Compare commits
13 Commits
add_level_
...
add_monste
| Author | SHA1 | Date | |
|---|---|---|---|
| 063c4f6067 | |||
| d02ef5e046 | |||
| 7b521ef6bd | |||
| a61dfda3c9 | |||
| dc82e021da | |||
| cf1837a46e | |||
| 7a8fa84942 | |||
| 849749b6bb | |||
| 470d00bbe1 | |||
| f9deea4bde | |||
| 1cfe16c4ef | |||
| d44c0fd53e | |||
| 7e6b2b287b |
90
Cargo.lock
generated
90
Cargo.lock
generated
@@ -38,6 +38,12 @@ version = "2.4.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "327762f6e5a765692301e5bb513e0d9fef63be86bbc14528052b1cd3e6f03e07"
|
||||
|
||||
[[package]]
|
||||
name = "bumpalo"
|
||||
version = "3.14.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7f30e7476521f6f8af1a1c4c0b8cc94f0bee37d91763d0ca2665f299b6cd8aec"
|
||||
|
||||
[[package]]
|
||||
name = "cassowary"
|
||||
version = "0.3.0"
|
||||
@@ -89,6 +95,7 @@ dependencies = [
|
||||
"petgraph",
|
||||
"rand",
|
||||
"ratatui",
|
||||
"whoami",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -155,6 +162,15 @@ dependencies = [
|
||||
"either",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "js-sys"
|
||||
version = "0.3.65"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
|
||||
dependencies = [
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "libc"
|
||||
version = "0.2.149"
|
||||
@@ -435,6 +451,80 @@ version = "0.11.0+wasi-snapshot-preview1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7daec296f25a1bae309c0cd5c29c4b260e510e6d813c286b19eaadf409d40fce"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"wasm-bindgen-macro",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-backend"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e397f4664c0e4e428e8313a469aaa58310d302159845980fd23b0f22a847f217"
|
||||
dependencies = [
|
||||
"bumpalo",
|
||||
"log",
|
||||
"once_cell",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"wasm-bindgen-shared",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-macro"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5961017b3b08ad5f3fe39f1e79877f8ee7c23c5e5fd5eb80de95abc41f1f16b2"
|
||||
dependencies = [
|
||||
"quote",
|
||||
"wasm-bindgen-macro-support",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-macro-support"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c5353b8dab669f5e10f5bd76df26a9360c748f054f862ff5f3f8aae0c7fb3907"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"wasm-bindgen-backend",
|
||||
"wasm-bindgen-shared",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-shared"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0d046c5d029ba91a1ed14da14dca44b68bf2f124cfbaf741c54151fdb3e0750b"
|
||||
|
||||
[[package]]
|
||||
name = "web-sys"
|
||||
version = "0.3.65"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5db499c5f66323272151db0e666cd34f78617522fb0c1604d31a27c50c206a85"
|
||||
dependencies = [
|
||||
"js-sys",
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "whoami"
|
||||
version = "1.4.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "22fc3756b8a9133049b26c7f61ab35416c130e8c09b660f5b3958b446f52cc50"
|
||||
dependencies = [
|
||||
"wasm-bindgen",
|
||||
"web-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi"
|
||||
version = "0.3.9"
|
||||
|
||||
@@ -10,3 +10,4 @@ ratatui = "0.24.0"
|
||||
crossterm = "0.27.0"
|
||||
rand = "0.8.5"
|
||||
petgraph = "0.6.4"
|
||||
whoami = "1.4.1"
|
||||
58
src/game.rs
58
src/game.rs
@@ -1,4 +1,4 @@
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use crate::level::{Level, LevelElement};
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use crate::level::{Artifact, Level, StructureElement};
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use crate::player::Player;
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pub struct Game {
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@@ -7,24 +7,60 @@ pub struct Game {
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}
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impl Game {
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pub fn move_player(&mut self, dx: i8, dy: i8) {
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pub fn move_player(&mut self, dx: i16, dy: i16) {
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// check if move is allowed first
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let player = &self.player;
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let player_pos = player.get_position();
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let level = &self.levels[player_pos.get_level() as usize];
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let new_x = ((player_pos.get_x() as i16) + dx as i16) as u16;
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let new_y = ((player_pos.get_y() as i16) + dy as i16) as u16;
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let can_go: bool = match level.get_element(new_x as i16, new_y as i16) {
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None => { false }
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Some(t) => {
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let player_pos = self.player.get_position();
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let level = &self.levels[player_pos.get_level()];
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let new_x: i16 = player_pos.get_x() as i16 + dx;
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let new_y: i16 = player_pos.get_y() as i16 + dy;
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||||
let can_go: bool = match level.get_element(new_x, new_y) {
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(None, _, _) => { false }
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||||
(_, _, Some(e)) => {
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self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player)
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}
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||||
(Some(t), _, _) => {
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||||
match t {
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LevelElement::Wall => { false }
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||||
StructureElement::Wall => { false }
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||||
_ => { true }
|
||||
}
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||||
}
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||||
};
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if can_go {
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let tmp = level.get_element(new_x, new_y);
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match tmp.0.unwrap() {
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StructureElement::StairDown => {
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let next_level = player_pos.get_level() + 1;
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let start_x: usize = self.levels[next_level].start_x;
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let start_y: usize = self.levels[next_level].start_y;
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self.player.set_position(next_level, start_x, start_y);
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self.levels[next_level].discover(self.player.get_position());
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}
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StructureElement::StairUp => {
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self.player.set_position(
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player_pos.get_level() - 1,
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self.levels[player_pos.get_level() - 1].end_x,
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self.levels[player_pos.get_level() - 1].end_y,
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);
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}
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||||
_ => {
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||||
self.player.change_position(dx, dy);
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self.levels[player_pos.get_level()].discover(self.player.get_position());
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}
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||||
};
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||||
match tmp.1 {
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Some(Artifact::Chest {gold}) => {
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||||
self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
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self.player.add_gold(gold);
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||||
}
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||||
_ => {}
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||||
}
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||||
// match tmp.2 {
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// Some(enemy) => {
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// // todo!("implement fighting!");
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// self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player);
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// }
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// _ => {}
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// }
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||||
}
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||||
}
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}
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133
src/level.rs
133
src/level.rs
@@ -1,56 +1,151 @@
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use std::cmp::{max, min};
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use crate::monster::Monster;
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use crate::player::Player;
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use crate::position::Position;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_HEIGHT: usize = 25;
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum LevelElement {
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pub enum StructureElement {
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Wall,
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Floor,
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StairDown,
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||||
StairUp,
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Start,
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End,
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Unknown,
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||||
}
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||||
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||||
#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum RoomType {
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Start,
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End,
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StairUp,
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StairDown,
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BasicRoom,
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EmptyRoom,
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pub enum Artifact {
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Chest { gold: usize },
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||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Level {
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pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) enemies: [[Option<Monster>; LEVEL_HEIGHT]; LEVEL_WIDTH],
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||||
pub(crate) start_x: usize,
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pub(crate) start_y: usize,
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pub(crate) end_x: usize,
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pub(crate) end_y: usize,
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||||
}
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||||
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||||
impl Level {
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||||
pub fn new() -> Level {
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let s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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let s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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||||
Level {
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||||
structure: s,
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
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||||
enemies: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
start_x: 1,
|
||||
start_y: 1,
|
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end_x: 1,
|
||||
end_y: 1,
|
||||
}
|
||||
}
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pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> {
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pub(crate) fn attack(&self, x: i16, y: i16, player: &mut Player) -> bool {
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if x < 0 || y < 0 {
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return None;
|
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return false;
|
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}
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let x = x as usize;
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let y = y as usize;
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if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
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return false;
|
||||
}
|
||||
|
||||
match &self.enemies[x][y] {
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Some(mut enemy) => {
|
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player.change_life(-1);
|
||||
enemy.decrease_life(1);
|
||||
println!("{}",enemy.get_life());
|
||||
return enemy.get_life() == 0
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
false
|
||||
}
|
||||
pub fn remove_artifact(&mut self, x: i16, y: i16) {
|
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if x < 0 || y < 0 {
|
||||
return;
|
||||
}
|
||||
let x = x as usize;
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let y = y as usize;
|
||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||
return;
|
||||
}
|
||||
self.artifacts[x][y] = None;
|
||||
}
|
||||
pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>, Option<Monster>) {
|
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if x < 0 || y < 0 {
|
||||
return (None, None, None);
|
||||
}
|
||||
let x = x as usize;
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let y = y as usize;
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||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||
return (None, None, None);
|
||||
}
|
||||
// if !self.discovered[x][y] {
|
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// if !self.discovered[x][y] {
|
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// return (Some(StructureElement::Unknown), None, None);
|
||||
// }
|
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return (Some(self.structure[x][y]), self.artifacts[x][y], self.enemies[x][y]);
|
||||
}
|
||||
/// discover the area with in the level around the given position
|
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pub fn discover(&mut self, pos: Position) {
|
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let x = pos.get_x();
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let y = pos.get_y();
|
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|
||||
// uncover fields directly next to the player
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for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
|
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for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
|
||||
self.discovered[x_r][y_r] = true;
|
||||
}
|
||||
}
|
||||
|
||||
// uncover fields up to 2 fields right of the player
|
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for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
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self.discovered[x_r][y] = true;
|
||||
if self.structure[x_r][y] == StructureElement::Wall {
|
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break;
|
||||
}
|
||||
}
|
||||
|
||||
// uncover fields up to 2 fields below of the player
|
||||
for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
|
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self.discovered[x][y_r] = true;
|
||||
if self.structure[x][y_r] == StructureElement::Wall {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// uncover fields up to 2 fields left of the player
|
||||
for x_r in (max(x, 2)..x + 2).rev() {
|
||||
self.discovered[x_r - 2][y] = true;
|
||||
if self.structure[x_r - 2][y] == StructureElement::Wall {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// uncover fields up to 2 fields above of the player
|
||||
for y_r in (max(y, 2)..y + 2).rev() {
|
||||
self.discovered[x][y_r - 2] = true;
|
||||
if self.structure[x][y_r - 2] == StructureElement::Wall {
|
||||
break;
|
||||
}
|
||||
if x >= LEVEL_WIDTH as i16 || y >= LEVEL_HEIGHT as i16 {
|
||||
return None;
|
||||
}
|
||||
Some(self.structure[x as usize][y as usize])
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_element() {
|
||||
let l = Level::new();
|
||||
assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
|
||||
assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
|
||||
assert_eq!(l.get_element(49, 24).unwrap(), LevelElement::Wall);
|
||||
assert_eq!(l.get_element(50, 25), None);
|
||||
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Wall);
|
||||
assert_eq!(l.get_element(4, 4).0.unwrap(), StructureElement::StairDown);
|
||||
assert_eq!(l.get_element(49, 24).0.unwrap(), StructureElement::Wall);
|
||||
assert_eq!(l.get_element(50, 25).0, None);
|
||||
}
|
||||
|
||||
@@ -1,20 +1,34 @@
|
||||
use std::cmp::{max, min};
|
||||
use std::ops::Range;
|
||||
|
||||
use petgraph::algo::min_spanning_tree;
|
||||
use petgraph::data::*;
|
||||
use petgraph::graph::Graph;
|
||||
use petgraph::graph::UnGraph;
|
||||
use rand::prelude::SliceRandom;
|
||||
use rand::Rng;
|
||||
use petgraph::graph::UnGraph;
|
||||
use petgraph::graph::Graph;
|
||||
use petgraph::data::*;
|
||||
use petgraph::algo::min_spanning_tree;
|
||||
use rand::rngs::ThreadRng;
|
||||
|
||||
use crate::level::{Level, LevelElement, RoomType};
|
||||
use crate::level::{Artifact, Level, StructureElement};
|
||||
use crate::monster::Monster;
|
||||
|
||||
const ROOMS_VERTICAL: usize = 7;
|
||||
const ROOMS_HORIZONTAL: usize = 4;
|
||||
const ROOM_WIDTH: usize = 7;
|
||||
const ROOM_HEIGHT: usize = 6;
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub enum RoomType {
|
||||
Start,
|
||||
End,
|
||||
StairUp,
|
||||
StairDown,
|
||||
BasicRoom,
|
||||
TreasureRoom,
|
||||
MonsterRoom,
|
||||
EmptyRoom,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
struct ConnectionInfo {
|
||||
offset: usize,
|
||||
@@ -43,7 +57,6 @@ impl Room {
|
||||
height: 0,
|
||||
connection_down: None,
|
||||
connection_right: None,
|
||||
// connected: false,
|
||||
}
|
||||
}
|
||||
/// change the size and position of a room randomly within its bounds
|
||||
@@ -91,11 +104,14 @@ impl LevelGenerator {
|
||||
} else {
|
||||
room_types.push(RoomType::StairDown);
|
||||
}
|
||||
room_types.push(RoomType::MonsterRoom);
|
||||
// generate a random set of rooms and shuffle them
|
||||
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
||||
match rng.gen_range(1..=6) {
|
||||
match rng.gen_range(1..=100) {
|
||||
// TODO tune room type distribution
|
||||
1..=3 => { room_types.push(RoomType::EmptyRoom) }
|
||||
1..=33 => { room_types.push(RoomType::EmptyRoom) }
|
||||
34..=66 => { room_types.push(RoomType::TreasureRoom) }
|
||||
67..=90 => { room_types.push(RoomType::MonsterRoom) }
|
||||
_ => { room_types.push(RoomType::BasicRoom) }
|
||||
}
|
||||
}
|
||||
@@ -224,9 +240,13 @@ impl LevelGenerator {
|
||||
}
|
||||
pub fn render(&self) -> Level {
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||
let mut artifacts = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||
let mut enemies = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||
let mut start_x: usize = 0;
|
||||
let mut start_y: usize = 0;
|
||||
let mut end_x: usize = 0;
|
||||
let mut end_y: usize = 0;
|
||||
for c in 0..ROOMS_VERTICAL {
|
||||
for r in 0..ROOMS_HORIZONTAL {
|
||||
let top = 1 + r * ROOM_HEIGHT;
|
||||
@@ -234,18 +254,39 @@ impl LevelGenerator {
|
||||
let room = self.rooms[c][r];
|
||||
for x in 0..room.width {
|
||||
for y in 0..room.height {
|
||||
s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor;
|
||||
structure[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
if room.kind == RoomType::TreasureRoom {
|
||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
artifacts[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..30) });
|
||||
}
|
||||
if room.kind == RoomType::MonsterRoom {
|
||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
// TODO randomize enemies here
|
||||
enemies[t_x][t_y] = Some(Monster::new(2));
|
||||
}
|
||||
if room.kind == RoomType::StairDown {
|
||||
s[left + room.offset_x + rng.gen_range(0..room.width)][top + room.offset_y + rng.gen_range(0..room.height)] = LevelElement::StairDown;
|
||||
end_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
end_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
}
|
||||
if room.kind == RoomType::StairDown {
|
||||
structure[end_x][end_y] = StructureElement::StairDown;
|
||||
}
|
||||
if room.kind == RoomType::End {
|
||||
structure[end_x][end_y] = StructureElement::End;
|
||||
}
|
||||
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
||||
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
}
|
||||
if room.kind == RoomType::StairUp {
|
||||
s[start_x][start_y] = LevelElement::StairUp;
|
||||
structure[start_x][start_y] = StructureElement::StairUp;
|
||||
}
|
||||
if room.kind == RoomType::Start {
|
||||
structure[start_x][start_y] = StructureElement::Start;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -259,8 +300,8 @@ impl LevelGenerator {
|
||||
let left = 1 + c * ROOM_WIDTH + x_conn.offset;
|
||||
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
|
||||
for i in top..bottom {
|
||||
if s[left][i] == LevelElement::Wall {
|
||||
s[left][i] = LevelElement::Floor;
|
||||
if structure[left][i] == StructureElement::Wall {
|
||||
structure[left][i] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -271,17 +312,22 @@ impl LevelGenerator {
|
||||
let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
|
||||
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
|
||||
for i in left..right {
|
||||
if s[i][top] == LevelElement::Wall {
|
||||
s[i][top] = LevelElement::Floor;
|
||||
if structure[i][top] == StructureElement::Wall {
|
||||
structure[i][top] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Level {
|
||||
structure: s,
|
||||
structure,
|
||||
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
||||
artifacts,
|
||||
enemies,
|
||||
start_x,
|
||||
start_y,
|
||||
end_x,
|
||||
end_y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,11 @@ use ratatui::prelude::*;
|
||||
use ratatui::widgets::Widget;
|
||||
|
||||
use crate::game::Game;
|
||||
use crate::level::LevelElement;
|
||||
use crate::level::{Artifact, Level, StructureElement};
|
||||
|
||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||
|
||||
//⌂ α Ω
|
||||
pub struct LevelWidget<'a> {
|
||||
pub game: &'a Game,
|
||||
}
|
||||
@@ -19,12 +20,12 @@ impl<'a> LevelWidget<'a> {
|
||||
set_fg(fg);
|
||||
}
|
||||
|
||||
fn calculate_wall(top: Option<LevelElement>, right: Option<LevelElement>, bottom: Option<LevelElement>, left: Option<LevelElement>) -> String {
|
||||
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
|
||||
let mut val = 0;
|
||||
val += match top {
|
||||
Some(n) => {
|
||||
match n {
|
||||
LevelElement::Wall => 1,
|
||||
StructureElement::Wall => 1,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
@@ -33,7 +34,7 @@ impl<'a> LevelWidget<'a> {
|
||||
val += match right {
|
||||
Some(n) => {
|
||||
match n {
|
||||
LevelElement::Wall => 2,
|
||||
StructureElement::Wall => 2,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
@@ -42,7 +43,7 @@ impl<'a> LevelWidget<'a> {
|
||||
val += match bottom {
|
||||
Some(n) => {
|
||||
match n {
|
||||
LevelElement::Wall => 4,
|
||||
StructureElement::Wall => 4,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
@@ -51,7 +52,7 @@ impl<'a> LevelWidget<'a> {
|
||||
val += match left {
|
||||
Some(n) => {
|
||||
match n {
|
||||
LevelElement::Wall => 8,
|
||||
StructureElement::Wall => 8,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
@@ -70,10 +71,10 @@ impl<'a> Widget for LevelWidget<'a> {
|
||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||
let player = &self.game.player;
|
||||
let player_pos = player.get_position();
|
||||
let level = &self.game.levels[player_pos.get_level() as usize];
|
||||
let level: &Level = &self.game.levels[player_pos.get_level()];
|
||||
|
||||
let al = area.left();
|
||||
let at = area.top();
|
||||
let al: u16 = area.left();
|
||||
let at: u16 = area.top();
|
||||
|
||||
// draw the level elements
|
||||
for x in al..area.right() {
|
||||
@@ -81,25 +82,48 @@ impl<'a> Widget for LevelWidget<'a> {
|
||||
let level_x = (x - al) as i16;
|
||||
let level_y = (y - at) as i16;
|
||||
match level.get_element(level_x, level_y) {
|
||||
None => {}
|
||||
Some(e) => {
|
||||
(None, _, _) => {}
|
||||
(_, Some(e), _) => {
|
||||
match e {
|
||||
LevelElement::Wall => {
|
||||
let top = level.get_element(level_x, level_y - 1);
|
||||
let right = level.get_element(level_x + 1, level_y);
|
||||
let bottom = level.get_element(level_x, level_y + 1);
|
||||
let left = level.get_element(level_x - 1, level_y);
|
||||
Artifact::Chest { gold: _ } => {
|
||||
self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
|
||||
}
|
||||
}
|
||||
}
|
||||
(_, _, Some(e)) => {
|
||||
match e {
|
||||
Ene => {
|
||||
self.set_cell(buf, x, y, "R", Color::Black, Color::Gray);
|
||||
}
|
||||
}
|
||||
}
|
||||
(Some(e), _, _) => {
|
||||
match e {
|
||||
StructureElement::Wall => {
|
||||
let top = level.get_element(level_x, level_y - 1).0;
|
||||
let right = level.get_element(level_x + 1, level_y).0;
|
||||
let bottom = level.get_element(level_x, level_y + 1).0;
|
||||
let left = level.get_element(level_x - 1, level_y).0;
|
||||
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
|
||||
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
|
||||
}
|
||||
LevelElement::Floor => {
|
||||
StructureElement::Floor => {
|
||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||
}
|
||||
LevelElement::StairDown => {
|
||||
self.set_cell(buf, x, y, ">", Color::Yellow, Color::Gray);
|
||||
StructureElement::StairDown => {
|
||||
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
||||
}
|
||||
LevelElement::StairUp => {
|
||||
self.set_cell(buf, x, y, "<", Color::Yellow, Color::Gray);
|
||||
StructureElement::StairUp => {
|
||||
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
||||
}
|
||||
StructureElement::Unknown => {
|
||||
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||
}
|
||||
StructureElement::Start => {
|
||||
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||
}
|
||||
StructureElement::End => {
|
||||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -108,13 +132,15 @@ impl<'a> Widget for LevelWidget<'a> {
|
||||
}
|
||||
|
||||
// draw player
|
||||
self.set_cell(buf, al + player_pos.get_x(), at + player_pos.get_y(), "8", Color::Red, Color::Gray);
|
||||
let player_x = al + player_pos.get_x() as u16;
|
||||
let player_y = at + player_pos.get_y() as u16;
|
||||
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_wall_symbol() {
|
||||
let wall = Some(LevelElement::Wall);
|
||||
let wall = Some(StructureElement::Wall);
|
||||
// 0
|
||||
let s = LevelWidget::calculate_wall(None, None, None, None);
|
||||
assert_eq!(s, "╋");
|
||||
|
||||
23
src/main.rs
23
src/main.rs
@@ -1,21 +1,23 @@
|
||||
use std::io::{Result, stdout};
|
||||
|
||||
use crossterm::{
|
||||
event::{self, KeyCode, KeyEventKind},
|
||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||
ExecutableCommand,
|
||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||
};
|
||||
use ratatui::{
|
||||
prelude::{CrosstermBackend, Stylize, Terminal},
|
||||
widgets::Paragraph,
|
||||
};
|
||||
use std::io::{stdout, Result};
|
||||
use ratatui::prelude::*;
|
||||
use ratatui::widgets::Block;
|
||||
use whoami::realname;
|
||||
|
||||
use crate::game::Game;
|
||||
use crate::level::Level;
|
||||
use crate::level_generator::LevelGenerator;
|
||||
use crate::level_widget::LevelWidget;
|
||||
use crate::player::Player;
|
||||
use crate::level_generator::LevelGenerator;
|
||||
|
||||
mod game;
|
||||
mod player;
|
||||
@@ -23,6 +25,7 @@ mod level;
|
||||
mod position;
|
||||
mod level_widget;
|
||||
mod level_generator;
|
||||
mod monster;
|
||||
|
||||
fn main() -> Result<()> {
|
||||
let mut levels: [Level; 25] = [Level::new(); 25];
|
||||
@@ -30,11 +33,11 @@ fn main() -> Result<()> {
|
||||
levels[l] = LevelGenerator::generate(l).render();
|
||||
}
|
||||
let mut g = Game {
|
||||
player: Player::new("Teddy Tester", 10),
|
||||
player: Player::new(realname().as_str(), 10),
|
||||
levels,
|
||||
};
|
||||
|
||||
g.player.change_position((levels[0].start_x) as i8, (levels[0].start_y) as i8);
|
||||
g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
|
||||
|
||||
stdout().execute(EnterAlternateScreen)?;
|
||||
enable_raw_mode()?;
|
||||
@@ -70,13 +73,12 @@ fn main() -> Result<()> {
|
||||
height: 25,
|
||||
};
|
||||
frame.render_widget(
|
||||
Paragraph::new(format!("{}\nHealth: {}/{}\n{}/{}/{}",
|
||||
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
|
||||
g.player.get_name(),
|
||||
g.player.get_life(),
|
||||
g.player.get_max_life(),
|
||||
g.player.get_position().get_level(),
|
||||
g.player.get_position().get_x(),
|
||||
g.player.get_position().get_y()))
|
||||
g.player.get_gold(),
|
||||
g.player.get_position().get_level()))
|
||||
.white()
|
||||
.on_blue(),
|
||||
stats_area,
|
||||
@@ -87,6 +89,9 @@ fn main() -> Result<()> {
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||
break;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
|
||||
;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
||||
g.move_player(-1, 0);
|
||||
}
|
||||
|
||||
20
src/monster.rs
Normal file
20
src/monster.rs
Normal file
@@ -0,0 +1,20 @@
|
||||
use std::cmp::{max, min};
|
||||
|
||||
use crate::position::Position;
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct Monster {
|
||||
life: usize,
|
||||
}
|
||||
|
||||
impl Monster {
|
||||
pub fn new(life: usize) -> Monster {
|
||||
Monster {
|
||||
life,
|
||||
}
|
||||
}
|
||||
pub fn get_life(&self) -> usize { self.life }
|
||||
pub fn decrease_life(&mut self, by: i16) {
|
||||
self.life = max(0, (self.life as i16 - by) as usize);
|
||||
}
|
||||
}
|
||||
@@ -1,18 +1,21 @@
|
||||
use std::cmp::{max, min};
|
||||
|
||||
use crate::position::Position;
|
||||
|
||||
pub struct Player {
|
||||
name: String,
|
||||
position: Position,
|
||||
life: i16,
|
||||
max_life: i16,
|
||||
gold: usize,
|
||||
life: usize,
|
||||
max_life: usize,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(name: &str, max_life: i16) -> Player {
|
||||
pub fn new(name: &str, max_life: usize) -> Player {
|
||||
Player {
|
||||
name: name.to_string(),
|
||||
position: Position::new(0, 0, 0),
|
||||
gold: 0,
|
||||
life: max_life,
|
||||
max_life,
|
||||
}
|
||||
@@ -20,17 +23,27 @@ impl Player {
|
||||
pub fn get_name(&self) -> String {
|
||||
return self.name.clone();
|
||||
}
|
||||
pub fn get_life(&self) -> i16 { self.life }
|
||||
pub fn get_max_life(&self) -> i16 { self.max_life }
|
||||
pub fn get_life(&self) -> usize { self.life }
|
||||
pub fn get_max_life(&self) -> usize { self.max_life }
|
||||
pub fn get_gold(&self) -> usize { self.gold }
|
||||
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
|
||||
pub fn change_life(&mut self, by: i16) {
|
||||
self.life = max(0, min(self.max_life, self.life + by));
|
||||
self.life = max(0,
|
||||
min(self.max_life,
|
||||
(self.life as i16 + by) as usize,
|
||||
),
|
||||
);
|
||||
}
|
||||
pub fn get_position(&self) -> Position {
|
||||
self.position
|
||||
}
|
||||
pub fn change_position(&mut self, dx: i8, dy: i8) {
|
||||
pub fn change_position(&mut self, dx: i16, dy: i16) {
|
||||
self.position.change(dx, dy);
|
||||
}
|
||||
|
||||
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
|
||||
self.position.set(level, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -38,6 +51,7 @@ fn test_get_name() {
|
||||
let p = Player {
|
||||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
gold: 0,
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
};
|
||||
@@ -49,6 +63,7 @@ fn test_change_life() {
|
||||
let mut p = Player {
|
||||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
gold: 0,
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
};
|
||||
|
||||
@@ -1,32 +1,37 @@
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct Position {
|
||||
level: u8,
|
||||
x: u16,
|
||||
y: u16,
|
||||
level: usize,
|
||||
x: usize,
|
||||
y: usize,
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn new(level: u8, x: u16, y: u16) -> Self {
|
||||
pub fn new(level: usize, x: usize, y: usize) -> Self {
|
||||
Self {
|
||||
level,
|
||||
x,
|
||||
y,
|
||||
}
|
||||
}
|
||||
pub fn get_level(&self) -> u8 {
|
||||
pub fn get_level(&self) -> usize{
|
||||
self.level
|
||||
}
|
||||
|
||||
pub fn get_x(&self) -> u16 {
|
||||
pub fn get_x(&self) -> usize {
|
||||
self.x
|
||||
}
|
||||
|
||||
pub fn get_y(&self) -> u16 {
|
||||
pub fn get_y(&self) -> usize {
|
||||
self.y
|
||||
}
|
||||
|
||||
pub fn change(&mut self, dx: i8, dy: i8) {
|
||||
self.x = ((self.x as i16) + dx as i16) as u16;
|
||||
self.y = ((self.y as i16) + dy as i16) as u16;
|
||||
pub fn change(&mut self, dx: i16, dy: i16) {
|
||||
self.x = ((self.x as i16) + dx) as usize;
|
||||
self.y = ((self.y as i16) + dy) as usize;
|
||||
}
|
||||
pub fn set(&mut self, level: usize, x: usize, y:usize) {
|
||||
self.level = level;
|
||||
self.x = x;
|
||||
self.y = y;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user