moving monsters I
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de5ea76913
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@ -190,11 +190,11 @@ impl Game {
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}
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}
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}
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}
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/// updates the player's current level. This will remove collected artifacts and dead monsters.
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/// updates the player's current level. This will remove collected artifacts and dead monsters.
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pub fn update_level(&mut self) {
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pub fn update_level(&mut self, ticks: u64) {
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let player_pos = &self.player.get_immutable_position();
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let player_pos = &self.player.get_immutable_position();
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let player_level = player_pos.get_level();
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let player_level = player_pos.get_level();
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let level = &mut self.levels[player_level];
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let level = &mut self.levels[player_level];
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level.update();
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level.update(ticks);
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}
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}
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}
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}
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11
src/level.rs
11
src/level.rs
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@ -152,7 +152,7 @@ impl Level {
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}
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}
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}
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}
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pub fn update(&mut self) {
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pub fn update(&mut self, ticks: u64) {
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for (index, a) in &mut self.artifacts.iter().enumerate() {
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for (index, a) in &mut self.artifacts.iter().enumerate() {
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if a.was_collected() {
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if a.was_collected() {
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self.artifacts.remove(index);
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self.artifacts.remove(index);
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@ -165,6 +165,15 @@ impl Level {
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break;
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break;
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}
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}
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}
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}
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for index in 0..self.monsters.len() {
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let mut dx = 0;
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let speed = 50;
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if ticks % speed == 0 {
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dx = if (ticks / speed) % 2 == 0 { -1 } else { 1 };
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}
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self.monsters[index].get_position().change(dx, 0);
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}
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}
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}
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}
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}
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12
src/main.rs
12
src/main.rs
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@ -38,6 +38,7 @@ fn main() -> Result<()> {
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let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
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let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
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terminal.clear()?;
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terminal.clear()?;
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let mut ticks: u64 = 0;
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loop {
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loop {
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terminal.draw(|frame| {
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terminal.draw(|frame| {
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let mut area = frame.size();
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let mut area = frame.size();
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@ -67,19 +68,21 @@ fn main() -> Result<()> {
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height: 25,
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height: 25,
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};
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};
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frame.render_widget(
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frame.render_widget(
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Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
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Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}\nticks: {}",
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game.get_player().get_name(),
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game.get_player().get_name(),
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game.get_player().get_life(),
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game.get_player().get_life(),
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game.get_player().get_max_life(),
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level()))
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game.get_player().get_immutable_position().get_level(),
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ticks
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))
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.white()
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.white()
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.on_blue(),
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.on_blue(),
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stats_area,
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stats_area,
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);
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);
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})?;
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})?;
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if event::poll(std::time::Duration::from_millis(16))? {
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if event::poll(std::time::Duration::from_millis(50))? {
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if let event::Event::Key(key) = event::read()? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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break;
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@ -97,13 +100,14 @@ fn main() -> Result<()> {
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game.move_player(new_pos.0, new_pos.1);
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game.move_player(new_pos.0, new_pos.1);
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}
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}
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game.player_collects_artifact();
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game.player_collects_artifact();
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game.update_level();
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if game.get_game_state() != GameState::RUNNING {
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if game.get_game_state() != GameState::RUNNING {
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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game.update_level(ticks);
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ticks+=1;
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}
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}
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loop {
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loop {
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let _ = terminal.draw(|frame| {
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let _ = terminal.draw(|frame| {
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@ -8,7 +8,6 @@ pub trait Monster {
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fn decrease_life(&mut self, by: usize);
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fn decrease_life(&mut self, by: usize);
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fn get_immutable_position(&self) -> &Position;
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fn get_immutable_position(&self) -> &Position;
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fn get_experience_gain(&self) -> usize;
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fn get_experience_gain(&self) -> usize;
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#[cfg(test)]
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fn get_position(&mut self) -> &mut Position;
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fn get_position(&mut self) -> &mut Position;
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#[cfg(test)]
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#[cfg(test)]
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fn get_life(&self) -> usize;
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fn get_life(&self) -> usize;
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@ -26,7 +25,6 @@ macro_rules! default_monster {
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fn get_immutable_position(&self) -> &Position {
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fn get_immutable_position(&self) -> &Position {
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&self.position
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&self.position
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}
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}
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#[cfg(test)]
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fn get_position(&mut self) -> &mut Position {
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fn get_position(&mut self) -> &mut Position {
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&mut self.position
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&mut self.position
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}
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}
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