Compare commits
26 Commits
add_messag
...
add_monste
| Author | SHA1 | Date | |
|---|---|---|---|
| 063c4f6067 | |||
| d02ef5e046 | |||
| 7b521ef6bd | |||
| a61dfda3c9 | |||
| dc82e021da | |||
| cf1837a46e | |||
| 7a8fa84942 | |||
| 849749b6bb | |||
| 470d00bbe1 | |||
| f9deea4bde | |||
| 1cfe16c4ef | |||
| d44c0fd53e | |||
| 7e6b2b287b | |||
| 9971d9dee5 | |||
| 91160edb3f | |||
| b4122d321b | |||
| a9c22f0944 | |||
| 95f5fd4944 | |||
| 3df042b0d8 | |||
| 186e9136c7 | |||
| ddf206343c | |||
| 3830f26e92 | |||
| 62040642eb | |||
| 9101e0ae6d | |||
| 732c68448f | |||
| 51419ff0b8 |
11
.idea/el_diabolo.iml
generated
Normal file
11
.idea/el_diabolo.iml
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module type="EMPTY_MODULE" version="4">
|
||||||
|
<component name="NewModuleRootManager">
|
||||||
|
<content url="file://$MODULE_DIR$">
|
||||||
|
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
||||||
|
<excludeFolder url="file://$MODULE_DIR$/target" />
|
||||||
|
</content>
|
||||||
|
<orderEntry type="inheritedJdk" />
|
||||||
|
<orderEntry type="sourceFolder" forTests="false" />
|
||||||
|
</component>
|
||||||
|
</module>
|
||||||
28
Cargo.lock
generated
28
Cargo.lock
generated
@@ -164,9 +164,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "js-sys"
|
name = "js-sys"
|
||||||
version = "0.3.66"
|
version = "0.3.65"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "cee9c64da59eae3b50095c18d3e74f8b73c0b86d2792824ff01bbce68ba229ca"
|
checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"wasm-bindgen",
|
"wasm-bindgen",
|
||||||
]
|
]
|
||||||
@@ -453,9 +453,9 @@ checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "wasm-bindgen"
|
name = "wasm-bindgen"
|
||||||
version = "0.2.89"
|
version = "0.2.88"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0ed0d4f68a3015cc185aff4db9506a015f4b96f95303897bfa23f846db54064e"
|
checksum = "7daec296f25a1bae309c0cd5c29c4b260e510e6d813c286b19eaadf409d40fce"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"cfg-if",
|
"cfg-if",
|
||||||
"wasm-bindgen-macro",
|
"wasm-bindgen-macro",
|
||||||
@@ -463,9 +463,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "wasm-bindgen-backend"
|
name = "wasm-bindgen-backend"
|
||||||
version = "0.2.89"
|
version = "0.2.88"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "1b56f625e64f3a1084ded111c4d5f477df9f8c92df113852fa5a374dbda78826"
|
checksum = "e397f4664c0e4e428e8313a469aaa58310d302159845980fd23b0f22a847f217"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bumpalo",
|
"bumpalo",
|
||||||
"log",
|
"log",
|
||||||
@@ -478,9 +478,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "wasm-bindgen-macro"
|
name = "wasm-bindgen-macro"
|
||||||
version = "0.2.89"
|
version = "0.2.88"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0162dbf37223cd2afce98f3d0785506dcb8d266223983e4b5b525859e6e182b2"
|
checksum = "5961017b3b08ad5f3fe39f1e79877f8ee7c23c5e5fd5eb80de95abc41f1f16b2"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"quote",
|
"quote",
|
||||||
"wasm-bindgen-macro-support",
|
"wasm-bindgen-macro-support",
|
||||||
@@ -488,9 +488,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "wasm-bindgen-macro-support"
|
name = "wasm-bindgen-macro-support"
|
||||||
version = "0.2.89"
|
version = "0.2.88"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
|
checksum = "c5353b8dab669f5e10f5bd76df26a9360c748f054f862ff5f3f8aae0c7fb3907"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
@@ -501,15 +501,15 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "wasm-bindgen-shared"
|
name = "wasm-bindgen-shared"
|
||||||
version = "0.2.89"
|
version = "0.2.88"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "7ab9b36309365056cd639da3134bf87fa8f3d86008abf99e612384a6eecd459f"
|
checksum = "0d046c5d029ba91a1ed14da14dca44b68bf2f124cfbaf741c54151fdb3e0750b"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "web-sys"
|
name = "web-sys"
|
||||||
version = "0.3.66"
|
version = "0.3.65"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "50c24a44ec86bb68fbecd1b3efed7e85ea5621b39b35ef2766b66cd984f8010f"
|
checksum = "5db499c5f66323272151db0e666cd34f78617522fb0c1604d31a27c50c206a85"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"js-sys",
|
"js-sys",
|
||||||
"wasm-bindgen",
|
"wasm-bindgen",
|
||||||
|
|||||||
7
build.rs
7
build.rs
@@ -1,7 +0,0 @@
|
|||||||
use std::process::Command;
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
let output = Command::new("git").args(&["rev-parse", "--short", "HEAD"]).output().unwrap();
|
|
||||||
let git_hash = String::from_utf8(output.stdout).unwrap();
|
|
||||||
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
|
|
||||||
}
|
|
||||||
@@ -1,87 +0,0 @@
|
|||||||
use ratatui::style::Color;
|
|
||||||
|
|
||||||
use crate::player::Player;
|
|
||||||
use crate::position::Position;
|
|
||||||
|
|
||||||
pub trait Artifact {
|
|
||||||
//! An artifact that can be collected by the player
|
|
||||||
fn get_representation(&self) -> (&str, Color);
|
|
||||||
/// get the position of the artifact in the level
|
|
||||||
fn get_immutable_position(&self) -> &Position;
|
|
||||||
/// call to apply the effects of the artifact to the player
|
|
||||||
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
|
|
||||||
/// returns if the artifact was collected and can be removed from the level
|
|
||||||
fn was_collected(&self) -> bool;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Chest {
|
|
||||||
/// a chest that contains some gold
|
|
||||||
position: Position,
|
|
||||||
gold: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Chest {
|
|
||||||
pub fn new(position: Position) -> Self {
|
|
||||||
let level = position.get_level();
|
|
||||||
Self {
|
|
||||||
position,
|
|
||||||
// TODO maybe randomize this?
|
|
||||||
gold: (level + 1) * 10,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Artifact for Chest {
|
|
||||||
fn get_representation(&self) -> (&str, Color) {
|
|
||||||
("C", Color::Blue)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
|
||||||
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
|
||||||
player.retrieve_gold(self.gold);
|
|
||||||
messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string());
|
|
||||||
self.gold = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn was_collected(&self) -> bool {
|
|
||||||
self.gold == 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Potion {
|
|
||||||
/// a potion that restores some health
|
|
||||||
position: Position,
|
|
||||||
health: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Potion {
|
|
||||||
pub fn new(position: Position) -> Self {
|
|
||||||
Self {
|
|
||||||
position,
|
|
||||||
health: 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Artifact for Potion {
|
|
||||||
fn get_representation(&self) -> (&str, Color) {
|
|
||||||
("P", Color::Green)
|
|
||||||
}
|
|
||||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
|
||||||
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
|
||||||
// only consume potion of the player can gain at least one health point
|
|
||||||
if !player.is_healthy() {
|
|
||||||
let old = player.get_life();
|
|
||||||
player.change_life(self.health.try_into().unwrap());
|
|
||||||
let new = player.get_life();
|
|
||||||
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
|
|
||||||
self.health = 0;
|
|
||||||
} else {
|
|
||||||
messages.insert(0, "not using the potion because you're healthy.".to_string());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn was_collected(&self) -> bool {
|
|
||||||
self.health == 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
259
src/game.rs
259
src/game.rs
@@ -1,225 +1,66 @@
|
|||||||
use crate::level::{Level, StructureElement};
|
use crate::level::{Artifact, Level, StructureElement};
|
||||||
use crate::level_generator::LevelGenerator;
|
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
use crate::position::{HasPosition, Position};
|
|
||||||
|
|
||||||
pub const LEVELS: usize = 10;
|
|
||||||
|
|
||||||
#[derive(PartialEq)]
|
|
||||||
/// represents a state of a game
|
|
||||||
pub enum GameState {
|
|
||||||
/// the game is ongoing (neither won or lost)
|
|
||||||
RUNNING,
|
|
||||||
/// the player died
|
|
||||||
LOST,
|
|
||||||
/// the player reached the Ω
|
|
||||||
WON,
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// the main structure to hold all information about the ongoing game
|
|
||||||
pub struct Game {
|
pub struct Game {
|
||||||
/// the player
|
pub player: Player,
|
||||||
player: Player,
|
pub levels: [Level; 25],
|
||||||
/// the levels of the game
|
|
||||||
levels: Vec<Level>,
|
|
||||||
pub messages: Vec<String>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Game {
|
impl Game {
|
||||||
pub fn new(p: Player) -> Game {
|
pub fn move_player(&mut self, dx: i16, dy: i16) {
|
||||||
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
|
// check if move is allowed first
|
||||||
for d in 0..LEVELS {
|
let player_pos = self.player.get_position();
|
||||||
v.push(LevelGenerator::generate(d, d == 0, d == LEVELS - 1).render());
|
let level = &self.levels[player_pos.get_level()];
|
||||||
}
|
|
||||||
let mut g = Game {
|
|
||||||
player: p,
|
|
||||||
levels: v,
|
|
||||||
messages: Vec::with_capacity(10),
|
|
||||||
};
|
|
||||||
let start = {
|
|
||||||
g.get_level(0).start
|
|
||||||
};
|
|
||||||
g.get_mutable_player().get_position().set(0, start.0, start.1);
|
|
||||||
g.get_mutable_level(0).discover(&Position::new(0, start.0, start.1));
|
|
||||||
g
|
|
||||||
}
|
|
||||||
|
|
||||||
/// returns true if the player is standing on the End element
|
|
||||||
fn player_reached_goal(&mut self) -> bool {
|
|
||||||
match self.next_element(0, 0) {
|
|
||||||
None => {}
|
|
||||||
Some(a) => {
|
|
||||||
match a {
|
|
||||||
StructureElement::End => { return true; }
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
false
|
|
||||||
}
|
|
||||||
/// returns the state of the game (depending on player's life and position)
|
|
||||||
pub fn get_game_state(&mut self) -> GameState {
|
|
||||||
if self.player.is_dead() {
|
|
||||||
return GameState::LOST;
|
|
||||||
}
|
|
||||||
if self.player_reached_goal() {
|
|
||||||
return GameState::WON;
|
|
||||||
}
|
|
||||||
GameState::RUNNING
|
|
||||||
}
|
|
||||||
pub fn get_player(&self) -> &Player {
|
|
||||||
&self.player
|
|
||||||
}
|
|
||||||
pub fn get_mutable_player(&mut self) -> &mut Player {
|
|
||||||
&mut self.player
|
|
||||||
}
|
|
||||||
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
|
|
||||||
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
|
|
||||||
/// check if the player can move in the given direction. This only checks for structure element
|
|
||||||
/// limitation as walls.
|
|
||||||
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
|
|
||||||
let player_pos = &self.player.get_position();
|
|
||||||
let level = &mut self.levels[player_pos.get_level()];
|
|
||||||
level.can_player_move(&self.player, dx, dy)
|
|
||||||
}
|
|
||||||
/// returns the position (as tuple) of the next level's start point.
|
|
||||||
fn next_start(&self) -> (usize, usize, usize) {
|
|
||||||
let level = self.player.get_immutable_position().get_level() + 1;
|
|
||||||
let (x, y) = self.levels[level].start;
|
|
||||||
(level, x, y)
|
|
||||||
}
|
|
||||||
/// returns the position (as tuple) of the previous level's end point.
|
|
||||||
fn prev_end(&self) -> (usize, usize, usize) {
|
|
||||||
let level = self.player.get_immutable_position().get_level() - 1;
|
|
||||||
let (x, y) = self.levels[level].end;
|
|
||||||
(level, x, y)
|
|
||||||
}
|
|
||||||
/// get the next structure element sen from the player's position into the given direction.
|
|
||||||
fn next_element(&mut self, dx: i16, dy: i16) -> Option<StructureElement> {
|
|
||||||
let player_pos = &self.player.get_position();
|
|
||||||
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||||
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||||
let player_level = player_pos.get_level();
|
let can_go: bool = match level.get_element(new_x, new_y) {
|
||||||
let level = &mut self.levels[player_level];
|
(None, _, _) => { false }
|
||||||
level.get_element(new_x, new_y).0
|
(_, _, Some(e)) => {
|
||||||
|
self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player)
|
||||||
}
|
}
|
||||||
|
(Some(t), _, _) => {
|
||||||
/// move the game's player into the given direction. If on the target field there is a stair,
|
match t {
|
||||||
/// the player follows the stair up/down to the next level.
|
StructureElement::Wall => { false }
|
||||||
/// Discovery is performed on the new location of the player.
|
_ => { true }
|
||||||
/// The returned value is the direction that will bring the player back to his original field.
|
|
||||||
pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
|
|
||||||
// verify the player can do the move
|
|
||||||
if !self.can_move(dx, dy) {
|
|
||||||
return (-dx, -dy);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
let player_pos = &self.player.get_position();
|
|
||||||
let mut player_level = player_pos.get_level();
|
|
||||||
let structure = self.next_element(dx, dy);
|
|
||||||
|
|
||||||
// use stairs if walked onto one
|
|
||||||
match structure {
|
|
||||||
Some(e) => {
|
|
||||||
match e {
|
|
||||||
StructureElement::StairDown => {
|
|
||||||
(dx, dy) = (0, 0);
|
|
||||||
let (next_level, x, y) = self.next_start();
|
|
||||||
player_level = next_level;
|
|
||||||
self.messages.insert(0, format!("you climb down to level {}.", next_level));
|
|
||||||
self.get_mutable_player().get_position().set(next_level, x, y);
|
|
||||||
}
|
|
||||||
StructureElement::StairUp => {
|
|
||||||
(dx, dy) = (0, 0);
|
|
||||||
let (next_level, x, y) = self.prev_end();
|
|
||||||
player_level = next_level;
|
|
||||||
self.messages.insert(0, format!("you climb up to level {}.", next_level));
|
|
||||||
self.get_mutable_player().get_position().set(next_level, x, y);
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
|
|
||||||
// update position and discover area on new position
|
|
||||||
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
|
|
||||||
self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y));
|
|
||||||
(-dx, -dy)
|
|
||||||
}
|
|
||||||
pub fn player_fights_monster(&mut self) -> bool {
|
|
||||||
let player_pos = &self.player.get_immutable_position();
|
|
||||||
let player_level = player_pos.get_level();
|
|
||||||
let level = &mut self.levels[player_level];
|
|
||||||
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
|
||||||
match m {
|
|
||||||
None => {}
|
|
||||||
Some(m) => {
|
|
||||||
// TODO fight the monster
|
|
||||||
self.player.change_life(-1);
|
|
||||||
m.decrease_life(1);
|
|
||||||
self.messages.insert(0, format!("{} hits you.", m.get_name()).to_string());
|
|
||||||
self.messages.insert(0, format!("you hit {}.", m.get_name()).to_string());
|
|
||||||
// monster died, player gains experience
|
|
||||||
if m.is_dead() {
|
|
||||||
self.player.gain_experience(m.get_experience_gain());
|
|
||||||
}
|
|
||||||
return m.is_dead();
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
true
|
if can_go {
|
||||||
|
let tmp = level.get_element(new_x, new_y);
|
||||||
|
match tmp.0.unwrap() {
|
||||||
|
StructureElement::StairDown => {
|
||||||
|
let next_level = player_pos.get_level() + 1;
|
||||||
|
let start_x: usize = self.levels[next_level].start_x;
|
||||||
|
let start_y: usize = self.levels[next_level].start_y;
|
||||||
|
self.player.set_position(next_level, start_x, start_y);
|
||||||
|
self.levels[next_level].discover(self.player.get_position());
|
||||||
}
|
}
|
||||||
pub fn player_collects_artifact(&mut self) {
|
StructureElement::StairUp => {
|
||||||
let player_pos = &self.player.get_immutable_position();
|
self.player.set_position(
|
||||||
let player_level = player_pos.get_level();
|
player_pos.get_level() - 1,
|
||||||
let level = &mut self.levels[player_level];
|
self.levels[player_pos.get_level() - 1].end_x,
|
||||||
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
self.levels[player_pos.get_level() - 1].end_y,
|
||||||
match a {
|
);
|
||||||
None => {}
|
}
|
||||||
Some(a) => {
|
_ => {
|
||||||
a.collect(&mut self.player, &mut self.messages);
|
self.player.change_position(dx, dy);
|
||||||
|
self.levels[player_pos.get_level()].discover(self.player.get_position());
|
||||||
|
}
|
||||||
|
};
|
||||||
|
match tmp.1 {
|
||||||
|
Some(Artifact::Chest {gold}) => {
|
||||||
|
self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
|
||||||
|
self.player.add_gold(gold);
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
// match tmp.2 {
|
||||||
|
// Some(enemy) => {
|
||||||
|
// // todo!("implement fighting!");
|
||||||
|
// self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player);
|
||||||
|
// }
|
||||||
|
// _ => {}
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// updates the player's current level. This will remove collected artifacts and dead monsters.
|
|
||||||
pub fn update_level(&mut self, ticks: u128) {
|
|
||||||
let player_pos = &self.player.get_immutable_position();
|
|
||||||
let player_level = player_pos.get_level();
|
|
||||||
let level = &mut self.levels[player_level];
|
|
||||||
level.update(ticks, &mut self.player, &mut self.messages);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn game_has_correct_number_of_levels() {
|
|
||||||
let p = Player::new("foo", 42);
|
|
||||||
let g = Game::new(p);
|
|
||||||
assert_eq!(g.levels.len(), LEVELS);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn game_has_player() {
|
|
||||||
let p = Player::new("foo", 42);
|
|
||||||
let g = Game::new(p);
|
|
||||||
assert_eq!(g.get_player().get_name(), "foo");
|
|
||||||
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn game_has_mutable_player() {
|
|
||||||
let p = Player::new("foo", 42);
|
|
||||||
let mut g = Game::new(p);
|
|
||||||
assert_eq!(g.get_player().get_name(), "foo");
|
|
||||||
g.get_mutable_player().change_life(-1);
|
|
||||||
assert_eq!(g.get_player().get_life(), 41);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn game_get_level() {
|
|
||||||
let p = Player::new("foo", 42);
|
|
||||||
let mut g = Game::new(p);
|
|
||||||
g.get_level(0);
|
|
||||||
assert_ne!(g.get_level(0).start, (0, 0));
|
|
||||||
g.get_mutable_level(0).discover(&Position::new(0, 1, 1));
|
|
||||||
}
|
|
||||||
|
|||||||
330
src/level.rs
330
src/level.rs
@@ -1,16 +1,6 @@
|
|||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use rand::Rng;
|
|
||||||
use rand::rngs::ThreadRng;
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
use crate::artifacts::{Chest, Potion};
|
|
||||||
use crate::artifacts::Artifact;
|
|
||||||
#[cfg(test)]
|
|
||||||
use crate::monster::{Orc, Rat};
|
|
||||||
use crate::monster::Monster;
|
use crate::monster::Monster;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
use crate::position::HasPosition;
|
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
|
|
||||||
pub const LEVEL_WIDTH: usize = 50;
|
pub const LEVEL_WIDTH: usize = 50;
|
||||||
@@ -18,30 +8,79 @@ pub const LEVEL_HEIGHT: usize = 25;
|
|||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub enum StructureElement {
|
pub enum StructureElement {
|
||||||
Start,
|
|
||||||
End,
|
|
||||||
Wall,
|
Wall,
|
||||||
Floor,
|
Floor,
|
||||||
StairDown,
|
StairDown,
|
||||||
StairUp,
|
StairUp,
|
||||||
|
Start,
|
||||||
|
End,
|
||||||
Unknown,
|
Unknown,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
|
pub enum Artifact {
|
||||||
|
Chest { gold: usize },
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub struct Level {
|
pub struct Level {
|
||||||
pub(crate) level: usize,
|
|
||||||
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
pub(crate) monsters: Vec<Box<dyn Monster>>,
|
pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
pub(crate) artifacts: Vec<Box<dyn Artifact>>,
|
pub(crate) enemies: [[Option<Monster>; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
/// the position of the start in the level (either stair up or start point)
|
pub(crate) start_x: usize,
|
||||||
pub(crate) start: (usize, usize),
|
pub(crate) start_y: usize,
|
||||||
/// the position of the end in the level (either stair down or end point)
|
pub(crate) end_x: usize,
|
||||||
pub(crate) end: (usize, usize),
|
pub(crate) end_y: usize,
|
||||||
pub(crate) rng: ThreadRng,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Level {
|
impl Level {
|
||||||
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
|
pub fn new() -> Level {
|
||||||
|
let s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
|
Level {
|
||||||
|
structure: s,
|
||||||
|
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
enemies: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
start_x: 1,
|
||||||
|
start_y: 1,
|
||||||
|
end_x: 1,
|
||||||
|
end_y: 1,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub(crate) fn attack(&self, x: i16, y: i16, player: &mut Player) -> bool {
|
||||||
|
if x < 0 || y < 0 {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
let x = x as usize;
|
||||||
|
let y = y as usize;
|
||||||
|
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
match &self.enemies[x][y] {
|
||||||
|
Some(mut enemy) => {
|
||||||
|
player.change_life(-1);
|
||||||
|
enemy.decrease_life(1);
|
||||||
|
println!("{}",enemy.get_life());
|
||||||
|
return enemy.get_life() == 0
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
false
|
||||||
|
}
|
||||||
|
pub fn remove_artifact(&mut self, x: i16, y: i16) {
|
||||||
|
if x < 0 || y < 0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let x = x as usize;
|
||||||
|
let y = y as usize;
|
||||||
|
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
self.artifacts[x][y] = None;
|
||||||
|
}
|
||||||
|
pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>, Option<Monster>) {
|
||||||
if x < 0 || y < 0 {
|
if x < 0 || y < 0 {
|
||||||
return (None, None, None);
|
return (None, None, None);
|
||||||
}
|
}
|
||||||
@@ -50,26 +89,14 @@ impl Level {
|
|||||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||||
return (None, None, None);
|
return (None, None, None);
|
||||||
}
|
}
|
||||||
if !self.discovered[x][y] {
|
// if !self.discovered[x][y] {
|
||||||
return (Some(StructureElement::Unknown), None, None);
|
// if !self.discovered[x][y] {
|
||||||
}
|
// return (Some(StructureElement::Unknown), None, None);
|
||||||
let search_pos = &Position::new(self.level, x, y);
|
// }
|
||||||
let mut res_m: Option<&mut Box<dyn Monster>> = None;
|
return (Some(self.structure[x][y]), self.artifacts[x][y], self.enemies[x][y]);
|
||||||
for m in &mut self.monsters {
|
|
||||||
if m.get_immutable_position() == search_pos {
|
|
||||||
res_m = Some(m);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let mut res_a: Option<&mut Box<dyn Artifact>> = None;
|
|
||||||
for a in &mut self.artifacts {
|
|
||||||
if a.get_immutable_position() == search_pos {
|
|
||||||
res_a = Some(a);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
(Some(self.structure[x][y]), res_m, res_a)
|
|
||||||
}
|
}
|
||||||
/// discover the area with in the level around the given position
|
/// discover the area with in the level around the given position
|
||||||
pub fn discover(&mut self, pos: &Position) {
|
pub fn discover(&mut self, pos: Position) {
|
||||||
let x = pos.get_x();
|
let x = pos.get_x();
|
||||||
let y = pos.get_y();
|
let y = pos.get_y();
|
||||||
|
|
||||||
@@ -112,228 +139,13 @@ impl Level {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
|
|
||||||
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
|
||||||
if a.was_collected() {
|
|
||||||
self.artifacts.remove(index);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for index in 0..self.monsters.len() {
|
|
||||||
if self.monsters[index].is_dead() {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
loop {
|
|
||||||
// calculate the direction the monster will try to walk
|
|
||||||
let (dx, dy) = match self.rng.gen_range(0..5) {
|
|
||||||
1 => { (1, 0) }
|
|
||||||
2 => { (-1, 0) }
|
|
||||||
3 => { (0, 1) }
|
|
||||||
4 => { (0, -1) }
|
|
||||||
_ => { (0, 0) }
|
|
||||||
};
|
|
||||||
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
|
|
||||||
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
|
|
||||||
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
|
|
||||||
self.monsters[index].decrease_life(1);
|
|
||||||
player.change_life(-1);
|
|
||||||
messages.insert(0, format!("{} hits you.", self.monsters[index].get_name()).to_string());
|
|
||||||
messages.insert(0, format!("you hit {}.", self.monsters[index].get_name()).to_string());
|
|
||||||
// if the attack did not kill the opponent, back down
|
|
||||||
if !player.is_dead() {
|
|
||||||
self.monsters[index].get_position().change(-dx, -dy);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (index, m) in &mut self.monsters.iter().enumerate() {
|
|
||||||
if m.is_dead() {
|
|
||||||
self.monsters.remove(index);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
|
|
||||||
let agent_pos = agent.get_immutable_position();
|
|
||||||
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
|
||||||
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
|
||||||
|
|
||||||
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
for index in 0..self.monsters.len() {
|
|
||||||
let pos = self.monsters[index].get_immutable_position();
|
|
||||||
if pos.get_x() == new_x && pos.get_y() == new_y { return false; }
|
|
||||||
}
|
|
||||||
self.structure[new_x][new_y] != StructureElement::Wall
|
|
||||||
}
|
|
||||||
pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
|
|
||||||
let agent_pos = agent.get_immutable_position();
|
|
||||||
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
|
||||||
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
|
||||||
self.structure[new_x][new_y] != StructureElement::Wall
|
|
||||||
}
|
|
||||||
#[cfg(test)]
|
|
||||||
pub fn new(level: usize) -> Level {
|
|
||||||
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
|
||||||
for x in 2..LEVEL_WIDTH - 2 {
|
|
||||||
for y in 2..LEVEL_HEIGHT - 2 {
|
|
||||||
s[x][y] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Level {
|
|
||||||
level,
|
|
||||||
structure: s,
|
|
||||||
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
|
||||||
monsters: Vec::with_capacity(10),
|
|
||||||
artifacts: Vec::with_capacity(10),
|
|
||||||
start: (0, 0),
|
|
||||||
end: (0, 0),
|
|
||||||
rng: rand::thread_rng(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[cfg(test)]
|
|
||||||
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
|
|
||||||
if self.level != monster.get_position().get_level() {
|
|
||||||
return Err("Wrong Level".to_string());
|
|
||||||
}
|
|
||||||
for m in &mut self.monsters {
|
|
||||||
if m.get_position() == monster.get_position() {
|
|
||||||
return Err("Position already used".to_string());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.monsters.push(Box::new(monster));
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
#[cfg(test)]
|
|
||||||
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
|
|
||||||
if self.level != artifact.get_immutable_position().get_level() {
|
|
||||||
return Err("Wrong Level".to_string());
|
|
||||||
}
|
|
||||||
for a in &mut self.artifacts {
|
|
||||||
if a.get_immutable_position() == artifact.get_immutable_position() {
|
|
||||||
return Err("Position already used".to_string());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.artifacts.push(Box::new(artifact));
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_get_element() {
|
fn test_get_element() {
|
||||||
let mut l = Level::new(0);
|
let l = Level::new();
|
||||||
assert_eq!(l.get_element(-1, -1).0, None);
|
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Wall);
|
||||||
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
|
assert_eq!(l.get_element(4, 4).0.unwrap(), StructureElement::StairDown);
|
||||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown);
|
assert_eq!(l.get_element(49, 24).0.unwrap(), StructureElement::Wall);
|
||||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None);
|
assert_eq!(l.get_element(50, 25).0, None);
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_get_element() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
|
|
||||||
let p = Position::new(0, 10, 10);
|
|
||||||
l.discover(&p);
|
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_can_add_monster() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
let m = Rat::new_with_position(Position::new(1, 2, 3));
|
|
||||||
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
|
|
||||||
|
|
||||||
let mut m = Orc::new_with_position(Position::new(0, 2, 3));
|
|
||||||
m.get_position().set(0, 2, 3);
|
|
||||||
assert_eq!(l.add_monster(m), Ok(()));
|
|
||||||
|
|
||||||
let m = Rat::new_with_position(Position::new(0, 2, 3));
|
|
||||||
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
|
|
||||||
|
|
||||||
let m = Rat::new_with_position(Position::new(0, 2, 4));
|
|
||||||
assert_eq!(l.add_monster(m), Ok(()));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_can_add_artifact() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
let a = Chest::new(Position::new(1, 2, 3));
|
|
||||||
assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
|
|
||||||
|
|
||||||
let a = Chest::new(Position::new(0, 2, 3));
|
|
||||||
assert_eq!(l.add_artifact(a), Ok(()));
|
|
||||||
|
|
||||||
let a = Potion::new(Position::new(0, 2, 3));
|
|
||||||
assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
|
|
||||||
|
|
||||||
let a = Chest::new(Position::new(0, 1, 3));
|
|
||||||
assert_eq!(l.add_artifact(a), Ok(()));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_get_monster() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
let p = Position::new(0, 10, 10);
|
|
||||||
l.discover(&p);
|
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert!(l.get_element(10, 10).1.is_none());
|
|
||||||
|
|
||||||
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
|
||||||
assert_eq!(l.add_monster(m), Ok(()));
|
|
||||||
|
|
||||||
let elem = l.get_element(10, 10);
|
|
||||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
|
||||||
assert!(elem.1.is_some());
|
|
||||||
let m = elem.1.unwrap();
|
|
||||||
assert_eq!(m.get_life(), 2);
|
|
||||||
|
|
||||||
m.decrease_life(2);
|
|
||||||
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_get_artifact() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
let p = Position::new(0, 10, 10);
|
|
||||||
l.discover(&p);
|
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
|
||||||
assert!(l.get_element(10, 10).2.is_none());
|
|
||||||
|
|
||||||
let a = Chest::new(Position::new(0, 10, 10));
|
|
||||||
assert_eq!(l.add_artifact(a), Ok(()));
|
|
||||||
|
|
||||||
let elem = l.get_element(10, 10);
|
|
||||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
|
||||||
assert!(elem.2.is_some());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_discover_get_monster_can_move() {
|
|
||||||
let mut l = Level::new(0);
|
|
||||||
let p = Position::new(0, 10, 10);
|
|
||||||
l.discover(&p);
|
|
||||||
|
|
||||||
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
|
||||||
l.add_monster(m).expect("Panic because of");
|
|
||||||
|
|
||||||
let m = l.get_element(10, 10).1.unwrap();
|
|
||||||
m.get_position().change(1, 1);
|
|
||||||
|
|
||||||
let m = l.get_element(10, 10).1;
|
|
||||||
assert!(m.is_none());
|
|
||||||
let m = l.get_element(11, 11).1;
|
|
||||||
assert!(m.is_some());
|
|
||||||
assert_eq!(m.unwrap().get_life(), 2);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,19 +9,16 @@ use rand::prelude::SliceRandom;
|
|||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
use rand::rngs::ThreadRng;
|
use rand::rngs::ThreadRng;
|
||||||
|
|
||||||
use crate::artifacts::{Artifact, Chest, Potion};
|
use crate::level::{Artifact, Level, StructureElement};
|
||||||
use crate::level::{Level, StructureElement};
|
use crate::monster::Monster;
|
||||||
use crate::monster::{Monster, Orc, Rat};
|
|
||||||
use crate::position::Position;
|
|
||||||
|
|
||||||
const ROOMS_VERTICAL: usize = 7;
|
const ROOMS_VERTICAL: usize = 7;
|
||||||
const ROOMS_HORIZONTAL: usize = 4;
|
const ROOMS_HORIZONTAL: usize = 4;
|
||||||
|
|
||||||
const ROOM_WIDTH: usize = 7;
|
const ROOM_WIDTH: usize = 7;
|
||||||
const ROOM_HEIGHT: usize = 6;
|
const ROOM_HEIGHT: usize = 6;
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
enum RoomType {
|
pub enum RoomType {
|
||||||
Start,
|
Start,
|
||||||
End,
|
End,
|
||||||
StairUp,
|
StairUp,
|
||||||
@@ -32,13 +29,13 @@ enum RoomType {
|
|||||||
EmptyRoom,
|
EmptyRoom,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
struct ConnectionInfo {
|
struct ConnectionInfo {
|
||||||
offset: usize,
|
offset: usize,
|
||||||
distance: usize,
|
distance: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
struct Room {
|
struct Room {
|
||||||
pub kind: RoomType,
|
pub kind: RoomType,
|
||||||
pub offset_x: usize,
|
pub offset_x: usize,
|
||||||
@@ -47,6 +44,7 @@ struct Room {
|
|||||||
pub height: usize,
|
pub height: usize,
|
||||||
pub connection_down: Option<ConnectionInfo>,
|
pub connection_down: Option<ConnectionInfo>,
|
||||||
pub connection_right: Option<ConnectionInfo>,
|
pub connection_right: Option<ConnectionInfo>,
|
||||||
|
// pub connected: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Room {
|
impl Room {
|
||||||
@@ -78,13 +76,13 @@ impl Room {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
pub struct LevelGenerator {
|
pub struct LevelGenerator {
|
||||||
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
|
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
|
||||||
level: usize,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl LevelGenerator {
|
impl LevelGenerator {
|
||||||
pub fn generate(level: usize, first: bool, last: bool) -> Self {
|
pub fn generate(level: usize) -> Self {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
|
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
|
||||||
let mut graph = UnGraph::<(usize, usize), u16>::default();
|
let mut graph = UnGraph::<(usize, usize), u16>::default();
|
||||||
@@ -95,19 +93,18 @@ impl LevelGenerator {
|
|||||||
while !LevelGenerator::rooms_connectable(&rooms) {
|
while !LevelGenerator::rooms_connectable(&rooms) {
|
||||||
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
|
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
|
||||||
// level 0 contains a start room, all others contain a stair up
|
// level 0 contains a start room, all others contain a stair up
|
||||||
if first {
|
if level == 0 {
|
||||||
room_types.push(RoomType::Start);
|
room_types.push(RoomType::Start);
|
||||||
} else {
|
} else {
|
||||||
room_types.push(RoomType::StairUp);
|
room_types.push(RoomType::StairUp);
|
||||||
}
|
}
|
||||||
// level 24 (the last) contains an end room, all others a stair down
|
// level 24 (the last) contains an end room, all others a stair down
|
||||||
if last {
|
if level == 24 {
|
||||||
room_types.push(RoomType::End);
|
room_types.push(RoomType::End);
|
||||||
} else {
|
} else {
|
||||||
room_types.push(RoomType::StairDown);
|
room_types.push(RoomType::StairDown);
|
||||||
}
|
}
|
||||||
room_types.push(RoomType::MonsterRoom);
|
room_types.push(RoomType::MonsterRoom);
|
||||||
room_types.push(RoomType::TreasureRoom);
|
|
||||||
// generate a random set of rooms and shuffle them
|
// generate a random set of rooms and shuffle them
|
||||||
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
||||||
match rng.gen_range(1..=100) {
|
match rng.gen_range(1..=100) {
|
||||||
@@ -208,8 +205,7 @@ impl LevelGenerator {
|
|||||||
}
|
}
|
||||||
|
|
||||||
LevelGenerator {
|
LevelGenerator {
|
||||||
rooms,
|
rooms
|
||||||
level,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -245,8 +241,8 @@ impl LevelGenerator {
|
|||||||
pub fn render(&self) -> Level {
|
pub fn render(&self) -> Level {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
|
let mut artifacts = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
|
let mut enemies = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
let mut start_x: usize = 0;
|
let mut start_x: usize = 0;
|
||||||
let mut start_y: usize = 0;
|
let mut start_y: usize = 0;
|
||||||
let mut end_x: usize = 0;
|
let mut end_x: usize = 0;
|
||||||
@@ -264,27 +260,15 @@ impl LevelGenerator {
|
|||||||
if room.kind == RoomType::TreasureRoom {
|
if room.kind == RoomType::TreasureRoom {
|
||||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
// TODO randomize artifacts
|
artifacts[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..30) });
|
||||||
match rng.gen_range(1..=100) {
|
|
||||||
1..=50 => { artifacts.push(Box::new(Chest::new(Position::new(self.level, t_x, t_y)))); }
|
|
||||||
_ => { artifacts.push(Box::new(Potion::new(Position::new(self.level, t_x, t_y)))); }
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::MonsterRoom {
|
if room.kind == RoomType::MonsterRoom {
|
||||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
// TODO randomize enemies here
|
// TODO randomize enemies here
|
||||||
match rng.gen_range(1..=100) {
|
enemies[t_x][t_y] = Some(Monster::new(2));
|
||||||
1..=50 => {
|
|
||||||
enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y))));
|
|
||||||
}
|
}
|
||||||
_ => {
|
if room.kind == RoomType::StairDown {
|
||||||
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
if room.kind == RoomType::End || room.kind == RoomType::StairDown {
|
|
||||||
end_x = left + room.offset_x + rng.gen_range(0..room.width);
|
end_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
end_y = top + room.offset_y + rng.gen_range(0..room.height);
|
end_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
}
|
}
|
||||||
@@ -294,7 +278,6 @@ impl LevelGenerator {
|
|||||||
if room.kind == RoomType::End {
|
if room.kind == RoomType::End {
|
||||||
structure[end_x][end_y] = StructureElement::End;
|
structure[end_x][end_y] = StructureElement::End;
|
||||||
}
|
}
|
||||||
|
|
||||||
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
||||||
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
@@ -337,25 +320,21 @@ impl LevelGenerator {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
Level {
|
Level {
|
||||||
level: self.level,
|
|
||||||
structure,
|
structure,
|
||||||
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
||||||
monsters: enemies,
|
|
||||||
artifacts,
|
artifacts,
|
||||||
start: (start_x, start_y),
|
enemies,
|
||||||
end: (end_x, end_y),
|
start_x,
|
||||||
rng: rand::thread_rng(),
|
start_y,
|
||||||
|
end_x,
|
||||||
|
end_y,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_level_gen() {
|
fn test_level_gen() {
|
||||||
let level = LevelGenerator::generate(23, false, false).render();
|
let level = LevelGenerator::generate(0);
|
||||||
assert_eq!(level.level, 23);
|
println!("{:?}", level);
|
||||||
assert_ne!(level.start, (0, 0));
|
assert_eq!(1, 2);
|
||||||
assert_ne!(level.end, (0, 0));
|
|
||||||
assert_ne!(level.start, level.end);
|
|
||||||
assert_ne!(level.monsters.len(), 0);
|
|
||||||
assert_ne!(level.artifacts.len(), 0);
|
|
||||||
}
|
}
|
||||||
@@ -1,17 +1,17 @@
|
|||||||
use ratatui::buffer::Buffer;
|
use ratatui::prelude::*;
|
||||||
use ratatui::layout::Rect;
|
use ratatui::widgets::Widget;
|
||||||
use ratatui::style::Color;
|
|
||||||
use ratatui::widgets::{StatefulWidget, Widget};
|
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::level::StructureElement;
|
use crate::level::{Artifact, Level, StructureElement};
|
||||||
use crate::position::HasPosition;
|
|
||||||
|
|
||||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||||
|
|
||||||
pub struct LevelWidget {}
|
//⌂ α Ω
|
||||||
|
pub struct LevelWidget<'a> {
|
||||||
|
pub game: &'a Game,
|
||||||
|
}
|
||||||
|
|
||||||
impl LevelWidget {
|
impl<'a> LevelWidget<'a> {
|
||||||
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
buf.
|
buf.
|
||||||
get_mut(x, y).
|
get_mut(x, y).
|
||||||
@@ -19,38 +19,93 @@ impl LevelWidget {
|
|||||||
set_bg(bg).
|
set_bg(bg).
|
||||||
set_fg(fg);
|
set_fg(fg);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
|
||||||
|
let mut val = 0;
|
||||||
|
val += match top {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
StructureElement::Wall => 1,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
val += match right {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
StructureElement::Wall => 2,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
val += match bottom {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
StructureElement::Wall => 4,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
val += match left {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
StructureElement::Wall => 8,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
[
|
||||||
|
"╋", "┃", "━", "┗",
|
||||||
|
"┃", "┃", "┏", "┣",
|
||||||
|
"━", "┛", "━", "┻",
|
||||||
|
"┓", "┫", "┳", "╋",
|
||||||
|
][val].to_string()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl StatefulWidget for LevelWidget {
|
impl<'a> Widget for LevelWidget<'a> {
|
||||||
type State = Game;
|
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||||
|
let player = &self.game.player;
|
||||||
|
let player_pos = player.get_position();
|
||||||
|
let level: &Level = &self.game.levels[player_pos.get_level()];
|
||||||
|
|
||||||
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
|
|
||||||
let al: u16 = area.left();
|
let al: u16 = area.left();
|
||||||
let at: u16 = area.top();
|
let at: u16 = area.top();
|
||||||
|
|
||||||
{
|
|
||||||
let player = state.get_mutable_player();
|
|
||||||
let player_pos = player.get_immutable_position();
|
|
||||||
let player_level = player_pos.get_level();
|
|
||||||
|
|
||||||
// draw the level elements
|
// draw the level elements
|
||||||
for x in al..area.right() {
|
for x in al..area.right() {
|
||||||
for y in at..area.bottom() {
|
for y in at..area.bottom() {
|
||||||
let level = state.get_mutable_level(player_level);
|
|
||||||
let level_x = (x - al) as i16;
|
let level_x = (x - al) as i16;
|
||||||
let level_y = (y - at) as i16;
|
let level_y = (y - at) as i16;
|
||||||
match level.get_element(level_x, level_y) {
|
match level.get_element(level_x, level_y) {
|
||||||
(Some(structure_element), None, None) => {
|
(None, _, _) => {}
|
||||||
match structure_element {
|
(_, Some(e), _) => {
|
||||||
StructureElement::Start => {
|
match e {
|
||||||
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
Artifact::Chest { gold: _ } => {
|
||||||
|
self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
StructureElement::End => {
|
|
||||||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
(_, _, Some(e)) => {
|
||||||
|
match e {
|
||||||
|
Ene => {
|
||||||
|
self.set_cell(buf, x, y, "R", Color::Black, Color::Gray);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(Some(e), _, _) => {
|
||||||
|
match e {
|
||||||
StructureElement::Wall => {
|
StructureElement::Wall => {
|
||||||
// TODO add fancy walls
|
let top = level.get_element(level_x, level_y - 1).0;
|
||||||
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
|
let right = level.get_element(level_x + 1, level_y).0;
|
||||||
|
let bottom = level.get_element(level_x, level_y + 1).0;
|
||||||
|
let left = level.get_element(level_x - 1, level_y).0;
|
||||||
|
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
|
||||||
|
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
|
||||||
}
|
}
|
||||||
StructureElement::Floor => {
|
StructureElement::Floor => {
|
||||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||||
@@ -64,31 +119,63 @@ impl StatefulWidget for LevelWidget {
|
|||||||
StructureElement::Unknown => {
|
StructureElement::Unknown => {
|
||||||
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||||
}
|
}
|
||||||
|
StructureElement::Start => {
|
||||||
|
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
}
|
StructureElement::End => {
|
||||||
(_, Some(m), _) => {
|
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||||
let (s, c) = m.get_representation();
|
|
||||||
self.set_cell(buf, x, y, s, c, Color::Gray);
|
|
||||||
}
|
|
||||||
(_, _, Some(t)) => {
|
|
||||||
let (s, c) = t.get_representation();
|
|
||||||
self.set_cell(buf, x, y, s, c, Color::Gray);
|
|
||||||
}
|
|
||||||
(None, None, None) => {}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
{
|
}
|
||||||
let player = state.get_mutable_player();
|
}
|
||||||
let player_pos = player.get_immutable_position();
|
}
|
||||||
|
|
||||||
|
// draw player
|
||||||
let player_x = al + player_pos.get_x() as u16;
|
let player_x = al + player_pos.get_x() as u16;
|
||||||
let player_y = at + player_pos.get_y() as u16;
|
let player_y = at + player_pos.get_y() as u16;
|
||||||
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_get_wall_symbol() {
|
||||||
|
let wall = Some(StructureElement::Wall);
|
||||||
|
// 0
|
||||||
|
let s = LevelWidget::calculate_wall(None, None, None, None);
|
||||||
|
assert_eq!(s, "╋");
|
||||||
|
// 15
|
||||||
|
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
|
||||||
|
assert_eq!(s, "╋");
|
||||||
|
|
||||||
|
// 1
|
||||||
|
let s = LevelWidget::calculate_wall(wall, None, None, None);
|
||||||
|
assert_eq!(s, "┃");
|
||||||
|
// 5
|
||||||
|
let s = LevelWidget::calculate_wall(wall, None, wall, None);
|
||||||
|
assert_eq!(s, "┃");
|
||||||
|
// 4
|
||||||
|
let s = LevelWidget::calculate_wall(None, None, wall, None);
|
||||||
|
assert_eq!(s, "┃");
|
||||||
|
|
||||||
|
// 2
|
||||||
|
let s = LevelWidget::calculate_wall(None, wall, None, None);
|
||||||
|
assert_eq!(s, "━");
|
||||||
|
// 10
|
||||||
|
let s = LevelWidget::calculate_wall(None, wall, None, wall);
|
||||||
|
assert_eq!(s, "━");
|
||||||
|
|
||||||
|
// 9
|
||||||
|
let s = LevelWidget::calculate_wall(wall, None, None, wall);
|
||||||
|
assert_eq!(s, "┛");
|
||||||
|
// 3
|
||||||
|
let s = LevelWidget::calculate_wall(wall, wall, None, None);
|
||||||
|
assert_eq!(s, "┗");
|
||||||
|
// 6
|
||||||
|
let s = LevelWidget::calculate_wall(None, wall, wall, None);
|
||||||
|
assert_eq!(s, "┏");
|
||||||
|
// 12
|
||||||
|
let s = LevelWidget::calculate_wall(None, None, wall, wall);
|
||||||
|
assert_eq!(s, "┓");
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Widget for LevelWidget {
|
|
||||||
fn render(self, _area: Rect, _buf: &mut Buffer) {}
|
|
||||||
}
|
|
||||||
|
|||||||
177
src/main.rs
177
src/main.rs
@@ -1,6 +1,4 @@
|
|||||||
use std::io::Result;
|
use std::io::{Result, stdout};
|
||||||
use std::io::stdout;
|
|
||||||
use std::time::Instant;
|
|
||||||
|
|
||||||
use crossterm::{
|
use crossterm::{
|
||||||
event::{self, KeyCode, KeyEventKind},
|
event::{self, KeyCode, KeyEventKind},
|
||||||
@@ -8,18 +6,18 @@ use crossterm::{
|
|||||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||||
};
|
};
|
||||||
use ratatui::{
|
use ratatui::{
|
||||||
prelude::{CrosstermBackend, Terminal},
|
prelude::{CrosstermBackend, Stylize, Terminal},
|
||||||
widgets::Paragraph,
|
widgets::Paragraph,
|
||||||
};
|
};
|
||||||
use ratatui::prelude::*;
|
use ratatui::prelude::*;
|
||||||
use ratatui::widgets::{Block, Borders, BorderType, Wrap};
|
use ratatui::widgets::Block;
|
||||||
use ratatui::widgets::block::{Position, Title};
|
|
||||||
use whoami::realname;
|
use whoami::realname;
|
||||||
|
|
||||||
use crate::game::{Game, GameState};
|
use crate::game::Game;
|
||||||
|
use crate::level::Level;
|
||||||
|
use crate::level_generator::LevelGenerator;
|
||||||
use crate::level_widget::LevelWidget;
|
use crate::level_widget::LevelWidget;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
use crate::position::HasPosition;
|
|
||||||
|
|
||||||
mod game;
|
mod game;
|
||||||
mod player;
|
mod player;
|
||||||
@@ -27,44 +25,30 @@ mod level;
|
|||||||
mod position;
|
mod position;
|
||||||
mod level_widget;
|
mod level_widget;
|
||||||
mod level_generator;
|
mod level_generator;
|
||||||
mod artifacts;
|
|
||||||
mod monster;
|
mod monster;
|
||||||
|
|
||||||
/// length of a game frame in ms
|
|
||||||
pub const FRAME_LENGTH: u64 = 100;
|
|
||||||
|
|
||||||
//
|
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let mut game = Game::new(Player::new(realname().as_str(), 10));
|
let mut levels: [Level; 25] = [Level::new(); 25];
|
||||||
|
for l in 0..25 {
|
||||||
|
levels[l] = LevelGenerator::generate(l).render();
|
||||||
|
}
|
||||||
|
let mut g = Game {
|
||||||
|
player: Player::new(realname().as_str(), 10),
|
||||||
|
levels,
|
||||||
|
};
|
||||||
|
|
||||||
|
g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
|
||||||
|
|
||||||
stdout().execute(EnterAlternateScreen)?;
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
enable_raw_mode()?;
|
enable_raw_mode()?;
|
||||||
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
||||||
terminal.clear()?;
|
terminal.clear()?;
|
||||||
|
|
||||||
let start_time = Instant::now();
|
|
||||||
let mut ticks = 0;
|
|
||||||
loop {
|
loop {
|
||||||
terminal.draw(|frame| {
|
terminal.draw(|frame| {
|
||||||
let mut area = frame.size();
|
let mut area = frame.size();
|
||||||
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
|
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
|
||||||
|
|
||||||
// don't draw stuff except an info box if the terminal is too small (less than 80x25)
|
|
||||||
// to prevent the read drawing code from crashing the game.
|
|
||||||
if area.width < 80 || area.height < 25 {
|
|
||||||
let block = Block::default()
|
|
||||||
.title("Info")
|
|
||||||
.borders(Borders::ALL)
|
|
||||||
.border_style(Style::default().fg(Color::White))
|
|
||||||
.border_type(BorderType::Rounded)
|
|
||||||
.style(Style::default().bg(Color::Black));
|
|
||||||
let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
|
|
||||||
.block(block)
|
|
||||||
.wrap(Wrap { trim: true });
|
|
||||||
frame.render_widget(paragraph, area);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if area.width > 80 {
|
if area.width > 80 {
|
||||||
area.x = (area.width - 80) / 2;
|
area.x = (area.width - 80) / 2;
|
||||||
area.width = 80;
|
area.width = 80;
|
||||||
@@ -80,127 +64,50 @@ fn main() -> Result<()> {
|
|||||||
width: level::LEVEL_WIDTH as u16,
|
width: level::LEVEL_WIDTH as u16,
|
||||||
height: level::LEVEL_HEIGHT as u16,
|
height: level::LEVEL_HEIGHT as u16,
|
||||||
};
|
};
|
||||||
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
|
frame.render_widget(LevelWidget { game: &g }, map_area);
|
||||||
|
|
||||||
let stats_area = Rect {
|
let stats_area = Rect {
|
||||||
x: area.x + 50,
|
x: area.x + 50,
|
||||||
y: area.y,
|
y: area.y,
|
||||||
width: 30,
|
width: 30,
|
||||||
height: 15,
|
height: 25,
|
||||||
};
|
};
|
||||||
let block = Block::default()
|
|
||||||
.title(
|
|
||||||
Title::from(
|
|
||||||
format!(" {} ", game.get_player().get_name()))
|
|
||||||
.alignment(Alignment::Center)
|
|
||||||
.position(Position::Top)
|
|
||||||
)
|
|
||||||
.borders(Borders::TOP)
|
|
||||||
.border_style(Style::default().fg(Color::White))
|
|
||||||
.border_type(BorderType::Rounded)
|
|
||||||
.style(Style::default().bg(Color::Blue));
|
|
||||||
frame.render_widget(
|
frame.render_widget(
|
||||||
Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
|
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
|
||||||
game.get_player().get_life(),
|
g.player.get_name(),
|
||||||
game.get_player().get_max_life(),
|
g.player.get_life(),
|
||||||
game.get_player().get_experience(),
|
g.player.get_max_life(),
|
||||||
game.get_player().get_gold(),
|
g.player.get_gold(),
|
||||||
game.get_player().get_immutable_position().get_level()))
|
g.player.get_position().get_level()))
|
||||||
.block(block).wrap(Wrap { trim: true }),
|
.white()
|
||||||
|
.on_blue(),
|
||||||
stats_area,
|
stats_area,
|
||||||
);
|
);
|
||||||
let messages_area = Rect {
|
|
||||||
x: area.x + 50,
|
|
||||||
y: area.y + 15,
|
|
||||||
width: 30,
|
|
||||||
height: 10,
|
|
||||||
};
|
|
||||||
// Display the latest messages from the game to the user
|
|
||||||
let block = Block::default()
|
|
||||||
.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
|
|
||||||
.borders(Borders::TOP)
|
|
||||||
.border_style(Style::default().fg(Color::White))
|
|
||||||
.border_type(BorderType::Rounded)
|
|
||||||
.style(Style::default().bg(Color::Blue));
|
|
||||||
|
|
||||||
let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
|
|
||||||
frame.render_widget(
|
|
||||||
Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
|
|
||||||
messages_area,
|
|
||||||
);
|
|
||||||
})?;
|
})?;
|
||||||
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
|
|
||||||
if let event::Event::Key(key) = event::read()? {
|
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
|
|
||||||
game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
|
|
||||||
}
|
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if key.kind == KeyEventKind::Press {
|
|
||||||
let new_pos = match key.code {
|
|
||||||
KeyCode::Left => { game.move_player(-1, 0) }
|
|
||||||
KeyCode::Right => { game.move_player(1, 0) }
|
|
||||||
KeyCode::Up => { game.move_player(0, -1) }
|
|
||||||
KeyCode::Down => { game.move_player(0, 1) }
|
|
||||||
_ => { (0, 0) }
|
|
||||||
};
|
|
||||||
if !game.player_fights_monster() {
|
|
||||||
// player attacked monster but did not kill it
|
|
||||||
game.move_player(new_pos.0, new_pos.1);
|
|
||||||
}
|
|
||||||
game.player_collects_artifact();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
game.update_level(ticks);
|
|
||||||
if game.get_game_state() != GameState::RUNNING {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
ticks += 1;
|
|
||||||
}
|
|
||||||
let playtime = start_time.elapsed();
|
|
||||||
loop {
|
|
||||||
let _ = terminal.draw(|frame| {
|
|
||||||
let mut area = frame.size();
|
|
||||||
let w = area.width / 2;
|
|
||||||
let h = area.height / 2;
|
|
||||||
area.x += w - 20;
|
|
||||||
area.y += h - 10;
|
|
||||||
area.width = 40;
|
|
||||||
area.height = 20;
|
|
||||||
let block = Block::default()
|
|
||||||
.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
|
|
||||||
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
|
|
||||||
.borders(Borders::ALL)
|
|
||||||
.border_style(Style::default().fg(Color::White))
|
|
||||||
.border_type(BorderType::Rounded)
|
|
||||||
.style(Style::default().bg(Color::Black));
|
|
||||||
let mut text = match game.get_game_state() {
|
|
||||||
GameState::RUNNING => {
|
|
||||||
"Quitting is for cowards! You'll better try again!".to_string()
|
|
||||||
}
|
|
||||||
GameState::LOST => {
|
|
||||||
"Sorry, you died in the dungeon. Better luck next time!".to_string()
|
|
||||||
}
|
|
||||||
GameState::WON => {
|
|
||||||
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
|
|
||||||
}
|
|
||||||
};
|
|
||||||
text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
|
|
||||||
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
|
|
||||||
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
|
|
||||||
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
|
|
||||||
frame.render_widget(paragraph, area);
|
|
||||||
});
|
|
||||||
if event::poll(std::time::Duration::from_millis(16))? {
|
if event::poll(std::time::Duration::from_millis(16))? {
|
||||||
if let event::Event::Key(key) = event::read()? {
|
if let event::Event::Key(key) = event::read()? {
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
|
||||||
|
;
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
||||||
|
g.move_player(-1, 0);
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
|
||||||
|
g.move_player(1, 0);
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
|
||||||
|
g.move_player(0, -1);
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
|
||||||
|
g.move_player(0, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
stdout().execute(LeaveAlternateScreen)?;
|
stdout().execute(LeaveAlternateScreen)?;
|
||||||
disable_raw_mode()?;
|
disable_raw_mode()?;
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|||||||
120
src/monster.rs
120
src/monster.rs
@@ -1,118 +1,20 @@
|
|||||||
use ratatui::prelude::Color;
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use crate::position::{HasPosition, Position};
|
use crate::position::Position;
|
||||||
|
|
||||||
pub trait Monster: HasPosition {
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
fn get_name(&self) -> &str;
|
pub struct Monster {
|
||||||
fn is_dead(&self) -> bool;
|
|
||||||
fn get_representation(&self) -> (&str, Color);
|
|
||||||
fn decrease_life(&mut self, by: usize);
|
|
||||||
// fn get_immutable_position(&self) -> &Position;
|
|
||||||
fn get_experience_gain(&self) -> usize;
|
|
||||||
fn get_ticks_between_steps(&self) -> u128;
|
|
||||||
#[cfg(test)]
|
|
||||||
fn get_life(&self) -> usize;
|
|
||||||
}
|
|
||||||
|
|
||||||
macro_rules! default_monster {
|
|
||||||
($($t:ty),+ $(,)?) => ($(
|
|
||||||
impl Monster for $t {
|
|
||||||
fn get_name(&self) -> &str { &self.name }
|
|
||||||
fn is_dead(&self) -> bool { self.life <= 0 }
|
|
||||||
fn get_experience_gain(&self) -> usize { self.experience_gain }
|
|
||||||
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
|
||||||
fn decrease_life(&mut self, by: usize) {
|
|
||||||
self.life = self.life.saturating_sub(by);
|
|
||||||
}
|
|
||||||
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
fn get_life(&self) -> usize { self.life }
|
|
||||||
}
|
|
||||||
impl HasPosition for $t {
|
|
||||||
fn get_position(&mut self) -> &mut Position {
|
|
||||||
&mut self.position
|
|
||||||
}
|
|
||||||
fn get_immutable_position(&self) -> &Position {
|
|
||||||
&self.position
|
|
||||||
}
|
|
||||||
}
|
|
||||||
)+)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Rat {
|
|
||||||
name: String,
|
|
||||||
life: usize,
|
life: usize,
|
||||||
position: Position,
|
|
||||||
symbol: String,
|
|
||||||
color: Color,
|
|
||||||
experience_gain: usize,
|
|
||||||
ticks_between_steps: u128,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Rat {
|
impl Monster {
|
||||||
pub fn new_with_position(position: Position) -> Self {
|
pub fn new(life: usize) -> Monster {
|
||||||
Self {
|
Monster {
|
||||||
name: "rat".to_string(),
|
life,
|
||||||
life: 2,
|
|
||||||
position,
|
|
||||||
symbol: String::from("R"),
|
|
||||||
color: Color::Black,
|
|
||||||
experience_gain: 5,
|
|
||||||
ticks_between_steps: 5,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
pub fn get_life(&self) -> usize { self.life }
|
||||||
default_monster!(Rat);
|
pub fn decrease_life(&mut self, by: i16) {
|
||||||
|
self.life = max(0, (self.life as i16 - by) as usize);
|
||||||
pub struct Orc {
|
|
||||||
name: String,
|
|
||||||
life: usize,
|
|
||||||
position: Position,
|
|
||||||
symbol: String,
|
|
||||||
color: Color,
|
|
||||||
experience_gain: usize,
|
|
||||||
ticks_between_steps: u128,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Orc {
|
|
||||||
pub fn new_with_position(position: Position) -> Self {
|
|
||||||
Self {
|
|
||||||
name: "orc".to_string(),
|
|
||||||
life: 4,
|
|
||||||
position,
|
|
||||||
symbol: String::from("O"),
|
|
||||||
color: Color::DarkGray,
|
|
||||||
experience_gain: 10,
|
|
||||||
ticks_between_steps: 10,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
default_monster!(Orc);
|
|
||||||
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn monsters_can_move() {
|
|
||||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
|
||||||
m.get_position().change(1, 2);
|
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
|
||||||
m.get_position().change(2, 1);
|
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
|
|
||||||
m.get_position().set(1, 2, 3);
|
|
||||||
m.get_position().change(2, 1);
|
|
||||||
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn monsters_can_die() {
|
|
||||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
|
||||||
assert_eq!(m.get_life(), 2);
|
|
||||||
assert_eq!(m.is_dead(), false);
|
|
||||||
m.decrease_life(1);
|
|
||||||
assert_eq!(m.get_life(), 1);
|
|
||||||
m.decrease_life(2);
|
|
||||||
assert_eq!(m.get_life(), 0);
|
|
||||||
assert_eq!(m.is_dead(), true);
|
|
||||||
}
|
|
||||||
108
src/player.rs
108
src/player.rs
@@ -1,61 +1,48 @@
|
|||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use crate::position::{HasPosition, Position};
|
use crate::position::Position;
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
name: String,
|
name: String,
|
||||||
position: Position,
|
position: Position,
|
||||||
life: i16,
|
|
||||||
max_life: i16,
|
|
||||||
gold: usize,
|
gold: usize,
|
||||||
experience: usize,
|
life: usize,
|
||||||
|
max_life: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
pub fn new(name: &str, max_life: i16) -> Player {
|
pub fn new(name: &str, max_life: usize) -> Player {
|
||||||
Player {
|
Player {
|
||||||
name: name.to_string(),
|
name: name.to_string(),
|
||||||
position: Position::new(0, 0, 0),
|
position: Position::new(0, 0, 0),
|
||||||
|
gold: 0,
|
||||||
life: max_life,
|
life: max_life,
|
||||||
max_life,
|
max_life,
|
||||||
gold: 0,
|
|
||||||
experience: 0,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
return self.name.clone();
|
return self.name.clone();
|
||||||
}
|
}
|
||||||
pub fn change_life(&mut self, by: i16) {
|
pub fn get_life(&self) -> usize { self.life }
|
||||||
self.life = max(0, min(self.max_life, self.life + by));
|
pub fn get_max_life(&self) -> usize { self.max_life }
|
||||||
}
|
|
||||||
pub fn get_life(&self) -> i16 {
|
|
||||||
self.life
|
|
||||||
}
|
|
||||||
/// returns true if the player is dead (life <= 0)
|
|
||||||
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
|
||||||
/// returns true if the player's life is at maximum
|
|
||||||
pub fn is_healthy(&self) -> bool { self.life == self.max_life }
|
|
||||||
pub fn get_max_life(&self) -> i16 {
|
|
||||||
self.max_life
|
|
||||||
}
|
|
||||||
|
|
||||||
/// add the given amount to the players gold stash
|
|
||||||
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
|
|
||||||
|
|
||||||
/// return the size of the players gold stash
|
|
||||||
pub fn get_gold(&self) -> usize { self.gold }
|
pub fn get_gold(&self) -> usize { self.gold }
|
||||||
|
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
|
||||||
pub fn gain_experience(&mut self, amount: usize) { self.experience += amount }
|
pub fn change_life(&mut self, by: i16) {
|
||||||
|
self.life = max(0,
|
||||||
pub fn get_experience(&self) -> usize { self.experience }
|
min(self.max_life,
|
||||||
|
(self.life as i16 + by) as usize,
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
pub fn get_position(&self) -> Position {
|
||||||
|
self.position
|
||||||
|
}
|
||||||
|
pub fn change_position(&mut self, dx: i16, dy: i16) {
|
||||||
|
self.position.change(dx, dy);
|
||||||
}
|
}
|
||||||
|
|
||||||
impl HasPosition for Player {
|
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
|
||||||
fn get_position(&mut self) -> &mut Position {
|
self.position.set(level, x, y);
|
||||||
&mut self.position
|
|
||||||
}
|
|
||||||
fn get_immutable_position(&self) -> &Position {
|
|
||||||
&self.position
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -64,66 +51,27 @@ fn test_get_name() {
|
|||||||
let p = Player {
|
let p = Player {
|
||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
|
gold: 0,
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
gold: 0,
|
|
||||||
experience: 0,
|
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_name(), "Teddy Tester");
|
assert_eq!(p.get_name(), "Teddy Tester");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_can_receive_gold() {
|
|
||||||
let mut p = Player::new("Teddy Tester", 10);
|
|
||||||
assert_eq!(p.get_gold(), 0);
|
|
||||||
|
|
||||||
p.retrieve_gold(13);
|
|
||||||
p.retrieve_gold(10);
|
|
||||||
assert_eq!(p.get_gold(), 23);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_change_life() {
|
fn test_change_life() {
|
||||||
let mut p = Player {
|
let mut p = Player {
|
||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
|
gold: 0,
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
gold: 0,
|
|
||||||
experience: 0,
|
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_life(), 5);
|
assert_eq!(p.life, 5);
|
||||||
p.change_life(-2);
|
p.change_life(-2);
|
||||||
assert_eq!(p.get_life(), 3);
|
assert_eq!(p.life, 3);
|
||||||
p.change_life(10);
|
p.change_life(10);
|
||||||
assert_eq!(p.get_life(), 10);
|
assert_eq!(p.life, 10);
|
||||||
p.change_life(-12);
|
p.change_life(-12);
|
||||||
assert_eq!(p.get_life(), 0);
|
assert_eq!(p.life, 0);
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn player_can_move() {
|
|
||||||
let mut p = Player::new("Teddy Tester", 10);
|
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
|
||||||
p.get_position().change(1, 2);
|
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
|
||||||
p.get_position().change(2, 1);
|
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
|
|
||||||
p.get_position().set(1, 2, 3);
|
|
||||||
p.get_position().change(2, 1);
|
|
||||||
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
|
|
||||||
assert_eq!(p.get_immutable_position(), &Position::new(1, 4, 4));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_max_life() {
|
|
||||||
let p = Player {
|
|
||||||
name: "Teddy Tester".to_string(),
|
|
||||||
position: Position::new(0, 1, 1),
|
|
||||||
life: 5,
|
|
||||||
max_life: 10,
|
|
||||||
gold: 0,
|
|
||||||
experience: 0,
|
|
||||||
};
|
|
||||||
assert_eq!(p.get_max_life(), 10);
|
|
||||||
}
|
}
|
||||||
@@ -1,14 +1,4 @@
|
|||||||
use std::cmp::max;
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
|
|
||||||
/// describes an character (PC or NPC) in the dungeon that has a position.
|
|
||||||
pub trait HasPosition {
|
|
||||||
/// returns a mutable position
|
|
||||||
fn get_position(&mut self) -> &mut Position;
|
|
||||||
/// returns an immutable position
|
|
||||||
fn get_immutable_position(&self) -> &Position;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(PartialEq, Debug)]
|
|
||||||
pub struct Position {
|
pub struct Position {
|
||||||
level: usize,
|
level: usize,
|
||||||
x: usize,
|
x: usize,
|
||||||
@@ -23,17 +13,6 @@ impl Position {
|
|||||||
y,
|
y,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
|
|
||||||
self.x = max((self.x as i16) + dx, 0) as usize;
|
|
||||||
self.y = max((self.y as i16) + dy, 0) as usize;
|
|
||||||
(self.x, self.y)
|
|
||||||
}
|
|
||||||
pub fn set(&mut self, level: usize, x: usize, y: usize) {
|
|
||||||
self.level = level;
|
|
||||||
self.x = x;
|
|
||||||
self.y = y;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_level(&self) -> usize{
|
pub fn get_level(&self) -> usize{
|
||||||
self.level
|
self.level
|
||||||
}
|
}
|
||||||
@@ -42,35 +21,17 @@ impl Position {
|
|||||||
self.x
|
self.x
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_y(&self) -> usize { self.y }
|
pub fn get_y(&self) -> usize {
|
||||||
|
self.y
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
pub fn change(&mut self, dx: i16, dy: i16) {
|
||||||
fn test_position_change() {
|
self.x = ((self.x as i16) + dx) as usize;
|
||||||
let mut p = Position::new(0, 10, 10);
|
self.y = ((self.y as i16) + dy) as usize;
|
||||||
|
}
|
||||||
let res = p.change(-1, 1);
|
pub fn set(&mut self, level: usize, x: usize, y:usize) {
|
||||||
assert_eq!(res, (9, 11));
|
self.level = level;
|
||||||
assert_eq!(p.get_x(), 9);
|
self.x = x;
|
||||||
assert_eq!(p.get_y(), 11);
|
self.y = y;
|
||||||
|
|
||||||
let res = p.change(-9, 1);
|
|
||||||
assert_eq!(res, (0, 12));
|
|
||||||
assert_eq!(p.get_x(), 0);
|
|
||||||
assert_eq!(p.get_y(), 12);
|
|
||||||
|
|
||||||
let res = p.change(-1, -13);
|
|
||||||
assert_eq!(res, (0, 0));
|
|
||||||
assert_eq!(p.get_x(), 0);
|
|
||||||
assert_eq!(p.get_y(), 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_position_set() {
|
|
||||||
let mut p = Position::new(0, 10, 10);
|
|
||||||
|
|
||||||
p.set(1, 2, 3);
|
|
||||||
assert_eq!(p.get_level(), 1);
|
|
||||||
assert_eq!(p.get_x(), 2);
|
|
||||||
assert_eq!(p.get_y(), 3);
|
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user