Compare commits
No commits in common. "main" and "new_level_generation" have entirely different histories.
main
...
new_level_
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@ -22,7 +22,3 @@ jobs:
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ls -al target/debian
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UPLOAD_FILE=$(ls target/debian/*.deb)
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curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
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echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
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chmod 0600 /tmp/ssh_key
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scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
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ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh
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@ -147,7 +147,7 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
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[[package]]
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name = "el_diabolo"
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version = "0.2.2"
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version = "0.1.0"
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dependencies = [
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"crossterm",
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"macros",
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@ -234,12 +234,6 @@ dependencies = [
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"hashbrown",
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]
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[[package]]
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name = "indoc"
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version = "2.0.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b248f5224d1d606005e02c97f5aa4e88eeb230488bcc03bc9ca4d7991399f2b5"
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[[package]]
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name = "instability"
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version = "0.3.2"
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@ -435,23 +429,23 @@ dependencies = [
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[[package]]
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name = "ratatui"
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version = "0.29.0"
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version = "0.28.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "eabd94c2f37801c20583fc49dd5cd6b0ba68c716787c2dd6ed18571e1e63117b"
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checksum = "fdef7f9be5c0122f890d58bdf4d964349ba6a6161f705907526d891efabba57d"
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dependencies = [
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"bitflags 2.4.1",
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"cassowary",
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"compact_str",
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"crossterm",
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"indoc",
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"instability",
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"itertools",
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"lru",
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"paste",
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"strum",
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"strum_macros",
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"unicode-segmentation",
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"unicode-truncate",
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"unicode-width 0.2.0",
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"unicode-width",
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]
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[[package]]
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@ -604,7 +598,7 @@ checksum = "b3644627a5af5fa321c95b9b235a72fd24cd29c648c2c379431e6628655627bf"
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dependencies = [
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"itertools",
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"unicode-segmentation",
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"unicode-width 0.1.14",
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"unicode-width",
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]
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[[package]]
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@ -613,12 +607,6 @@ version = "0.1.14"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7dd6e30e90baa6f72411720665d41d89b9a3d039dc45b8faea1ddd07f617f6af"
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[[package]]
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name = "unicode-width"
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version = "0.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1fc81956842c57dac11422a97c3b8195a1ff727f06e85c84ed2e8aa277c9a0fd"
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[[package]]
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name = "version_check"
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version = "0.9.4"
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@ -3,13 +3,13 @@ members = ["macros"]
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[package]
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name = "el_diabolo"
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version = "0.2.2"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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ratatui = "0.29.0"
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ratatui = "0.28.1"
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crossterm = "0.28.1"
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rand = "0.8.5"
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petgraph = "0.6.5"
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12
src/game.rs
12
src/game.rs
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@ -167,7 +167,7 @@ impl Game {
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let player_dmg = self.player.damage();
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m.decrease_life(player_dmg);
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if m.is_dead() {
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let level_up: bool = self.player.gain_experience(m.get_experience_gain());
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self.player.gain_experience(m.get_experience_gain());
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self.messages.insert(
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0,
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format!(
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@ -177,16 +177,6 @@ impl Game {
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)
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.to_string(),
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);
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if level_up {
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self.messages.insert(
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0,
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format!(
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"you reach a new experience level, it's now {}",
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self.player.get_experience_level(),
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)
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.to_string(),
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);
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}
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} else {
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self.messages.insert(
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0,
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33
src/level.rs
33
src/level.rs
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@ -149,17 +149,6 @@ impl Level {
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{
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let monster_dmg = self.monsters[index].damage() as i16;
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player.change_life(-monster_dmg);
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if player.is_dead() {
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messages.insert(
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0,
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format!(
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"{} hits you for {} damage and kills you.",
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self.monsters[index].get_name(),
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monster_dmg
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)
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.to_string(),
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);
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} else {
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messages.insert(
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0,
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format!(
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@ -169,14 +158,12 @@ impl Level {
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)
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.to_string(),
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);
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// player not dead => monster can occupy new position
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self.monsters[index].get_position().change(-dx, -dy);
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// player fights back
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let player_dmg = player.damage();
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self.monsters[index].decrease_life(player_dmg);
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if self.monsters[index].is_dead() {
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let level_up: bool = player
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.gain_experience(self.monsters[index].get_experience_gain());
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// if the attack did not kill the opponent, back down
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if !player.is_dead() {
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messages.insert(
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0,
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format!(
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@ -186,16 +173,7 @@ impl Level {
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)
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.to_string(),
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);
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if level_up {
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messages.insert(
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0,
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format!(
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"you reach a new experience level, it's now {}",
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player.get_experience_level(),
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)
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.to_string(),
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);
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}
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self.monsters[index].get_position().change(-dx, -dy);
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} else {
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messages.insert(
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0,
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@ -208,7 +186,6 @@ impl Level {
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);
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}
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}
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}
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break;
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}
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}
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@ -540,12 +540,12 @@ fn test_create_mst() {
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rooms[3][3].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 4);
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assert_eq!(res.edge_count(), 4);
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assert_eq!(res.edge_count(), 3);
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rooms[3][5].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 5);
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assert_eq!(res.edge_count(), 5);
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assert_eq!(res.edge_count(), 4);
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}
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#[test]
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@ -1,30 +0,0 @@
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pub struct LevelLadder {
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curr: usize,
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next: usize,
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}
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impl Iterator for LevelLadder {
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type Item = usize;
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fn next(&mut self) -> Option<Self::Item> {
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let current = self.curr;
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self.curr = self.next;
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self.next += current;
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// Since there's no endpoint to a Fibonacci sequence, the `Iterator`
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// will never return `None`, and `Some` is always returned.
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Some(current * 30)
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}
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}
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// Returns a Fibonacci sequence generator
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pub fn get_level_ladder() -> LevelLadder {
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LevelLadder { curr: 1, next: 2 }
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}
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#[test]
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fn test_level_ladder() {
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let mut iter = get_level_ladder();
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assert_eq!(iter.next(), Some(30));
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}
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22
src/main.rs
22
src/main.rs
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@ -14,6 +14,7 @@ use crossterm::{
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ExecutableCommand,
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};
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use ratatui::prelude::*;
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use ratatui::widgets::block::{Position, Title};
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use ratatui::widgets::{Block, BorderType, Borders, Wrap};
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use ratatui::{
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prelude::{CrosstermBackend, Terminal},
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@ -31,7 +32,6 @@ mod constants;
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mod game;
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mod level;
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mod level_generator;
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mod level_ladder;
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mod level_widget;
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mod monster;
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mod player;
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@ -100,8 +100,10 @@ fn main() -> Result<()> {
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height: map_area.height / 2 + 1,
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};
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let block = Block::default()
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.title_top(
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Line::from(format!(" {} ", game.get_player().get_name())).centered()
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.title(
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Title::from(format!(" {} ", game.get_player().get_name()))
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.alignment(Alignment::Center)
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.position(Position::Top),
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)
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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@ -131,8 +133,10 @@ fn main() -> Result<()> {
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};
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// Display the latest messages from the game to the user
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let block = Block::default()
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.title_top(
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Line::from(" messages ").centered()
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.title(
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Title::from(" messages ")
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.alignment(Alignment::Center)
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.position(Position::Top),
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)
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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@ -214,8 +218,12 @@ fn main() -> Result<()> {
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area.width = 40;
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area.height = 20;
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let block = Block::default()
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.title_top(Line::from(" Game ended ").centered())
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.title_bottom(Line::from("Press `q` to quit!"))
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.title(
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Title::from(" Game ended ")
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.alignment(Alignment::Center)
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.position(Position::Top),
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)
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.title(Title::from("Press `q` to quit!").position(Position::Bottom))
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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@ -2,7 +2,6 @@ use rand::Rng;
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use std::cmp::{max, min};
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use crate::artifacts::Potion;
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use crate::level_ladder::get_level_ladder;
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use crate::position::{HasPosition, Position};
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pub struct Player {
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@ -14,7 +13,6 @@ pub struct Player {
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experience: usize,
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inventory: Vec<Potion>,
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inventory_slots: usize,
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level: usize,
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}
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impl Player {
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@ -28,7 +26,6 @@ impl Player {
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experience: 0,
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inventory: vec![],
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inventory_slots: 2,
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level: 1,
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}
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}
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pub fn get_name(&self) -> String {
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@ -62,26 +59,8 @@ impl Player {
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self.gold
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}
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pub fn gain_experience(&mut self, amount: usize) -> bool {
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let mut result = false;
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for (i, level_step) in get_level_ladder().enumerate() {
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if self.experience <= level_step && self.experience + amount > level_step {
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self.level += 1;
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self.max_life += 5;
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self.life = self.max_life;
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result = true;
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break;
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}
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if i > self.level {
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break;
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}
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}
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self.experience += amount;
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result
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}
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pub fn get_experience_level(&self) -> usize {
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self.level
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pub fn gain_experience(&mut self, amount: usize) {
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self.experience += amount
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}
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pub fn get_experience(&self) -> usize {
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@ -137,7 +116,6 @@ fn test_get_name() {
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experience: 0,
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inventory: vec![],
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inventory_slots: 1,
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level: 0,
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};
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assert_eq!(p.get_name(), "Teddy Tester");
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}
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@ -163,7 +141,6 @@ fn test_change_life() {
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experience: 0,
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inventory: vec![],
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inventory_slots: 1,
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level: 0,
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};
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assert_eq!(p.get_life(), 5);
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p.change_life(-2);
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|
@ -199,7 +176,6 @@ fn test_max_life() {
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experience: 0,
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inventory: vec![],
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inventory_slots: 1,
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level: 0,
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};
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assert_eq!(p.get_max_life(), 10);
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}
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Loading…
Reference in New Issue