monsters move and attack the player
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@@ -179,11 +179,11 @@ impl Game {
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}
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}
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/// updates the player's current level. This will remove collected artifacts and dead monsters.
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pub fn update_level(&mut self) {
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pub fn update_level(&mut self, ticks: u128) {
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let player_pos = &self.player.get_immutable_position();
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let player_level = player_pos.get_level();
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let level = &mut self.levels[player_level];
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level.update();
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level.update(ticks, &mut self.player);
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}
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}
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