Compare commits
7 Commits
add_level_
...
add_chest
| Author | SHA1 | Date | |
|---|---|---|---|
| 7a8fa84942 | |||
| 849749b6bb | |||
| 470d00bbe1 | |||
| f9deea4bde | |||
| 1cfe16c4ef | |||
| d44c0fd53e | |||
| 7e6b2b287b |
90
Cargo.lock
generated
90
Cargo.lock
generated
@@ -38,6 +38,12 @@ version = "2.4.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "327762f6e5a765692301e5bb513e0d9fef63be86bbc14528052b1cd3e6f03e07"
|
||||
|
||||
[[package]]
|
||||
name = "bumpalo"
|
||||
version = "3.14.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7f30e7476521f6f8af1a1c4c0b8cc94f0bee37d91763d0ca2665f299b6cd8aec"
|
||||
|
||||
[[package]]
|
||||
name = "cassowary"
|
||||
version = "0.3.0"
|
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@@ -89,6 +95,7 @@ dependencies = [
|
||||
"petgraph",
|
||||
"rand",
|
||||
"ratatui",
|
||||
"whoami",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -155,6 +162,15 @@ dependencies = [
|
||||
"either",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "js-sys"
|
||||
version = "0.3.65"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
|
||||
dependencies = [
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "libc"
|
||||
version = "0.2.149"
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@@ -435,6 +451,80 @@ version = "0.11.0+wasi-snapshot-preview1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7daec296f25a1bae309c0cd5c29c4b260e510e6d813c286b19eaadf409d40fce"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"wasm-bindgen-macro",
|
||||
]
|
||||
|
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[[package]]
|
||||
name = "wasm-bindgen-backend"
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||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "e397f4664c0e4e428e8313a469aaa58310d302159845980fd23b0f22a847f217"
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||||
dependencies = [
|
||||
"bumpalo",
|
||||
"log",
|
||||
"once_cell",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"wasm-bindgen-shared",
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||||
]
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||||
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[[package]]
|
||||
name = "wasm-bindgen-macro"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5961017b3b08ad5f3fe39f1e79877f8ee7c23c5e5fd5eb80de95abc41f1f16b2"
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||||
dependencies = [
|
||||
"quote",
|
||||
"wasm-bindgen-macro-support",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-macro-support"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c5353b8dab669f5e10f5bd76df26a9360c748f054f862ff5f3f8aae0c7fb3907"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"wasm-bindgen-backend",
|
||||
"wasm-bindgen-shared",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-shared"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0d046c5d029ba91a1ed14da14dca44b68bf2f124cfbaf741c54151fdb3e0750b"
|
||||
|
||||
[[package]]
|
||||
name = "web-sys"
|
||||
version = "0.3.65"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5db499c5f66323272151db0e666cd34f78617522fb0c1604d31a27c50c206a85"
|
||||
dependencies = [
|
||||
"js-sys",
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "whoami"
|
||||
version = "1.4.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "22fc3756b8a9133049b26c7f61ab35416c130e8c09b660f5b3958b446f52cc50"
|
||||
dependencies = [
|
||||
"wasm-bindgen",
|
||||
"web-sys",
|
||||
]
|
||||
|
||||
[[package]]
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||||
name = "winapi"
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||||
version = "0.3.9"
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@@ -10,3 +10,4 @@ ratatui = "0.24.0"
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crossterm = "0.27.0"
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rand = "0.8.5"
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petgraph = "0.6.4"
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whoami = "1.4.1"
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34
src/game.rs
34
src/game.rs
@@ -7,14 +7,14 @@ pub struct Game {
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}
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impl Game {
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pub fn move_player(&mut self, dx: i8, dy: i8) {
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pub fn move_player(&mut self, dx: i16, dy: i16) {
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// check if move is allowed first
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let player = &self.player;
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let player_pos = player.get_position();
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let level = &self.levels[player_pos.get_level() as usize];
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let new_x = ((player_pos.get_x() as i16) + dx as i16) as u16;
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let new_y = ((player_pos.get_y() as i16) + dy as i16) as u16;
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let can_go: bool = match level.get_element(new_x as i16, new_y as i16) {
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let level = &self.levels[player_pos.get_level()];
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let new_x: i16 = player_pos.get_x() as i16 + dx;
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let new_y: i16 = player_pos.get_y() as i16 + dy;
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let can_go: bool = match level.get_element(new_x, new_y) {
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None => { false }
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Some(t) => {
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match t {
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@@ -24,7 +24,31 @@ impl Game {
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}
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};
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if can_go {
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match level.get_element(new_x, new_y).unwrap() {
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LevelElement::StairDown => {
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let next_level = player_pos.get_level() + 1;
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let start_x: usize = self.levels[next_level].start_x;
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let start_y: usize = self.levels[next_level].start_y;
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self.player.set_position(next_level, start_x, start_y);
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self.levels[next_level].discover(self.player.get_position());
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}
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LevelElement::StairUp => {
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self.player.set_position(
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player_pos.get_level() - 1,
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self.levels[player_pos.get_level() - 1].end_x,
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self.levels[player_pos.get_level() - 1].end_y,
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);
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}
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LevelElement::Chest {gold} => {
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self.player.add_gold(gold);
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self.player.change_position(dx, dy);
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self.levels[player_pos.get_level()].discover(self.player.get_position());
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}
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_ => {
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self.player.change_position(dx, dy);
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self.levels[player_pos.get_level()].discover(self.player.get_position());
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}
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};
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}
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}
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}
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57
src/level.rs
57
src/level.rs
@@ -1,3 +1,6 @@
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use std::cmp::{max, min};
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use crate::position::Position;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_HEIGHT: usize = 25;
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@@ -7,6 +10,10 @@ pub enum LevelElement {
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Floor,
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StairDown,
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StairUp,
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Start,
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End,
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Chest { gold: usize },
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Unknown,
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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@@ -16,14 +23,18 @@ pub enum RoomType {
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StairUp,
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StairDown,
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BasicRoom,
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TreasureRoom,
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EmptyRoom,
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Level {
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pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) start_x: usize,
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pub(crate) start_y: usize,
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pub(crate) end_x: usize,
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pub(crate) end_y: usize,
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}
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impl Level {
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@@ -31,18 +42,60 @@ impl Level {
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let s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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Level {
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structure: s,
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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start_x: 1,
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start_y: 1,
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end_x: 1,
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end_y: 1,
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}
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}
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pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> {
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if x < 0 || y < 0 {
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return None;
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}
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if x >= LEVEL_WIDTH as i16 || y >= LEVEL_HEIGHT as i16 {
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let x = x as usize;
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let y = y as usize;
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if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
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return None;
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}
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Some(self.structure[x as usize][y as usize])
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if self.discovered[x][y] {
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return Some(self.structure[x][y]);
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}
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return Some(LevelElement::Unknown);
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}
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/// discover the area with in the level around the given position
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pub fn discover(&mut self, pos: Position) {
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let x = pos.get_x();
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let y = pos.get_y();
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for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
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for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
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self.discovered[x_r][y_r] = true;
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}
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}
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for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
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self.discovered[x_r][y] = true;
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if self.structure[x_r][y] == LevelElement::Wall {
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break;
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}
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}
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for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
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self.discovered[x][y_r] = true;
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if self.structure[x][y_r] == LevelElement::Wall {
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break;
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}
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}
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for x_r in (max(x, 2)..x + 2).rev() {
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self.discovered[x_r - 2][y] = true;
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if self.structure[x_r - 2][y] == LevelElement::Wall {
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break;
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}
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}
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for y_r in (max(y, 2)..y + 2).rev() {
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self.discovered[x][y_r - 2] = true;
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if self.structure[x][y_r - 2] == LevelElement::Wall {
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break;
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}
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}
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}
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}
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@@ -1,11 +1,12 @@
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use std::cmp::{max, min};
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use std::ops::Range;
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use petgraph::algo::min_spanning_tree;
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use petgraph::data::*;
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use petgraph::graph::Graph;
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use petgraph::graph::UnGraph;
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use rand::prelude::SliceRandom;
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use rand::Rng;
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use petgraph::graph::UnGraph;
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use petgraph::graph::Graph;
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use petgraph::data::*;
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use petgraph::algo::min_spanning_tree;
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use rand::rngs::ThreadRng;
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use crate::level::{Level, LevelElement, RoomType};
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@@ -43,7 +44,6 @@ impl Room {
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height: 0,
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connection_down: None,
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connection_right: None,
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// connected: false,
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}
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}
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/// change the size and position of a room randomly within its bounds
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@@ -91,6 +91,7 @@ impl LevelGenerator {
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} else {
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room_types.push(RoomType::StairDown);
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}
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room_types.push(RoomType::TreasureRoom);
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// generate a random set of rooms and shuffle them
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for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
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match rng.gen_range(1..=6) {
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@@ -227,6 +228,8 @@ impl LevelGenerator {
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let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
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let mut start_x: usize = 0;
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let mut start_y: usize = 0;
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let mut end_x: usize = 0;
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let mut end_y: usize = 0;
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for c in 0..ROOMS_VERTICAL {
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for r in 0..ROOMS_HORIZONTAL {
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let top = 1 + r * ROOM_HEIGHT;
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@@ -237,8 +240,20 @@ impl LevelGenerator {
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s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor;
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}
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}
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if room.kind == RoomType::TreasureRoom {
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let t_x = left + room.offset_x + rng.gen_range(0..room.width);
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let t_y = top + room.offset_y + rng.gen_range(0..room.height);
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s[t_x][t_y] = LevelElement::Chest{gold: rng.gen_range(2..100)};
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}
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if room.kind == RoomType::StairDown {
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s[left + room.offset_x + rng.gen_range(0..room.width)][top + room.offset_y + rng.gen_range(0..room.height)] = LevelElement::StairDown;
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end_x = left + room.offset_x + rng.gen_range(0..room.width);
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end_y = top + room.offset_y + rng.gen_range(0..room.height);
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}
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if room.kind == RoomType::StairDown {
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s[end_x][end_y] = LevelElement::StairDown;
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}
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if room.kind == RoomType::End {
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s[end_x][end_y] = LevelElement::End;
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}
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if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
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start_x = left + room.offset_x + rng.gen_range(0..room.width);
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@@ -247,6 +262,9 @@ impl LevelGenerator {
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if room.kind == RoomType::StairUp {
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s[start_x][start_y] = LevelElement::StairUp;
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}
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if room.kind == RoomType::Start {
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s[start_x][start_y] = LevelElement::Start;
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}
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}
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}
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//
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@@ -280,8 +298,11 @@ impl LevelGenerator {
|
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}
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Level {
|
||||
structure: s,
|
||||
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
||||
start_x,
|
||||
start_y,
|
||||
end_x,
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||||
end_y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ use ratatui::prelude::*;
|
||||
use ratatui::widgets::Widget;
|
||||
|
||||
use crate::game::Game;
|
||||
use crate::level::LevelElement;
|
||||
use crate::level::{Level, LevelElement};
|
||||
|
||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
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|
||||
@@ -70,10 +70,10 @@ impl<'a> Widget for LevelWidget<'a> {
|
||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
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let player = &self.game.player;
|
||||
let player_pos = player.get_position();
|
||||
let level = &self.game.levels[player_pos.get_level() as usize];
|
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let level: &Level = &self.game.levels[player_pos.get_level()];
|
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|
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let al = area.left();
|
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let at = area.top();
|
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let al: u16 = area.left();
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let at: u16 = area.top();
|
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|
||||
// draw the level elements
|
||||
for x in al..area.right() {
|
||||
@@ -96,10 +96,22 @@ impl<'a> Widget for LevelWidget<'a> {
|
||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||
}
|
||||
LevelElement::StairDown => {
|
||||
self.set_cell(buf, x, y, ">", Color::Yellow, Color::Gray);
|
||||
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
||||
}
|
||||
LevelElement::StairUp => {
|
||||
self.set_cell(buf, x, y, "<", Color::Yellow, Color::Gray);
|
||||
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
||||
}
|
||||
LevelElement::Unknown => {
|
||||
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||
}
|
||||
LevelElement::Chest{gold} => {
|
||||
self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
|
||||
}
|
||||
LevelElement::Start => {
|
||||
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||
}
|
||||
LevelElement::End => {
|
||||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -108,7 +120,9 @@ impl<'a> Widget for LevelWidget<'a> {
|
||||
}
|
||||
|
||||
// draw player
|
||||
self.set_cell(buf, al + player_pos.get_x(), at + player_pos.get_y(), "8", Color::Red, Color::Gray);
|
||||
let player_x = al + player_pos.get_x() as u16;
|
||||
let player_y = at + player_pos.get_y() as u16;
|
||||
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
18
src/main.rs
18
src/main.rs
@@ -1,21 +1,23 @@
|
||||
use std::io::{Result, stdout};
|
||||
|
||||
use crossterm::{
|
||||
event::{self, KeyCode, KeyEventKind},
|
||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||
ExecutableCommand,
|
||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||
};
|
||||
use ratatui::{
|
||||
prelude::{CrosstermBackend, Stylize, Terminal},
|
||||
widgets::Paragraph,
|
||||
};
|
||||
use std::io::{stdout, Result};
|
||||
use ratatui::prelude::*;
|
||||
use ratatui::widgets::Block;
|
||||
use whoami::realname;
|
||||
|
||||
use crate::game::Game;
|
||||
use crate::level::Level;
|
||||
use crate::level_generator::LevelGenerator;
|
||||
use crate::level_widget::LevelWidget;
|
||||
use crate::player::Player;
|
||||
use crate::level_generator::LevelGenerator;
|
||||
|
||||
mod game;
|
||||
mod player;
|
||||
@@ -30,11 +32,11 @@ fn main() -> Result<()> {
|
||||
levels[l] = LevelGenerator::generate(l).render();
|
||||
}
|
||||
let mut g = Game {
|
||||
player: Player::new("Teddy Tester", 10),
|
||||
player: Player::new(realname().as_str(), 10),
|
||||
levels,
|
||||
};
|
||||
|
||||
g.player.change_position((levels[0].start_x) as i8, (levels[0].start_y) as i8);
|
||||
g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
|
||||
|
||||
stdout().execute(EnterAlternateScreen)?;
|
||||
enable_raw_mode()?;
|
||||
@@ -70,10 +72,11 @@ fn main() -> Result<()> {
|
||||
height: 25,
|
||||
};
|
||||
frame.render_widget(
|
||||
Paragraph::new(format!("{}\nHealth: {}/{}\n{}/{}/{}",
|
||||
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\n{}/{}/{}",
|
||||
g.player.get_name(),
|
||||
g.player.get_life(),
|
||||
g.player.get_max_life(),
|
||||
g.player.get_gold(),
|
||||
g.player.get_position().get_level(),
|
||||
g.player.get_position().get_x(),
|
||||
g.player.get_position().get_y()))
|
||||
@@ -87,6 +90,9 @@ fn main() -> Result<()> {
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||
break;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
|
||||
;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
||||
g.move_player(-1, 0);
|
||||
}
|
||||
|
||||
@@ -1,18 +1,21 @@
|
||||
use std::cmp::{max, min};
|
||||
|
||||
use crate::position::Position;
|
||||
|
||||
pub struct Player {
|
||||
name: String,
|
||||
position: Position,
|
||||
life: i16,
|
||||
max_life: i16,
|
||||
gold: usize,
|
||||
life: usize,
|
||||
max_life: usize,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(name: &str, max_life: i16) -> Player {
|
||||
pub fn new(name: &str, max_life: usize) -> Player {
|
||||
Player {
|
||||
name: name.to_string(),
|
||||
position: Position::new(0, 0, 0),
|
||||
gold: 0,
|
||||
life: max_life,
|
||||
max_life,
|
||||
}
|
||||
@@ -20,17 +23,27 @@ impl Player {
|
||||
pub fn get_name(&self) -> String {
|
||||
return self.name.clone();
|
||||
}
|
||||
pub fn get_life(&self) -> i16 { self.life }
|
||||
pub fn get_max_life(&self) -> i16 { self.max_life }
|
||||
pub fn get_life(&self) -> usize { self.life }
|
||||
pub fn get_max_life(&self) -> usize { self.max_life }
|
||||
pub fn get_gold(&self) -> usize { self.gold }
|
||||
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
|
||||
pub fn change_life(&mut self, by: i16) {
|
||||
self.life = max(0, min(self.max_life, self.life + by));
|
||||
self.life = max(0,
|
||||
min(self.max_life,
|
||||
(self.life as i16 + by) as usize,
|
||||
),
|
||||
);
|
||||
}
|
||||
pub fn get_position(&self) -> Position {
|
||||
self.position
|
||||
}
|
||||
pub fn change_position(&mut self, dx: i8, dy: i8) {
|
||||
pub fn change_position(&mut self, dx: i16, dy: i16) {
|
||||
self.position.change(dx, dy);
|
||||
}
|
||||
|
||||
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
|
||||
self.position.set(level, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -1,32 +1,37 @@
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct Position {
|
||||
level: u8,
|
||||
x: u16,
|
||||
y: u16,
|
||||
level: usize,
|
||||
x: usize,
|
||||
y: usize,
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn new(level: u8, x: u16, y: u16) -> Self {
|
||||
pub fn new(level: usize, x: usize, y: usize) -> Self {
|
||||
Self {
|
||||
level,
|
||||
x,
|
||||
y,
|
||||
}
|
||||
}
|
||||
pub fn get_level(&self) -> u8 {
|
||||
pub fn get_level(&self) -> usize{
|
||||
self.level
|
||||
}
|
||||
|
||||
pub fn get_x(&self) -> u16 {
|
||||
pub fn get_x(&self) -> usize {
|
||||
self.x
|
||||
}
|
||||
|
||||
pub fn get_y(&self) -> u16 {
|
||||
pub fn get_y(&self) -> usize {
|
||||
self.y
|
||||
}
|
||||
|
||||
pub fn change(&mut self, dx: i8, dy: i8) {
|
||||
self.x = ((self.x as i16) + dx as i16) as u16;
|
||||
self.y = ((self.y as i16) + dy as i16) as u16;
|
||||
pub fn change(&mut self, dx: i16, dy: i16) {
|
||||
self.x = ((self.x as i16) + dx) as usize;
|
||||
self.y = ((self.y as i16) + dy) as usize;
|
||||
}
|
||||
pub fn set(&mut self, level: usize, x: usize, y:usize) {
|
||||
self.level = level;
|
||||
self.x = x;
|
||||
self.y = y;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user