use std::io::stdout; use std::io::Result; use std::time::Instant; use crossterm::{ event::{self, KeyCode, KeyEventKind}, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, ExecutableCommand, }; use ratatui::prelude::*; use ratatui::widgets::block::{Position, Title}; use ratatui::widgets::{Block, BorderType, Borders, Wrap}; use ratatui::{ prelude::{CrosstermBackend, Terminal}, widgets::Paragraph, }; use whoami::realname; use crate::game::{Game, GameState}; use crate::level_widget::LevelWidget; use crate::player::Player; use crate::position::HasPosition; mod artifacts; mod game; mod level; mod level_generator; mod level_widget; mod monster; mod player; mod position; /// length of a game frame in ms pub const FRAME_LENGTH: u64 = 100; // fn main() -> Result<()> { let mut game = Game::new(Player::new(realname().as_str(), 30)); stdout().execute(EnterAlternateScreen)?; enable_raw_mode()?; let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?; terminal.clear()?; let start_time = Instant::now(); let mut ticks = 0; loop { terminal.draw(|frame| { let mut area = frame.area(); frame.render_widget( Block::default().style(Style::default().bg(Color::Green)), area, ); // don't draw stuff except an info box if the terminal is too small (less than 80x25) // to prevent the read drawing code from crashing the game. if area.width < 80 || area.height < 25 { let block = Block::default() .title("Info") .borders(Borders::ALL) .border_style(Style::default().fg(Color::White)) .border_type(BorderType::Rounded) .style(Style::default().bg(Color::Black)); let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!") .block(block) .wrap(Wrap { trim: true }); frame.render_widget(paragraph, area); return; } if area.width > 80 { area.x = (area.width - 80) / 2; area.width = 80; } if area.height > 25 { area.y = (area.height - 25) / 2; area.height = 25; } let map_area = Rect { x: area.x, y: area.y, width: level::LEVEL_WIDTH as u16, height: level::LEVEL_HEIGHT as u16, }; frame.render_stateful_widget(LevelWidget {}, map_area, &mut game); let stats_area = Rect { x: area.x + 50, y: area.y, width: 30, height: 15, }; let block = Block::default() .title( Title::from(format!(" {} ", game.get_player().get_name())) .alignment(Alignment::Center) .position(Position::Top), ) .borders(Borders::TOP) .border_style(Style::default().fg(Color::White)) .border_type(BorderType::Rounded) .style(Style::default().bg(Color::Blue)); frame.render_widget( Paragraph::new(format!( "Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}\nInventory: {}", game.get_player().get_life(), game.get_player().get_max_life(), game.get_player().get_experience(), game.get_player().get_gold(), game.get_player().get_immutable_position().get_level() + 1, game.get_player().inventory_size(), )) .block(block) .wrap(Wrap { trim: true }), stats_area, ); let messages_area = Rect { x: area.x + 50, y: area.y + 15, width: 30, height: 10, }; // Display the latest messages from the game to the user let block = Block::default() .title( Title::from(" messages ") .alignment(Alignment::Center) .position(Position::Top), ) .borders(Borders::TOP) .border_style(Style::default().fg(Color::White)) .border_type(BorderType::Rounded) .style(Style::default().bg(Color::Blue)); let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) }; frame.render_widget( Paragraph::new(paragraph1) .block(block) .wrap(Wrap { trim: true }), messages_area, ); })?; if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? { if let event::Event::Key(key) = event::read()? { if key.kind == KeyEventKind::Press { match key.code { KeyCode::Char('v') => { game.messages.insert( 0, format!("You are playing version '{}'.", env!("GIT_HASH")) .to_string(), ); } KeyCode::Char('p') => { let gained_health = game.get_mutable_player().consume_inventory(); if gained_health > 0 { game.messages.insert( 0, format!( "used a potion from inventory and gained {} health.", gained_health ) .to_string(), ); } } KeyCode::Char('q') => { break; } KeyCode::Left | KeyCode::Down | KeyCode::Right | KeyCode::Up => { let new_pos = match key.code { KeyCode::Left => game.move_player(-1, 0), KeyCode::Right => game.move_player(1, 0), KeyCode::Up => game.move_player(0, -1), KeyCode::Down => game.move_player(0, 1), _ => (0, 0), }; if !game.player_fights_monster() { // player attacked monster but did not kill it game.move_player(new_pos.0, new_pos.1); } game.player_collects_artifact(); } _ => {} } } } } game.update_level(ticks); if game.get_game_state() != GameState::Running { break; } ticks += 1; } let playtime = start_time.elapsed(); loop { let _ = terminal.draw(|frame| { let mut area = frame.area(); let w = area.width / 2; let h = area.height / 2; area.x += w - 20; area.y += h - 10; area.width = 40; area.height = 20; let block = Block::default() .title( Title::from(" Game ended ") .alignment(Alignment::Center) .position(Position::Top), ) .title(Title::from("Press `q` to quit!").position(Position::Bottom)) .borders(Borders::ALL) .border_style(Style::default().fg(Color::White)) .border_type(BorderType::Rounded) .style(Style::default().bg(Color::Black)); let mut text = match game.get_game_state() { GameState::Running => { "Quitting is for cowards! You'll better try again!".to_string() } GameState::Lost => { "Sorry, you died in the dungeon. Better luck next time!".to_string() } GameState::Won => { "Congratulation! You mastered your way through the dungeon and won the game." .to_string() } }; text += format!( "\nYou gained {} experience.", game.get_player().get_experience() ) .as_str(); text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str(); text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str(); let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true }); frame.render_widget(paragraph, area); }); if event::poll(std::time::Duration::from_millis(16))? { if let event::Event::Key(key) = event::read()? { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') { break; } } } } stdout().execute(LeaveAlternateScreen)?; disable_raw_mode()?; Ok(()) }