use std::cmp::{max, min}; use rand::rngs::ThreadRng; use rand::Rng; use crate::artifacts::Artifact; #[cfg(test)] use crate::artifacts::{Chest, Potion}; use crate::monster::Monster; #[cfg(test)] use crate::monster::{Orc, Rat}; use crate::player::Player; use crate::position::HasPosition; use crate::position::Position; pub const LEVEL_WIDTH: usize = 50; pub const LEVEL_HEIGHT: usize = 25; #[derive(Copy, Clone, Debug, PartialEq)] pub enum StructureElement { Start, End, Wall, Floor, StairDown, StairUp, Unknown, } type PossibleArtifact<'a> = Option<&'a mut Box<(dyn Artifact + 'static)>>; type PossibleMonster<'a> = Option<&'a mut Box<(dyn Monster + 'static)>>; pub struct Level { pub(crate) level: usize, pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) monsters: Vec>, pub(crate) artifacts: Vec>, /// the position of the start in the level (either stair up or start point) pub(crate) start: (usize, usize), /// the position of the end in the level (either stair down or end point) pub(crate) end: (usize, usize), pub(crate) rng: ThreadRng, } impl Level { pub fn get_element( &mut self, x: i16, y: i16, ) -> ( Option, PossibleMonster, PossibleArtifact ) { if x < 0 || y < 0 { return (None, None, None); } let x = x as usize; let y = y as usize; if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT { return (None, None, None); } if !self.discovered[x][y] { return (Some(StructureElement::Unknown), None, None); } let search_pos = &Position::new(self.level, x, y); let mut res_m: Option<&mut Box> = None; for m in &mut self.monsters { if m.get_immutable_position() == search_pos { res_m = Some(m); } } let mut res_a: Option<&mut Box> = None; for a in &mut self.artifacts { if a.get_immutable_position() == search_pos { res_a = Some(a); } } (Some(self.structure[x][y]), res_m, res_a) } /// discover the area with in the level around the given position pub fn discover(&mut self, pos: &Position) { let x = pos.get_x(); let y = pos.get_y(); // uncover fields directly next to the player for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) { for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) { self.discovered[x_r][y_r] = true; } } // uncover fields up to 2 fields right of the player for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) { self.discovered[x_r][y] = true; if self.structure[x_r][y] == StructureElement::Wall { break; } } // uncover fields up to 2 fields below of the player for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) { self.discovered[x][y_r] = true; if self.structure[x][y_r] == StructureElement::Wall { break; } } // uncover fields up to 2 fields left of the player for x_r in (max(x, 2)..x + 2).rev() { self.discovered[x_r - 2][y] = true; if self.structure[x_r - 2][y] == StructureElement::Wall { break; } } // uncover fields up to 2 fields above of the player for y_r in (max(y, 2)..y + 2).rev() { self.discovered[x][y_r - 2] = true; if self.structure[x][y_r - 2] == StructureElement::Wall { break; } } } pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec) { for (index, a) in &mut self.artifacts.iter().enumerate() { if a.was_collected() { self.artifacts.remove(index); break; } } for index in 0..self.monsters.len() { if self.monsters[index].is_dead() { continue; } if ticks % self.monsters[index].get_ticks_between_steps() != 0 { continue; } loop { // calculate the direction the monster will try to walk let (dx, dy) = match self.rng.gen_range(0..5) { 1 => (1, 0), 2 => (-1, 0), 3 => (0, 1), 4 => (0, -1), _ => (0, 0), }; if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) { let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy); if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y { self.monsters[index].decrease_life(1); player.change_life(-1); messages.insert( 0, format!("{} hits you.", self.monsters[index].get_name()).to_string(), ); messages.insert( 0, format!("you hit {}.", self.monsters[index].get_name()).to_string(), ); // if the attack did not kill the opponent, back down if !player.is_dead() { self.monsters[index].get_position().change(-dx, -dy); } } break; } } } for (index, m) in &mut self.monsters.iter().enumerate() { if m.is_dead() { self.monsters.remove(index); break; } } } pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool { let agent_pos = agent.get_immutable_position(); let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize; let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize; // verify we cannot leave the playing field if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT { return false; } for index in 0..self.monsters.len() { let pos = self.monsters[index].get_immutable_position(); if pos.get_x() == new_x && pos.get_y() == new_y { return false; } } self.structure[new_x][new_y] != StructureElement::Wall } pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool { let agent_pos = agent.get_immutable_position(); let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize; let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize; // verify we cannot leave the playing field if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT { return false; } self.structure[new_x][new_y] != StructureElement::Wall } #[cfg(test)] pub fn new(level: usize) -> Level { let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH]; for x in 2..LEVEL_WIDTH - 2 { for y in 2..LEVEL_HEIGHT - 2 { s[x][y] = StructureElement::Floor; } } Level { level, structure: s, discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH], monsters: Vec::with_capacity(10), artifacts: Vec::with_capacity(10), start: (0, 0), end: (0, 0), rng: rand::thread_rng(), } } #[cfg(test)] pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> { if self.level != monster.get_position().get_level() { return Err("Wrong Level".to_string()); } for m in &mut self.monsters { if m.get_position() == monster.get_position() { return Err("Position already used".to_string()); } } self.monsters.push(Box::new(monster)); Ok(()) } #[cfg(test)] pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> { if self.level != artifact.get_immutable_position().get_level() { return Err("Wrong Level".to_string()); } for a in &mut self.artifacts { if a.get_immutable_position() == artifact.get_immutable_position() { return Err("Position already used".to_string()); } } self.artifacts.push(Box::new(artifact)); Ok(()) } } #[test] fn test_get_element() { let mut l = Level::new(0); assert_eq!(l.get_element(-1, -1).0, None); assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown); assert_eq!( l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1) .0 .unwrap(), StructureElement::Unknown ); assert_eq!( l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None ); } #[test] fn test_discover_get_element() { let mut l = Level::new(0); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown); let p = Position::new(0, 10, 10); l.discover(&p); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor); } #[test] fn test_discover_can_add_monster() { let mut l = Level::new(0); let m = Rat::new_with_position(Position::new(1, 2, 3)); assert_eq!(l.add_monster(m), Err("Wrong Level".to_string())); let mut m = Orc::new_with_position(Position::new(0, 2, 3)); m.get_position().set(0, 2, 3); assert_eq!(l.add_monster(m), Ok(())); let m = Rat::new_with_position(Position::new(0, 2, 3)); assert_eq!(l.add_monster(m), Err("Position already used".to_string())); let m = Rat::new_with_position(Position::new(0, 2, 4)); assert_eq!(l.add_monster(m), Ok(())); } #[test] fn test_discover_can_add_artifact() { let mut l = Level::new(0); let a = Chest::new(Position::new(1, 2, 3)); assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string())); let a = Chest::new(Position::new(0, 2, 3)); assert_eq!(l.add_artifact(a), Ok(())); let a = Potion::new(Position::new(0, 2, 3)); assert_eq!(l.add_artifact(a), Err("Position already used".to_string())); let a = Chest::new(Position::new(0, 1, 3)); assert_eq!(l.add_artifact(a), Ok(())); } #[test] fn test_discover_get_monster() { let mut l = Level::new(0); let p = Position::new(0, 10, 10); l.discover(&p); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert!(l.get_element(10, 10).1.is_none()); let m = Rat::new_with_position(Position::new(0, 10, 10)); assert_eq!(l.add_monster(m), Ok(())); let elem = l.get_element(10, 10); assert_eq!(elem.0.unwrap(), StructureElement::Floor); assert!(elem.1.is_some()); let m = elem.1.unwrap(); assert_eq!(m.get_life(), 2); m.decrease_life(2); assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0); } #[test] fn test_discover_get_artifact() { let mut l = Level::new(0); let p = Position::new(0, 10, 10); l.discover(&p); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert!(l.get_element(10, 10).2.is_none()); let a = Chest::new(Position::new(0, 10, 10)); assert_eq!(l.add_artifact(a), Ok(())); let elem = l.get_element(10, 10); assert_eq!(elem.0.unwrap(), StructureElement::Floor); assert!(elem.2.is_some()); } #[test] fn test_discover_get_monster_can_move() { let mut l = Level::new(0); let p = Position::new(0, 10, 10); l.discover(&p); let m = Rat::new_with_position(Position::new(0, 10, 10)); l.add_monster(m).expect("Panic because of"); let m = l.get_element(10, 10).1.unwrap(); m.get_position().change(1, 1); let m = l.get_element(10, 10).1; assert!(m.is_none()); let m = l.get_element(11, 11).1; assert!(m.is_some()); assert_eq!(m.unwrap().get_life(), 2); }