26 Commits

Author SHA1 Message Date
530067f743 fix formatting 2024-11-25 21:20:36 +01:00
94c787d8c7 rename monster.rs to monsters.rs 2024-11-25 07:20:03 +01:00
9776482922 version bump 2024-11-24 13:30:31 +01:00
fb69c932a8 adjust background colors 2024-11-24 13:30:10 +01:00
62e13ace4c add defense attribute to player and monster 2024-11-24 13:24:39 +01:00
51123ecd8e version bump and index generation 2024-11-07 09:57:32 +01:00
4d77265b2f remove debug output 2024-11-07 09:47:49 +01:00
c91d57f049 next try 2024-11-07 09:46:15 +01:00
8f151836bd next try 2024-11-07 09:41:40 +01:00
9d862011a7 testing 2024-11-07 09:37:22 +01:00
d068620c3f more tuning 2024-11-07 09:35:30 +01:00
6660c11306 more debug 2024-11-07 09:29:24 +01:00
1d8896d1ad debugging 2024-11-07 09:27:31 +01:00
252c1c244d make key secure in container 2024-11-07 09:24:19 +01:00
ef3a6026f5 minor fixes 2024-11-07 09:22:19 +01:00
542616cb0b version bump 2024-11-07 09:15:44 +01:00
9a6c8f5116 try to auto publish to website 2024-11-07 09:15:24 +01:00
d82e0d2d48 version updates 2024-11-06 14:33:11 +01:00
a542e4b1c0 add mechanism for level gain 2024-11-06 14:29:30 +01:00
3249529f94 cleanup 2024-11-06 09:22:22 +01:00
72f7be2ed8 more work on level generators 2024-11-05 12:02:45 +01:00
5311f56ca0 extract minimal room size as constant 2024-11-03 10:32:04 +01:00
df80dfdd8a introduce custom type for the graph 2024-11-01 13:08:02 +01:00
8b23c565b8 make connections more variable 2024-11-01 12:06:50 +01:00
789a41cb3f make connections more variable 2024-11-01 12:02:11 +01:00
d42d8a12b4 make spiders more visible 2024-11-01 08:49:12 +01:00
13 changed files with 335 additions and 144 deletions

View File

@@ -22,3 +22,7 @@ jobs:
ls -al target/debian ls -al target/debian
UPLOAD_FILE=$(ls target/debian/*.deb) UPLOAD_FILE=$(ls target/debian/*.deb)
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
chmod 0600 /tmp/ssh_key
scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh

24
Cargo.lock generated
View File

@@ -147,7 +147,7 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
[[package]] [[package]]
name = "el_diabolo" name = "el_diabolo"
version = "0.1.0" version = "0.2.3"
dependencies = [ dependencies = [
"crossterm", "crossterm",
"macros", "macros",
@@ -234,6 +234,12 @@ dependencies = [
"hashbrown", "hashbrown",
] ]
[[package]]
name = "indoc"
version = "2.0.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b248f5224d1d606005e02c97f5aa4e88eeb230488bcc03bc9ca4d7991399f2b5"
[[package]] [[package]]
name = "instability" name = "instability"
version = "0.3.2" version = "0.3.2"
@@ -429,23 +435,23 @@ dependencies = [
[[package]] [[package]]
name = "ratatui" name = "ratatui"
version = "0.28.1" version = "0.29.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fdef7f9be5c0122f890d58bdf4d964349ba6a6161f705907526d891efabba57d" checksum = "eabd94c2f37801c20583fc49dd5cd6b0ba68c716787c2dd6ed18571e1e63117b"
dependencies = [ dependencies = [
"bitflags 2.4.1", "bitflags 2.4.1",
"cassowary", "cassowary",
"compact_str", "compact_str",
"crossterm", "crossterm",
"indoc",
"instability", "instability",
"itertools", "itertools",
"lru", "lru",
"paste", "paste",
"strum", "strum",
"strum_macros",
"unicode-segmentation", "unicode-segmentation",
"unicode-truncate", "unicode-truncate",
"unicode-width", "unicode-width 0.2.0",
] ]
[[package]] [[package]]
@@ -598,7 +604,7 @@ checksum = "b3644627a5af5fa321c95b9b235a72fd24cd29c648c2c379431e6628655627bf"
dependencies = [ dependencies = [
"itertools", "itertools",
"unicode-segmentation", "unicode-segmentation",
"unicode-width", "unicode-width 0.1.14",
] ]
[[package]] [[package]]
@@ -607,6 +613,12 @@ version = "0.1.14"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7dd6e30e90baa6f72411720665d41d89b9a3d039dc45b8faea1ddd07f617f6af" checksum = "7dd6e30e90baa6f72411720665d41d89b9a3d039dc45b8faea1ddd07f617f6af"
[[package]]
name = "unicode-width"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fc81956842c57dac11422a97c3b8195a1ff727f06e85c84ed2e8aa277c9a0fd"
[[package]] [[package]]
name = "version_check" name = "version_check"
version = "0.9.4" version = "0.9.4"

View File

@@ -3,13 +3,13 @@ members = ["macros"]
[package] [package]
name = "el_diabolo" name = "el_diabolo"
version = "0.1.0" version = "0.2.3"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
ratatui = "0.28.1" ratatui = "0.29.0"
crossterm = "0.28.1" crossterm = "0.28.1"
rand = "0.8.5" rand = "0.8.5"
petgraph = "0.6.5" petgraph = "0.6.5"

View File

@@ -24,6 +24,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
experience_gain: usize, experience_gain: usize,
ticks_between_steps: u128, ticks_between_steps: u128,
damage_range: RangeInclusive<usize>, damage_range: RangeInclusive<usize>,
defense: usize,
} }
impl Monster for #variant_name { impl Monster for #variant_name {
fn get_name(&self) -> &str { &self.name } fn get_name(&self) -> &str { &self.name }
@@ -35,7 +36,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
} }
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps } fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) } fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
fn defense(&self) -> usize { self.defense }
#[cfg(test)] #[cfg(test)]
fn get_life(&self) -> usize { self.life } fn get_life(&self) -> usize { self.life }
} }

View File

@@ -1,6 +1,6 @@
use std::{collections::HashMap, ops::RangeInclusive}; use std::{collections::HashMap, ops::RangeInclusive};
use crate::{monster::MonsterTypes, room::RoomType}; use crate::{monsters::MonsterTypes, room::RoomType};
/// the number of rooms in vertical direction /// the number of rooms in vertical direction
pub const ROOMS_HORIZONTAL: usize = 8; pub const ROOMS_HORIZONTAL: usize = 8;
@@ -12,8 +12,14 @@ pub const ROOM_WIDTH: usize = 9;
/// the height of a room in the grid of rooms (number of characters) /// the height of a room in the grid of rooms (number of characters)
pub const ROOM_HEIGHT: usize = 6; pub const ROOM_HEIGHT: usize = 6;
// the minmal width of a room
pub const ROOM_MIN_WIDTH: usize = 4;
// the minmal height of a room
pub const ROOM_MIN_HEIGHT: usize = 4;
/// How many levels does the dungeon have? /// How many levels does the dungeon have?
pub const LEVELS: usize = 2; pub const LEVELS: usize = 4;
/// length of a game frame in ms /// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100; pub const FRAME_LENGTH: u64 = 100;
@@ -40,6 +46,12 @@ pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeIncl
(MonsterTypes::Skeleton, 33), (MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33), (MonsterTypes::Snake, 33),
], ],
// level 4
vec![
(MonsterTypes::Orc, 34),
(MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33),
],
]; ];
if tmp.len() < LEVELS { if tmp.len() < LEVELS {
panic!( panic!(
@@ -73,8 +85,8 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
// level 1 // level 1
vec![ vec![
(RoomType::EmptyRoom, 50), (RoomType::EmptyRoom, 50),
(RoomType::ArtifactRoom, 25), (RoomType::ArtifactRoom, 10),
(RoomType::MonsterRoom, 5), (RoomType::MonsterRoom, 20),
(RoomType::BasicRoom, 20), (RoomType::BasicRoom, 20),
], ],
// level 2 // level 2
@@ -85,7 +97,17 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
(RoomType::ArtifactRoom, 13), (RoomType::ArtifactRoom, 13),
], ],
// level 3 // level 3
vec![(RoomType::EmptyRoom, 50), (RoomType::MonsterRoom, 50)], vec![
(RoomType::EmptyRoom, 50),
(RoomType::BasicRoom, 25),
(RoomType::MonsterRoom, 25),
],
// level 4
vec![
(RoomType::BasicRoom, 33),
(RoomType::MonsterRoom, 33),
(RoomType::ArtifactRoom, 34),
],
]; ];
if tmp.len() < LEVELS { if tmp.len() < LEVELS {
panic!( panic!(

View File

@@ -164,10 +164,10 @@ impl Game {
match m { match m {
None => {} None => {}
Some(m) => { Some(m) => {
let player_dmg = self.player.damage(); let player_dmg = self.player.damage().saturating_sub(m.defense());
m.decrease_life(player_dmg); m.decrease_life(player_dmg);
if m.is_dead() { if m.is_dead() {
self.player.gain_experience(m.get_experience_gain()); let level_up: bool = self.player.gain_experience(m.get_experience_gain());
self.messages.insert( self.messages.insert(
0, 0,
format!( format!(
@@ -177,13 +177,23 @@ impl Game {
) )
.to_string(), .to_string(),
); );
if level_up {
self.messages.insert(
0,
format!(
"you reach a new experience level, it's now {}",
self.player.get_experience_level(),
)
.to_string(),
);
}
} else { } else {
self.messages.insert( self.messages.insert(
0, 0,
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(), format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
); );
let monster_dmg = m.damage() as i16; let monster_dmg = m.damage().saturating_sub(self.player.defense());
self.player.change_life(-monster_dmg); self.player.change_life(-(monster_dmg as i16));
self.messages.insert( self.messages.insert(
0, 0,

View File

@@ -8,9 +8,9 @@ use crate::artifacts::Artifact;
use crate::artifacts::{Chest, Potion}; use crate::artifacts::{Chest, Potion};
use crate::constants::LEVEL_HEIGHT; use crate::constants::LEVEL_HEIGHT;
use crate::constants::LEVEL_WIDTH; use crate::constants::LEVEL_WIDTH;
use crate::monster::Monster; use crate::monsters::Monster;
#[cfg(test)] #[cfg(test)]
use crate::monster::{Orc, Rat}; use crate::monsters::{Orc, Rat};
use crate::player::Player; use crate::player::Player;
use crate::position::HasPosition; use crate::position::HasPosition;
use crate::position::Position; use crate::position::Position;
@@ -57,7 +57,7 @@ impl Level {
return (None, None, None); return (None, None, None);
} }
if !self.discovered[x][y] { if !self.discovered[x][y] {
#[cfg(test)] // #[cfg(test)]
return (Some(StructureElement::Unknown), None, None); return (Some(StructureElement::Unknown), None, None);
} }
let search_pos = &Position::new(self.level, x, y); let search_pos = &Position::new(self.level, x, y);
@@ -147,43 +147,70 @@ impl Level {
if player.get_immutable_position().get_x() == new_x if player.get_immutable_position().get_x() == new_x
&& player.get_immutable_position().get_y() == new_y && player.get_immutable_position().get_y() == new_y
{ {
let monster_dmg = self.monsters[index].damage() as i16; let monster_dmg = self.monsters[index]
player.change_life(-monster_dmg); .damage()
messages.insert( .saturating_sub(player.defense());
0, player.change_life(-(monster_dmg as i16));
format!( if player.is_dead() {
"{} hits you for {} damage.",
self.monsters[index].get_name(),
monster_dmg
)
.to_string(),
);
let player_dmg = player.damage();
self.monsters[index].decrease_life(player_dmg);
// if the attack did not kill the opponent, back down
if !player.is_dead() {
messages.insert( messages.insert(
0, 0,
format!( format!(
"you hit {} for {} damage and kill it.", "{} hits you for {} damage and kills you.",
self.monsters[index].get_name(), self.monsters[index].get_name(),
player_dmg monster_dmg
) )
.to_string(), .to_string(),
); );
self.monsters[index].get_position().change(-dx, -dy);
} else { } else {
messages.insert( messages.insert(
0, 0,
format!( format!(
"you hit {} for {} damage.", "{} hits you for {} damage.",
self.monsters[index].get_name(), self.monsters[index].get_name(),
player_dmg monster_dmg
) )
.to_string(), .to_string(),
); );
// player not dead => monster can occupy new position
self.monsters[index].get_position().change(-dx, -dy);
// player fights back
let player_dmg = player
.damage()
.saturating_sub(self.monsters[index].defense());
self.monsters[index].decrease_life(player_dmg);
if self.monsters[index].is_dead() {
let level_up: bool = player
.gain_experience(self.monsters[index].get_experience_gain());
messages.insert(
0,
format!(
"you hit {} for {} damage and kill it.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
if level_up {
messages.insert(
0,
format!(
"you reach a new experience level, it's now {}",
player.get_experience_level(),
)
.to_string(),
);
}
} else {
messages.insert(
0,
format!(
"you hit {} for {} damage.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
}
} }
} }
break; break;

View File

@@ -1,5 +1,6 @@
use petgraph::algo::min_spanning_tree; use petgraph::algo::min_spanning_tree;
use petgraph::data::*; use petgraph::data::*;
use petgraph::graph::Edge;
use petgraph::graph::Graph; use petgraph::graph::Graph;
use petgraph::graph::UnGraph; use petgraph::graph::UnGraph;
@@ -12,8 +13,8 @@ use crate::artifacts::Potion;
use crate::constants::get_monsters_per_level; use crate::constants::get_monsters_per_level;
use crate::constants::ROOM_HEIGHT; use crate::constants::ROOM_HEIGHT;
use crate::constants::ROOM_WIDTH; use crate::constants::ROOM_WIDTH;
use crate::monster::create_monster_by_type; use crate::monsters::create_monster_by_type;
use crate::monster::Monster; use crate::monsters::Monster;
use crate::position::Position; use crate::position::Position;
use crate::room::Connection; use crate::room::Connection;
use crate::{ use crate::{
@@ -24,6 +25,7 @@ use crate::{
room::{Room, RoomType}, room::{Room, RoomType},
}; };
type GeneratorGraph = Graph<(usize, usize), usize, petgraph::Undirected>;
pub struct LevelGenerator { pub struct LevelGenerator {
level: usize, level: usize,
rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL], rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
@@ -134,10 +136,13 @@ impl LevelGenerator {
rooms rooms
} }
fn create_mst( fn create_mst(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> GeneratorGraph {
rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL], // calculate the weight of an edge
) -> Graph<(usize, usize), u16, petgraph::Undirected> { fn calc_edge_weight(delta: usize) -> usize {
let mut graph = UnGraph::<(usize, usize), u16>::default(); delta * delta
}
let mut graph: GeneratorGraph = UnGraph::<(usize, usize), usize>::default();
for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) { for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) { for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
if room.kind != RoomType::EmptyRoom { if room.kind != RoomType::EmptyRoom {
@@ -161,7 +166,11 @@ impl LevelGenerator {
if let Some(tgt_index) = if let Some(tgt_index) =
graph.node_indices().find(|i| graph[*i] == (col_1, row)) graph.node_indices().find(|i| graph[*i] == (col_1, row))
{ {
graph.add_edge(src_index, tgt_index, 1); graph.add_edge(
src_index,
tgt_index,
calc_edge_weight(col.abs_diff(col_1)),
);
break; break;
} }
} }
@@ -171,7 +180,11 @@ impl LevelGenerator {
if let Some(tgt_index) = if let Some(tgt_index) =
graph.node_indices().find(|i| graph[*i] == (col, row_1)) graph.node_indices().find(|i| graph[*i] == (col, row_1))
{ {
graph.add_edge(src_index, tgt_index, 1); graph.add_edge(
src_index,
tgt_index,
calc_edge_weight(row.abs_diff(row_1)),
);
break; break;
} }
} }
@@ -179,13 +192,40 @@ impl LevelGenerator {
} }
} }
} }
Graph::from_elements(min_spanning_tree(&graph)) let mut mst: GeneratorGraph = Graph::from_elements(min_spanning_tree(&graph));
// graph
// readd some of the short edges that were remove (all between a weight of 1 to 10)
let initial_edges = graph.raw_edges();
let minimal_edges = mst.raw_edges();
let mut extra_edges: Vec<Edge<usize>> = vec![];
for init_edge in initial_edges {
let start_node = init_edge.source();
let end_node = init_edge.target();
let mut found = false;
for min_edge in minimal_edges {
if min_edge.source() == start_node && min_edge.target() == end_node {
found = true;
break;
}
}
if !found {
extra_edges.push(init_edge.clone());
}
}
extra_edges.sort_by(|a, b| a.weight.cmp(&b.weight));
for e in extra_edges
.iter()
.filter(|x| x.weight > 1)
.filter(|x| x.weight < 7)
{
mst.add_edge(e.source(), e.target(), e.weight);
}
mst
} }
fn create_connections( fn create_connections(
rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL], rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
mst: &Graph<(usize, usize), u16, petgraph::Undirected>, mst: &GeneratorGraph,
) { ) {
for edge in mst.raw_edges() { for edge in mst.raw_edges() {
// the tuples are (col, row) // the tuples are (col, row)
@@ -231,8 +271,7 @@ impl LevelGenerator {
LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last); LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place); let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
LevelGenerator { level, rooms, rng } LevelGenerator { level, rooms, rng }
} }
@@ -310,11 +349,11 @@ impl LevelGenerator {
for row in 0..ROOMS_VERTICAL { for row in 0..ROOMS_VERTICAL {
if let Some(connection) = self.rooms[col][row].connection_down { if let Some(connection) = self.rooms[col][row].connection_down {
// println!("down"); // println!("down");
connection.render(&mut structure); connection.render(&mut self.rng, &mut structure);
} }
if let Some(connection) = self.rooms[col][row].connection_right { if let Some(connection) = self.rooms[col][row].connection_right {
// println!("right"); // println!("right");
connection.render(&mut structure); connection.render(&mut self.rng, &mut structure);
} }
} }
} }
@@ -331,20 +370,20 @@ impl LevelGenerator {
} }
} }
// #[test] #[test]
// fn test_level_gen() { fn test_level_gen() {
// for _ in 0..1000 { for _ in 0..1000 {
// LevelGenerator::generate(0, true, false).render(); LevelGenerator::generate(0, true, false).render();
// } }
// } }
// #[test] #[test]
// fn test_level_gen_respects_level() { fn test_level_gen_respects_level() {
// let level = LevelGenerator::generate(0, true, false).render(); let level = LevelGenerator::generate(0, true, false).render();
// assert_eq!(0, level.level); assert_eq!(0, level.level);
// let level = LevelGenerator::generate(1, true, false).render(); let level = LevelGenerator::generate(1, true, false).render();
// assert_eq!(1, level.level); assert_eq!(1, level.level);
// } }
#[cfg(test)] #[cfg(test)]
fn find_room_types(rooms: &Vec<Room>) -> (bool, bool, bool, bool) { fn find_room_types(rooms: &Vec<Room>) -> (bool, bool, bool, bool) {
@@ -479,7 +518,7 @@ fn test_place_rooms() {
fn test_create_mst() { fn test_create_mst() {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL]; let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
let res: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let res: GeneratorGraph = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 0); assert_eq!(res.node_count(), 0);
assert_eq!(res.edge_count(), 0); assert_eq!(res.edge_count(), 0);
@@ -501,12 +540,12 @@ fn test_create_mst() {
rooms[3][3].kind = RoomType::BasicRoom; rooms[3][3].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms); let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 4); assert_eq!(res.node_count(), 4);
assert_eq!(res.edge_count(), 3); assert_eq!(res.edge_count(), 4);
rooms[3][5].kind = RoomType::BasicRoom; rooms[3][5].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms); let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 5); assert_eq!(res.node_count(), 5);
assert_eq!(res.edge_count(), 4); assert_eq!(res.edge_count(), 5);
} }
#[test] #[test]
@@ -524,7 +563,7 @@ fn test_create_connections() {
rooms[3][0].height = ROOM_HEIGHT - 1; rooms[3][0].height = ROOM_HEIGHT - 1;
rooms[3][0].offset_y = 0; rooms[3][0].offset_y = 0;
rooms[3][0].kind = RoomType::BasicRoom; rooms[3][0].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
println!("{:?}", mst); println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
@@ -559,7 +598,7 @@ fn test_create_connections_2() {
rooms[3][0].height = ROOM_HEIGHT - 1; rooms[3][0].height = ROOM_HEIGHT - 1;
rooms[3][0].offset_y = 0; rooms[3][0].offset_y = 0;
rooms[3][0].kind = RoomType::BasicRoom; rooms[3][0].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][0].connection_right.is_some()); assert!(rooms[1][0].connection_right.is_some());
@@ -593,7 +632,7 @@ fn test_create_connections_d_1() {
rooms[0][3].height = ROOM_HEIGHT - 1; rooms[0][3].height = ROOM_HEIGHT - 1;
rooms[0][3].offset_y = 0; rooms[0][3].offset_y = 0;
rooms[0][3].kind = RoomType::BasicRoom; rooms[0][3].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
println!("{:?}", mst); println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
@@ -630,7 +669,7 @@ fn test_create_connections_d_2() {
rooms[1][3].height = ROOM_HEIGHT - 1; rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0; rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom; rooms[1][3].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some()); assert!(rooms[1][1].connection_down.is_some());
@@ -665,7 +704,7 @@ fn test_create_connections_d_3() {
rooms[1][3].height = ROOM_HEIGHT - 1; rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0; rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom; rooms[1][3].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some()); assert!(rooms[1][1].connection_down.is_some());
@@ -700,7 +739,7 @@ fn test_create_connections_d_4() {
rooms[1][3].height = ROOM_HEIGHT - 1; rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0; rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom; rooms[1][3].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some()); assert!(rooms[1][1].connection_down.is_some());
@@ -735,7 +774,7 @@ fn test_create_connections_d_5() {
rooms[1][3].height = 4; rooms[1][3].height = 4;
rooms[1][3].offset_y = 1; rooms[1][3].offset_y = 1;
rooms[1][3].kind = RoomType::BasicRoom; rooms[1][3].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some()); assert!(rooms[1][1].connection_down.is_some());
@@ -769,7 +808,7 @@ fn test_create_connections_right_1() {
rooms[3][1].height = ROOM_HEIGHT - 1; rooms[3][1].height = ROOM_HEIGHT - 1;
rooms[3][1].offset_y = 0; rooms[3][1].offset_y = 0;
rooms[3][1].kind = RoomType::BasicRoom; rooms[3][1].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none()); assert!(rooms[1][1].connection_down.is_none());
@@ -804,7 +843,7 @@ fn test_create_connections_right_2() {
rooms[3][1].height = 4; rooms[3][1].height = 4;
rooms[3][1].offset_y = 2; rooms[3][1].offset_y = 2;
rooms[3][1].kind = RoomType::BasicRoom; rooms[3][1].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none()); assert!(rooms[1][1].connection_down.is_none());
@@ -839,7 +878,7 @@ fn test_create_connections_right_3() {
rooms[3][1].height = 2; rooms[3][1].height = 2;
rooms[3][1].offset_y = 4; rooms[3][1].offset_y = 4;
rooms[3][1].kind = RoomType::BasicRoom; rooms[3][1].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none()); assert!(rooms[1][1].connection_down.is_none());
@@ -874,7 +913,7 @@ fn test_create_connections_right_4() {
rooms[3][1].height = 2; rooms[3][1].height = 2;
rooms[3][1].offset_y = 4; rooms[3][1].offset_y = 4;
rooms[3][1].kind = RoomType::BasicRoom; rooms[3][1].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none()); assert!(rooms[1][1].connection_down.is_none());

30
src/level_ladder.rs Normal file
View File

@@ -0,0 +1,30 @@
pub struct LevelLadder {
curr: usize,
next: usize,
}
impl Iterator for LevelLadder {
type Item = usize;
fn next(&mut self) -> Option<Self::Item> {
let current = self.curr;
self.curr = self.next;
self.next += current;
// Since there's no endpoint to a Fibonacci sequence, the `Iterator`
// will never return `None`, and `Some` is always returned.
Some(current * 30)
}
}
// Returns a Fibonacci sequence generator
pub fn get_level_ladder() -> LevelLadder {
LevelLadder { curr: 1, next: 2 }
}
#[test]
fn test_level_ladder() {
let mut iter = get_level_ladder();
assert_eq!(iter.next(), Some(30));
}

View File

@@ -14,7 +14,6 @@ use crossterm::{
ExecutableCommand, ExecutableCommand,
}; };
use ratatui::prelude::*; use ratatui::prelude::*;
use ratatui::widgets::block::{Position, Title};
use ratatui::widgets::{Block, BorderType, Borders, Wrap}; use ratatui::widgets::{Block, BorderType, Borders, Wrap};
use ratatui::{ use ratatui::{
prelude::{CrosstermBackend, Terminal}, prelude::{CrosstermBackend, Terminal},
@@ -32,12 +31,16 @@ mod constants;
mod game; mod game;
mod level; mod level;
mod level_generator; mod level_generator;
mod level_ladder;
mod level_widget; mod level_widget;
mod monster; mod monsters;
mod player; mod player;
mod position; mod position;
mod room; mod room;
const BACKGROUND_COLOR: Color = Color::DarkGray;
const PANEL_BACKGROUND_COLOR: Color = Color::Black;
// //
fn main() -> Result<()> { fn main() -> Result<()> {
let mut game = Game::new(Player::new(realname().as_str(), 30)); let mut game = Game::new(Player::new(realname().as_str(), 30));
@@ -53,7 +56,7 @@ fn main() -> Result<()> {
terminal.draw(|frame| { terminal.draw(|frame| {
let mut area = frame.area(); let mut area = frame.area();
frame.render_widget( frame.render_widget(
Block::default().style(Style::default().bg(Color::Green)), Block::default().style(Style::default().bg(BACKGROUND_COLOR)),
area, area,
); );
@@ -100,20 +103,19 @@ fn main() -> Result<()> {
height: map_area.height / 2 + 1, height: map_area.height / 2 + 1,
}; };
let block = Block::default() let block = Block::default()
.title( .title_top(
Title::from(format!(" {} ", game.get_player().get_name())) Line::from(format!(" {} ", game.get_player().get_name())).centered()
.alignment(Alignment::Center)
.position(Position::Top),
) )
.borders(Borders::TOP) .borders(Borders::TOP)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue)); .style(Style::default().bg(PANEL_BACKGROUND_COLOR));
frame.render_widget( frame.render_widget(
Paragraph::new(format!( Paragraph::new(format!(
"Health: {} of {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}", "Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
game.get_player().get_life(), game.get_player().get_life(),
game.get_player().get_max_life(), game.get_player().get_max_life(),
game.get_player().defense(),
game.get_player().get_experience(), game.get_player().get_experience(),
game.get_player().get_gold(), game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level() + 1, game.get_player().get_immutable_position().get_level() + 1,
@@ -133,15 +135,13 @@ fn main() -> Result<()> {
}; };
// Display the latest messages from the game to the user // Display the latest messages from the game to the user
let block = Block::default() let block = Block::default()
.title( .title_top(
Title::from(" messages ") Line::from(" messages ").centered()
.alignment(Alignment::Center)
.position(Position::Top),
) )
.borders(Borders::TOP) .borders(Borders::TOP)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue)); .style(Style::default().bg(PANEL_BACKGROUND_COLOR));
let paragraph1 = if game.messages.is_empty() { let paragraph1 = if game.messages.is_empty() {
"".to_string() "".to_string()
@@ -218,12 +218,8 @@ fn main() -> Result<()> {
area.width = 40; area.width = 40;
area.height = 20; area.height = 20;
let block = Block::default() let block = Block::default()
.title( .title_top(Line::from(" Game ended ").centered())
Title::from(" Game ended ") .title_bottom(Line::from("Press `q` to quit!"))
.alignment(Alignment::Center)
.position(Position::Top),
)
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL) .borders(Borders::ALL)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)

View File

@@ -16,6 +16,7 @@ pub trait Monster: HasPosition {
#[cfg(test)] #[cfg(test)]
fn get_life(&self) -> usize; fn get_life(&self) -> usize;
fn damage(&self) -> usize; fn damage(&self) -> usize;
fn defense(&self) -> usize;
} }
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)] #[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
@@ -49,6 +50,7 @@ create_monster!(
experience_gain: 5, experience_gain: 5,
ticks_between_steps: 5, ticks_between_steps: 5,
damage_range: 1..=2, damage_range: 1..=2,
defense: 0,
); );
create_monster!( create_monster!(
@@ -56,10 +58,11 @@ create_monster!(
name:"spider".to_string(), name:"spider".to_string(),
life: 3, life: 3,
symbol: String::from("s"), symbol: String::from("s"),
color: Color::Blue, color: Color::Yellow,
experience_gain: 7, experience_gain: 7,
ticks_between_steps: 7, ticks_between_steps: 7,
damage_range: 2..=3, damage_range: 2..=3,
defense: 0,
); );
create_monster!( create_monster!(
@@ -71,6 +74,7 @@ create_monster!(
experience_gain: 10, experience_gain: 10,
ticks_between_steps: 10, ticks_between_steps: 10,
damage_range: 2..=3, damage_range: 2..=3,
defense: 0,
); );
create_monster!( create_monster!(
@@ -82,6 +86,7 @@ create_monster!(
experience_gain: 10, experience_gain: 10,
ticks_between_steps: 20, ticks_between_steps: 20,
damage_range: 1..=4, damage_range: 1..=4,
defense: 0,
); );
create_monster!( create_monster!(
@@ -93,6 +98,7 @@ create_monster!(
experience_gain: 20, experience_gain: 20,
ticks_between_steps: 10, ticks_between_steps: 10,
damage_range: 1..=5, damage_range: 1..=5,
defense: 0,
); );
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> { pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {

View File

@@ -2,6 +2,7 @@ use rand::Rng;
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::artifacts::Potion; use crate::artifacts::Potion;
use crate::level_ladder::get_level_ladder;
use crate::position::{HasPosition, Position}; use crate::position::{HasPosition, Position};
pub struct Player { pub struct Player {
@@ -13,6 +14,8 @@ pub struct Player {
experience: usize, experience: usize,
inventory: Vec<Potion>, inventory: Vec<Potion>,
inventory_slots: usize, inventory_slots: usize,
level: usize,
defense: usize,
} }
impl Player { impl Player {
@@ -26,6 +29,8 @@ impl Player {
experience: 0, experience: 0,
inventory: vec![], inventory: vec![],
inventory_slots: 2, inventory_slots: 2,
level: 1,
defense: 0,
} }
} }
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
@@ -59,8 +64,28 @@ impl Player {
self.gold self.gold
} }
pub fn gain_experience(&mut self, amount: usize) { pub fn gain_experience(&mut self, amount: usize) -> bool {
self.experience += amount let mut result = false;
for (i, level_step) in get_level_ladder().enumerate() {
if self.experience <= level_step && self.experience + amount > level_step {
self.level += 1;
// make life gain depend on level?
self.max_life += 5;
self.defense += 1;
self.life = self.max_life;
result = true;
break;
}
if i > self.level {
break;
}
}
self.experience += amount;
result
}
pub fn get_experience_level(&self) -> usize {
self.level
} }
pub fn get_experience(&self) -> usize { pub fn get_experience(&self) -> usize {
@@ -71,6 +96,10 @@ impl Player {
rand::thread_rng().gen_range(1..4) rand::thread_rng().gen_range(1..4)
} }
pub fn defense(&self) -> usize {
self.defense
}
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool { pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
if self.inventory.len() < self.inventory_slots { if self.inventory.len() < self.inventory_slots {
self.inventory.push(*potion); self.inventory.push(*potion);
@@ -116,6 +145,8 @@ fn test_get_name() {
experience: 0, experience: 0,
inventory: vec![], inventory: vec![],
inventory_slots: 1, inventory_slots: 1,
level: 0,
defense: 0,
}; };
assert_eq!(p.get_name(), "Teddy Tester"); assert_eq!(p.get_name(), "Teddy Tester");
} }
@@ -141,6 +172,8 @@ fn test_change_life() {
experience: 0, experience: 0,
inventory: vec![], inventory: vec![],
inventory_slots: 1, inventory_slots: 1,
level: 0,
defense: 0,
}; };
assert_eq!(p.get_life(), 5); assert_eq!(p.get_life(), 5);
p.change_life(-2); p.change_life(-2);
@@ -176,6 +209,8 @@ fn test_max_life() {
experience: 0, experience: 0,
inventory: vec![], inventory: vec![],
inventory_slots: 1, inventory_slots: 1,
level: 0,
defense: 0,
}; };
assert_eq!(p.get_max_life(), 10); assert_eq!(p.get_max_life(), 10);
} }

View File

@@ -1,7 +1,12 @@
use std::cmp::{max, min}; use std::{
cmp::{max, min},
ops::RangeInclusive,
};
use crate::{ use crate::{
constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH}, constants::{
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
},
level::StructureElement, level::StructureElement,
}; };
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
@@ -26,7 +31,18 @@ pub struct Connection {
} }
impl Connection { impl Connection {
pub fn render(&self, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) { pub fn render(
&self,
rng: &mut ThreadRng,
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
) {
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
if a > b {
b..=a
} else {
a..=b
}
}
// the tuples are (col, row) // the tuples are (col, row)
let abs_d_col = let abs_d_col =
max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0); max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
@@ -35,22 +51,11 @@ impl Connection {
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1); max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
if abs_d_col == 0 { if abs_d_col == 0 {
let range = if self.end_pos.1 > self.start_pos.1 { for row in calc_range(self.end_pos.1, self.start_pos.1) {
self.start_pos.1..=self.end_pos.1
} else {
self.end_pos.1..=self.start_pos.1
};
for row in range {
tgt[self.end_pos.0][row] = StructureElement::Floor; tgt[self.end_pos.0][row] = StructureElement::Floor;
} }
} else if abs_d_row == 0 { } else if abs_d_row == 0 {
let range = if self.end_pos.0 > self.start_pos.0 { for col in calc_range(self.end_pos.0, self.start_pos.0) {
self.start_pos.0..=self.end_pos.0
} else {
self.end_pos.0..=self.start_pos.0
};
for col in range {
tgt[col][self.end_pos.1] = StructureElement::Floor; tgt[col][self.end_pos.1] = StructureElement::Floor;
} }
} else { } else {
@@ -58,38 +63,42 @@ impl Connection {
if d_row > 0 { if d_row > 0 {
// more up/down // more up/down
let d_row = self.end_pos.1 - self.start_pos.1; let d_row = self.end_pos.1 - self.start_pos.1;
for r in self.start_pos.1..=(self.start_pos.1 + d_row / 2) { let vert_offset = if d_row > 3 {
rng.gen_range(1..=d_row - 1)
} else {
d_row / 2
};
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
tgt[self.start_pos.0][r] = StructureElement::Floor; tgt[self.start_pos.0][r] = StructureElement::Floor;
} }
let range = if self.end_pos.0 > self.start_pos.0 { for c in calc_range(self.end_pos.0, self.start_pos.0) {
self.start_pos.0..=self.end_pos.0 tgt[c][self.start_pos.1 + vert_offset] = StructureElement::Floor;
} else {
self.end_pos.0..=self.start_pos.0
};
for c in range {
tgt[c][self.start_pos.1 + d_row / 2] = StructureElement::Floor;
} }
for r in (self.start_pos.1 + d_row / 2)..=self.end_pos.1 { for r in (self.start_pos.1 + vert_offset)..=self.end_pos.1 {
tgt[self.end_pos.0][r] = StructureElement::Floor; tgt[self.end_pos.0][r] = StructureElement::Floor;
} }
} else { } else {
// more left/right // more left/right
let d_col = self.end_pos.0 - self.start_pos.0; let d_col = self.end_pos.0 - self.start_pos.0;
for tgt_col in tgt.iter_mut().skip(self.start_pos.0).take(d_col / 2 + 1) { let horizont_offset = if d_col > 3 {
rng.gen_range(1..=d_col - 1)
} else {
d_col / 2
};
for tgt_col in tgt
.iter_mut()
.skip(self.start_pos.0)
.take(horizont_offset + 1)
{
tgt_col[self.start_pos.1] = StructureElement::Floor; tgt_col[self.start_pos.1] = StructureElement::Floor;
} }
let range = if self.end_pos.1 > self.start_pos.1 { for r in calc_range(self.end_pos.1, self.start_pos.1) {
self.start_pos.1..=self.end_pos.1 tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
} else {
self.end_pos.1..=self.start_pos.1
};
for r in range {
tgt[self.start_pos.0 + d_col / 2][r] = StructureElement::Floor;
} }
for tgt_col in tgt for tgt_col in tgt
.iter_mut() .iter_mut()
.take(self.end_pos.0 + 1) .take(self.end_pos.0 + 1)
.skip(self.start_pos.0 + d_col / 2) .skip(self.start_pos.0 + horizont_offset)
{ {
tgt_col[self.end_pos.1] = StructureElement::Floor; tgt_col[self.end_pos.1] = StructureElement::Floor;
} }
@@ -112,8 +121,8 @@ pub struct Room {
impl Room { impl Room {
pub fn new(rng: &mut ThreadRng) -> Self { pub fn new(rng: &mut ThreadRng) -> Self {
let width = rng.gen_range(3..ROOM_WIDTH); let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
let height = rng.gen_range(3..ROOM_HEIGHT); let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width)); let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height)); let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
let sx = offset_x + rng.gen_range(1..width - 1); let sx = offset_x + rng.gen_range(1..width - 1);