179 lines
4.3 KiB
Rust
179 lines
4.3 KiB
Rust
use rand::Rng;
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use std::cmp::{max, min};
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use crate::artifacts::Potion;
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use crate::position::{HasPosition, Position};
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pub struct Player {
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name: String,
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position: Position,
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life: i16,
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max_life: i16,
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gold: usize,
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experience: usize,
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inventory: Vec<Potion>,
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inventory_slots: usize,
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}
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impl Player {
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pub fn new(name: &str, max_life: i16) -> Player {
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Player {
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name: name.to_string(),
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position: Position::new(0, 0, 0),
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life: max_life,
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max_life,
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gold: 0,
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experience: 0,
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inventory: vec![],
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inventory_slots: 2,
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}
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}
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pub fn get_name(&self) -> String {
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self.name.clone()
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}
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pub fn change_life(&mut self, by: i16) {
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self.life = max(0, min(self.max_life, self.life + by));
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}
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pub fn get_life(&self) -> i16 {
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self.life
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}
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/// returns true if the player is dead (life <= 0)
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pub fn is_dead(&self) -> bool {
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self.life <= 0
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}
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/// returns true if the player's life is at maximum
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pub fn is_healthy(&self) -> bool {
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self.life == self.max_life
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}
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pub fn get_max_life(&self) -> i16 {
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self.max_life
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}
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/// add the given amount to the players gold stash
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pub fn retrieve_gold(&mut self, amount: usize) {
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self.gold += amount
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}
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/// return the size of the players gold stash
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pub fn get_gold(&self) -> usize {
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self.gold
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}
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pub fn gain_experience(&mut self, amount: usize) {
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self.experience += amount
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}
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pub fn get_experience(&self) -> usize {
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self.experience
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}
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pub fn damage(&self) -> usize {
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rand::thread_rng().gen_range(1..4)
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}
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pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
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if self.inventory.len() < self.inventory_slots {
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self.inventory.push(*potion);
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true
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} else {
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false
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}
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}
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pub fn inventory_size(&self) -> (usize, usize) {
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(self.inventory.len(), self.inventory_slots)
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}
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pub fn consume_inventory(&mut self) -> usize {
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if self.is_healthy() {
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return 0;
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}
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if let Some(potion) = self.inventory.pop() {
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self.change_life(potion.get_health() as i16);
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return potion.get_health();
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}
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0
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}
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}
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impl HasPosition for Player {
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fn get_position(&mut self) -> &mut Position {
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&mut self.position
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}
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fn get_immutable_position(&self) -> &Position {
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&self.position
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}
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}
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#[test]
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fn test_get_name() {
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let p = Player {
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name: "Teddy Tester".to_string(),
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position: Position::new(0, 1, 1),
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life: 5,
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max_life: 10,
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gold: 0,
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experience: 0,
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inventory: vec![],
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};
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assert_eq!(p.get_name(), "Teddy Tester");
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}
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#[test]
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fn test_can_receive_gold() {
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let mut p = Player::new("Teddy Tester", 10);
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assert_eq!(p.get_gold(), 0);
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p.retrieve_gold(13);
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p.retrieve_gold(10);
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assert_eq!(p.get_gold(), 23);
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}
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#[test]
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fn test_change_life() {
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let mut p = Player {
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name: "Teddy Tester".to_string(),
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position: Position::new(0, 1, 1),
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life: 5,
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max_life: 10,
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gold: 0,
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experience: 0,
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inventory: vec![],
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};
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assert_eq!(p.get_life(), 5);
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p.change_life(-2);
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assert_eq!(p.get_life(), 3);
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p.change_life(10);
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assert_eq!(p.get_life(), 10);
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p.change_life(-12);
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assert_eq!(p.get_life(), 0);
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}
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#[test]
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fn player_can_move() {
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let mut p = Player::new("Teddy Tester", 10);
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assert_eq!(p.get_position(), &Position::new(0, 0, 0));
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p.get_position().change(1, 2);
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assert_eq!(p.get_position(), &Position::new(0, 1, 2));
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p.get_position().change(2, 1);
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assert_eq!(p.get_position(), &Position::new(0, 3, 3));
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p.get_position().set(1, 2, 3);
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p.get_position().change(2, 1);
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assert_eq!(p.get_position(), &Position::new(1, 4, 4));
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assert_eq!(p.get_immutable_position(), &Position::new(1, 4, 4));
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}
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#[test]
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fn test_max_life() {
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let p = Player {
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name: "Teddy Tester".to_string(),
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position: Position::new(0, 1, 1),
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life: 5,
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max_life: 10,
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gold: 0,
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experience: 0,
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inventory: vec![],
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};
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assert_eq!(p.get_max_life(), 10);
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}
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