13 Commits

10 changed files with 436 additions and 97 deletions

90
Cargo.lock generated
View File

@@ -38,6 +38,12 @@ version = "2.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "327762f6e5a765692301e5bb513e0d9fef63be86bbc14528052b1cd3e6f03e07" checksum = "327762f6e5a765692301e5bb513e0d9fef63be86bbc14528052b1cd3e6f03e07"
[[package]]
name = "bumpalo"
version = "3.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f30e7476521f6f8af1a1c4c0b8cc94f0bee37d91763d0ca2665f299b6cd8aec"
[[package]] [[package]]
name = "cassowary" name = "cassowary"
version = "0.3.0" version = "0.3.0"
@@ -89,6 +95,7 @@ dependencies = [
"petgraph", "petgraph",
"rand", "rand",
"ratatui", "ratatui",
"whoami",
] ]
[[package]] [[package]]
@@ -155,6 +162,15 @@ dependencies = [
"either", "either",
] ]
[[package]]
name = "js-sys"
version = "0.3.65"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
dependencies = [
"wasm-bindgen",
]
[[package]] [[package]]
name = "libc" name = "libc"
version = "0.2.149" version = "0.2.149"
@@ -435,6 +451,80 @@ version = "0.11.0+wasi-snapshot-preview1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423" checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
[[package]]
name = "wasm-bindgen"
version = "0.2.88"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7daec296f25a1bae309c0cd5c29c4b260e510e6d813c286b19eaadf409d40fce"
dependencies = [
"cfg-if",
"wasm-bindgen-macro",
]
[[package]]
name = "wasm-bindgen-backend"
version = "0.2.88"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e397f4664c0e4e428e8313a469aaa58310d302159845980fd23b0f22a847f217"
dependencies = [
"bumpalo",
"log",
"once_cell",
"proc-macro2",
"quote",
"syn",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-macro"
version = "0.2.88"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5961017b3b08ad5f3fe39f1e79877f8ee7c23c5e5fd5eb80de95abc41f1f16b2"
dependencies = [
"quote",
"wasm-bindgen-macro-support",
]
[[package]]
name = "wasm-bindgen-macro-support"
version = "0.2.88"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c5353b8dab669f5e10f5bd76df26a9360c748f054f862ff5f3f8aae0c7fb3907"
dependencies = [
"proc-macro2",
"quote",
"syn",
"wasm-bindgen-backend",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-shared"
version = "0.2.88"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0d046c5d029ba91a1ed14da14dca44b68bf2f124cfbaf741c54151fdb3e0750b"
[[package]]
name = "web-sys"
version = "0.3.65"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5db499c5f66323272151db0e666cd34f78617522fb0c1604d31a27c50c206a85"
dependencies = [
"js-sys",
"wasm-bindgen",
]
[[package]]
name = "whoami"
version = "1.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22fc3756b8a9133049b26c7f61ab35416c130e8c09b660f5b3958b446f52cc50"
dependencies = [
"wasm-bindgen",
"web-sys",
]
[[package]] [[package]]
name = "winapi" name = "winapi"
version = "0.3.9" version = "0.3.9"

View File

@@ -10,3 +10,4 @@ ratatui = "0.24.0"
crossterm = "0.27.0" crossterm = "0.27.0"
rand = "0.8.5" rand = "0.8.5"
petgraph = "0.6.4" petgraph = "0.6.4"
whoami = "1.4.1"

View File

@@ -1,4 +1,4 @@
use crate::level::{Level, LevelElement}; use crate::level::{Artifact, Level, StructureElement};
use crate::player::Player; use crate::player::Player;
pub struct Game { pub struct Game {
@@ -7,24 +7,60 @@ pub struct Game {
} }
impl Game { impl Game {
pub fn move_player(&mut self, dx: i8, dy: i8) { pub fn move_player(&mut self, dx: i16, dy: i16) {
// check if move is allowed first // check if move is allowed first
let player = &self.player; let player_pos = self.player.get_position();
let player_pos = player.get_position(); let level = &self.levels[player_pos.get_level()];
let level = &self.levels[player_pos.get_level() as usize]; let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_x = ((player_pos.get_x() as i16) + dx as i16) as u16; let new_y: i16 = player_pos.get_y() as i16 + dy;
let new_y = ((player_pos.get_y() as i16) + dy as i16) as u16; let can_go: bool = match level.get_element(new_x, new_y) {
let can_go: bool = match level.get_element(new_x as i16, new_y as i16) { (None, _, _) => { false }
None => { false } (_, _, Some(e)) => {
Some(t) => { self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player)
}
(Some(t), _, _) => {
match t { match t {
LevelElement::Wall => { false } StructureElement::Wall => { false }
_ => { true } _ => { true }
} }
} }
}; };
if can_go { if can_go {
let tmp = level.get_element(new_x, new_y);
match tmp.0.unwrap() {
StructureElement::StairDown => {
let next_level = player_pos.get_level() + 1;
let start_x: usize = self.levels[next_level].start_x;
let start_y: usize = self.levels[next_level].start_y;
self.player.set_position(next_level, start_x, start_y);
self.levels[next_level].discover(self.player.get_position());
}
StructureElement::StairUp => {
self.player.set_position(
player_pos.get_level() - 1,
self.levels[player_pos.get_level() - 1].end_x,
self.levels[player_pos.get_level() - 1].end_y,
);
}
_ => {
self.player.change_position(dx, dy); self.player.change_position(dx, dy);
self.levels[player_pos.get_level()].discover(self.player.get_position());
}
};
match tmp.1 {
Some(Artifact::Chest {gold}) => {
self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
self.player.add_gold(gold);
}
_ => {}
}
// match tmp.2 {
// Some(enemy) => {
// // todo!("implement fighting!");
// self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player);
// }
// _ => {}
// }
} }
} }
} }

View File

@@ -1,56 +1,151 @@
use std::cmp::{max, min};
use crate::monster::Monster;
use crate::player::Player;
use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50; pub const LEVEL_WIDTH: usize = 50;
pub const LEVEL_HEIGHT: usize = 25; pub const LEVEL_HEIGHT: usize = 25;
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
pub enum LevelElement { pub enum StructureElement {
Wall, Wall,
Floor, Floor,
StairDown, StairDown,
StairUp, StairUp,
Start,
End,
Unknown,
} }
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
pub enum RoomType { pub enum Artifact {
Start, Chest { gold: usize },
End,
StairUp,
StairDown,
BasicRoom,
EmptyRoom,
} }
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
pub struct Level { pub struct Level {
pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) enemies: [[Option<Monster>; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) start_x: usize, pub(crate) start_x: usize,
pub(crate) start_y: usize, pub(crate) start_y: usize,
pub(crate) end_x: usize,
pub(crate) end_y: usize,
} }
impl Level { impl Level {
pub fn new() -> Level { pub fn new() -> Level {
let s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH]; let s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
Level { Level {
structure: s, structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
enemies: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
start_x: 1, start_x: 1,
start_y: 1, start_y: 1,
end_x: 1,
end_y: 1,
} }
} }
pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> { pub(crate) fn attack(&self, x: i16, y: i16, player: &mut Player) -> bool {
if x < 0 || y < 0 { if x < 0 || y < 0 {
return None; return false;
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return false;
}
match &self.enemies[x][y] {
Some(mut enemy) => {
player.change_life(-1);
enemy.decrease_life(1);
println!("{}",enemy.get_life());
return enemy.get_life() == 0
}
_ => {}
}
false
}
pub fn remove_artifact(&mut self, x: i16, y: i16) {
if x < 0 || y < 0 {
return;
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return;
}
self.artifacts[x][y] = None;
}
pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>, Option<Monster>) {
if x < 0 || y < 0 {
return (None, None, None);
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return (None, None, None);
}
// if !self.discovered[x][y] {
// if !self.discovered[x][y] {
// return (Some(StructureElement::Unknown), None, None);
// }
return (Some(self.structure[x][y]), self.artifacts[x][y], self.enemies[x][y]);
}
/// discover the area with in the level around the given position
pub fn discover(&mut self, pos: Position) {
let x = pos.get_x();
let y = pos.get_y();
// uncover fields directly next to the player
for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
self.discovered[x_r][y_r] = true;
}
}
// uncover fields up to 2 fields right of the player
for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
self.discovered[x_r][y] = true;
if self.structure[x_r][y] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields below of the player
for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
self.discovered[x][y_r] = true;
if self.structure[x][y_r] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields left of the player
for x_r in (max(x, 2)..x + 2).rev() {
self.discovered[x_r - 2][y] = true;
if self.structure[x_r - 2][y] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields above of the player
for y_r in (max(y, 2)..y + 2).rev() {
self.discovered[x][y_r - 2] = true;
if self.structure[x][y_r - 2] == StructureElement::Wall {
break;
} }
if x >= LEVEL_WIDTH as i16 || y >= LEVEL_HEIGHT as i16 {
return None;
} }
Some(self.structure[x as usize][y as usize])
} }
} }
#[test] #[test]
fn test_get_element() { fn test_get_element() {
let l = Level::new(); let l = Level::new();
assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall); assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Wall);
assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown); assert_eq!(l.get_element(4, 4).0.unwrap(), StructureElement::StairDown);
assert_eq!(l.get_element(49, 24).unwrap(), LevelElement::Wall); assert_eq!(l.get_element(49, 24).0.unwrap(), StructureElement::Wall);
assert_eq!(l.get_element(50, 25), None); assert_eq!(l.get_element(50, 25).0, None);
} }

View File

@@ -1,20 +1,34 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use std::ops::Range; use std::ops::Range;
use petgraph::algo::min_spanning_tree;
use petgraph::data::*;
use petgraph::graph::Graph;
use petgraph::graph::UnGraph;
use rand::prelude::SliceRandom; use rand::prelude::SliceRandom;
use rand::Rng; use rand::Rng;
use petgraph::graph::UnGraph;
use petgraph::graph::Graph;
use petgraph::data::*;
use petgraph::algo::min_spanning_tree;
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
use crate::level::{Level, LevelElement, RoomType}; use crate::level::{Artifact, Level, StructureElement};
use crate::monster::Monster;
const ROOMS_VERTICAL: usize = 7; const ROOMS_VERTICAL: usize = 7;
const ROOMS_HORIZONTAL: usize = 4; const ROOMS_HORIZONTAL: usize = 4;
const ROOM_WIDTH: usize = 7; const ROOM_WIDTH: usize = 7;
const ROOM_HEIGHT: usize = 6; const ROOM_HEIGHT: usize = 6;
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum RoomType {
Start,
End,
StairUp,
StairDown,
BasicRoom,
TreasureRoom,
MonsterRoom,
EmptyRoom,
}
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
struct ConnectionInfo { struct ConnectionInfo {
offset: usize, offset: usize,
@@ -43,7 +57,6 @@ impl Room {
height: 0, height: 0,
connection_down: None, connection_down: None,
connection_right: None, connection_right: None,
// connected: false,
} }
} }
/// change the size and position of a room randomly within its bounds /// change the size and position of a room randomly within its bounds
@@ -91,11 +104,14 @@ impl LevelGenerator {
} else { } else {
room_types.push(RoomType::StairDown); room_types.push(RoomType::StairDown);
} }
room_types.push(RoomType::MonsterRoom);
// generate a random set of rooms and shuffle them // generate a random set of rooms and shuffle them
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL { for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
match rng.gen_range(1..=6) { match rng.gen_range(1..=100) {
// TODO tune room type distribution // TODO tune room type distribution
1..=3 => { room_types.push(RoomType::EmptyRoom) } 1..=33 => { room_types.push(RoomType::EmptyRoom) }
34..=66 => { room_types.push(RoomType::TreasureRoom) }
67..=90 => { room_types.push(RoomType::MonsterRoom) }
_ => { room_types.push(RoomType::BasicRoom) } _ => { room_types.push(RoomType::BasicRoom) }
} }
} }
@@ -224,9 +240,13 @@ impl LevelGenerator {
} }
pub fn render(&self) -> Level { pub fn render(&self) -> Level {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH]; let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut artifacts = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut enemies = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut start_x: usize = 0; let mut start_x: usize = 0;
let mut start_y: usize = 0; let mut start_y: usize = 0;
let mut end_x: usize = 0;
let mut end_y: usize = 0;
for c in 0..ROOMS_VERTICAL { for c in 0..ROOMS_VERTICAL {
for r in 0..ROOMS_HORIZONTAL { for r in 0..ROOMS_HORIZONTAL {
let top = 1 + r * ROOM_HEIGHT; let top = 1 + r * ROOM_HEIGHT;
@@ -234,18 +254,39 @@ impl LevelGenerator {
let room = self.rooms[c][r]; let room = self.rooms[c][r];
for x in 0..room.width { for x in 0..room.width {
for y in 0..room.height { for y in 0..room.height {
s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor; structure[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor;
} }
} }
if room.kind == RoomType::TreasureRoom {
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
artifacts[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..30) });
}
if room.kind == RoomType::MonsterRoom {
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize enemies here
enemies[t_x][t_y] = Some(Monster::new(2));
}
if room.kind == RoomType::StairDown { if room.kind == RoomType::StairDown {
s[left + room.offset_x + rng.gen_range(0..room.width)][top + room.offset_y + rng.gen_range(0..room.height)] = LevelElement::StairDown; end_x = left + room.offset_x + rng.gen_range(0..room.width);
end_y = top + room.offset_y + rng.gen_range(0..room.height);
}
if room.kind == RoomType::StairDown {
structure[end_x][end_y] = StructureElement::StairDown;
}
if room.kind == RoomType::End {
structure[end_x][end_y] = StructureElement::End;
} }
if room.kind == RoomType::Start || room.kind == RoomType::StairUp { if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
start_x = left + room.offset_x + rng.gen_range(0..room.width); start_x = left + room.offset_x + rng.gen_range(0..room.width);
start_y = top + room.offset_y + rng.gen_range(0..room.height); start_y = top + room.offset_y + rng.gen_range(0..room.height);
} }
if room.kind == RoomType::StairUp { if room.kind == RoomType::StairUp {
s[start_x][start_y] = LevelElement::StairUp; structure[start_x][start_y] = StructureElement::StairUp;
}
if room.kind == RoomType::Start {
structure[start_x][start_y] = StructureElement::Start;
} }
} }
} }
@@ -259,8 +300,8 @@ impl LevelGenerator {
let left = 1 + c * ROOM_WIDTH + x_conn.offset; let left = 1 + c * ROOM_WIDTH + x_conn.offset;
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height; let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
for i in top..bottom { for i in top..bottom {
if s[left][i] == LevelElement::Wall { if structure[left][i] == StructureElement::Wall {
s[left][i] = LevelElement::Floor; structure[left][i] = StructureElement::Floor;
} }
} }
} }
@@ -271,17 +312,22 @@ impl LevelGenerator {
let left = 1 + c * ROOM_WIDTH + src_room.offset_x; let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width; let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
for i in left..right { for i in left..right {
if s[i][top] == LevelElement::Wall { if structure[i][top] == StructureElement::Wall {
s[i][top] = LevelElement::Floor; structure[i][top] = StructureElement::Floor;
} }
} }
} }
} }
} }
Level { Level {
structure: s, structure,
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
artifacts,
enemies,
start_x, start_x,
start_y, start_y,
end_x,
end_y,
} }
} }
} }

View File

@@ -2,10 +2,11 @@ use ratatui::prelude::*;
use ratatui::widgets::Widget; use ratatui::widgets::Widget;
use crate::game::Game; use crate::game::Game;
use crate::level::LevelElement; use crate::level::{Artifact, Level, StructureElement};
const FG_BROWN: Color = Color::Rgb(186, 74, 0); const FG_BROWN: Color = Color::Rgb(186, 74, 0);
//⌂ α Ω
pub struct LevelWidget<'a> { pub struct LevelWidget<'a> {
pub game: &'a Game, pub game: &'a Game,
} }
@@ -19,12 +20,12 @@ impl<'a> LevelWidget<'a> {
set_fg(fg); set_fg(fg);
} }
fn calculate_wall(top: Option<LevelElement>, right: Option<LevelElement>, bottom: Option<LevelElement>, left: Option<LevelElement>) -> String { fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
let mut val = 0; let mut val = 0;
val += match top { val += match top {
Some(n) => { Some(n) => {
match n { match n {
LevelElement::Wall => 1, StructureElement::Wall => 1,
_ => 0 _ => 0
} }
} }
@@ -33,7 +34,7 @@ impl<'a> LevelWidget<'a> {
val += match right { val += match right {
Some(n) => { Some(n) => {
match n { match n {
LevelElement::Wall => 2, StructureElement::Wall => 2,
_ => 0 _ => 0
} }
} }
@@ -42,7 +43,7 @@ impl<'a> LevelWidget<'a> {
val += match bottom { val += match bottom {
Some(n) => { Some(n) => {
match n { match n {
LevelElement::Wall => 4, StructureElement::Wall => 4,
_ => 0 _ => 0
} }
} }
@@ -51,7 +52,7 @@ impl<'a> LevelWidget<'a> {
val += match left { val += match left {
Some(n) => { Some(n) => {
match n { match n {
LevelElement::Wall => 8, StructureElement::Wall => 8,
_ => 0 _ => 0
} }
} }
@@ -70,10 +71,10 @@ impl<'a> Widget for LevelWidget<'a> {
fn render(self, area: Rect, buf: &mut Buffer) { fn render(self, area: Rect, buf: &mut Buffer) {
let player = &self.game.player; let player = &self.game.player;
let player_pos = player.get_position(); let player_pos = player.get_position();
let level = &self.game.levels[player_pos.get_level() as usize]; let level: &Level = &self.game.levels[player_pos.get_level()];
let al = area.left(); let al: u16 = area.left();
let at = area.top(); let at: u16 = area.top();
// draw the level elements // draw the level elements
for x in al..area.right() { for x in al..area.right() {
@@ -81,25 +82,48 @@ impl<'a> Widget for LevelWidget<'a> {
let level_x = (x - al) as i16; let level_x = (x - al) as i16;
let level_y = (y - at) as i16; let level_y = (y - at) as i16;
match level.get_element(level_x, level_y) { match level.get_element(level_x, level_y) {
None => {} (None, _, _) => {}
Some(e) => { (_, Some(e), _) => {
match e { match e {
LevelElement::Wall => { Artifact::Chest { gold: _ } => {
let top = level.get_element(level_x, level_y - 1); self.set_cell(buf, x, y, "", Color::Black, Color::Gray);
let right = level.get_element(level_x + 1, level_y); }
let bottom = level.get_element(level_x, level_y + 1); }
let left = level.get_element(level_x - 1, level_y); }
(_, _, Some(e)) => {
match e {
Ene => {
self.set_cell(buf, x, y, "R", Color::Black, Color::Gray);
}
}
}
(Some(e), _, _) => {
match e {
StructureElement::Wall => {
let top = level.get_element(level_x, level_y - 1).0;
let right = level.get_element(level_x + 1, level_y).0;
let bottom = level.get_element(level_x, level_y + 1).0;
let left = level.get_element(level_x - 1, level_y).0;
let symbol = LevelWidget::calculate_wall(top, right, bottom, left); let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray); self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
} }
LevelElement::Floor => { StructureElement::Floor => {
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray); self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
} }
LevelElement::StairDown => { StructureElement::StairDown => {
self.set_cell(buf, x, y, ">", Color::Yellow, Color::Gray); self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
} }
LevelElement::StairUp => { StructureElement::StairUp => {
self.set_cell(buf, x, y, "<", Color::Yellow, Color::Gray); self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
}
StructureElement::Unknown => {
self.set_cell(buf, x, y, "", Color::DarkGray, Color::Gray);
}
StructureElement::Start => {
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
}
StructureElement::End => {
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
} }
} }
} }
@@ -108,13 +132,15 @@ impl<'a> Widget for LevelWidget<'a> {
} }
// draw player // draw player
self.set_cell(buf, al + player_pos.get_x(), at + player_pos.get_y(), "8", Color::Red, Color::Gray); let player_x = al + player_pos.get_x() as u16;
let player_y = at + player_pos.get_y() as u16;
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
} }
} }
#[test] #[test]
fn test_get_wall_symbol() { fn test_get_wall_symbol() {
let wall = Some(LevelElement::Wall); let wall = Some(StructureElement::Wall);
// 0 // 0
let s = LevelWidget::calculate_wall(None, None, None, None); let s = LevelWidget::calculate_wall(None, None, None, None);
assert_eq!(s, ""); assert_eq!(s, "");

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@@ -1,21 +1,23 @@
use std::io::{Result, stdout};
use crossterm::{ use crossterm::{
event::{self, KeyCode, KeyEventKind}, event::{self, KeyCode, KeyEventKind},
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand, ExecutableCommand,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
}; };
use ratatui::{ use ratatui::{
prelude::{CrosstermBackend, Stylize, Terminal}, prelude::{CrosstermBackend, Stylize, Terminal},
widgets::Paragraph, widgets::Paragraph,
}; };
use std::io::{stdout, Result};
use ratatui::prelude::*; use ratatui::prelude::*;
use ratatui::widgets::Block; use ratatui::widgets::Block;
use whoami::realname;
use crate::game::Game; use crate::game::Game;
use crate::level::Level; use crate::level::Level;
use crate::level_generator::LevelGenerator;
use crate::level_widget::LevelWidget; use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
use crate::level_generator::LevelGenerator;
mod game; mod game;
mod player; mod player;
@@ -23,6 +25,7 @@ mod level;
mod position; mod position;
mod level_widget; mod level_widget;
mod level_generator; mod level_generator;
mod monster;
fn main() -> Result<()> { fn main() -> Result<()> {
let mut levels: [Level; 25] = [Level::new(); 25]; let mut levels: [Level; 25] = [Level::new(); 25];
@@ -30,11 +33,11 @@ fn main() -> Result<()> {
levels[l] = LevelGenerator::generate(l).render(); levels[l] = LevelGenerator::generate(l).render();
} }
let mut g = Game { let mut g = Game {
player: Player::new("Teddy Tester", 10), player: Player::new(realname().as_str(), 10),
levels, levels,
}; };
g.player.change_position((levels[0].start_x) as i8, (levels[0].start_y) as i8); g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
stdout().execute(EnterAlternateScreen)?; stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?; enable_raw_mode()?;
@@ -70,13 +73,12 @@ fn main() -> Result<()> {
height: 25, height: 25,
}; };
frame.render_widget( frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\n{}/{}/{}", Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
g.player.get_name(), g.player.get_name(),
g.player.get_life(), g.player.get_life(),
g.player.get_max_life(), g.player.get_max_life(),
g.player.get_position().get_level(), g.player.get_gold(),
g.player.get_position().get_x(), g.player.get_position().get_level()))
g.player.get_position().get_y()))
.white() .white()
.on_blue(), .on_blue(),
stats_area, stats_area,
@@ -87,6 +89,9 @@ fn main() -> Result<()> {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break; break;
} }
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
;
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left { if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
g.move_player(-1, 0); g.move_player(-1, 0);
} }

20
src/monster.rs Normal file
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@@ -0,0 +1,20 @@
use std::cmp::{max, min};
use crate::position::Position;
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Monster {
life: usize,
}
impl Monster {
pub fn new(life: usize) -> Monster {
Monster {
life,
}
}
pub fn get_life(&self) -> usize { self.life }
pub fn decrease_life(&mut self, by: i16) {
self.life = max(0, (self.life as i16 - by) as usize);
}
}

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@@ -1,18 +1,21 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::position::Position; use crate::position::Position;
pub struct Player { pub struct Player {
name: String, name: String,
position: Position, position: Position,
life: i16, gold: usize,
max_life: i16, life: usize,
max_life: usize,
} }
impl Player { impl Player {
pub fn new(name: &str, max_life: i16) -> Player { pub fn new(name: &str, max_life: usize) -> Player {
Player { Player {
name: name.to_string(), name: name.to_string(),
position: Position::new(0, 0, 0), position: Position::new(0, 0, 0),
gold: 0,
life: max_life, life: max_life,
max_life, max_life,
} }
@@ -20,17 +23,27 @@ impl Player {
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
return self.name.clone(); return self.name.clone();
} }
pub fn get_life(&self) -> i16 { self.life } pub fn get_life(&self) -> usize { self.life }
pub fn get_max_life(&self) -> i16 { self.max_life } pub fn get_max_life(&self) -> usize { self.max_life }
pub fn get_gold(&self) -> usize { self.gold }
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
pub fn change_life(&mut self, by: i16) { pub fn change_life(&mut self, by: i16) {
self.life = max(0, min(self.max_life, self.life + by)); self.life = max(0,
min(self.max_life,
(self.life as i16 + by) as usize,
),
);
} }
pub fn get_position(&self) -> Position { pub fn get_position(&self) -> Position {
self.position self.position
} }
pub fn change_position(&mut self, dx: i8, dy: i8) { pub fn change_position(&mut self, dx: i16, dy: i16) {
self.position.change(dx, dy); self.position.change(dx, dy);
} }
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
self.position.set(level, x, y);
}
} }
#[test] #[test]
@@ -38,6 +51,7 @@ fn test_get_name() {
let p = Player { let p = Player {
name: "Teddy Tester".to_string(), name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1), position: Position::new(0, 1, 1),
gold: 0,
life: 5, life: 5,
max_life: 10, max_life: 10,
}; };
@@ -49,6 +63,7 @@ fn test_change_life() {
let mut p = Player { let mut p = Player {
name: "Teddy Tester".to_string(), name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1), position: Position::new(0, 1, 1),
gold: 0,
life: 5, life: 5,
max_life: 10, max_life: 10,
}; };

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@@ -1,32 +1,37 @@
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
pub struct Position { pub struct Position {
level: u8, level: usize,
x: u16, x: usize,
y: u16, y: usize,
} }
impl Position { impl Position {
pub fn new(level: u8, x: u16, y: u16) -> Self { pub fn new(level: usize, x: usize, y: usize) -> Self {
Self { Self {
level, level,
x, x,
y, y,
} }
} }
pub fn get_level(&self) -> u8 { pub fn get_level(&self) -> usize{
self.level self.level
} }
pub fn get_x(&self) -> u16 { pub fn get_x(&self) -> usize {
self.x self.x
} }
pub fn get_y(&self) -> u16 { pub fn get_y(&self) -> usize {
self.y self.y
} }
pub fn change(&mut self, dx: i8, dy: i8) { pub fn change(&mut self, dx: i16, dy: i16) {
self.x = ((self.x as i16) + dx as i16) as u16; self.x = ((self.x as i16) + dx) as usize;
self.y = ((self.y as i16) + dy as i16) as u16; self.y = ((self.y as i16) + dy) as usize;
}
pub fn set(&mut self, level: usize, x: usize, y:usize) {
self.level = level;
self.x = x;
self.y = y;
} }
} }