5 Commits

Author SHA1 Message Date
d6f4fdaa5b add CI/CD 2024-10-21 08:30:24 +02:00
8dfe56a3c2 randomize content of chests and potions 2024-10-21 08:27:55 +02:00
b3d85ac7b3 Improved fights between player and monster 2024-10-21 08:26:51 +02:00
cefb0cc5f2 improve combat system 2024-10-20 22:12:28 +02:00
efc4cdd363 updated deps
fixed clippy remarks
2024-10-20 14:59:20 +02:00
14 changed files with 673 additions and 1012 deletions

View File

@@ -0,0 +1,24 @@
name: publish package
on:
push:
branches:
- main
jobs:
Explore-Gitea-Actions:
runs-on: ubuntu-latest
steps:
- name: Check out repository code
uses: actions/checkout@v4
- name: run tests
run: |
cd ${{ gitea.workspace }}
cargo test --release
- name: build & release package
run: |
cd ${{ gitea.workspace }}
cargo build --release
cargo deb
ls -al target/debian
UPLOAD_FILE=$(ls target/debian/*.deb)
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload

356
Cargo.lock generated
View File

@@ -20,54 +20,6 @@ version = "0.2.16"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0942ffc6dcaadf03badf6e6a2d0228460359d5e34b57ccdc720b7382dfbd5ec5" checksum = "0942ffc6dcaadf03badf6e6a2d0228460359d5e34b57ccdc720b7382dfbd5ec5"
[[package]]
name = "anstream"
version = "0.6.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6e2e1ebcb11de5c03c67de28a7df593d32191b44939c482e97702baaaa6ab6a5"
dependencies = [
"anstyle",
"anstyle-parse",
"anstyle-query",
"anstyle-wincon",
"colorchoice",
"utf8parse",
]
[[package]]
name = "anstyle"
version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7079075b41f533b8c61d2a4d073c4676e1f8b249ff94a393b0595db304e0dd87"
[[package]]
name = "anstyle-parse"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c75ac65da39e5fe5ab759307499ddad880d724eed2f6ce5b5e8a26f4f387928c"
dependencies = [
"utf8parse",
]
[[package]]
name = "anstyle-query"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"windows-sys 0.52.0",
]
[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"anstyle",
"windows-sys 0.52.0",
]
[[package]] [[package]]
name = "autocfg" name = "autocfg"
version = "1.1.0" version = "1.1.0"
@@ -98,6 +50,15 @@ version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53" checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53"
[[package]]
name = "castaway"
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0abae9be0aaf9ea96a3b1b8b1b55c602ca751eba1b1500220cea4ecbafe7c0d5"
dependencies = [
"rustversion",
]
[[package]] [[package]]
name = "cfg-if" name = "cfg-if"
version = "1.0.0" version = "1.0.0"
@@ -105,62 +66,30 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd" checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]] [[package]]
name = "clap" name = "compact_str"
version = "4.4.18" version = "0.8.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e578d6ec4194633722ccf9544794b71b1385c3c027efe0c55db226fc880865c" checksum = "6050c3a16ddab2e412160b31f2c871015704239bca62f72f6e5f0be631d3f644"
dependencies = [ dependencies = [
"clap_builder", "castaway",
"clap_derive", "cfg-if",
"itoa",
"rustversion",
"ryu",
"static_assertions",
] ]
[[package]]
name = "clap_builder"
version = "4.4.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
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"strsim",
]
[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"heck",
"proc-macro2",
"quote",
"syn 2.0.38",
]
[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "acbf1af155f9b9ef647e42cdc158db4b64a1b61f743629225fde6f3e0be2a7c7"
[[package]] [[package]]
name = "crossterm" name = "crossterm"
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source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f476fe445d41c9e991fd07515a6f463074b782242ccf4a5b7b1d1012e70824df" checksum = "829d955a0bb380ef178a640b91779e3987da38c9aea133b20614cfed8cdea9c6"
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@@ -185,7 +114,6 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
name = "el_diabolo" name = "el_diabolo"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"clap",
"crossterm", "crossterm",
"petgraph", "petgraph",
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@@ -199,6 +127,16 @@ version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5" checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
[[package]]
name = "errno"
version = "0.3.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "534c5cf6194dfab3db3242765c03bbe257cf92f22b38f6bc0c58d59108a820ba"
dependencies = [
"libc",
"windows-sys",
]
[[package]] [[package]]
name = "fixedbitset" name = "fixedbitset"
version = "0.4.2" version = "0.4.2"
@@ -228,9 +166,15 @@ dependencies = [
[[package]] [[package]]
name = "heck" name = "heck"
version = "0.4.1" version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8" checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
[[package]]
name = "hermit-abi"
version = "0.3.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d231dfb89cfffdbc30e7fc41579ed6066ad03abda9e567ccafae602b97ec5024"
[[package]] [[package]]
name = "indexmap" name = "indexmap"
@@ -243,20 +187,30 @@ dependencies = [
] ]
[[package]] [[package]]
name = "indoc" name = "instability"
version = "2.0.4" version = "0.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8" checksum = "b23a0c8dfe501baac4adf6ebbfa6eddf8f0c07f56b058cc1288017e32397846c"
dependencies = [
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[[package]] [[package]]
name = "itertools" name = "itertools"
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source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "25db6b064527c5d482d0423354fcd07a89a2dfe07b67892e62411946db7f07b0" checksum = "413ee7dfc52ee1a4949ceeb7dbc8a33f2d6c088194d9f922fb8318faf1f01186"
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] ]
[[package]]
name = "itoa"
version = "1.0.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "49f1f14873335454500d59611f1cf4a4b0f786f9ac11f4312a78e4cf2566695b"
[[package]] [[package]]
name = "js-sys" name = "js-sys"
version = "0.3.66" version = "0.3.66"
@@ -268,9 +222,15 @@ dependencies = [
[[package]] [[package]]
name = "libc" name = "libc"
version = "0.2.149" version = "0.2.161"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a08173bc88b7955d1b3145aa561539096c421ac8debde8cbc3612ec635fee29b" checksum = "8e9489c2807c139ffd9c1794f4af0ebe86a828db53ecdc7fea2111d0fed085d1"
[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "78b3ae25bc7c8c38cec158d1f2757ee79e9b3740fbc7ccf0e59e4b08d793fa89"
[[package]] [[package]]
name = "lock_api" name = "lock_api"
@@ -299,14 +259,15 @@ dependencies = [
[[package]] [[package]]
name = "mio" name = "mio"
version = "0.8.9" version = "1.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [ dependencies = [
"hermit-abi",
"libc", "libc",
"log", "log",
"wasi", "wasi",
"windows-sys 0.48.0", "windows-sys",
] ]
[[package]] [[package]]
@@ -333,7 +294,7 @@ checksum = "4c42a9226546d68acdd9c0a280d17ce19bfe27a46bf68784e4066115788d008e"
dependencies = [ dependencies = [
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"libc", "libc",
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"smallvec", "smallvec",
"windows-targets 0.48.5", "windows-targets 0.48.5",
] ]
@@ -346,9 +307,9 @@ checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
[[package]] [[package]]
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@@ -410,20 +371,22 @@ dependencies = [
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"paste", "paste",
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@@ -436,12 +399,40 @@ dependencies = [
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] ]
[[package]]
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[[package]] [[package]]
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@@ -460,9 +451,9 @@ dependencies = [
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@@ -485,52 +476,31 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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@@ -623,7 +604,7 @@ checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
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"wasm-bindgen-shared", "wasm-bindgen-shared",
] ]
@@ -646,11 +627,12 @@ dependencies = [
[[package]] [[package]]
name = "whoami" name = "whoami"
version = "1.4.1" version = "1.5.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22fc3756b8a9133049b26c7f61ab35416c130e8c09b660f5b3958b446f52cc50" checksum = "372d5b87f58ec45c384ba03563b03544dc5fadc3983e434b286913f5b4a9bb6d"
dependencies = [ dependencies = [
"wasm-bindgen", "redox_syscall 0.5.7",
"wasite",
"web-sys", "web-sys",
] ]
@@ -676,22 +658,13 @@ version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f" checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]]
name = "windows-sys"
version = "0.48.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "677d2418bec65e3338edb076e806bc1ec15693c5d0104683f2efe857f61056a9"
dependencies = [
"windows-targets 0.48.5",
]
[[package]] [[package]]
name = "windows-sys" name = "windows-sys"
version = "0.52.0" version = "0.52.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "282be5f36a8ce781fad8c8ae18fa3f9beff57ec1b52cb3de0789201425d9a33d" checksum = "282be5f36a8ce781fad8c8ae18fa3f9beff57ec1b52cb3de0789201425d9a33d"
dependencies = [ dependencies = [
"windows-targets 0.52.0", "windows-targets 0.52.6",
] ]
[[package]] [[package]]
@@ -711,17 +684,18 @@ dependencies = [
[[package]] [[package]]
name = "windows-targets" name = "windows-targets"
version = "0.52.0" version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8a18201040b24831fbb9e4eb208f8892e1f50a37feb53cc7ff887feb8f50e7cd" checksum = "9b724f72796e036ab90c1021d4780d4d3d648aca59e491e6b98e725b84e99973"
dependencies = [ dependencies = [
"windows_aarch64_gnullvm 0.52.0", "windows_aarch64_gnullvm 0.52.6",
"windows_aarch64_msvc 0.52.0", "windows_aarch64_msvc 0.52.6",
"windows_i686_gnu 0.52.0", "windows_i686_gnu 0.52.6",
"windows_i686_msvc 0.52.0", "windows_i686_gnullvm",
"windows_x86_64_gnu 0.52.0", "windows_i686_msvc 0.52.6",
"windows_x86_64_gnullvm 0.52.0", "windows_x86_64_gnu 0.52.6",
"windows_x86_64_msvc 0.52.0", "windows_x86_64_gnullvm 0.52.6",
"windows_x86_64_msvc 0.52.6",
] ]
[[package]] [[package]]
@@ -732,9 +706,9 @@ checksum = "2b38e32f0abccf9987a4e3079dfb67dcd799fb61361e53e2882c3cbaf0d905d8"
[[package]] [[package]]
name = "windows_aarch64_gnullvm" name = "windows_aarch64_gnullvm"
version = "0.52.0" version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cb7764e35d4db8a7921e09562a0304bf2f93e0a51bfccee0bd0bb0b666b015ea" checksum = "32a4622180e7a0ec044bb555404c800bc9fd9ec262ec147edd5989ccd0c02cd3"
[[package]] [[package]]
name = "windows_aarch64_msvc" name = "windows_aarch64_msvc"
@@ -744,9 +718,9 @@ checksum = "dc35310971f3b2dbbf3f0690a219f40e2d9afcf64f9ab7cc1be722937c26b4bc"
[[package]] [[package]]
name = "windows_aarch64_msvc" name = "windows_aarch64_msvc"
version = "0.52.0" version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bbaa0368d4f1d2aaefc55b6fcfee13f41544ddf36801e793edbbfd7d7df075ef" checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
[[package]] [[package]]
name = "windows_i686_gnu" name = "windows_i686_gnu"
@@ -756,9 +730,15 @@ checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e"
[[package]] [[package]]
name = "windows_i686_gnu" name = "windows_i686_gnu"
version = "0.52.0" version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a28637cb1fa3560a16915793afb20081aba2c92ee8af57b4d5f28e4b3e7df313" checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
[[package]]
name = "windows_i686_gnullvm"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
[[package]] [[package]]
name = "windows_i686_msvc" name = "windows_i686_msvc"
@@ -768,9 +748,9 @@ checksum = "8f55c233f70c4b27f66c523580f78f1004e8b5a8b659e05a4eb49d4166cca406"
[[package]] [[package]]
name = "windows_i686_msvc" name = "windows_i686_msvc"
version = "0.52.0" version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ffe5e8e31046ce6230cc7215707b816e339ff4d4d67c65dffa206fd0f7aa7b9a" checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
[[package]] [[package]]
name = "windows_x86_64_gnu" name = "windows_x86_64_gnu"
@@ -780,9 +760,9 @@ checksum = "53d40abd2583d23e4718fddf1ebec84dbff8381c07cae67ff7768bbf19c6718e"
[[package]] [[package]]
name = "windows_x86_64_gnu" name = "windows_x86_64_gnu"
version = "0.52.0" version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d6fa32db2bc4a2f5abeacf2b69f7992cd09dca97498da74a151a3132c26befd" checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
[[package]] [[package]]
name = "windows_x86_64_gnullvm" name = "windows_x86_64_gnullvm"
@@ -792,9 +772,9 @@ checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
[[package]] [[package]]
name = "windows_x86_64_gnullvm" name = "windows_x86_64_gnullvm"
version = "0.52.0" version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1a657e1e9d3f514745a572a6846d3c7aa7dbe1658c056ed9c3344c4109a6949e" checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
[[package]] [[package]]
name = "windows_x86_64_msvc" name = "windows_x86_64_msvc"
@@ -804,9 +784,9 @@ checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
[[package]] [[package]]
name = "windows_x86_64_msvc" name = "windows_x86_64_msvc"
version = "0.52.0" version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dff9641d1cd4be8d1a070daf9e3773c5f67e78b4d9d42263020c057706765c04" checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
[[package]] [[package]]
name = "zerocopy" name = "zerocopy"
@@ -825,5 +805,5 @@ checksum = "56feebc4664bdb37f39c0b1b8fc8fa2f5648e3ec5f9cf4344978b4b7ca561fff"
dependencies = [ dependencies = [
"proc-macro2", "proc-macro2",
"quote", "quote",
"syn 2.0.38", "syn",
] ]

View File

@@ -6,9 +6,19 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
ratatui = "0.25.0" ratatui = "0.28.1"
crossterm = "0.27.0" crossterm = "0.28.1"
rand = "0.8.5" rand = "0.8.5"
petgraph = "0.6.4" petgraph = "0.6.5"
whoami = "1.4.1" whoami = "1.5.2"
clap = { version = "4.4.11", features = ["derive"] }
[package.metadata.deb]
maintainer = "Joachim Lusiardi <joachim@lusiardi.de>"
copyright = "2024, Joachim Lusiardi <joachim@lusiardi.de>"
extended-description = """Little roguelike game"""
depends = "$auto"
section = "game"
priority = "optional"
assets = [
["target/release/el_diabolo", "/usr/bin/", "755"],
]

View File

@@ -1,7 +1,10 @@
use std::process::Command; use std::process::Command;
fn main() { fn main() {
let output = Command::new("git").args(&["rev-parse", "--short", "HEAD"]).output().unwrap(); let output = Command::new("git")
.args(["rev-parse", "--short", "HEAD"])
.output()
.unwrap();
let git_hash = String::from_utf8(output.stdout).unwrap(); let git_hash = String::from_utf8(output.stdout).unwrap();
println!("cargo:rustc-env=GIT_HASH={}", git_hash); println!("cargo:rustc-env=GIT_HASH={}", git_hash);
} }

View File

@@ -1,3 +1,4 @@
use rand::Rng;
use ratatui::style::Color; use ratatui::style::Color;
use crate::player::Player; use crate::player::Player;
@@ -22,11 +23,11 @@ pub struct Chest {
impl Chest { impl Chest {
pub fn new(position: Position) -> Self { pub fn new(position: Position) -> Self {
let level = position.get_level(); let min_gold = 10 * (position.get_level()+1);
let max_gold = min_gold + 10*position.get_level();
Self { Self {
position, position,
// TODO maybe randomize this? gold: rand::thread_rng().gen_range(min_gold..=max_gold),
gold: (level + 1) * 10,
} }
} }
} }
@@ -36,10 +37,15 @@ impl Artifact for Chest {
("C", Color::Blue) ("C", Color::Blue)
} }
fn get_immutable_position(&self) -> &Position { &self.position } fn get_immutable_position(&self) -> &Position {
&self.position
}
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) { fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
player.retrieve_gold(self.gold); player.retrieve_gold(self.gold);
messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string()); messages.insert(
0,
format!("opened chest and collected {} gold.", self.gold).to_string(),
);
self.gold = 0; self.gold = 0;
} }
@@ -56,9 +62,11 @@ pub struct Potion {
impl Potion { impl Potion {
pub fn new(position: Position) -> Self { pub fn new(position: Position) -> Self {
let min_health_gain = 5 + position.get_level();
let max_health_gain = min_health_gain + 3 * position.get_level();
Self { Self {
position, position,
health: 5, health: rand::thread_rng().gen_range(min_health_gain..=max_health_gain),
} }
} }
} }
@@ -67,21 +75,29 @@ impl Artifact for Potion {
fn get_representation(&self) -> (&str, Color) { fn get_representation(&self) -> (&str, Color) {
("P", Color::Green) ("P", Color::Green)
} }
fn get_immutable_position(&self) -> &Position { &self.position } fn get_immutable_position(&self) -> &Position {
&self.position
}
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) { fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
// only consume potion of the player can gain at least one health point // only consume potion of the player can gain at least one health point
if !player.is_healthy() { if !player.is_healthy() {
let old = player.get_life(); let old = player.get_life();
player.increase_life(self.health.try_into().unwrap()); player.change_life(self.health.try_into().unwrap());
let new = player.get_life(); let new = player.get_life();
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string()); messages.insert(
0,
format!("picked up potion and gained {} health.", new - old).to_string(),
);
self.health = 0; self.health = 0;
} else { } else {
messages.insert(0, "not using the potion because you're healthy.".to_string()); messages.insert(
0,
"not using the potion because you're healthy.".to_string(),
);
} }
} }
fn was_collected(&self) -> bool { fn was_collected(&self) -> bool {
self.health == 0 self.health == 0
} }
} }

View File

@@ -1,150 +0,0 @@
use rand::Rng;
pub fn do_challenge(stat: u8) -> (bool, u8) {
if stat <= 20 {
let mut rng = rand::thread_rng();
let dice_roll = rng.gen_range(1..21);
return match dice_roll {
20 => { (false, 0) }
1 => { (true, dice_roll) }
_ => {
if dice_roll <= stat {
(true, stat - dice_roll)
} else {
(false, 0)
}
}
};
}
(false, 0)
}
#[allow(dead_code)]
pub struct PlayerStats {
// dungeon slayer attributes
pub(crate) body: u8,
pub(crate) agility: u8,
pub(crate) mind: u8,
// dungeon slayer properties
// for body
pub(crate) strength: u8,
pub(crate) toughness: u8,
// for agility
pub(crate) movement: u8,
pub(crate) dexterity: u8,
// for mind
pub(crate) wisdom: u8,
// TODO maybe the wrong translation of Verstand
pub(crate) aura: u8,
}
impl PlayerStats {
/// create random values for the 3 attributes of the dungeon slayer character
/// Each attribute is between 4 and 8, not over 20 in sum.
fn create_random_attributes() -> (u8, u8, u8) {
let mut values: [u8; 3] = [8, 8, 8];
let mut rng = rand::thread_rng();
while values[0] + values[1] + values[2] > 20 {
let i = rng.gen_range(0..3);
values[i] = values[i].saturating_sub(1);
}
(values[0], values[1], values[2])
}
/// create random values for the 6 properties of the dungeon slayer character
/// Each property is between 0 and 4, not over 8 in sum.
fn create_random_properties() -> (u8, u8, u8, u8, u8, u8) {
let mut values: [u8; 6] = [4, 4, 4, 4, 4, 4];
let mut rng = rand::thread_rng();
while values[0] + values[1] + values[2] + values[3] + values[4] + values[5] > 8 {
let i = rng.gen_range(0..6);
values[i] = values[i].saturating_sub(1);
}
(values[0], values[1], values[2], values[3], values[4], values[5])
}
/// create a set of player stats containing attributes and properties according to the
/// dungeon slayer rules.
pub fn create_random() -> PlayerStats {
let attributes = PlayerStats::create_random_attributes();
let properties = PlayerStats::create_random_properties();
PlayerStats {
body: attributes.0,
agility: attributes.1,
mind: attributes.2,
strength: properties.0,
toughness: properties.1,
movement: properties.2,
dexterity: properties.3,
wisdom: properties.4,
aura: properties.5,
}
}
/// calculate the max life based on this player stats.
pub fn get_max_life(&self) -> u8 {
self.body + self.toughness + 10
}
pub fn get_defense(&self) -> u8 {
self.body + self.toughness // TODO + self.armor
}
pub fn get_hit(&self) -> u8 {
self.body + self.strength // TODO + self.weapon
}
}
#[allow(dead_code)]
pub struct MonsterStats {
// dungeon slayer attributes
pub(crate) body: u8,
pub(crate) agility: u8,
pub(crate) mind: u8,
// dungeon slayer properties
// for body
pub(crate) strength: u8,
pub(crate) toughness: u8,
// for agility
pub(crate) movement: u8,
pub(crate) dexterity: u8,
// for mind
pub(crate) wisdom: u8,
// TODO maybe the wrong translation of Verstand
pub(crate) aura: u8,
pub(crate) max_life: u8,
pub(crate) defense: u8,
pub(crate) initiative: u8,
pub(crate) walk: u8,
pub(crate) hit: u8,
pub(crate) shoot: u8,
pub(crate) cast: u8,
pub(crate) targeted_cast: u8,
}
#[test]
fn test_create_random_attributes() {
for _ in 0..1000 {
let attributes = PlayerStats::create_random_attributes();
assert!(attributes.0 <= 8);
assert!(attributes.1 <= 8);
assert!(attributes.2 <= 8);
assert_eq!(attributes.0 + attributes.1 + attributes.2, 20);
}
}
#[test]
fn test_create_random_properties() {
for _ in 0..1000 {
let properties = PlayerStats::create_random_properties();
assert!(properties.0 <= 4);
assert!(properties.1 <= 4);
assert!(properties.2 <= 4);
assert!(properties.3 <= 4);
assert!(properties.4 <= 4);
assert!(properties.5 <= 4);
assert_eq!(properties.0 + properties.1 + properties.2 + properties.3 + properties.4 + properties.5, 8);
}
}

View File

@@ -1,6 +1,3 @@
use crate::dungeon_slayer::do_challenge;
#[cfg(test)]
use crate::dungeon_slayer::PlayerStats;
use crate::level::{Level, StructureElement}; use crate::level::{Level, StructureElement};
use crate::level_generator::LevelGenerator; use crate::level_generator::LevelGenerator;
use crate::player::Player; use crate::player::Player;
@@ -12,14 +9,13 @@ pub const LEVELS: usize = 10;
/// represents a state of a game /// represents a state of a game
pub enum GameState { pub enum GameState {
/// the game is ongoing (neither won or lost) /// the game is ongoing (neither won or lost)
RUNNING, Running,
/// the player died /// the player died
LOST, Lost,
/// the player reached the Ω /// the player reached the Ω
WON, Won,
} }
/// the main structure to hold all information about the ongoing game /// the main structure to hold all information about the ongoing game
pub struct Game { pub struct Game {
/// the player /// the player
@@ -27,7 +23,6 @@ pub struct Game {
/// the levels of the game /// the levels of the game
levels: Vec<Level>, levels: Vec<Level>,
pub messages: Vec<String>, pub messages: Vec<String>,
use_fog_of_war: bool,
} }
impl Game { impl Game {
@@ -40,13 +35,13 @@ impl Game {
player: p, player: p,
levels: v, levels: v,
messages: Vec::with_capacity(10), messages: Vec::with_capacity(10),
use_fog_of_war: true,
}; };
let start = { let start = { g.get_level(0).start };
g.get_level(0).start g.get_mutable_player()
}; .get_position()
g.get_mutable_player().get_position().set(0, start.0, start.1); .set(0, start.0, start.1);
g.get_mutable_level(0).discover(&Position::new(0, start.0, start.1)); g.get_mutable_level(0)
.discover(&Position::new(0, start.0, start.1));
g g
} }
@@ -55,9 +50,8 @@ impl Game {
match self.next_element(0, 0) { match self.next_element(0, 0) {
None => {} None => {}
Some(a) => { Some(a) => {
match a { if a == StructureElement::End {
StructureElement::End => { return true; } return true;
_ => {}
} }
} }
}; };
@@ -66,23 +60,25 @@ impl Game {
/// returns the state of the game (depending on player's life and position) /// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState { pub fn get_game_state(&mut self) -> GameState {
if self.player.is_dead() { if self.player.is_dead() {
return GameState::LOST; return GameState::Lost;
} }
if self.player_reached_goal() { if self.player_reached_goal() {
return GameState::WON; return GameState::Won;
} }
GameState::RUNNING GameState::Running
} }
pub fn get_player(&self) -> &Player { pub fn get_player(&self) -> &Player {
&self.player &self.player
} }
pub fn toggle_fog_of_war(&mut self) { self.use_fog_of_war = !self.use_fog_of_war; }
pub fn uses_fog_of_war(&self) -> bool { self.use_fog_of_war }
pub fn get_mutable_player(&mut self) -> &mut Player { pub fn get_mutable_player(&mut self) -> &mut Player {
&mut self.player &mut self.player
} }
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] } pub fn get_level(&self, level: usize) -> &Level {
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] } &self.levels[level]
}
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level {
&mut self.levels[level]
}
/// check if the player can move in the given direction. This only checks for structure element /// check if the player can move in the given direction. This only checks for structure element
/// limitation as walls. /// limitation as walls.
fn can_move(&mut self, dx: i16, dy: i16) -> bool { fn can_move(&mut self, dx: i16, dy: i16) -> bool {
@@ -109,7 +105,7 @@ impl Game {
let new_y: i16 = player_pos.get_y() as i16 + dy; let new_y: i16 = player_pos.get_y() as i16 + dy;
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
let level = &mut self.levels[player_level]; let level = &mut self.levels[player_level];
level.get_element(new_x, new_y, self.use_fog_of_war).0 level.get_element(new_x, new_y).0
} }
/// move the game's player into the given direction. If on the target field there is a stair, /// move the game's player into the given direction. If on the target field there is a stair,
@@ -127,59 +123,73 @@ impl Game {
let structure = self.next_element(dx, dy); let structure = self.next_element(dx, dy);
// use stairs if walked onto one // use stairs if walked onto one
match structure { if let Some(e) = structure {
Some(e) => { match e {
match e { StructureElement::StairDown => {
StructureElement::StairDown => { (dx, dy) = (0, 0);
(dx, dy) = (0, 0); let (next_level, x, y) = self.next_start();
let (next_level, x, y) = self.next_start(); player_level = next_level;
player_level = next_level; self.messages
self.messages.insert(0, format!("You climb down to level {}.", next_level)); .insert(0, format!("you climb down to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y); self.get_mutable_player()
} .get_position()
StructureElement::StairUp => { .set(next_level, x, y);
(dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end();
player_level = next_level;
self.messages.insert(0, format!("You climb up to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y);
}
_ => {}
} }
StructureElement::StairUp => {
(dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end();
player_level = next_level;
self.messages
.insert(0, format!("you climb up to level {}.", next_level));
self.get_mutable_player()
.get_position()
.set(next_level, x, y);
}
_ => {}
} }
_ => {} };
}
// update position and discover area on new position // update position and discover area on new position
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy); let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y)); self.get_mutable_level(player_level)
.discover(&Position::new(player_level, new_x, new_y));
(-dx, -dy) (-dx, -dy)
} }
pub fn player_fights_monster(&mut self) -> bool { pub fn player_fights_monster(&mut self) -> bool {
let player_pos = &self.player.get_immutable_position(); let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
let level = &mut self.levels[player_level]; let level = &mut self.levels[player_level];
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16, true); let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
match m { match m {
None => {} None => {}
Some(m) => { Some(m) => {
// Player attacks monster let player_dmg = self.player.damage();
let attack = do_challenge(self.player.player_stats.get_hit()); m.decrease_life(player_dmg);
if attack.0 {
let mut damage = attack.1;
let defense = do_challenge(m.get_defense());
if defense.0 {
damage = damage.saturating_sub(defense.1);
}
self.messages.insert(0, format!("Attack on {} successful with {} damage.", m.get_name(), damage).to_string());
m.decrease_life(damage as usize);
} else {
self.messages.insert(0, format!("Attack on {} failed.", m.get_name()).to_string());
}
// monster died, player gains experience
if m.is_dead() { if m.is_dead() {
self.player.gain_experience(m.get_experience_gain()); self.player.gain_experience(m.get_experience_gain());
self.messages.insert(0, format!("You killed the {}.", m.get_name()).to_string()); self.messages.insert(
0,
format!(
"you hit {} for {} damage and kill it.",
m.get_name(),
player_dmg
)
.to_string(),
);
} else {
self.messages.insert(
0,
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
);
let monster_dmg = m.damage() as i16;
self.player.change_life(-monster_dmg);
self.messages.insert(
0,
format!("{} hits you for {} damage.", m.get_name(), monster_dmg)
.to_string(),
);
} }
return m.is_dead(); return m.is_dead();
} }
@@ -190,7 +200,7 @@ impl Game {
let player_pos = &self.player.get_immutable_position(); let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
let level = &mut self.levels[player_level]; let level = &mut self.levels[player_level];
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16, true); let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
match a { match a {
None => {} None => {}
Some(a) => { Some(a) => {
@@ -199,48 +209,24 @@ impl Game {
} }
} }
/// updates the player's current level. This will remove collected artifacts and dead monsters. /// updates the player's current level. This will remove collected artifacts and dead monsters.
/// ticks is measuring the progress of the game even if the player is not moving, player_moved pub fn update_level(&mut self, ticks: u128) {
/// indicates the player moved
pub fn update_level(&mut self, ticks: u128, player_moved: bool) {
let player_pos = &self.player.get_immutable_position(); let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
let level = &mut self.levels[player_level]; let level = &mut self.levels[player_level];
level.update(ticks, player_moved, &mut self.player, &mut self.messages); level.update(ticks, &mut self.player, &mut self.messages);
} }
} }
#[test] #[test]
fn game_has_correct_number_of_levels() { fn game_has_correct_number_of_levels() {
let player_stats = PlayerStats { let p = Player::new("foo", 42);
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let p = Player::new("foo", player_stats);
let g = Game::new(p); let g = Game::new(p);
assert_eq!(g.levels.len(), LEVELS); assert_eq!(g.levels.len(), LEVELS);
} }
#[test] #[test]
fn game_has_player() { fn game_has_player() {
let player_stats = PlayerStats { let p = Player::new("foo", 42);
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let p = Player::new("foo", player_stats);
let g = Game::new(p); let g = Game::new(p);
assert_eq!(g.get_player().get_name(), "foo"); assert_eq!(g.get_player().get_name(), "foo");
assert_eq!(g.get_player().get_immutable_position().get_level(), 0); assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
@@ -248,38 +234,16 @@ fn game_has_player() {
#[test] #[test]
fn game_has_mutable_player() { fn game_has_mutable_player() {
let player_stats = PlayerStats { let p = Player::new("foo", 42);
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let p = Player::new("foo", player_stats);
let mut g = Game::new(p); let mut g = Game::new(p);
assert_eq!(g.get_player().get_name(), "foo"); assert_eq!(g.get_player().get_name(), "foo");
g.get_mutable_player().decrease_life(1); g.get_mutable_player().change_life(-1);
assert_eq!(g.get_player().get_life(), 20); assert_eq!(g.get_player().get_life(), 41);
} }
#[test] #[test]
fn game_get_level() { fn game_get_level() {
let player_stats = PlayerStats { let p = Player::new("foo", 42);
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let p = Player::new("foo", player_stats);
let mut g = Game::new(p); let mut g = Game::new(p);
g.get_level(0); g.get_level(0);
assert_ne!(g.get_level(0).start, (0, 0)); assert_ne!(g.get_level(0).start, (0, 0));

View File

@@ -1,12 +1,14 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use rand::rngs::ThreadRng;
use rand::Rng;
use crate::artifacts::Artifact;
#[cfg(test)] #[cfg(test)]
use crate::artifacts::{Chest, Potion}; use crate::artifacts::{Chest, Potion};
use crate::artifacts::Artifact; use crate::monster::Monster;
use crate::dungeon_slayer::do_challenge;
#[cfg(test)] #[cfg(test)]
use crate::monster::{Orc, Rat}; use crate::monster::{Orc, Rat};
use crate::monster::Monster;
use crate::player::Player; use crate::player::Player;
use crate::position::HasPosition; use crate::position::HasPosition;
use crate::position::Position; use crate::position::Position;
@@ -25,6 +27,9 @@ pub enum StructureElement {
Unknown, Unknown,
} }
type PossibleArtifact<'a> = Option<&'a mut Box<(dyn Artifact + 'static)>>;
type PossibleMonster<'a> = Option<&'a mut Box<(dyn Monster + 'static)>>;
pub struct Level { pub struct Level {
pub(crate) level: usize, pub(crate) level: usize,
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
@@ -35,10 +40,15 @@ pub struct Level {
pub(crate) start: (usize, usize), pub(crate) start: (usize, usize),
/// the position of the end in the level (either stair down or end point) /// the position of the end in the level (either stair down or end point)
pub(crate) end: (usize, usize), pub(crate) end: (usize, usize),
pub(crate) rng: ThreadRng,
} }
impl Level { impl Level {
pub fn get_element(&mut self, x: i16, y: i16, use_fog_of_war: bool) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) { pub fn get_element(
&mut self,
x: i16,
y: i16,
) -> (Option<StructureElement>, PossibleMonster, PossibleArtifact) {
if x < 0 || y < 0 { if x < 0 || y < 0 {
return (None, None, None); return (None, None, None);
} }
@@ -47,7 +57,7 @@ impl Level {
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT { if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return (None, None, None); return (None, None, None);
} }
if use_fog_of_war && !self.discovered[x][y] { if !self.discovered[x][y] {
return (Some(StructureElement::Unknown), None, None); return (Some(StructureElement::Unknown), None, None);
} }
let search_pos = &Position::new(self.level, x, y); let search_pos = &Position::new(self.level, x, y);
@@ -109,7 +119,7 @@ impl Level {
} }
} }
} }
pub fn update(&mut self, ticks: u128, player_moved: bool, player: &mut Player, messages: &mut Vec<String>) { pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
for (index, a) in &mut self.artifacts.iter().enumerate() { for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() { if a.was_collected() {
self.artifacts.remove(index); self.artifacts.remove(index);
@@ -120,35 +130,60 @@ impl Level {
if self.monsters[index].is_dead() { if self.monsters[index].is_dead() {
continue; continue;
} }
// if the player moved, the monsters move as well all the time if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
if !player_moved && ticks % self.monsters[index].get_ticks_between_steps() != 0 {
continue; continue;
} }
loop { loop {
// calculate the direction the monster will try to walk // calculate the direction the monster will try to walk
let (dx, dy) = self.monsters[index].get_next_move(&self, player.get_immutable_position()); let (dx, dy) = match self.rng.gen_range(0..5) {
1 => (1, 0),
2 => (-1, 0),
3 => (0, 1),
4 => (0, -1),
_ => (0, 0),
};
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) { if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy); let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y { if player.get_immutable_position().get_x() == new_x
// TODO monster attacks && player.get_immutable_position().get_y() == new_y
let attack = do_challenge(self.monsters[index].get_hit()); {
if attack.0 { let monster_dmg = self.monsters[index].damage() as i16;
let mut damage = attack.1; player.change_life(-monster_dmg);
let defense = do_challenge(player.player_stats.get_defense()); messages.insert(
if defense.0 { 0,
damage = damage.saturating_sub(defense.1); format!(
} "{} hits you for {} damage.",
player.decrease_life(damage); self.monsters[index].get_name(),
if player.is_dead() { monster_dmg
messages.insert(0, format!("Attack from {} killed you.", self.monsters[index].get_name()).to_string()); )
} else { .to_string(),
messages.insert(0, format!("Attack from {} successful with {} damage.", self.monsters[index].get_name(), damage).to_string()); );
}
} else { let player_dmg = player.damage();
messages.insert(0, format!("Attack from {} failed.", self.monsters[index].get_name()).to_string()); self.monsters[index].decrease_life(player_dmg);
}
// if the attack did not kill the opponent, back down
if !player.is_dead() { if !player.is_dead() {
messages.insert(
0,
format!(
"you hit {} for {} damage and kill it.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
self.monsters[index].get_position().change(-dx, -dy); self.monsters[index].get_position().change(-dx, -dy);
} else {
messages.insert(
0,
format!(
"you hit {} for {} damage.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
} }
} }
break; break;
@@ -175,7 +210,9 @@ impl Level {
for index in 0..self.monsters.len() { for index in 0..self.monsters.len() {
let pos = self.monsters[index].get_immutable_position(); let pos = self.monsters[index].get_immutable_position();
if pos.get_x() == new_x && pos.get_y() == new_y { return false; } if pos.get_x() == new_x && pos.get_y() == new_y {
return false;
}
} }
self.structure[new_x][new_y] != StructureElement::Wall self.structure[new_x][new_y] != StructureElement::Wall
} }
@@ -207,6 +244,7 @@ impl Level {
artifacts: Vec::with_capacity(10), artifacts: Vec::with_capacity(10),
start: (0, 0), start: (0, 0),
end: (0, 0), end: (0, 0),
rng: rand::thread_rng(),
} }
} }
#[cfg(test)] #[cfg(test)]
@@ -240,23 +278,31 @@ impl Level {
#[test] #[test]
fn test_get_element() { fn test_get_element() {
let mut l = Level::new(0); let mut l = Level::new(0);
assert_eq!(l.get_element(-1, -1, true).0, None); assert_eq!(l.get_element(-1, -1).0, None);
assert_eq!(l.get_element(0, 0, true).0.unwrap(), StructureElement::Unknown); assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1, true).0.unwrap(), StructureElement::Unknown); assert_eq!(
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16, true).0, None); l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1)
.0
.unwrap(),
StructureElement::Unknown
);
assert_eq!(
l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0,
None
);
} }
#[test] #[test]
fn test_discover_get_element() { fn test_discover_get_element() {
let mut l = Level::new(0); let mut l = Level::new(0);
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Unknown); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
let p = Position::new(0, 10, 10); let p = Position::new(0, 10, 10);
l.discover(&p); l.discover(&p);
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(9, 10, true).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 9, true).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(11, 10, true).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 11, true).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
} }
#[test] #[test]
@@ -297,20 +343,20 @@ fn test_discover_get_monster() {
let mut l = Level::new(0); let mut l = Level::new(0);
let p = Position::new(0, 10, 10); let p = Position::new(0, 10, 10);
l.discover(&p); l.discover(&p);
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10, true).1.is_none()); assert!(l.get_element(10, 10).1.is_none());
let m = Rat::new_with_position(Position::new(0, 10, 10)); let m = Rat::new_with_position(Position::new(0, 10, 10));
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
let elem = l.get_element(10, 10, true); let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor); assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.1.is_some()); assert!(elem.1.is_some());
let m = elem.1.unwrap(); let m = elem.1.unwrap();
assert_eq!(m.get_life(), 3); assert_eq!(m.get_life(), 2);
m.decrease_life(3); m.decrease_life(2);
assert_eq!(l.get_element(10, 10, true).1.unwrap().get_life(), 0); assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
} }
#[test] #[test]
@@ -318,13 +364,13 @@ fn test_discover_get_artifact() {
let mut l = Level::new(0); let mut l = Level::new(0);
let p = Position::new(0, 10, 10); let p = Position::new(0, 10, 10);
l.discover(&p); l.discover(&p);
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10, true).2.is_none()); assert!(l.get_element(10, 10).2.is_none());
let a = Chest::new(Position::new(0, 10, 10)); let a = Chest::new(Position::new(0, 10, 10));
assert_eq!(l.add_artifact(a), Ok(())); assert_eq!(l.add_artifact(a), Ok(()));
let elem = l.get_element(10, 10, true); let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor); assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.2.is_some()); assert!(elem.2.is_some());
} }
@@ -338,12 +384,12 @@ fn test_discover_get_monster_can_move() {
let m = Rat::new_with_position(Position::new(0, 10, 10)); let m = Rat::new_with_position(Position::new(0, 10, 10));
l.add_monster(m).expect("Panic because of"); l.add_monster(m).expect("Panic because of");
let m = l.get_element(10, 10, true).1.unwrap(); let m = l.get_element(10, 10).1.unwrap();
m.get_position().change(1, 1); m.get_position().change(1, 1);
let m = l.get_element(10, 10, true).1; let m = l.get_element(10, 10).1;
assert!(m.is_none()); assert!(m.is_none());
let m = l.get_element(11, 11, true).1; let m = l.get_element(11, 11).1;
assert!(m.is_some()); assert!(m.is_some());
assert_eq!(m.unwrap().get_life(), 3); assert_eq!(m.unwrap().get_life(), 2);
} }

View File

@@ -6,12 +6,12 @@ use petgraph::data::*;
use petgraph::graph::Graph; use petgraph::graph::Graph;
use petgraph::graph::UnGraph; use petgraph::graph::UnGraph;
use rand::prelude::SliceRandom; use rand::prelude::SliceRandom;
use rand::Rng;
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
use rand::Rng;
use crate::artifacts::{Artifact, Chest, Potion}; use crate::artifacts::{Artifact, Chest, Potion};
use crate::level::{Level, StructureElement}; use crate::level::{Level, StructureElement};
use crate::monster::{LowerDaemon, Monster, Rat}; use crate::monster::{Monster, Orc, Rat, Snake};
use crate::position::Position; use crate::position::Position;
const ROOMS_VERTICAL: usize = 7; const ROOMS_VERTICAL: usize = 7;
@@ -93,7 +93,8 @@ impl LevelGenerator {
rooms[0][0].kind = RoomType::BasicRoom; rooms[0][0].kind = RoomType::BasicRoom;
while !LevelGenerator::rooms_connectable(&rooms) { while !LevelGenerator::rooms_connectable(&rooms) {
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL); let mut room_types: Vec<RoomType> =
Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
// level 0 contains a start room, all others contain a stair up // level 0 contains a start room, all others contain a stair up
if first { if first {
room_types.push(RoomType::Start); room_types.push(RoomType::Start);
@@ -112,21 +113,21 @@ impl LevelGenerator {
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL { for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
match rng.gen_range(1..=100) { match rng.gen_range(1..=100) {
// TODO tune room type distribution // TODO tune room type distribution
1..=33 => { room_types.push(RoomType::EmptyRoom) } 1..=33 => room_types.push(RoomType::EmptyRoom),
34..=66 => { room_types.push(RoomType::TreasureRoom) } 34..=66 => room_types.push(RoomType::TreasureRoom),
67..=90 => { room_types.push(RoomType::MonsterRoom) } 67..=90 => room_types.push(RoomType::MonsterRoom),
_ => { room_types.push(RoomType::BasicRoom) } _ => room_types.push(RoomType::BasicRoom),
} }
} }
room_types.shuffle(&mut rng); room_types.shuffle(&mut rng);
graph.clear(); graph.clear();
// place the rooms in the array an add nodes to the graph for every non empty room // place the rooms in the array an add nodes to the graph for every non empty room
for c in 0..ROOMS_VERTICAL { for (c, rs) in rooms.iter_mut().enumerate().take(ROOMS_VERTICAL) {
for r in 0..ROOMS_HORIZONTAL { for (r, room) in rs.iter_mut().enumerate().take(ROOMS_HORIZONTAL) {
rooms[c][r].kind = room_types.pop().unwrap(); room.kind = room_types.pop().unwrap();
if rooms[c][r].kind != RoomType::EmptyRoom { if room.kind != RoomType::EmptyRoom {
rooms[c][r].random(&mut rng); room.random(&mut rng);
graph.add_node((c, r)); graph.add_node((c, r));
} }
} }
@@ -142,15 +143,21 @@ impl LevelGenerator {
let src_index = graph.node_indices().find(|i| graph[*i] == (c, r)).unwrap(); let src_index = graph.node_indices().find(|i| graph[*i] == (c, r)).unwrap();
for r_1 in r + 1..ROOMS_HORIZONTAL { for r_1 in r + 1..ROOMS_HORIZONTAL {
if rooms[c][r_1].kind != RoomType::EmptyRoom { if rooms[c][r_1].kind != RoomType::EmptyRoom {
let tgt_index = graph.node_indices().find(|i| graph[*i] == (c, r_1)).unwrap(); let tgt_index = graph
.node_indices()
.find(|i| graph[*i] == (c, r_1))
.unwrap();
// todo use random weight for edge // todo use random weight for edge
graph.add_edge(src_index, tgt_index, 1); graph.add_edge(src_index, tgt_index, 1);
break; break;
} }
} }
for c_1 in c + 1..ROOMS_VERTICAL { for (c_1, rs) in rooms.iter().enumerate().take(ROOMS_VERTICAL).skip(c + 1) {
if rooms[c_1][r].kind != RoomType::EmptyRoom { if rs[r].kind != RoomType::EmptyRoom {
let tgt_index = graph.node_indices().find(|i| graph[*i] == (c_1, r)).unwrap(); let tgt_index = graph
.node_indices()
.find(|i| graph[*i] == (c_1, r))
.unwrap();
// todo use random weight for edge // todo use random weight for edge
graph.add_edge(src_index, tgt_index, 1); graph.add_edge(src_index, tgt_index, 1);
break; break;
@@ -160,7 +167,8 @@ impl LevelGenerator {
} }
// calculate a minimum spanning tree // calculate a minimum spanning tree
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = Graph::from_elements(min_spanning_tree(&graph)); let mst: Graph<(usize, usize), u16, petgraph::Undirected> =
Graph::from_elements(min_spanning_tree(&graph));
for edge in mst.raw_edges() { for edge in mst.raw_edges() {
let src = mst[edge.source()]; let src = mst[edge.source()];
let tgt = mst[edge.target()]; let tgt = mst[edge.target()];
@@ -170,24 +178,31 @@ impl LevelGenerator {
// cols are the same, either up or down // cols are the same, either up or down
if src.0 == tgt.0 { if src.0 == tgt.0 {
let range = LevelGenerator::range_overlap(src_room.get_x_range(), tgt_room.get_x_range()); let range =
let position: usize; LevelGenerator::range_overlap(src_room.get_x_range(), tgt_room.get_x_range());
if range.is_empty() { let position: usize = if range.is_empty() {
position = range.start; range.start
} else { } else {
position = rng.gen_range(range); rng.gen_range(range)
} };
if src.1 < tgt.1 { if src.1 < tgt.1 {
// src to tgt // src to tgt
rooms[src.0][src.1].connection_down = Some(ConnectionInfo { offset: position, distance: tgt.1 - src.1 }); rooms[src.0][src.1].connection_down = Some(ConnectionInfo {
offset: position,
distance: tgt.1 - src.1,
});
} else { } else {
// tgt to src // tgt to src
tgt_room.connection_down = Some(ConnectionInfo { offset: position, distance: src.1 - tgt.1 }); tgt_room.connection_down = Some(ConnectionInfo {
offset: position,
distance: src.1 - tgt.1,
});
} }
} }
// rows are the same, either left or right // rows are the same, either left or right
if src.1 == tgt.1 { if src.1 == tgt.1 {
let range = LevelGenerator::range_overlap(src_room.get_y_range(), tgt_room.get_y_range()); let range =
LevelGenerator::range_overlap(src_room.get_y_range(), tgt_room.get_y_range());
let mut position: usize; let mut position: usize;
if range.is_empty() { if range.is_empty() {
position = range.start; position = range.start;
@@ -199,18 +214,21 @@ impl LevelGenerator {
} }
if src.0 < tgt.0 { if src.0 < tgt.0 {
// src to tgt // src to tgt
rooms[src.0][src.1].connection_right = Some(ConnectionInfo { offset: position, distance: tgt.0 - src.0 }); rooms[src.0][src.1].connection_right = Some(ConnectionInfo {
offset: position,
distance: tgt.0 - src.0,
});
} else { } else {
// tgt to src // tgt to src
tgt_room.connection_right = Some(ConnectionInfo { offset: position, distance: src.1 - tgt.1 }); tgt_room.connection_right = Some(ConnectionInfo {
offset: position,
distance: src.1 - tgt.1,
});
} }
} }
} }
LevelGenerator { LevelGenerator { rooms, level }
rooms,
level,
}
} }
fn range_overlap(r1: Range<usize>, r2: Range<usize>) -> Range<usize> { fn range_overlap(r1: Range<usize>, r2: Range<usize>) -> Range<usize> {
@@ -224,8 +242,8 @@ impl LevelGenerator {
for r in 0..ROOMS_HORIZONTAL { for r in 0..ROOMS_HORIZONTAL {
if rooms[c][r].kind != RoomType::EmptyRoom { if rooms[c][r].kind != RoomType::EmptyRoom {
let mut connected = 0; let mut connected = 0;
for c1 in 0..ROOMS_VERTICAL { for room in rooms.iter().take(ROOMS_VERTICAL) {
if rooms[c1][r].kind != RoomType::EmptyRoom { if room[r].kind != RoomType::EmptyRoom {
connected += 1; connected += 1;
} }
} }
@@ -240,11 +258,12 @@ impl LevelGenerator {
} }
} }
} }
return true; true
} }
pub fn render(&self) -> Level { pub fn render(&self) -> Level {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH]; let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT];
1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10); let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10); let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
let mut start_x: usize = 0; let mut start_x: usize = 0;
@@ -258,7 +277,8 @@ impl LevelGenerator {
let room = self.rooms[c][r]; let room = self.rooms[c][r];
for x in 0..room.width { for x in 0..room.width {
for y in 0..room.height { for y in 0..room.height {
structure[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor; structure[left + room.offset_x + x][top + room.offset_y + y] =
StructureElement::Floor;
} }
} }
if room.kind == RoomType::TreasureRoom { if room.kind == RoomType::TreasureRoom {
@@ -266,8 +286,14 @@ impl LevelGenerator {
let t_y = top + room.offset_y + rng.gen_range(0..room.height); let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize artifacts // TODO randomize artifacts
match rng.gen_range(1..=100) { match rng.gen_range(1..=100) {
1..=50 => { artifacts.push(Box::new(Chest::new(Position::new(self.level, t_x, t_y)))); } 1..=50 => {
_ => { artifacts.push(Box::new(Potion::new(Position::new(self.level, t_x, t_y)))); } artifacts
.push(Box::new(Chest::new(Position::new(self.level, t_x, t_y))));
}
_ => {
artifacts
.push(Box::new(Potion::new(Position::new(self.level, t_x, t_y))));
}
}; };
} }
if room.kind == RoomType::MonsterRoom { if room.kind == RoomType::MonsterRoom {
@@ -275,11 +301,20 @@ impl LevelGenerator {
let t_y = top + room.offset_y + rng.gen_range(0..room.height); let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize enemies here // TODO randomize enemies here
match rng.gen_range(1..=100) { match rng.gen_range(1..=100) {
1..=50 => { 1..=30 => {
enemies.push(Box::new(LowerDaemon::new_with_position(Position::new(self.level, t_x, t_y)))); enemies.push(Box::new(Orc::new_with_position(Position::new(
self.level, t_x, t_y,
))));
}
31..=60 => {
enemies.push(Box::new(Snake::new_with_position(Position::new(
self.level, t_x, t_y,
))));
} }
_ => { _ => {
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y)))); enemies.push(Box::new(Rat::new_with_position(Position::new(
self.level, t_x, t_y,
))));
} }
}; };
} }
@@ -315,7 +350,10 @@ impl LevelGenerator {
let tgt_room = self.rooms[c][r + x_conn.distance]; let tgt_room = self.rooms[c][r + x_conn.distance];
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y; let top = 1 + r * ROOM_HEIGHT + src_room.offset_y;
let left = 1 + c * ROOM_WIDTH + x_conn.offset; let left = 1 + c * ROOM_WIDTH + x_conn.offset;
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height; let bottom = 1
+ (r + x_conn.distance) * ROOM_HEIGHT
+ tgt_room.offset_y
+ tgt_room.height;
for i in top..bottom { for i in top..bottom {
if structure[left][i] == StructureElement::Wall { if structure[left][i] == StructureElement::Wall {
structure[left][i] = StructureElement::Floor; structure[left][i] = StructureElement::Floor;
@@ -327,10 +365,11 @@ impl LevelGenerator {
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y + y_conn.offset - 1; let top = 1 + r * ROOM_HEIGHT + src_room.offset_y + y_conn.offset - 1;
let left = 1 + c * ROOM_WIDTH + src_room.offset_x; let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width; let right =
for i in left..right { 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
if structure[i][top] == StructureElement::Wall { for room in structure.iter_mut().take(right).skip(left) {
structure[i][top] = StructureElement::Floor; if room[top] == StructureElement::Wall {
room[top] = StructureElement::Floor;
} }
} }
} }
@@ -339,11 +378,13 @@ impl LevelGenerator {
Level { Level {
level: self.level, level: self.level,
structure, structure,
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH], discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT];
1 + ROOMS_VERTICAL * ROOM_WIDTH],
monsters: enemies, monsters: enemies,
artifacts, artifacts,
start: (start_x, start_y), start: (start_x, start_y),
end: (end_x, end_y), end: (end_x, end_y),
rng: rand::thread_rng(),
} }
} }
} }

View File

@@ -9,22 +9,11 @@ use crate::position::HasPosition;
const FG_BROWN: Color = Color::Rgb(186, 74, 0); const FG_BROWN: Color = Color::Rgb(186, 74, 0);
pub struct LevelWidget { pub struct LevelWidget {}
use_fog_of_war: bool,
}
impl LevelWidget { impl LevelWidget {
pub fn new(use_fog_of_war: bool) -> Self {
LevelWidget {
use_fog_of_war
}
}
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) { fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf. buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
get_mut(x, y).
set_symbol(symbol).
set_bg(bg).
set_fg(fg);
} }
} }
@@ -46,7 +35,7 @@ impl StatefulWidget for LevelWidget {
let level = state.get_mutable_level(player_level); let level = state.get_mutable_level(player_level);
let level_x = (x - al) as i16; let level_x = (x - al) as i16;
let level_y = (y - at) as i16; let level_y = (y - at) as i16;
match level.get_element(level_x, level_y, self.use_fog_of_war) { match level.get_element(level_x, level_y) {
(Some(structure_element), None, None) => { (Some(structure_element), None, None) => {
match structure_element { match structure_element {
StructureElement::Start => { StructureElement::Start => {
@@ -56,7 +45,7 @@ impl StatefulWidget for LevelWidget {
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray); self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
} }
StructureElement::Wall => { StructureElement::Wall => {
// TODO add fancy walls // TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray); self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
} }
StructureElement::Floor => { StructureElement::Floor => {

View File

@@ -1,80 +1,56 @@
use std::cmp::min;
use std::io::{Result, Stdout};
use std::io::stdout; use std::io::stdout;
use std::string::ToString; use std::io::Result;
use std::time::Instant; use std::time::Instant;
use clap::Parser;
use crossterm::{ use crossterm::{
event::{self, KeyCode, KeyEventKind}, event::{self, KeyCode, KeyEventKind},
ExecutableCommand,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand,
}; };
use ratatui::prelude::*;
use ratatui::widgets::block::{Position, Title};
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
use ratatui::{ use ratatui::{
prelude::{CrosstermBackend, Terminal}, prelude::{CrosstermBackend, Terminal},
widgets::Paragraph, widgets::Paragraph,
}; };
use ratatui::prelude::*;
use ratatui::widgets::{Block, Borders, BorderType, Wrap};
use ratatui::widgets::block::{Position, Title};
use whoami::realname; use whoami::realname;
use crate::dungeon_slayer::PlayerStats;
use crate::game::{Game, GameState}; use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget; use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
use crate::position::HasPosition; use crate::position::HasPosition;
mod game;
mod player;
mod level;
mod position;
mod level_widget;
mod level_generator;
mod artifacts; mod artifacts;
mod game;
mod level;
mod level_generator;
mod level_widget;
mod monster; mod monster;
mod dungeon_slayer; mod player;
mod position;
/// length of a game frame in ms /// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100; pub const FRAME_LENGTH: u64 = 100;
#[derive(Parser)]
#[command(author, version, about = "A small game in the tradition of rogue.", long_about = None)]
struct CliOptions {
#[arg(short, long, action)]
manual: bool,
}
// //
fn main() -> Result<()> { fn main() -> Result<()> {
let cli_options = CliOptions::parse(); let mut game = Game::new(Player::new(realname().as_str(), 30));
stdout().execute(EnterAlternateScreen)?; stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?; enable_raw_mode()?;
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?; let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?; terminal.clear()?;
if cli_options.manual {
show_manual(&mut terminal);
} else {
play_game(&mut terminal)?;
}
stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?;
Ok(())
}
/// play the game ;)
fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
let player_stats = PlayerStats::create_random();
let mut game = Game::new(Player::new(realname().as_str(), player_stats));
let start_time = Instant::now(); let start_time = Instant::now();
let mut ticks = 0; let mut ticks = 0;
loop { loop {
terminal.draw(|frame| { terminal.draw(|frame| {
let mut area = frame.size(); let mut area = frame.area();
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area); frame.render_widget(
Block::default().style(Style::default().bg(Color::Green)),
area,
);
// don't draw stuff except an info box if the terminal is too small (less than 80x25) // don't draw stuff except an info box if the terminal is too small (less than 80x25)
// to prevent the read drawing code from crashing the game. // to prevent the read drawing code from crashing the game.
@@ -107,7 +83,7 @@ fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
width: level::LEVEL_WIDTH as u16, width: level::LEVEL_WIDTH as u16,
height: level::LEVEL_HEIGHT as u16, height: level::LEVEL_HEIGHT as u16,
}; };
frame.render_stateful_widget(LevelWidget::new(game.uses_fog_of_war()), map_area, &mut game); frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
let stats_area = Rect { let stats_area = Rect {
x: area.x + 50, x: area.x + 50,
@@ -117,23 +93,25 @@ fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
}; };
let block = Block::default() let block = Block::default()
.title( .title(
Title::from( Title::from(format!(" {} ", game.get_player().get_name()))
format!(" {} ", game.get_player().get_name()))
.alignment(Alignment::Center) .alignment(Alignment::Center)
.position(Position::Top) .position(Position::Top),
) )
.borders(Borders::TOP) .borders(Borders::TOP)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue)); .style(Style::default().bg(Color::Blue));
frame.render_widget( frame.render_widget(
Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}", Paragraph::new(format!(
game.get_player().get_life(), "Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
game.get_player().get_max_life(), game.get_player().get_life(),
game.get_player().get_experience(), game.get_player().get_max_life(),
game.get_player().get_gold(), game.get_player().get_experience(),
game.get_player().get_immutable_position().get_level())) game.get_player().get_gold(),
.block(block).wrap(Wrap { trim: true }), game.get_player().get_immutable_position().get_level() + 1
))
.block(block)
.wrap(Wrap { trim: true }),
stats_area, stats_area,
); );
let messages_area = Rect { let messages_area = Rect {
@@ -144,53 +122,46 @@ fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
}; };
// Display the latest messages from the game to the user // Display the latest messages from the game to the user
let block = Block::default() let block = Block::default()
.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top)) .title(
Title::from(" messages ")
.alignment(Alignment::Center)
.position(Position::Top),
)
.borders(Borders::TOP) .borders(Borders::TOP)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue)); .style(Style::default().bg(Color::Blue));
let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) }; let paragraph1 = if game.messages.is_empty() {
"".to_string()
} else {
format!("> {}", game.messages.join("\n> "))
};
frame.render_widget( frame.render_widget(
Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }), Paragraph::new(paragraph1)
.block(block)
.wrap(Wrap { trim: true }),
messages_area, messages_area,
); );
})?; })?;
let mut player_moved = false;
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? { if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
if let event::Event::Key(key) = event::read()? { if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string()); game.messages.insert(
0,
format!("You are playing version '{}'.", env!("GIT_HASH")).to_string(),
);
} }
// disabling the d key (disable fog of war) in release builds!
#[cfg(debug_assertions)]
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
game.messages.insert(0, "toggle fog of war!".to_string());
game.toggle_fog_of_war();
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break; break;
} }
if key.kind == KeyEventKind::Press { if key.kind == KeyEventKind::Press {
let new_pos = match key.code { let new_pos = match key.code {
KeyCode::Left => { KeyCode::Left => game.move_player(-1, 0),
player_moved = true; KeyCode::Right => game.move_player(1, 0),
game.move_player(-1, 0) KeyCode::Up => game.move_player(0, -1),
} KeyCode::Down => game.move_player(0, 1),
KeyCode::Right => { _ => (0, 0),
player_moved = true;
game.move_player(1, 0)
}
KeyCode::Up => {
player_moved = true;
game.move_player(0, -1)
}
KeyCode::Down => {
player_moved = true;
game.move_player(0, 1)
}
_ => { (0, 0) }
}; };
if !game.player_fights_monster() { if !game.player_fights_monster() {
// player attacked monster but did not kill it // player attacked monster but did not kill it
@@ -200,8 +171,8 @@ fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
} }
} }
} }
game.update_level(ticks, player_moved); game.update_level(ticks);
if game.get_game_state() != GameState::RUNNING { if game.get_game_state() != GameState::Running {
break; break;
} }
ticks += 1; ticks += 1;
@@ -209,7 +180,7 @@ fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
let playtime = start_time.elapsed(); let playtime = start_time.elapsed();
loop { loop {
let _ = terminal.draw(|frame| { let _ = terminal.draw(|frame| {
let mut area = frame.size(); let mut area = frame.area();
let w = area.width / 2; let w = area.width / 2;
let h = area.height / 2; let h = area.height / 2;
area.x += w - 20; area.x += w - 20;
@@ -217,24 +188,33 @@ fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
area.width = 40; area.width = 40;
area.height = 20; area.height = 20;
let block = Block::default() let block = Block::default()
.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top)) .title(
Title::from(" Game ended ")
.alignment(Alignment::Center)
.position(Position::Top),
)
.title(Title::from("Press `q` to quit!").position(Position::Bottom)) .title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL) .borders(Borders::ALL)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black)); .style(Style::default().bg(Color::Black));
let mut text = match game.get_game_state() { let mut text = match game.get_game_state() {
GameState::RUNNING => { GameState::Running => {
"Quitting is for cowards! You'll better try again!".to_string() "Quitting is for cowards! You'll better try again!".to_string()
} }
GameState::LOST => { GameState::Lost => {
format!("Sorry, you died in the dungeon. Better luck next time!\nLast message:\n{}", game.messages[0]).to_string() "Sorry, you died in the dungeon. Better luck next time!".to_string()
} }
GameState::WON => { GameState::Won => {
"Congratulation! You mastered your way through the dungeon and won the game.".to_string() "Congratulation! You mastered your way through the dungeon and won the game."
.to_string()
} }
}; };
text += format!("\n\nYou gained {} experience.", game.get_player().get_experience()).as_str(); text += format!(
"\nYou gained {} experience.",
game.get_player().get_experience()
)
.as_str();
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str(); text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str(); text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true }); let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
@@ -248,51 +228,7 @@ fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
} }
} }
} }
stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?;
Ok(()) Ok(())
} }
/// this function shows some manual text
fn show_manual(terminal: &mut Terminal<CrosstermBackend<Stdout>>) {
let mut page = 0;
let pages = [
"Background story\n\n\
You are a traveller and on your journey....
".to_string(),
"To control your character (depicted by the 8) you can use the cursor keys (←, ↑, →, ↓). \n\n\
To interact simply walk into the entity to interact with. Possible entities are creates \
(depicted by C), potions (depicted by P) or enemies.".to_string(),
];
loop {
let _ = terminal.draw(|frame| {
let mut area = frame.size();
let w = area.width / 2;
let h = area.height / 2;
area.x += w - 20;
area.y += h - 10;
area.width = 40;
area.height = 20;
let block = Block::default()
.title(Title::from(format!(" Manual ({}/{})", page + 1, pages.len())).alignment(Alignment::Center).position(Position::Top))
.title(Title::from("`q` to quit, `↑` and `↓` to scroll.").position(Position::Bottom))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let paragraph = Paragraph::new(pages[page].as_str()).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
});
if event::poll(std::time::Duration::from_millis(16)).unwrap_or(false) {
if let event::Event::Key(key) = event::read().unwrap() {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
page = page.saturating_sub(1);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
page = min(pages.len() - 1, page + 1);
}
}
}
}
}

View File

@@ -1,10 +1,9 @@
use std::ops::RangeInclusive;
use rand::Rng;
use ratatui::prelude::Color; use ratatui::prelude::Color;
use crate::dungeon_slayer::MonsterStats;
use crate::level::Level;
use crate::position::{HasPosition, Position}; use crate::position::{HasPosition, Position};
use rand::Rng;
pub trait Monster: HasPosition { pub trait Monster: HasPosition {
fn get_name(&self) -> &str; fn get_name(&self) -> &str;
@@ -14,15 +13,23 @@ pub trait Monster: HasPosition {
// fn get_immutable_position(&self) -> &Position; // fn get_immutable_position(&self) -> &Position;
fn get_experience_gain(&self) -> usize; fn get_experience_gain(&self) -> usize;
fn get_ticks_between_steps(&self) -> u128; fn get_ticks_between_steps(&self) -> u128;
fn get_defense(&self) -> u8;
fn get_hit(&self) -> u8;
fn get_next_move(&self, level: &Level, player_pos: &Position) -> (i16, i16);
#[cfg(test)] #[cfg(test)]
fn get_life(&self) -> usize; fn get_life(&self) -> usize;
fn damage(&self) -> usize;
} }
macro_rules! default_monster { macro_rules! create_monster {
($($t:ty),+ $(,)?) => ($( ($($t:ident),+ $(,)?) => ($(
pub struct $t {
name: String,
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
damage_range: RangeInclusive<usize>,
}
impl Monster for $t { impl Monster for $t {
fn get_name(&self) -> &str { &self.name } fn get_name(&self) -> &str { &self.name }
fn is_dead(&self) -> bool { self.life <= 0 } fn is_dead(&self) -> bool { self.life <= 0 }
@@ -32,11 +39,8 @@ macro_rules! default_monster {
self.life = self.life.saturating_sub(by); self.life = self.life.saturating_sub(by);
} }
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps } fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
fn get_defense(&self) -> u8 { self.monster_stats.defense } fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
fn get_hit(&self) -> u8 { self.monster_stats.hit }
fn get_next_move(&self, level: &Level, player_pos: &Position) -> (i16, i16) {
self.calc_move(level, player_pos)
}
#[cfg(test)] #[cfg(test)]
fn get_life(&self) -> usize { self.life } fn get_life(&self) -> usize { self.life }
} }
@@ -51,186 +55,53 @@ macro_rules! default_monster {
)+) )+)
} }
/// Lower Daemon
/// Page: 107
/// GH: 1
pub struct LowerDaemon {
name: String,
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
monster_stats: MonsterStats,
}
impl crate::monster::LowerDaemon {
pub fn new_with_position(position: Position) -> Self {
let monster_stats = MonsterStats {
body: 5,
agility: 5,
mind: 5,
strength: 2,
toughness: 2,
movement: 2,
dexterity: 2,
wisdom: 2,
aura: 2,
max_life: 9,
defense: 9,
initiative: 7,
walk: 3,
hit: 8,
shoot: 0,
cast: 0,
targeted_cast: 0,
};
Self {
name: "lower daemon".to_string(),
life: monster_stats.max_life as usize,
position,
symbol: String::from("d"),
color: Color::Black,
experience_gain: 104,
ticks_between_steps: 30,
monster_stats,
}
}
fn calc_move(&self, _level: &Level, player_pos: &Position) -> (i16, i16) {
let d = self.position.distance(player_pos);
if d == 1 {
return self.position.get_direction(player_pos);
}
match rand::thread_rng().gen_range(0..5) {
1 => { (1, 0) }
2 => { (-1, 0) }
3 => { (0, 1) }
4 => { (0, -1) }
_ => { (0, 0) }
}
}
}
default_monster!(LowerDaemon);
/// Rat
/// Page: 119
/// GH: 1
pub struct Rat {
name: String,
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
monster_stats: MonsterStats,
}
impl Rat { impl Rat {
pub fn new_with_position(position: Position) -> Self { pub fn new_with_position(position: Position) -> Self {
let monster_stats = MonsterStats {
body: 2,
agility: 4,
mind: 1,
strength: 1,
toughness: 0,
movement: 2,
dexterity: 0,
wisdom: 0,
aura: 0,
max_life: 3,
defense: 2,
initiative: 6,
walk: 3,
hit: 4,
shoot: 0,
cast: 0,
targeted_cast: 0,
};
Self { Self {
name: "rat".to_string(), name: "rat".to_string(),
life: monster_stats.max_life as usize, life: 2,
position, position,
symbol: String::from("R"), symbol: String::from("R"),
color: Color::Black, color: Color::Black,
experience_gain: 26, experience_gain: 5,
ticks_between_steps: 25, ticks_between_steps: 5,
monster_stats, damage_range: 1..=2,
}
}
fn calc_move(&self, _level: &Level, _player_pos: &Position) -> (i16, i16) {
match rand::thread_rng().gen_range(0..5) {
1 => { (1, 0) }
2 => { (-1, 0) }
3 => { (0, 1) }
4 => { (0, -1) }
_ => { (0, 0) }
} }
} }
} }
default_monster!(Rat); create_monster!(Rat);
/// Orc
/// Page: 118
/// GH: 2
pub struct Orc {
name: String,
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
monster_stats: MonsterStats,
}
impl Orc { impl Orc {
pub fn new_with_position(position: Position) -> Self { pub fn new_with_position(position: Position) -> Self {
let monster_stats = MonsterStats {
body: 10,
agility: 6,
mind: 2,
strength: 2,
toughness: 3,
movement: 0,
dexterity: 3,
wisdom: 1,
aura: 0,
max_life: 23,
defense: 14,
initiative: 1,
walk: 4,
hit: 13,
shoot: 10,
cast: 0,
targeted_cast: 0,
};
Self { Self {
name: "orc".to_string(), name: "orc".to_string(),
life: monster_stats.max_life as usize, life: 4,
position, position,
symbol: String::from("O"), symbol: String::from("O"),
color: Color::DarkGray, color: Color::DarkGray,
experience_gain: 63, experience_gain: 10,
ticks_between_steps: 50, ticks_between_steps: 10,
monster_stats, damage_range: 2..=3,
}
}
fn calc_move(&self, _level: &Level, _player_pos: &Position) -> (i16, i16) {
match rand::thread_rng().gen_range(0..5) {
1 => { (1, 0) }
2 => { (-1, 0) }
3 => { (0, 1) }
4 => { (0, -1) }
_ => { (0, 0) }
} }
} }
} }
create_monster!(Orc);
default_monster!(Orc); impl Snake {
pub fn new_with_position(position: Position) -> Self {
Self {
name: "snake".to_string(),
life: 3,
position,
symbol: String::from("S"),
color: Color::DarkGray,
experience_gain: 10,
ticks_between_steps: 20,
damage_range: 1..=4,
}
}
}
create_monster!(Snake);
#[test] #[test]
fn monsters_can_move() { fn monsters_can_move() {
@@ -248,17 +119,11 @@ fn monsters_can_move() {
#[test] #[test]
fn monsters_can_die() { fn monsters_can_die() {
let mut m = Rat::new_with_position(Position::new(0, 0, 0)); let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_life(), 3); assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false); assert_eq!(m.is_dead(), false);
m.decrease_life(1); m.decrease_life(1);
assert_eq!(m.get_life(), 2); assert_eq!(m.get_life(), 1);
m.decrease_life(3); m.decrease_life(2);
assert_eq!(m.get_life(), 0); assert_eq!(m.get_life(), 0);
assert_eq!(m.is_dead(), true); assert_eq!(m.is_dead(), true);
} }
#[test]
fn test_rat_values() {
let m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.monster_stats.max_life, 3);
}

View File

@@ -1,57 +1,70 @@
use rand::Rng;
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::dungeon_slayer::PlayerStats;
use crate::position::{HasPosition, Position}; use crate::position::{HasPosition, Position};
pub struct Player { pub struct Player {
name: String, name: String,
position: Position, position: Position,
life: i16, life: i16,
max_life: i16,
gold: usize, gold: usize,
experience: usize, experience: usize,
pub(crate) player_stats: PlayerStats,
} }
impl Player { impl Player {
pub fn new(name: &str, player_stats: PlayerStats) -> Player { pub fn new(name: &str, max_life: i16) -> Player {
Player { Player {
name: name.to_string(), name: name.to_string(),
position: Position::new(0, 0, 0), position: Position::new(0, 0, 0),
life: player_stats.get_max_life() as i16, life: max_life,
max_life,
gold: 0, gold: 0,
experience: 0, experience: 0,
player_stats,
} }
} }
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
return self.name.clone(); self.name.clone()
} }
pub fn decrease_life(&mut self, by: u8) { pub fn change_life(&mut self, by: i16) {
self.life = max(0, self.life.saturating_sub(by as i16)); self.life = max(0, min(self.max_life, self.life + by));
}
pub fn increase_life(&mut self, by: u8) {
self.life = min(self.life.saturating_add(by as i16), self.get_max_life());
} }
pub fn get_life(&self) -> i16 { pub fn get_life(&self) -> i16 {
self.life self.life
} }
/// returns true if the player is dead (life <= 0) /// returns true if the player is dead (life <= 0)
pub fn is_dead(&self) -> bool { self.life <= 0 } pub fn is_dead(&self) -> bool {
self.life <= 0
}
/// returns true if the player's life is at maximum /// returns true if the player's life is at maximum
pub fn is_healthy(&self) -> bool { self.life == self.get_max_life() } pub fn is_healthy(&self) -> bool {
self.life == self.max_life
}
pub fn get_max_life(&self) -> i16 { pub fn get_max_life(&self) -> i16 {
self.player_stats.get_max_life() as i16 self.max_life
} }
/// add the given amount to the players gold stash /// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount } pub fn retrieve_gold(&mut self, amount: usize) {
self.gold += amount
}
/// return the size of the players gold stash /// return the size of the players gold stash
pub fn get_gold(&self) -> usize { self.gold } pub fn get_gold(&self) -> usize {
self.gold
}
pub fn gain_experience(&mut self, amount: usize) { self.experience += amount } pub fn gain_experience(&mut self, amount: usize) {
self.experience += amount
}
pub fn get_experience(&self) -> usize { self.experience } pub fn get_experience(&self) -> usize {
self.experience
}
pub fn damage(&self) -> usize {
rand::thread_rng().gen_range(1..4)
}
} }
impl HasPosition for Player { impl HasPosition for Player {
@@ -69,37 +82,16 @@ fn test_get_name() {
name: "Teddy Tester".to_string(), name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1), position: Position::new(0, 1, 1),
life: 5, life: 5,
max_life: 10,
gold: 0, gold: 0,
experience: 0, experience: 0,
player_stats: PlayerStats {
body: 0,
agility: 0,
mind: 0,
strength: 0,
toughness: 0,
movement: 0,
dexterity: 0,
wisdom: 0,
aura: 0,
},
}; };
assert_eq!(p.get_name(), "Teddy Tester"); assert_eq!(p.get_name(), "Teddy Tester");
} }
#[test] #[test]
fn test_can_receive_gold() { fn test_can_receive_gold() {
let player_stats = PlayerStats { let mut p = Player::new("Teddy Tester", 10);
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let mut p = Player::new("Teddy Tester", player_stats);
assert_eq!(p.get_gold(), 0); assert_eq!(p.get_gold(), 0);
p.retrieve_gold(13); p.retrieve_gold(13);
@@ -113,43 +105,22 @@ fn test_change_life() {
name: "Teddy Tester".to_string(), name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1), position: Position::new(0, 1, 1),
life: 5, life: 5,
max_life: 10,
gold: 0, gold: 0,
experience: 0, experience: 0,
player_stats: PlayerStats {
body: 0,
agility: 0,
mind: 0,
strength: 0,
toughness: 0,
movement: 0,
dexterity: 0,
wisdom: 0,
aura: 0,
},
}; };
assert_eq!(p.get_life(), 5); assert_eq!(p.get_life(), 5);
p.decrease_life(2); p.change_life(-2);
assert_eq!(p.get_life(), 3); assert_eq!(p.get_life(), 3);
p.increase_life(10); p.change_life(10);
assert_eq!(p.get_life(), 10); assert_eq!(p.get_life(), 10);
p.decrease_life(12); p.change_life(-12);
assert_eq!(p.get_life(), 0); assert_eq!(p.get_life(), 0);
} }
#[test] #[test]
fn player_can_move() { fn player_can_move() {
let player_stats = PlayerStats { let mut p = Player::new("Teddy Tester", 10);
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let mut p = Player::new("Teddy Tester", player_stats);
assert_eq!(p.get_position(), &Position::new(0, 0, 0)); assert_eq!(p.get_position(), &Position::new(0, 0, 0));
p.get_position().change(1, 2); p.get_position().change(1, 2);
assert_eq!(p.get_position(), &Position::new(0, 1, 2)); assert_eq!(p.get_position(), &Position::new(0, 1, 2));
@@ -167,19 +138,9 @@ fn test_max_life() {
name: "Teddy Tester".to_string(), name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1), position: Position::new(0, 1, 1),
life: 5, life: 5,
max_life: 10,
gold: 0, gold: 0,
experience: 0, experience: 0,
player_stats: PlayerStats {
body: 0,
agility: 0,
mind: 0,
strength: 0,
toughness: 0,
movement: 0,
dexterity: 0,
wisdom: 0,
aura: 0,
},
}; };
assert_eq!(p.get_max_life(), 10); assert_eq!(p.get_max_life(), 10);
} }

View File

@@ -1,4 +1,4 @@
use std::cmp::{max, min}; use std::cmp::max;
/// describes an character (PC or NPC) in the dungeon that has a position. /// describes an character (PC or NPC) in the dungeon that has a position.
pub trait HasPosition { pub trait HasPosition {
@@ -8,7 +8,7 @@ pub trait HasPosition {
fn get_immutable_position(&self) -> &Position; fn get_immutable_position(&self) -> &Position;
} }
#[derive(PartialEq, Debug)] #[derive(PartialEq, Debug, Clone, Copy)]
pub struct Position { pub struct Position {
level: usize, level: usize,
x: usize, x: usize,
@@ -17,11 +17,7 @@ pub struct Position {
impl Position { impl Position {
pub fn new(level: usize, x: usize, y: usize) -> Self { pub fn new(level: usize, x: usize, y: usize) -> Self {
Self { Self { level, x, y }
level,
x,
y,
}
} }
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) { pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
self.x = max((self.x as i16) + dx, 0) as usize; self.x = max((self.x as i16) + dx, 0) as usize;
@@ -42,29 +38,9 @@ impl Position {
self.x self.x
} }
pub fn get_y(&self) -> usize { self.y } pub fn get_y(&self) -> usize {
self.y
/// calculate the distance to the other position using the manhattan metric
pub fn distance(&self, other: &Self) -> usize {
self.x.abs_diff(other.x) + self.y.abs_diff(other.y)
} }
/// get the direction (step size 1) towards the other position
pub fn get_direction(&self, other: &Self) -> (i16, i16) {
(
max(min(other.x as i16 - self.x as i16, 1), -1),
max(min(other.y as i16 - self.y as i16, 1), -1)
)
}
}
#[test]
fn test_get_direction() {
let p1 = Position::new(0, 10, 10);
let p2 = Position::new(0, 8, 8);
assert_eq!(p1.get_direction(&p2), (-1, -1));
let p2 = Position::new(0, 11, 10);
assert_eq!(p1.get_direction(&p2), (1, 0));
} }
#[test] #[test]
@@ -95,4 +71,4 @@ fn test_position_set() {
assert_eq!(p.get_level(), 1); assert_eq!(p.get_level(), 1);
assert_eq!(p.get_x(), 2); assert_eq!(p.get_x(), 2);
assert_eq!(p.get_y(), 3); assert_eq!(p.get_y(), 3);
} }