moving monsters I

This commit is contained in:
Joachim Lusiardi 2023-12-22 22:53:58 +01:00
parent de5ea76913
commit cca9e8f285
4 changed files with 20 additions and 9 deletions

View File

@ -190,11 +190,11 @@ impl Game {
}
}
/// updates the player's current level. This will remove collected artifacts and dead monsters.
pub fn update_level(&mut self) {
pub fn update_level(&mut self, ticks: u64) {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
level.update();
level.update(ticks);
}
}

View File

@ -152,7 +152,7 @@ impl Level {
}
}
pub fn update(&mut self) {
pub fn update(&mut self, ticks: u64) {
for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() {
self.artifacts.remove(index);
@ -165,6 +165,15 @@ impl Level {
break;
}
}
for index in 0..self.monsters.len() {
let mut dx = 0;
let speed = 50;
if ticks % speed == 0 {
dx = if (ticks / speed) % 2 == 0 { -1 } else { 1 };
}
self.monsters[index].get_position().change(dx, 0);
}
}
}

View File

@ -38,6 +38,7 @@ fn main() -> Result<()> {
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?;
let mut ticks: u64 = 0;
loop {
terminal.draw(|frame| {
let mut area = frame.size();
@ -67,19 +68,21 @@ fn main() -> Result<()> {
height: 25,
};
frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}\nticks: {}",
game.get_player().get_name(),
game.get_player().get_life(),
game.get_player().get_max_life(),
game.get_player().get_experience(),
game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level()))
game.get_player().get_immutable_position().get_level(),
ticks
))
.white()
.on_blue(),
stats_area,
);
})?;
if event::poll(std::time::Duration::from_millis(16))? {
if event::poll(std::time::Duration::from_millis(50))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
@ -97,13 +100,14 @@ fn main() -> Result<()> {
game.move_player(new_pos.0, new_pos.1);
}
game.player_collects_artifact();
game.update_level();
if game.get_game_state() != GameState::RUNNING {
break;
}
}
}
}
game.update_level(ticks);
ticks+=1;
}
loop {
let _ = terminal.draw(|frame| {

View File

@ -8,7 +8,6 @@ pub trait Monster {
fn decrease_life(&mut self, by: usize);
fn get_immutable_position(&self) -> &Position;
fn get_experience_gain(&self) -> usize;
#[cfg(test)]
fn get_position(&mut self) -> &mut Position;
#[cfg(test)]
fn get_life(&self) -> usize;
@ -26,7 +25,6 @@ macro_rules! default_monster {
fn get_immutable_position(&self) -> &Position {
&self.position
}
#[cfg(test)]
fn get_position(&mut self) -> &mut Position {
&mut self.position
}