Compare commits
9 Commits
add_level_
...
add_chest
| Author | SHA1 | Date | |
|---|---|---|---|
| 7a8fa84942 | |||
| 849749b6bb | |||
| 470d00bbe1 | |||
| f9deea4bde | |||
| 1cfe16c4ef | |||
| d44c0fd53e | |||
| 7e6b2b287b | |||
| 9971d9dee5 | |||
| 91160edb3f |
123
Cargo.lock
generated
123
Cargo.lock
generated
@@ -38,6 +38,12 @@ version = "2.4.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "327762f6e5a765692301e5bb513e0d9fef63be86bbc14528052b1cd3e6f03e07"
|
checksum = "327762f6e5a765692301e5bb513e0d9fef63be86bbc14528052b1cd3e6f03e07"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bumpalo"
|
||||||
|
version = "3.14.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7f30e7476521f6f8af1a1c4c0b8cc94f0bee37d91763d0ca2665f299b6cd8aec"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "cassowary"
|
name = "cassowary"
|
||||||
version = "0.3.0"
|
version = "0.3.0"
|
||||||
@@ -86,10 +92,24 @@ name = "el_diabolo"
|
|||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"crossterm",
|
"crossterm",
|
||||||
|
"petgraph",
|
||||||
"rand",
|
"rand",
|
||||||
"ratatui",
|
"ratatui",
|
||||||
|
"whoami",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
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||||||
|
name = "equivalent"
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||||||
|
version = "1.0.1"
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||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "fixedbitset"
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||||||
|
version = "0.4.2"
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||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "getrandom"
|
name = "getrandom"
|
||||||
version = "0.2.11"
|
version = "0.2.11"
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||||||
@@ -117,6 +137,16 @@ version = "0.4.1"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8"
|
checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8"
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||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "indexmap"
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||||||
|
version = "2.1.0"
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||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
|
checksum = "d530e1a18b1cb4c484e6e34556a0d948706958449fca0cab753d649f2bce3d1f"
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||||||
|
dependencies = [
|
||||||
|
"equivalent",
|
||||||
|
"hashbrown",
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||||||
|
]
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||||||
|
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||||||
[[package]]
|
[[package]]
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||||||
name = "indoc"
|
name = "indoc"
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version = "2.0.4"
|
version = "2.0.4"
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@@ -132,6 +162,15 @@ dependencies = [
|
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"either",
|
"either",
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||||||
]
|
]
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||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "js-sys"
|
||||||
|
version = "0.3.65"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
|
checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
|
||||||
|
dependencies = [
|
||||||
|
"wasm-bindgen",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libc"
|
name = "libc"
|
||||||
version = "0.2.149"
|
version = "0.2.149"
|
||||||
@@ -210,6 +249,16 @@ version = "1.0.14"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "petgraph"
|
||||||
|
version = "0.6.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e1d3afd2628e69da2be385eb6f2fd57c8ac7977ceeff6dc166ff1657b0e386a9"
|
||||||
|
dependencies = [
|
||||||
|
"fixedbitset",
|
||||||
|
"indexmap",
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||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ppv-lite86"
|
name = "ppv-lite86"
|
||||||
version = "0.2.17"
|
version = "0.2.17"
|
||||||
@@ -402,6 +451,80 @@ version = "0.11.0+wasi-snapshot-preview1"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasm-bindgen"
|
||||||
|
version = "0.2.88"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7daec296f25a1bae309c0cd5c29c4b260e510e6d813c286b19eaadf409d40fce"
|
||||||
|
dependencies = [
|
||||||
|
"cfg-if",
|
||||||
|
"wasm-bindgen-macro",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasm-bindgen-backend"
|
||||||
|
version = "0.2.88"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e397f4664c0e4e428e8313a469aaa58310d302159845980fd23b0f22a847f217"
|
||||||
|
dependencies = [
|
||||||
|
"bumpalo",
|
||||||
|
"log",
|
||||||
|
"once_cell",
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
"wasm-bindgen-shared",
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||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasm-bindgen-macro"
|
||||||
|
version = "0.2.88"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5961017b3b08ad5f3fe39f1e79877f8ee7c23c5e5fd5eb80de95abc41f1f16b2"
|
||||||
|
dependencies = [
|
||||||
|
"quote",
|
||||||
|
"wasm-bindgen-macro-support",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasm-bindgen-macro-support"
|
||||||
|
version = "0.2.88"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "c5353b8dab669f5e10f5bd76df26a9360c748f054f862ff5f3f8aae0c7fb3907"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
"wasm-bindgen-backend",
|
||||||
|
"wasm-bindgen-shared",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasm-bindgen-shared"
|
||||||
|
version = "0.2.88"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0d046c5d029ba91a1ed14da14dca44b68bf2f124cfbaf741c54151fdb3e0750b"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "web-sys"
|
||||||
|
version = "0.3.65"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5db499c5f66323272151db0e666cd34f78617522fb0c1604d31a27c50c206a85"
|
||||||
|
dependencies = [
|
||||||
|
"js-sys",
|
||||||
|
"wasm-bindgen",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "whoami"
|
||||||
|
version = "1.4.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "22fc3756b8a9133049b26c7f61ab35416c130e8c09b660f5b3958b446f52cc50"
|
||||||
|
dependencies = [
|
||||||
|
"wasm-bindgen",
|
||||||
|
"web-sys",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "winapi"
|
name = "winapi"
|
||||||
version = "0.3.9"
|
version = "0.3.9"
|
||||||
|
|||||||
@@ -9,3 +9,5 @@ edition = "2021"
|
|||||||
ratatui = "0.24.0"
|
ratatui = "0.24.0"
|
||||||
crossterm = "0.27.0"
|
crossterm = "0.27.0"
|
||||||
rand = "0.8.5"
|
rand = "0.8.5"
|
||||||
|
petgraph = "0.6.4"
|
||||||
|
whoami = "1.4.1"
|
||||||
36
src/game.rs
36
src/game.rs
@@ -7,14 +7,14 @@ pub struct Game {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Game {
|
impl Game {
|
||||||
pub fn move_player(&mut self, dx: i8, dy: i8) {
|
pub fn move_player(&mut self, dx: i16, dy: i16) {
|
||||||
// check if move is allowed first
|
// check if move is allowed first
|
||||||
let player = &self.player;
|
let player = &self.player;
|
||||||
let player_pos = player.get_position();
|
let player_pos = player.get_position();
|
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let level = &self.levels[player_pos.get_level() as usize];
|
let level = &self.levels[player_pos.get_level()];
|
||||||
let new_x = ((player_pos.get_x() as i16) + dx as i16) as u16;
|
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||||
let new_y = ((player_pos.get_y() as i16) + dy as i16) as u16;
|
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||||
let can_go: bool = match level.get_element(new_x as i16, new_y as i16) {
|
let can_go: bool = match level.get_element(new_x, new_y) {
|
||||||
None => { false }
|
None => { false }
|
||||||
Some(t) => {
|
Some(t) => {
|
||||||
match t {
|
match t {
|
||||||
@@ -24,7 +24,31 @@ impl Game {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
if can_go {
|
if can_go {
|
||||||
self.player.change_position(dx, dy);
|
match level.get_element(new_x, new_y).unwrap() {
|
||||||
|
LevelElement::StairDown => {
|
||||||
|
let next_level = player_pos.get_level() + 1;
|
||||||
|
let start_x: usize = self.levels[next_level].start_x;
|
||||||
|
let start_y: usize = self.levels[next_level].start_y;
|
||||||
|
self.player.set_position(next_level, start_x, start_y);
|
||||||
|
self.levels[next_level].discover(self.player.get_position());
|
||||||
|
}
|
||||||
|
LevelElement::StairUp => {
|
||||||
|
self.player.set_position(
|
||||||
|
player_pos.get_level() - 1,
|
||||||
|
self.levels[player_pos.get_level() - 1].end_x,
|
||||||
|
self.levels[player_pos.get_level() - 1].end_y,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
LevelElement::Chest {gold} => {
|
||||||
|
self.player.add_gold(gold);
|
||||||
|
self.player.change_position(dx, dy);
|
||||||
|
self.levels[player_pos.get_level()].discover(self.player.get_position());
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
self.player.change_position(dx, dy);
|
||||||
|
self.levels[player_pos.get_level()].discover(self.player.get_position());
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
59
src/level.rs
59
src/level.rs
@@ -1,3 +1,6 @@
|
|||||||
|
use std::cmp::{max, min};
|
||||||
|
use crate::position::Position;
|
||||||
|
|
||||||
pub const LEVEL_WIDTH: usize = 50;
|
pub const LEVEL_WIDTH: usize = 50;
|
||||||
pub const LEVEL_HEIGHT: usize = 25;
|
pub const LEVEL_HEIGHT: usize = 25;
|
||||||
|
|
||||||
@@ -7,6 +10,10 @@ pub enum LevelElement {
|
|||||||
Floor,
|
Floor,
|
||||||
StairDown,
|
StairDown,
|
||||||
StairUp,
|
StairUp,
|
||||||
|
Start,
|
||||||
|
End,
|
||||||
|
Chest { gold: usize },
|
||||||
|
Unknown,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
@@ -16,33 +23,79 @@ pub enum RoomType {
|
|||||||
StairUp,
|
StairUp,
|
||||||
StairDown,
|
StairDown,
|
||||||
BasicRoom,
|
BasicRoom,
|
||||||
|
TreasureRoom,
|
||||||
EmptyRoom,
|
EmptyRoom,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub struct Level {
|
pub struct Level {
|
||||||
pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
pub(crate) start_x: usize,
|
pub(crate) start_x: usize,
|
||||||
pub(crate) start_y: usize,
|
pub(crate) start_y: usize,
|
||||||
|
pub(crate) end_x: usize,
|
||||||
|
pub(crate) end_y: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Level {
|
impl Level {
|
||||||
pub fn new() -> Level {
|
pub fn new() -> Level {
|
||||||
let mut s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
let s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
Level {
|
Level {
|
||||||
structure: s,
|
structure: s,
|
||||||
|
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
start_x: 1,
|
start_x: 1,
|
||||||
start_y: 1,
|
start_y: 1,
|
||||||
|
end_x: 1,
|
||||||
|
end_y: 1,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> {
|
pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> {
|
||||||
if x < 0 || y < 0 {
|
if x < 0 || y < 0 {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
if x >= LEVEL_WIDTH as i16 || y >= LEVEL_HEIGHT as i16 {
|
let x = x as usize;
|
||||||
|
let y = y as usize;
|
||||||
|
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
Some(self.structure[x as usize][y as usize])
|
if self.discovered[x][y] {
|
||||||
|
return Some(self.structure[x][y]);
|
||||||
|
}
|
||||||
|
return Some(LevelElement::Unknown);
|
||||||
|
}
|
||||||
|
/// discover the area with in the level around the given position
|
||||||
|
pub fn discover(&mut self, pos: Position) {
|
||||||
|
let x = pos.get_x();
|
||||||
|
let y = pos.get_y();
|
||||||
|
for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
|
||||||
|
for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
|
||||||
|
self.discovered[x_r][y_r] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
|
||||||
|
self.discovered[x_r][y] = true;
|
||||||
|
if self.structure[x_r][y] == LevelElement::Wall {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
|
||||||
|
self.discovered[x][y_r] = true;
|
||||||
|
if self.structure[x][y_r] == LevelElement::Wall {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for x_r in (max(x, 2)..x + 2).rev() {
|
||||||
|
self.discovered[x_r - 2][y] = true;
|
||||||
|
if self.structure[x_r - 2][y] == LevelElement::Wall {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for y_r in (max(y, 2)..y + 2).rev() {
|
||||||
|
self.discovered[x][y_r - 2] = true;
|
||||||
|
if self.structure[x][y_r - 2] == LevelElement::Wall {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,13 @@
|
|||||||
|
use std::cmp::{max, min};
|
||||||
|
use std::ops::Range;
|
||||||
|
|
||||||
|
use petgraph::algo::min_spanning_tree;
|
||||||
|
use petgraph::data::*;
|
||||||
|
use petgraph::graph::Graph;
|
||||||
|
use petgraph::graph::UnGraph;
|
||||||
use rand::prelude::SliceRandom;
|
use rand::prelude::SliceRandom;
|
||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
|
use rand::rngs::ThreadRng;
|
||||||
|
|
||||||
use crate::level::{Level, LevelElement, RoomType};
|
use crate::level::{Level, LevelElement, RoomType};
|
||||||
|
|
||||||
@@ -8,6 +16,12 @@ const ROOMS_HORIZONTAL: usize = 4;
|
|||||||
const ROOM_WIDTH: usize = 7;
|
const ROOM_WIDTH: usize = 7;
|
||||||
const ROOM_HEIGHT: usize = 6;
|
const ROOM_HEIGHT: usize = 6;
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
|
struct ConnectionInfo {
|
||||||
|
offset: usize,
|
||||||
|
distance: usize,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
struct Room {
|
struct Room {
|
||||||
pub kind: RoomType,
|
pub kind: RoomType,
|
||||||
@@ -15,9 +29,9 @@ struct Room {
|
|||||||
pub offset_y: usize,
|
pub offset_y: usize,
|
||||||
pub width: usize,
|
pub width: usize,
|
||||||
pub height: usize,
|
pub height: usize,
|
||||||
pub connection_down: bool,
|
pub connection_down: Option<ConnectionInfo>,
|
||||||
pub connection_right: bool,
|
pub connection_right: Option<ConnectionInfo>,
|
||||||
pub connected: bool,
|
// pub connected: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Room {
|
impl Room {
|
||||||
@@ -28,11 +42,25 @@ impl Room {
|
|||||||
offset_y: 0,
|
offset_y: 0,
|
||||||
width: 0,
|
width: 0,
|
||||||
height: 0,
|
height: 0,
|
||||||
connection_down: false,
|
connection_down: None,
|
||||||
connection_right: false,
|
connection_right: None,
|
||||||
connected: false,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// change the size and position of a room randomly within its bounds
|
||||||
|
fn random(&mut self, rng: &mut ThreadRng) {
|
||||||
|
let width = rng.gen_range(3..6);
|
||||||
|
let height = rng.gen_range(3..5);
|
||||||
|
self.width = width;
|
||||||
|
self.height = height;
|
||||||
|
self.offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
||||||
|
self.offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||||
|
}
|
||||||
|
fn get_x_range(&self) -> Range<usize> {
|
||||||
|
self.offset_x..self.offset_x + self.width
|
||||||
|
}
|
||||||
|
fn get_y_range(&self) -> Range<usize> {
|
||||||
|
self.offset_y..self.offset_y + self.height
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
@@ -42,79 +70,166 @@ pub struct LevelGenerator {
|
|||||||
|
|
||||||
impl LevelGenerator {
|
impl LevelGenerator {
|
||||||
pub fn generate(level: usize) -> Self {
|
pub fn generate(level: usize) -> Self {
|
||||||
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
|
|
||||||
if level > 0 {
|
|
||||||
room_types.push(RoomType::StairUp);
|
|
||||||
} else {
|
|
||||||
room_types.push(RoomType::Start);
|
|
||||||
}
|
|
||||||
if level < 24 {
|
|
||||||
room_types.push(RoomType::StairDown);
|
|
||||||
} else {
|
|
||||||
room_types.push(RoomType::End);
|
|
||||||
}
|
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
|
||||||
match rng.gen_range(1..=6) {
|
|
||||||
1..=3 => { room_types.push(RoomType::EmptyRoom) }
|
|
||||||
_ => { room_types.push(RoomType::BasicRoom) }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
room_types.shuffle(&mut rng);
|
|
||||||
|
|
||||||
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
|
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
|
||||||
for r in 0..ROOMS_VERTICAL {
|
let mut graph = UnGraph::<(usize, usize), u16>::default();
|
||||||
for c in 0..ROOMS_HORIZONTAL {
|
|
||||||
rooms[r][c].kind = room_types.pop().unwrap();
|
// trick the room_connectable function into failing on the first iteration
|
||||||
if rooms[r][c].kind != RoomType::EmptyRoom {
|
rooms[0][0].kind = RoomType::BasicRoom;
|
||||||
let width = rng.gen_range(3..6);
|
|
||||||
let height = rng.gen_range(3..5);
|
while !LevelGenerator::rooms_connectable(&rooms) {
|
||||||
rooms[r][c].width = width;
|
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
|
||||||
rooms[r][c].height = height;
|
// level 0 contains a start room, all others contain a stair up
|
||||||
rooms[r][c].offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
if level == 0 {
|
||||||
rooms[r][c].offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
room_types.push(RoomType::Start);
|
||||||
|
} else {
|
||||||
|
room_types.push(RoomType::StairUp);
|
||||||
|
}
|
||||||
|
// level 24 (the last) contains an end room, all others a stair down
|
||||||
|
if level == 24 {
|
||||||
|
room_types.push(RoomType::End);
|
||||||
|
} else {
|
||||||
|
room_types.push(RoomType::StairDown);
|
||||||
|
}
|
||||||
|
room_types.push(RoomType::TreasureRoom);
|
||||||
|
// generate a random set of rooms and shuffle them
|
||||||
|
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
||||||
|
match rng.gen_range(1..=6) {
|
||||||
|
// TODO tune room type distribution
|
||||||
|
1..=3 => { room_types.push(RoomType::EmptyRoom) }
|
||||||
|
_ => { room_types.push(RoomType::BasicRoom) }
|
||||||
}
|
}
|
||||||
if r == ROOMS_HORIZONTAL - 1 || c == ROOMS_HORIZONTAL - 1 {
|
}
|
||||||
continue;
|
room_types.shuffle(&mut rng);
|
||||||
}
|
|
||||||
match rng.gen_range(0..3) {
|
graph.clear();
|
||||||
0 => { rooms[r][c].connection_down = true }
|
// place the rooms in the array an add nodes to the graph for every non empty room
|
||||||
1 => { rooms[r][c].connection_right = true }
|
for c in 0..ROOMS_VERTICAL {
|
||||||
2 => {
|
for r in 0..ROOMS_HORIZONTAL {
|
||||||
rooms[r][c].connection_down = true;
|
rooms[c][r].kind = room_types.pop().unwrap();
|
||||||
rooms[r][c].connection_down = true
|
if rooms[c][r].kind != RoomType::EmptyRoom {
|
||||||
|
rooms[c][r].random(&mut rng);
|
||||||
|
graph.add_node((c, r));
|
||||||
}
|
}
|
||||||
_ => {}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut unconnected_rooms = 0;//ROOMS_HORIZONTAL * ROOMS_VERTICAL - 1;
|
// add edges to the graph connecting each room to all of its neighbours (max 4 of them)
|
||||||
rooms[0][0].connected = true;
|
for c in 0..ROOMS_VERTICAL {
|
||||||
for r in 0..ROOMS_VERTICAL {
|
for r in 0..ROOMS_HORIZONTAL {
|
||||||
for c in 0..ROOMS_HORIZONTAL {
|
if rooms[c][r].kind == RoomType::EmptyRoom {
|
||||||
if !rooms[r][c].connected {
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if rooms[r][c].connection_right {
|
let src_index = graph.node_indices().find(|i| graph[*i] == (c, r)).unwrap();
|
||||||
rooms[r][c + 1].connected = true;
|
for r_1 in r + 1..ROOMS_HORIZONTAL {
|
||||||
|
if rooms[c][r_1].kind != RoomType::EmptyRoom {
|
||||||
|
let tgt_index = graph.node_indices().find(|i| graph[*i] == (c, r_1)).unwrap();
|
||||||
|
// todo use random weight for edge
|
||||||
|
graph.add_edge(src_index, tgt_index, 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if rooms[r][c].connection_down {
|
for c_1 in c + 1..ROOMS_VERTICAL {
|
||||||
rooms[r + 1][c].connected = true;
|
if rooms[c_1][r].kind != RoomType::EmptyRoom {
|
||||||
|
let tgt_index = graph.node_indices().find(|i| graph[*i] == (c_1, r)).unwrap();
|
||||||
|
// todo use random weight for edge
|
||||||
|
graph.add_edge(src_index, tgt_index, 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate a minimum spanning tree
|
||||||
|
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = Graph::from_elements(min_spanning_tree(&graph));
|
||||||
|
for edge in mst.raw_edges() {
|
||||||
|
let src = mst[edge.source()];
|
||||||
|
let tgt = mst[edge.target()];
|
||||||
|
|
||||||
|
let src_room = rooms[src.0][src.1];
|
||||||
|
let mut tgt_room = rooms[tgt.0][tgt.1];
|
||||||
|
|
||||||
|
// cols are the same, either up or down
|
||||||
|
if src.0 == tgt.0 {
|
||||||
|
let range = LevelGenerator::range_overlap(src_room.get_x_range(), tgt_room.get_x_range());
|
||||||
|
let position: usize;
|
||||||
|
if range.is_empty() {
|
||||||
|
position = range.start;
|
||||||
|
} else {
|
||||||
|
position = rng.gen_range(range);
|
||||||
|
}
|
||||||
|
if src.1 < tgt.1 {
|
||||||
|
// src to tgt
|
||||||
|
rooms[src.0][src.1].connection_down = Some(ConnectionInfo { offset: position, distance: tgt.1 - src.1 });
|
||||||
|
} else {
|
||||||
|
// tgt to src
|
||||||
|
tgt_room.connection_down = Some(ConnectionInfo { offset: position, distance: src.1 - tgt.1 });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// rows are the same, either left or right
|
||||||
|
if src.1 == tgt.1 {
|
||||||
|
let range = LevelGenerator::range_overlap(src_room.get_y_range(), tgt_room.get_y_range());
|
||||||
|
let mut position: usize;
|
||||||
|
if range.is_empty() {
|
||||||
|
position = range.start;
|
||||||
|
} else {
|
||||||
|
position = rng.gen_range(range);
|
||||||
|
}
|
||||||
|
if src.1 == 0 && position == 0 {
|
||||||
|
position = 1;
|
||||||
|
}
|
||||||
|
if src.0 < tgt.0 {
|
||||||
|
// src to tgt
|
||||||
|
rooms[src.0][src.1].connection_right = Some(ConnectionInfo { offset: position, distance: tgt.0 - src.0 });
|
||||||
|
} else {
|
||||||
|
// tgt to src
|
||||||
|
tgt_room.connection_right = Some(ConnectionInfo { offset: position, distance: src.1 - tgt.1 });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
println!("Unconnected: {}", unconnected_rooms);
|
|
||||||
|
|
||||||
LevelGenerator {
|
LevelGenerator {
|
||||||
rooms
|
rooms
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn range_overlap(r1: Range<usize>, r2: Range<usize>) -> Range<usize> {
|
||||||
|
max(r1.start, r2.start)..min(r1.end, r2.end)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Verifies that for a given matrix of rooms each room has at least one other room in the
|
||||||
|
/// same row or column.
|
||||||
|
fn rooms_connectable(rooms: &[[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL]) -> bool {
|
||||||
|
for c in 0..ROOMS_VERTICAL {
|
||||||
|
for r in 0..ROOMS_HORIZONTAL {
|
||||||
|
if rooms[c][r].kind != RoomType::EmptyRoom {
|
||||||
|
let mut connected = 0;
|
||||||
|
for c1 in 0..ROOMS_VERTICAL {
|
||||||
|
if rooms[c1][r].kind != RoomType::EmptyRoom {
|
||||||
|
connected += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for r1 in 0..ROOMS_HORIZONTAL {
|
||||||
|
if rooms[c][r1].kind != RoomType::EmptyRoom {
|
||||||
|
connected += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if connected <= 2 {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
pub fn render(&self) -> Level {
|
pub fn render(&self) -> Level {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
let mut start_x: usize = 0;
|
let mut start_x: usize = 0;
|
||||||
let mut start_y: usize = 0;
|
let mut start_y: usize = 0;
|
||||||
|
let mut end_x: usize = 0;
|
||||||
|
let mut end_y: usize = 0;
|
||||||
for c in 0..ROOMS_VERTICAL {
|
for c in 0..ROOMS_VERTICAL {
|
||||||
for r in 0..ROOMS_HORIZONTAL {
|
for r in 0..ROOMS_HORIZONTAL {
|
||||||
let top = 1 + r * ROOM_HEIGHT;
|
let top = 1 + r * ROOM_HEIGHT;
|
||||||
@@ -125,8 +240,20 @@ impl LevelGenerator {
|
|||||||
s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor;
|
s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if room.kind == RoomType::TreasureRoom {
|
||||||
|
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
|
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
|
s[t_x][t_y] = LevelElement::Chest{gold: rng.gen_range(2..100)};
|
||||||
|
}
|
||||||
if room.kind == RoomType::StairDown {
|
if room.kind == RoomType::StairDown {
|
||||||
s[left + room.offset_x + rng.gen_range(0..room.width)][top + room.offset_y + rng.gen_range(0..room.height)] = LevelElement::StairDown;
|
end_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
|
end_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::StairDown {
|
||||||
|
s[end_x][end_y] = LevelElement::StairDown;
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::End {
|
||||||
|
s[end_x][end_y] = LevelElement::End;
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
||||||
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
@@ -135,12 +262,47 @@ impl LevelGenerator {
|
|||||||
if room.kind == RoomType::StairUp {
|
if room.kind == RoomType::StairUp {
|
||||||
s[start_x][start_y] = LevelElement::StairUp;
|
s[start_x][start_y] = LevelElement::StairUp;
|
||||||
}
|
}
|
||||||
|
if room.kind == RoomType::Start {
|
||||||
|
s[start_x][start_y] = LevelElement::Start;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//
|
||||||
|
for c in 0..ROOMS_VERTICAL {
|
||||||
|
for r in 0..ROOMS_HORIZONTAL {
|
||||||
|
let src_room = self.rooms[c][r];
|
||||||
|
if let Some(x_conn) = src_room.connection_down {
|
||||||
|
let tgt_room = self.rooms[c][r + x_conn.distance];
|
||||||
|
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y;
|
||||||
|
let left = 1 + c * ROOM_WIDTH + x_conn.offset;
|
||||||
|
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
|
||||||
|
for i in top..bottom {
|
||||||
|
if s[left][i] == LevelElement::Wall {
|
||||||
|
s[left][i] = LevelElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if let Some(y_conn) = src_room.connection_right {
|
||||||
|
let tgt_room = self.rooms[c + y_conn.distance][r];
|
||||||
|
|
||||||
|
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y + y_conn.offset - 1;
|
||||||
|
let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
|
||||||
|
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
|
||||||
|
for i in left..right {
|
||||||
|
if s[i][top] == LevelElement::Wall {
|
||||||
|
s[i][top] = LevelElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Level {
|
Level {
|
||||||
structure: s,
|
structure: s,
|
||||||
|
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
||||||
start_x,
|
start_x,
|
||||||
start_y,
|
start_y,
|
||||||
|
end_x,
|
||||||
|
end_y,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
use ratatui::prelude::*;
|
use ratatui::prelude::*;
|
||||||
use ratatui::widgets::Widget;
|
use ratatui::widgets::Widget;
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::level::{Level, LevelElement};
|
use crate::level::{Level, LevelElement};
|
||||||
use crate::player::Player;
|
|
||||||
|
|
||||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||||
|
|
||||||
@@ -70,10 +70,10 @@ impl<'a> Widget for LevelWidget<'a> {
|
|||||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||||
let player = &self.game.player;
|
let player = &self.game.player;
|
||||||
let player_pos = player.get_position();
|
let player_pos = player.get_position();
|
||||||
let level = &self.game.levels[player_pos.get_level() as usize];
|
let level: &Level = &self.game.levels[player_pos.get_level()];
|
||||||
|
|
||||||
let al = area.left();
|
let al: u16 = area.left();
|
||||||
let at = area.top();
|
let at: u16 = area.top();
|
||||||
|
|
||||||
// draw the level elements
|
// draw the level elements
|
||||||
for x in al..area.right() {
|
for x in al..area.right() {
|
||||||
@@ -96,10 +96,22 @@ impl<'a> Widget for LevelWidget<'a> {
|
|||||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||||
}
|
}
|
||||||
LevelElement::StairDown => {
|
LevelElement::StairDown => {
|
||||||
self.set_cell(buf, x, y, ">", FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
LevelElement::StairUp => {
|
LevelElement::StairUp => {
|
||||||
self.set_cell(buf, x, y, "<", FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
||||||
|
}
|
||||||
|
LevelElement::Unknown => {
|
||||||
|
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||||
|
}
|
||||||
|
LevelElement::Chest{gold} => {
|
||||||
|
self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
|
||||||
|
}
|
||||||
|
LevelElement::Start => {
|
||||||
|
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||||
|
}
|
||||||
|
LevelElement::End => {
|
||||||
|
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -108,7 +120,9 @@ impl<'a> Widget for LevelWidget<'a> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// draw player
|
// draw player
|
||||||
self.set_cell(buf, al + player_pos.get_x(), at + player_pos.get_y(), "8", Color::Red, Color::Gray);
|
let player_x = al + player_pos.get_x() as u16;
|
||||||
|
let player_y = at + player_pos.get_y() as u16;
|
||||||
|
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
20
src/main.rs
20
src/main.rs
@@ -1,21 +1,23 @@
|
|||||||
|
use std::io::{Result, stdout};
|
||||||
|
|
||||||
use crossterm::{
|
use crossterm::{
|
||||||
event::{self, KeyCode, KeyEventKind},
|
event::{self, KeyCode, KeyEventKind},
|
||||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
|
||||||
ExecutableCommand,
|
ExecutableCommand,
|
||||||
|
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||||
};
|
};
|
||||||
use ratatui::{
|
use ratatui::{
|
||||||
prelude::{CrosstermBackend, Stylize, Terminal},
|
prelude::{CrosstermBackend, Stylize, Terminal},
|
||||||
widgets::Paragraph,
|
widgets::Paragraph,
|
||||||
};
|
};
|
||||||
use std::io::{stdout, Result};
|
|
||||||
use ratatui::prelude::*;
|
use ratatui::prelude::*;
|
||||||
use ratatui::widgets::Block;
|
use ratatui::widgets::Block;
|
||||||
|
use whoami::realname;
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::level::{Level, LevelElement};
|
use crate::level::Level;
|
||||||
|
use crate::level_generator::LevelGenerator;
|
||||||
use crate::level_widget::LevelWidget;
|
use crate::level_widget::LevelWidget;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
use crate::level_generator::LevelGenerator;
|
|
||||||
|
|
||||||
mod game;
|
mod game;
|
||||||
mod player;
|
mod player;
|
||||||
@@ -30,11 +32,11 @@ fn main() -> Result<()> {
|
|||||||
levels[l] = LevelGenerator::generate(l).render();
|
levels[l] = LevelGenerator::generate(l).render();
|
||||||
}
|
}
|
||||||
let mut g = Game {
|
let mut g = Game {
|
||||||
player: Player::new("Teddy Tester", 10),
|
player: Player::new(realname().as_str(), 10),
|
||||||
levels,
|
levels,
|
||||||
};
|
};
|
||||||
|
|
||||||
g.player.change_position((levels[0].start_x) as i8, (levels[0].start_y) as i8);
|
g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
|
||||||
|
|
||||||
stdout().execute(EnterAlternateScreen)?;
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
enable_raw_mode()?;
|
enable_raw_mode()?;
|
||||||
@@ -70,10 +72,11 @@ fn main() -> Result<()> {
|
|||||||
height: 25,
|
height: 25,
|
||||||
};
|
};
|
||||||
frame.render_widget(
|
frame.render_widget(
|
||||||
Paragraph::new(format!("{}\nHealth: {}/{}\n{}/{}/{}",
|
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\n{}/{}/{}",
|
||||||
g.player.get_name(),
|
g.player.get_name(),
|
||||||
g.player.get_life(),
|
g.player.get_life(),
|
||||||
g.player.get_max_life(),
|
g.player.get_max_life(),
|
||||||
|
g.player.get_gold(),
|
||||||
g.player.get_position().get_level(),
|
g.player.get_position().get_level(),
|
||||||
g.player.get_position().get_x(),
|
g.player.get_position().get_x(),
|
||||||
g.player.get_position().get_y()))
|
g.player.get_position().get_y()))
|
||||||
@@ -87,6 +90,9 @@ fn main() -> Result<()> {
|
|||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
|
||||||
|
;
|
||||||
|
}
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
||||||
g.move_player(-1, 0);
|
g.move_player(-1, 0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,18 +1,21 @@
|
|||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
name: String,
|
name: String,
|
||||||
position: Position,
|
position: Position,
|
||||||
life: i16,
|
gold: usize,
|
||||||
max_life: i16,
|
life: usize,
|
||||||
|
max_life: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
pub fn new(name: &str, max_life: i16) -> Player {
|
pub fn new(name: &str, max_life: usize) -> Player {
|
||||||
Player {
|
Player {
|
||||||
name: name.to_string(),
|
name: name.to_string(),
|
||||||
position: Position::new(0, 0, 0),
|
position: Position::new(0, 0, 0),
|
||||||
|
gold: 0,
|
||||||
life: max_life,
|
life: max_life,
|
||||||
max_life,
|
max_life,
|
||||||
}
|
}
|
||||||
@@ -20,17 +23,27 @@ impl Player {
|
|||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
return self.name.clone();
|
return self.name.clone();
|
||||||
}
|
}
|
||||||
pub fn get_life(&self) -> i16 { self.life }
|
pub fn get_life(&self) -> usize { self.life }
|
||||||
pub fn get_max_life(&self) -> i16 { self.max_life }
|
pub fn get_max_life(&self) -> usize { self.max_life }
|
||||||
|
pub fn get_gold(&self) -> usize { self.gold }
|
||||||
|
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
|
||||||
pub fn change_life(&mut self, by: i16) {
|
pub fn change_life(&mut self, by: i16) {
|
||||||
self.life = max(0, min(self.max_life, self.life + by));
|
self.life = max(0,
|
||||||
|
min(self.max_life,
|
||||||
|
(self.life as i16 + by) as usize,
|
||||||
|
),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
pub fn get_position(&self) -> Position {
|
pub fn get_position(&self) -> Position {
|
||||||
self.position
|
self.position
|
||||||
}
|
}
|
||||||
pub fn change_position(&mut self, dx: i8, dy: i8) {
|
pub fn change_position(&mut self, dx: i16, dy: i16) {
|
||||||
self.position.change(dx, dy);
|
self.position.change(dx, dy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
|
||||||
|
self.position.set(level, x, y);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -1,32 +1,37 @@
|
|||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub struct Position {
|
pub struct Position {
|
||||||
level: u8,
|
level: usize,
|
||||||
x: u16,
|
x: usize,
|
||||||
y: u16,
|
y: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Position {
|
impl Position {
|
||||||
pub fn new(level: u8, x: u16, y: u16) -> Self {
|
pub fn new(level: usize, x: usize, y: usize) -> Self {
|
||||||
Self {
|
Self {
|
||||||
level,
|
level,
|
||||||
x,
|
x,
|
||||||
y,
|
y,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_level(&self) -> u8 {
|
pub fn get_level(&self) -> usize{
|
||||||
self.level
|
self.level
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_x(&self) -> u16 {
|
pub fn get_x(&self) -> usize {
|
||||||
self.x
|
self.x
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_y(&self) -> u16 {
|
pub fn get_y(&self) -> usize {
|
||||||
self.y
|
self.y
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn change(&mut self, dx: i8, dy: i8) {
|
pub fn change(&mut self, dx: i16, dy: i16) {
|
||||||
self.x = ((self.x as i16) + dx as i16) as u16;
|
self.x = ((self.x as i16) + dx) as usize;
|
||||||
self.y = ((self.y as i16) + dy as i16) as u16;
|
self.y = ((self.y as i16) + dy) as usize;
|
||||||
|
}
|
||||||
|
pub fn set(&mut self, level: usize, x: usize, y:usize) {
|
||||||
|
self.level = level;
|
||||||
|
self.x = x;
|
||||||
|
self.y = y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user