use std::io::Result; use std::io::stdout; use crossterm::{ event::{self, KeyCode, KeyEventKind}, ExecutableCommand, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, }; use ratatui::{ prelude::{CrosstermBackend, Stylize, Terminal}, widgets::Paragraph, }; use ratatui::prelude::*; use ratatui::widgets::Block; use whoami::realname; use crate::game::Game; use crate::level_widget::LevelWidget; // use crate::level_widget::LevelWidget; use crate::player::Player; mod game; mod player; mod level; mod position; mod level_widget; mod level_generator; mod artifacts; mod monster; // fn main() -> Result<()> { let mut game = Game::new(Player::new(realname().as_str(), 10)); stdout().execute(EnterAlternateScreen)?; enable_raw_mode()?; let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?; terminal.clear()?; loop { terminal.draw(|frame| { let mut area = frame.size(); frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area); if area.width > 80 { area.x = (area.width - 80) / 2; area.width = 80; } if area.height > 25 { area.y = (area.height - 25) / 2; area.height = 25; } let map_area = Rect { x: area.x, y: area.y, width: level::LEVEL_WIDTH as u16, height: level::LEVEL_HEIGHT as u16, }; frame.render_stateful_widget(LevelWidget {}, map_area, &mut game); let stats_area = Rect { x: area.x + 50, y: area.y, width: 30, height: 25, }; frame.render_widget( Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}", game.get_player().get_name(), game.get_player().get_life(), game.get_player().get_max_life(), game.get_player().get_gold(), game.get_player().get_immutable_position().get_level())) .white() .on_blue(), stats_area, ); })?; if event::poll(std::time::Duration::from_millis(16))? { if let event::Event::Key(key) = event::read()? { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') { break; } if key.kind == KeyEventKind::Press { let new_pos = match key.code { KeyCode::Left => { game.move_player(-1, 0) } KeyCode::Right => { game.move_player(1, 0) } KeyCode::Up => { game.move_player(0, -1) } KeyCode::Down => { game.move_player(0, 1) } _ => { (0, 0) } }; if !game.player_fights_monster() { // player attacked monster but did not kill it game.move_player(new_pos.0, new_pos.1); } game.player_collects_artifact(); game.update_level(); } } } } stdout().execute(LeaveAlternateScreen)?; disable_raw_mode()?; Ok(()) }