use std::cmp::{max, min}; use crate::artifacts::{Artifact, Chest, Potion}; use crate::monster::Monster; use crate::position::Position; pub const LEVEL_WIDTH: usize = 50; pub const LEVEL_HEIGHT: usize = 25; #[derive(Copy, Clone, Debug, PartialEq)] pub enum StructureElement { Start, End, Wall, Floor, StairDown, StairUp, Unknown, } pub struct Level { level: usize, structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH], discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH], monsters: Vec, artifacts: Vec>, /// the position of the start in the level (eiter stair up or start point) start: (usize, usize), /// the position of the end in the level (eiter stair down or end point) end: (usize, usize), } impl Level { pub fn new(level: usize) -> Level { let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH]; for x in 2..LEVEL_WIDTH - 2 { for y in 2..LEVEL_HEIGHT - 2 { s[x][y] = StructureElement::Floor; } } Level { level, structure: s, discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH], monsters: Vec::with_capacity(10), artifacts: Vec::with_capacity(10), start: (0,0), end: (0,0), } } pub fn get_element(&mut self, x: i16, y: i16) -> (Option, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) { if x < 0 || y < 0 { return (None, None, None); } let x = x as usize; let y = y as usize; if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT { return (None, None, None); } if !self.discovered[x][y] { return (Some(StructureElement::Unknown), None, None); } let search_pos = &Position::new(self.level, x, y); let mut res_m: Option<&mut Monster> = None; for m in &mut self.monsters { if m.get_immutable_position() == search_pos { res_m = Some(m); } } let mut res_a: Option<&mut Box> = None; for a in &mut self.artifacts { if a.get_immutable_position() == search_pos { res_a = Some(a); } } (Some(self.structure[x][y]), res_m, res_a) } pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> { if self.level != monster.get_position().get_level() { return Err("Wrong Level".to_string()); } for m in &mut self.monsters { if m.get_position() == monster.get_position() { return Err("Position already used".to_string()); } } self.monsters.push(monster); Ok(()) } pub fn remove_dead_monster(&mut self, position: &Position) -> Result<(), String> { if self.level != position.get_level() { return Err("Wrong Level".to_string()); } for (index, m) in &mut self.monsters.iter().enumerate() { if m.get_immutable_position() == position { if !m.is_dead() { return Err("Monster not dead".to_string()); } self.monsters.remove(index); break; } } Ok(()) } pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> { if self.level != artifact.get_immutable_position().get_level() { return Err("Wrong Level".to_string()); } for a in &mut self.artifacts { if a.get_immutable_position() == artifact.get_immutable_position() { return Err("Position already used".to_string()); } } self.artifacts.push(Box::new(artifact)); Ok(()) } pub fn remove_artifact(&mut self, position: &Position) -> Result<(), String> { if self.level != position.get_level() { return Err("Wrong Level".to_string()); } for (index, a) in &mut self.artifacts.iter().enumerate() { if a.get_immutable_position() == position { self.monsters.remove(index); break; } } Ok(()) } /// discover the area with in the level around the given position pub fn discover(&mut self, pos: &Position) { let x = pos.get_x(); let y = pos.get_y(); // uncover fields directly next to the player for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) { for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) { self.discovered[x_r][y_r] = true; } } // uncover fields up to 2 fields right of the player for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) { self.discovered[x_r][y] = true; if self.structure[x_r][y] == StructureElement::Wall { break; } } // uncover fields up to 2 fields below of the player for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) { self.discovered[x][y_r] = true; if self.structure[x][y_r] == StructureElement::Wall { break; } } // uncover fields up to 2 fields left of the player for x_r in (max(x, 2)..x + 2).rev() { self.discovered[x_r - 2][y] = true; if self.structure[x_r - 2][y] == StructureElement::Wall { break; } } // uncover fields up to 2 fields above of the player for y_r in (max(y, 2)..y + 2).rev() { self.discovered[x][y_r - 2] = true; if self.structure[x][y_r - 2] == StructureElement::Wall { break; } } } } #[test] fn test_get_element() { let mut l = Level::new(0); assert_eq!(l.get_element(-1, -1).0, None); assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown); assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown); assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None); } #[test] fn test_discover_get_element() { let mut l = Level::new(0); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown); let p = Position::new(0, 10, 10); l.discover(&p); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor); } #[test] fn test_discover_can_add_monster() { let mut l = Level::new(0); let mut m = Monster::new(2); m.get_position().set(1, 2, 3); assert_eq!(l.add_monster(m), Err("Wrong Level".to_string())); let mut m = Monster::new(2); m.get_position().set(0, 2, 3); assert_eq!(l.add_monster(m), Ok(())); let mut m = Monster::new(2); m.get_position().set(0, 2, 3); assert_eq!(l.add_monster(m), Err("Position already used".to_string())); let mut m = Monster::new(2); m.get_position().set(0, 2, 4); assert_eq!(l.add_monster(m), Ok(())); } #[test] fn test_discover_can_add_artifact() { let mut l = Level::new(0); let a = Chest::new(Position::new(1, 2, 3)); assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string())); let a = Chest::new(Position::new(0, 2, 3)); assert_eq!(l.add_artifact(a), Ok(())); let a = Potion::new(Position::new(0, 2, 3)); assert_eq!(l.add_artifact(a), Err("Position already used".to_string())); let a = Chest::new(Position::new(0, 1, 3)); assert_eq!(l.add_artifact(a), Ok(())); } #[test] fn test_discover_get_monster() { let mut l = Level::new(0); let p = Position::new(0, 10, 10); l.discover(&p); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert!(l.get_element(10, 10).1.is_none()); let mut m = Monster::new(23); m.get_position().set(0, 10, 10); assert_eq!(l.add_monster(m), Ok(())); let elem = l.get_element(10, 10); assert_eq!(elem.0.unwrap(), StructureElement::Floor); assert!(elem.1.is_some()); let m = elem.1.unwrap(); assert_eq!(m.get_life(), 23); m.decrease_life(2); assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21); } #[test] fn test_discover_get_artifact() { let mut l = Level::new(0); let p = Position::new(0, 10, 10); l.discover(&p); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert!(l.get_element(10, 10).2.is_none()); let a = Chest::new(Position::new(0, 10, 10)); assert_eq!(l.add_artifact(a), Ok(())); let elem = l.get_element(10, 10); assert_eq!(elem.0.unwrap(), StructureElement::Floor); assert!(elem.2.is_some()); } #[test] fn test_discover_get_monster_can_move() { let mut l = Level::new(0); let p = Position::new(0, 10, 10); l.discover(&p); let mut m = Monster::new(23); m.get_position().set(0, 10, 10); l.add_monster(m).expect("Panic because of"); let m = l.get_element(10, 10).1.unwrap(); m.get_position().change(1, 1); let m = l.get_element(10, 10).1; assert!(m.is_none()); let m = l.get_element(11, 11).1; assert!(m.is_some()); assert_eq!(m.unwrap().get_life(), 23); } #[test] fn test_monster_can_be_removed() { let mut level = Level::new(0); level.discover(&Position::new(0, 10, 10)); let mut m = Monster::new(2); m.get_position().set(0, 10, 10); level.add_monster(m).expect("Panic because of"); let m = level.get_element(10, 10).1.unwrap(); m.decrease_life(3); assert_eq!(level.remove_dead_monster(&Position::new(0, 10, 10)), Ok(())); assert!(level.get_element(10, 10).1.is_none()); }