 0..ROOMS_VERTICAL {
|
||||||
|
for c in 0..ROOMS_HORIZONTAL {
|
||||||
|
if !rooms[r][c].connected {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if rooms[r][c].connection_right {
|
||||||
|
rooms[r][c + 1].connected = true;
|
||||||
|
}
|
||||||
|
if rooms[r][c].connection_down {
|
||||||
|
rooms[r + 1][c].connected = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
println!("Unconnected: {}", unconnected_rooms);
|
||||||
|
|
||||||
|
LevelGenerator {
|
||||||
|
rooms
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn render(&self) -> Level {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
|
let mut start_x: usize = 0;
|
||||||
|
let mut start_y: usize = 0;
|
||||||
|
for c in 0..ROOMS_VERTICAL {
|
||||||
|
for r in 0..ROOMS_HORIZONTAL {
|
||||||
|
let top = 1 + r * ROOM_HEIGHT;
|
||||||
|
let left = 1 + c * ROOM_WIDTH;
|
||||||
|
let room = self.rooms[c][r];
|
||||||
|
for x in 0..room.width {
|
||||||
|
for y in 0..room.height {
|
||||||
|
s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::StairDown {
|
||||||
|
s[left + room.offset_x + rng.gen_range(0..room.width)][top + room.offset_y + rng.gen_range(0..room.height)] = LevelElement::StairDown;
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
||||||
|
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
|
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::StairUp {
|
||||||
|
s[start_x][start_y] = LevelElement::StairUp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Level {
|
||||||
|
structure: s,
|
||||||
|
start_x,
|
||||||
|
start_y,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_level_gen() {
|
||||||
|
let level = LevelGenerator::generate(0);
|
||||||
|
println!("{:?}", level);
|
||||||
|
assert_eq!(1, 2);
|
||||||
|
}
|
||||||
155
src/level_widget.rs
Normal file
155
src/level_widget.rs
Normal file
@@ -0,0 +1,155 @@
|
|||||||
|
use ratatui::prelude::*;
|
||||||
|
use ratatui::widgets::Widget;
|
||||||
|
use crate::game::Game;
|
||||||
|
use crate::level::{Level, LevelElement};
|
||||||
|
use crate::player::Player;
|
||||||
|
|
||||||
|
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||||
|
|
||||||
|
pub struct LevelWidget<'a> {
|
||||||
|
pub game: &'a Game,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> LevelWidget<'a> {
|
||||||
|
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
|
buf.
|
||||||
|
get_mut(x, y).
|
||||||
|
set_symbol(symbol).
|
||||||
|
set_bg(bg).
|
||||||
|
set_fg(fg);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn calculate_wall(top: Option<LevelElement>, right: Option<LevelElement>, bottom: Option<LevelElement>, left: Option<LevelElement>) -> String {
|
||||||
|
let mut val = 0;
|
||||||
|
val += match top {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
LevelElement::Wall => 1,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
val += match right {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
LevelElement::Wall => 2,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
val += match bottom {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
LevelElement::Wall => 4,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
val += match left {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
LevelElement::Wall => 8,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
[
|
||||||
|
"╋", "┃", "━", "┗",
|
||||||
|
"┃", "┃", "┏", "┣",
|
||||||
|
"━", "┛", "━", "┻",
|
||||||
|
"┓", "┫", "┳", "╋",
|
||||||
|
][val].to_string()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Widget for LevelWidget<'a> {
|
||||||
|
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||||
|
let player = &self.game.player;
|
||||||
|
let player_pos = player.get_position();
|
||||||
|
let level = &self.game.levels[player_pos.get_level() as usize];
|
||||||
|
|
||||||
|
let al = area.left();
|
||||||
|
let at = area.top();
|
||||||
|
|
||||||
|
// draw the level elements
|
||||||
|
for x in al..area.right() {
|
||||||
|
for y in at..area.bottom() {
|
||||||
|
let level_x = (x - al) as i16;
|
||||||
|
let level_y = (y - at) as i16;
|
||||||
|
match level.get_element(level_x, level_y) {
|
||||||
|
None => {}
|
||||||
|
Some(e) => {
|
||||||
|
match e {
|
||||||
|
LevelElement::Wall => {
|
||||||
|
let top = level.get_element(level_x, level_y - 1);
|
||||||
|
let right = level.get_element(level_x + 1, level_y);
|
||||||
|
let bottom = level.get_element(level_x, level_y + 1);
|
||||||
|
let left = level.get_element(level_x - 1, level_y);
|
||||||
|
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
|
||||||
|
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
|
||||||
|
}
|
||||||
|
LevelElement::Floor => {
|
||||||
|
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||||
|
}
|
||||||
|
LevelElement::StairDown => {
|
||||||
|
self.set_cell(buf, x, y, ">", FG_BROWN, Color::Gray);
|
||||||
|
}
|
||||||
|
LevelElement::StairUp => {
|
||||||
|
self.set_cell(buf, x, y, "<", FG_BROWN, Color::Gray);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// draw player
|
||||||
|
self.set_cell(buf, al + player_pos.get_x(), at + player_pos.get_y(), "8", Color::Red, Color::Gray);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_get_wall_symbol() {
|
||||||
|
let wall = Some(LevelElement::Wall);
|
||||||
|
// 0
|
||||||
|
let s = LevelWidget::calculate_wall(None, None, None, None);
|
||||||
|
assert_eq!(s, "╋");
|
||||||
|
// 15
|
||||||
|
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
|
||||||
|
assert_eq!(s, "╋");
|
||||||
|
|
||||||
|
// 1
|
||||||
|
let s = LevelWidget::calculate_wall(wall, None, None, None);
|
||||||
|
assert_eq!(s, "┃");
|
||||||
|
// 5
|
||||||
|
let s = LevelWidget::calculate_wall(wall, None, wall, None);
|
||||||
|
assert_eq!(s, "┃");
|
||||||
|
// 4
|
||||||
|
let s = LevelWidget::calculate_wall(None, None, wall, None);
|
||||||
|
assert_eq!(s, "┃");
|
||||||
|
|
||||||
|
// 2
|
||||||
|
let s = LevelWidget::calculate_wall(None, wall, None, None);
|
||||||
|
assert_eq!(s, "━");
|
||||||
|
// 10
|
||||||
|
let s = LevelWidget::calculate_wall(None, wall, None, wall);
|
||||||
|
assert_eq!(s, "━");
|
||||||
|
|
||||||
|
// 9
|
||||||
|
let s = LevelWidget::calculate_wall(wall, None, None, wall);
|
||||||
|
assert_eq!(s, "┛");
|
||||||
|
// 3
|
||||||
|
let s = LevelWidget::calculate_wall(wall, wall, None, None);
|
||||||
|
assert_eq!(s, "┗");
|
||||||
|
// 6
|
||||||
|
let s = LevelWidget::calculate_wall(None, wall, wall, None);
|
||||||
|
assert_eq!(s, "┏");
|
||||||
|
// 12
|
||||||
|
let s = LevelWidget::calculate_wall(None, None, wall, wall);
|
||||||
|
assert_eq!(s, "┓");
|
||||||
|
}
|
||||||
|
|
||||||
108
src/main.rs
108
src/main.rs
@@ -1,19 +1,109 @@
|
|||||||
|
use crossterm::{
|
||||||
|
event::{self, KeyCode, KeyEventKind},
|
||||||
|
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||||
|
ExecutableCommand,
|
||||||
|
};
|
||||||
|
use ratatui::{
|
||||||
|
prelude::{CrosstermBackend, Stylize, Terminal},
|
||||||
|
widgets::Paragraph,
|
||||||
|
};
|
||||||
|
use std::io::{stdout, Result};
|
||||||
|
use ratatui::prelude::*;
|
||||||
|
use ratatui::widgets::Block;
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
|
use crate::level::{Level, LevelElement};
|
||||||
|
use crate::level_widget::LevelWidget;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
use crate::level_generator::LevelGenerator;
|
||||||
|
|
||||||
mod game;
|
mod game;
|
||||||
mod player;
|
mod player;
|
||||||
mod level;
|
mod level;
|
||||||
mod position;
|
mod position;
|
||||||
mod monster;
|
mod level_widget;
|
||||||
mod artifacts;
|
mod level_generator;
|
||||||
|
|
||||||
fn main() {
|
fn main() -> Result<()> {
|
||||||
let mut p = Player::new("Teddy Tester", 10);
|
let mut levels: [Level; 25] = [Level::new(); 25];
|
||||||
let g = Game::new(&mut p);
|
for l in 0..25 {
|
||||||
|
levels[l] = LevelGenerator::generate(l).render();
|
||||||
|
}
|
||||||
|
let mut g = Game {
|
||||||
|
player: Player::new("Teddy Tester", 10),
|
||||||
|
levels,
|
||||||
|
};
|
||||||
|
|
||||||
println!("{}",g.player.get_name());
|
g.player.change_position((levels[0].start_x) as i8, (levels[0].start_y) as i8);
|
||||||
println!("{}",g.player.get_life());
|
|
||||||
g.player.change_life(-1);
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
println!("{}",g.player.get_life());
|
enable_raw_mode()?;
|
||||||
|
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
||||||
|
terminal.clear()?;
|
||||||
|
|
||||||
|
loop {
|
||||||
|
terminal.draw(|frame| {
|
||||||
|
let mut area = frame.size();
|
||||||
|
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
|
||||||
|
|
||||||
|
if area.width > 80 {
|
||||||
|
area.x = (area.width - 80) / 2;
|
||||||
|
area.width = 80;
|
||||||
|
}
|
||||||
|
if area.height > 25 {
|
||||||
|
area.y = (area.height - 25) / 2;
|
||||||
|
area.height = 25;
|
||||||
|
}
|
||||||
|
|
||||||
|
let map_area = Rect {
|
||||||
|
x: area.x,
|
||||||
|
y: area.y,
|
||||||
|
width: level::LEVEL_WIDTH as u16,
|
||||||
|
height: level::LEVEL_HEIGHT as u16,
|
||||||
|
};
|
||||||
|
frame.render_widget(LevelWidget { game: &g }, map_area);
|
||||||
|
|
||||||
|
let stats_area = Rect {
|
||||||
|
x: area.x + 50,
|
||||||
|
y: area.y,
|
||||||
|
width: 30,
|
||||||
|
height: 25,
|
||||||
|
};
|
||||||
|
frame.render_widget(
|
||||||
|
Paragraph::new(format!("{}\nHealth: {}/{}\n{}/{}/{}",
|
||||||
|
g.player.get_name(),
|
||||||
|
g.player.get_life(),
|
||||||
|
g.player.get_max_life(),
|
||||||
|
g.player.get_position().get_level(),
|
||||||
|
g.player.get_position().get_x(),
|
||||||
|
g.player.get_position().get_y()))
|
||||||
|
.white()
|
||||||
|
.on_blue(),
|
||||||
|
stats_area,
|
||||||
|
);
|
||||||
|
})?;
|
||||||
|
if event::poll(std::time::Duration::from_millis(16))? {
|
||||||
|
if let event::Event::Key(key) = event::read()? {
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
||||||
|
g.move_player(-1, 0);
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
|
||||||
|
g.move_player(1, 0);
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
|
||||||
|
g.move_player(0, -1);
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
|
||||||
|
g.move_player(0, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stdout().execute(LeaveAlternateScreen)?;
|
||||||
|
disable_raw_mode()?;
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,51 +0,0 @@
|
|||||||
use crate::position::Position;
|
|
||||||
|
|
||||||
pub struct Monster {
|
|
||||||
life: usize,
|
|
||||||
position: Position,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Monster {
|
|
||||||
pub fn new(life: usize) -> Self {
|
|
||||||
Monster {
|
|
||||||
life,
|
|
||||||
position: Position::new(0, 0, 0),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn get_life(&self) -> usize { self.life }
|
|
||||||
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
|
||||||
pub fn decrease_life(&mut self, by: usize) {
|
|
||||||
self.life = self.life.saturating_sub(by);
|
|
||||||
}
|
|
||||||
pub fn get_position(&mut self) -> &mut Position {
|
|
||||||
&mut self.position
|
|
||||||
}
|
|
||||||
pub fn get_immutable_position(&self) -> &Position {
|
|
||||||
&self.position
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn monsters_can_move() {
|
|
||||||
let mut m = Monster::new(2);
|
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
|
||||||
m.get_position().change(1, 2);
|
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
|
||||||
m.get_position().change(2, 1);
|
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
|
|
||||||
m.get_position().set(1, 2, 3);
|
|
||||||
m.get_position().change(2, 1);
|
|
||||||
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn monsters_can_die() {
|
|
||||||
let mut m = Monster::new(2);
|
|
||||||
assert_eq!(m.get_life(), 2);
|
|
||||||
assert_eq!(m.is_dead(), false);
|
|
||||||
m.decrease_life(1);
|
|
||||||
assert_eq!(m.get_life(), 1);
|
|
||||||
m.decrease_life(2);
|
|
||||||
assert_eq!(m.get_life(), 0);
|
|
||||||
assert_eq!(m.is_dead(), true);
|
|
||||||
}
|
|
||||||
@@ -6,7 +6,6 @@ pub struct Player {
|
|||||||
position: Position,
|
position: Position,
|
||||||
life: i16,
|
life: i16,
|
||||||
max_life: i16,
|
max_life: i16,
|
||||||
gold: usize,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
@@ -16,27 +15,22 @@ impl Player {
|
|||||||
position: Position::new(0, 0, 0),
|
position: Position::new(0, 0, 0),
|
||||||
life: max_life,
|
life: max_life,
|
||||||
max_life,
|
max_life,
|
||||||
gold: 0,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
return self.name.clone();
|
return self.name.clone();
|
||||||
}
|
}
|
||||||
|
pub fn get_life(&self) -> i16 { self.life }
|
||||||
|
pub fn get_max_life(&self) -> i16 { self.max_life }
|
||||||
pub fn change_life(&mut self, by: i16) {
|
pub fn change_life(&mut self, by: i16) {
|
||||||
self.life = max(0, min(self.max_life, self.life + by));
|
self.life = max(0, min(self.max_life, self.life + by));
|
||||||
}
|
}
|
||||||
pub fn get_life(&self) -> i16 {
|
pub fn get_position(&self) -> Position {
|
||||||
self.life
|
self.position
|
||||||
}
|
}
|
||||||
pub fn get_position(&mut self) -> &mut Position {
|
pub fn change_position(&mut self, dx: i8, dy: i8) {
|
||||||
&mut self.position
|
self.position.change(dx, dy);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// add the given amount to the players gold stash
|
|
||||||
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
|
|
||||||
|
|
||||||
/// return the size of the players gold stash
|
|
||||||
pub fn get_gold(&self) -> usize { self.gold }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -46,21 +40,10 @@ fn test_get_name() {
|
|||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
gold: 0,
|
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_name(), "Teddy Tester");
|
assert_eq!(p.get_name(), "Teddy Tester");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_can_receive_gold() {
|
|
||||||
let mut p = Player::new("Teddy Tester", 10);
|
|
||||||
assert_eq!(p.get_gold(), 0);
|
|
||||||
|
|
||||||
p.retrieve_gold(13);
|
|
||||||
p.retrieve_gold(10);
|
|
||||||
assert_eq!(p.get_gold(), 23);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_change_life() {
|
fn test_change_life() {
|
||||||
let mut p = Player {
|
let mut p = Player {
|
||||||
@@ -68,7 +51,6 @@ fn test_change_life() {
|
|||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
gold: 0,
|
|
||||||
};
|
};
|
||||||
assert_eq!(p.life, 5);
|
assert_eq!(p.life, 5);
|
||||||
p.change_life(-2);
|
p.change_life(-2);
|
||||||
@@ -78,16 +60,3 @@ fn test_change_life() {
|
|||||||
p.change_life(-12);
|
p.change_life(-12);
|
||||||
assert_eq!(p.life, 0);
|
assert_eq!(p.life, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn player_can_move() {
|
|
||||||
let mut p = Player::new("Teddy Tester", 10);
|
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
|
||||||
p.get_position().change(1, 2);
|
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
|
||||||
p.get_position().change(2, 1);
|
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
|
|
||||||
p.get_position().set(1, 2, 3);
|
|
||||||
p.get_position().change(2, 1);
|
|
||||||
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,35 +1,32 @@
|
|||||||
#[derive(PartialEq, Debug)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub struct Position {
|
pub struct Position {
|
||||||
level: usize,
|
level: u8,
|
||||||
x: usize,
|
x: u16,
|
||||||
y: usize,
|
y: u16,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Position {
|
impl Position {
|
||||||
pub fn new(level: usize, x: usize, y: usize) -> Self {
|
pub fn new(level: u8, x: u16, y: u16) -> Self {
|
||||||
Self {
|
Self {
|
||||||
level,
|
level,
|
||||||
x,
|
x,
|
||||||
y,
|
y,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn change(&mut self, dx: i16, dy: i16) {
|
pub fn get_level(&self) -> u8 {
|
||||||
self.x = ((self.x as i16) + dx) as usize;
|
|
||||||
self.y = ((self.y as i16) + dy) as usize;
|
|
||||||
}
|
|
||||||
pub fn set(&mut self, level: usize, x: usize, y: usize) {
|
|
||||||
self.level = level;
|
|
||||||
self.x = x;
|
|
||||||
self.y = y;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_level(&self) -> usize {
|
|
||||||
self.level
|
self.level
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_x(&self) -> usize {
|
pub fn get_x(&self) -> u16 {
|
||||||
self.x
|
self.x
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_y(&self) -> usize { self.y }
|
pub fn get_y(&self) -> u16 {
|
||||||
|
self.y
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn change(&mut self, dx: i8, dy: i8) {
|
||||||
|
self.x = ((self.x as i16) + dx as i16) as u16;
|
||||||
|
self.y = ((self.y as i16) + dy as i16) as u16;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user