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11 Commits

Author SHA1 Message Date
Joachim Lusiardi b4122d321b clean up 2023-11-15 21:57:51 +01:00
Joachim Lusiardi a9c22f0944 generator except paths 2023-11-15 21:42:20 +01:00
Joachim Lusiardi 95f5fd4944 working on level generator
rooms work, connections are missing
2023-11-14 10:01:53 +01:00
Joachim Lusiardi 3df042b0d8 start generating rooms 2023-11-12 18:58:02 +01:00
Joachim Lusiardi 186e9136c7 use rand crate 2023-11-12 17:19:55 +01:00
Joachim Lusiardi ddf206343c start generating 2023-11-12 15:48:03 +01:00
Joachim Lusiardi 3830f26e92 Check if move would end in a wall first 2023-11-12 09:20:03 +01:00
Joachim Lusiardi 62040642eb move player 2023-11-11 18:55:31 +01:00
Joachim Lusiardi 9101e0ae6d Player is drawn 2023-11-11 18:09:12 +01:00
Joachim Lusiardi 732c68448f forgotten file 2023-11-11 16:01:44 +01:00
Joachim Lusiardi 51419ff0b8 Wall drawing works 2023-11-11 07:00:29 +01:00
10 changed files with 549 additions and 22 deletions

11
.idea/el_diabolo.iml Normal file
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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="EMPTY_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<excludeFolder url="file://$MODULE_DIR$/target" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

48
Cargo.lock generated
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@ -86,9 +86,21 @@ name = "el_diabolo"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"crossterm", "crossterm",
"rand",
"ratatui", "ratatui",
] ]
[[package]]
name = "getrandom"
version = "0.2.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fe9006bed769170c11f845cf00c7c1e9092aeb3f268e007c3e760ac68008070f"
dependencies = [
"cfg-if",
"libc",
"wasi",
]
[[package]] [[package]]
name = "hashbrown" name = "hashbrown"
version = "0.14.2" version = "0.14.2"
@ -198,6 +210,12 @@ version = "1.0.14"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c" checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
[[package]]
name = "ppv-lite86"
version = "0.2.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
[[package]] [[package]]
name = "proc-macro2" name = "proc-macro2"
version = "1.0.69" version = "1.0.69"
@ -216,6 +234,36 @@ dependencies = [
"proc-macro2", "proc-macro2",
] ]
[[package]]
name = "rand"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
dependencies = [
"libc",
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
dependencies = [
"ppv-lite86",
"rand_core",
]
[[package]]
name = "rand_core"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
dependencies = [
"getrandom",
]
[[package]] [[package]]
name = "ratatui" name = "ratatui"
version = "0.24.0" version = "0.24.0"

View File

@ -8,3 +8,4 @@ edition = "2021"
[dependencies] [dependencies]
ratatui = "0.24.0" ratatui = "0.24.0"
crossterm = "0.27.0" crossterm = "0.27.0"
rand = "0.8.5"

View File

@ -1,7 +1,30 @@
use crate::level::Level; use crate::level::{Level, LevelElement};
use crate::player::Player; use crate::player::Player;
pub struct Game { pub struct Game {
pub player: Player, pub player: Player,
pub levels: [Level; 25] pub levels: [Level; 25],
}
impl Game {
pub fn move_player(&mut self, dx: i8, dy: i8) {
// check if move is allowed first
let player = &self.player;
let player_pos = player.get_position();
let level = &self.levels[player_pos.get_level() as usize];
let new_x = ((player_pos.get_x() as i16) + dx as i16) as u16;
let new_y = ((player_pos.get_y() as i16) + dy as i16) as u16;
let can_go: bool = match level.get_element(new_x as i16, new_y as i16) {
None => { false }
Some(t) => {
match t {
LevelElement::Wall => { false }
_ => { true }
}
}
};
if can_go {
self.player.change_position(dx, dy);
}
}
} }

View File

@ -1,30 +1,48 @@
pub const LEVEL_WIDTH: usize = 50;
pub const LEVEL_HEIGHT: usize = 25;
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
enum LevelElement { pub enum LevelElement {
Wall, Wall,
Floor, Floor,
StairDown, StairDown,
StairUp, StairUp,
} }
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum RoomType {
Start,
End,
StairUp,
StairDown,
BasicRoom,
EmptyRoom,
}
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
pub struct Level { pub struct Level {
structure: [[LevelElement; 25]; 80], pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) start_x: usize,
pub(crate) start_y: usize,
} }
impl Level { impl Level {
pub fn new() -> Level { pub fn new() -> Level {
let mut s = [[LevelElement::Wall; 25]; 80]; let mut s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
s[4][4] = LevelElement::StairDown;
s[75][20] = LevelElement::StairUp;
Level { Level {
structure: s structure: s,
start_x: 1,
start_y: 1,
} }
} }
pub fn get_element(&self, x: usize, y: usize) -> Option<LevelElement> { pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> {
if x >= 80 || y >= 25 { if x < 0 || y < 0 {
return None; return None;
} }
Some(self.structure[x][y]) if x >= LEVEL_WIDTH as i16 || y >= LEVEL_HEIGHT as i16 {
return None;
}
Some(self.structure[x as usize][y as usize])
} }
} }
@ -33,6 +51,6 @@ fn test_get_element() {
let l = Level::new(); let l = Level::new();
assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall); assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown); assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
assert_eq!(l.get_element(79, 24).unwrap(), LevelElement::Wall); assert_eq!(l.get_element(49, 24).unwrap(), LevelElement::Wall);
assert_eq!(l.get_element(80, 25), None); assert_eq!(l.get_element(50, 25), None);
} }

153
src/level_generator.rs Normal file
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@ -0,0 +1,153 @@
use rand::prelude::SliceRandom;
use rand::Rng;
use crate::level::{Level, LevelElement, RoomType};
const ROOMS_VERTICAL: usize = 7;
const ROOMS_HORIZONTAL: usize = 4;
const ROOM_WIDTH: usize = 7;
const ROOM_HEIGHT: usize = 6;
#[derive(Copy, Clone, Debug, PartialEq)]
struct Room {
pub kind: RoomType,
pub offset_x: usize,
pub offset_y: usize,
pub width: usize,
pub height: usize,
pub connection_down: bool,
pub connection_right: bool,
pub connected: bool,
}
impl Room {
fn new() -> Self {
Self {
kind: RoomType::EmptyRoom,
offset_x: 0,
offset_y: 0,
width: 0,
height: 0,
connection_down: false,
connection_right: false,
connected: false,
}
}
}
#[derive(Debug)]
pub struct LevelGenerator {
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
}
impl LevelGenerator {
pub fn generate(level: usize) -> Self {
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
if level > 0 {
room_types.push(RoomType::StairUp);
} else {
room_types.push(RoomType::Start);
}
if level < 24 {
room_types.push(RoomType::StairDown);
} else {
room_types.push(RoomType::End);
}
let mut rng = rand::thread_rng();
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
match rng.gen_range(1..=6) {
1..=3 => { room_types.push(RoomType::EmptyRoom) }
_ => { room_types.push(RoomType::BasicRoom) }
}
}
room_types.shuffle(&mut rng);
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
for r in 0..ROOMS_VERTICAL {
for c in 0..ROOMS_HORIZONTAL {
rooms[r][c].kind = room_types.pop().unwrap();
if rooms[r][c].kind != RoomType::EmptyRoom {
let width = rng.gen_range(3..6);
let height = rng.gen_range(3..5);
rooms[r][c].width = width;
rooms[r][c].height = height;
rooms[r][c].offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
rooms[r][c].offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
}
if r == ROOMS_HORIZONTAL - 1 || c == ROOMS_HORIZONTAL - 1 {
continue;
}
match rng.gen_range(0..3) {
0 => { rooms[r][c].connection_down = true }
1 => { rooms[r][c].connection_right = true }
2 => {
rooms[r][c].connection_down = true;
rooms[r][c].connection_down = true
}
_ => {}
}
}
}
let mut unconnected_rooms = 0;//ROOMS_HORIZONTAL * ROOMS_VERTICAL - 1;
rooms[0][0].connected = true;
for r in 0..ROOMS_VERTICAL {
for c in 0..ROOMS_HORIZONTAL {
if !rooms[r][c].connected {
continue;
}
if rooms[r][c].connection_right {
rooms[r][c + 1].connected = true;
}
if rooms[r][c].connection_down {
rooms[r + 1][c].connected = true;
}
}
}
println!("Unconnected: {}", unconnected_rooms);
LevelGenerator {
rooms
}
}
pub fn render(&self) -> Level {
let mut rng = rand::thread_rng();
let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut start_x: usize = 0;
let mut start_y: usize = 0;
for c in 0..ROOMS_VERTICAL {
for r in 0..ROOMS_HORIZONTAL {
let top = 1 + r * ROOM_HEIGHT;
let left = 1 + c * ROOM_WIDTH;
let room = self.rooms[c][r];
for x in 0..room.width {
for y in 0..room.height {
s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor;
}
}
if room.kind == RoomType::StairDown {
s[left + room.offset_x + rng.gen_range(0..room.width)][top + room.offset_y + rng.gen_range(0..room.height)] = LevelElement::StairDown;
}
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
start_x = left + room.offset_x + rng.gen_range(0..room.width);
start_y = top + room.offset_y + rng.gen_range(0..room.height);
}
if room.kind == RoomType::StairUp {
s[start_x][start_y] = LevelElement::StairUp;
}
}
}
Level {
structure: s,
start_x,
start_y,
}
}
}
#[test]
fn test_level_gen() {
let level = LevelGenerator::generate(0);
println!("{:?}", level);
assert_eq!(1, 2);
}

155
src/level_widget.rs Normal file
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@ -0,0 +1,155 @@
use ratatui::prelude::*;
use ratatui::widgets::Widget;
use crate::game::Game;
use crate::level::{Level, LevelElement};
use crate::player::Player;
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
pub struct LevelWidget<'a> {
pub game: &'a Game,
}
impl<'a> LevelWidget<'a> {
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf.
get_mut(x, y).
set_symbol(symbol).
set_bg(bg).
set_fg(fg);
}
fn calculate_wall(top: Option<LevelElement>, right: Option<LevelElement>, bottom: Option<LevelElement>, left: Option<LevelElement>) -> String {
let mut val = 0;
val += match top {
Some(n) => {
match n {
LevelElement::Wall => 1,
_ => 0
}
}
None => 0
};
val += match right {
Some(n) => {
match n {
LevelElement::Wall => 2,
_ => 0
}
}
None => 0
};
val += match bottom {
Some(n) => {
match n {
LevelElement::Wall => 4,
_ => 0
}
}
None => 0
};
val += match left {
Some(n) => {
match n {
LevelElement::Wall => 8,
_ => 0
}
}
None => 0
};
[
"", "", "", "",
"", "", "", "",
"", "", "", "",
"", "", "", "",
][val].to_string()
}
}
impl<'a> Widget for LevelWidget<'a> {
fn render(self, area: Rect, buf: &mut Buffer) {
let player = &self.game.player;
let player_pos = player.get_position();
let level = &self.game.levels[player_pos.get_level() as usize];
let al = area.left();
let at = area.top();
// draw the level elements
for x in al..area.right() {
for y in at..area.bottom() {
let level_x = (x - al) as i16;
let level_y = (y - at) as i16;
match level.get_element(level_x, level_y) {
None => {}
Some(e) => {
match e {
LevelElement::Wall => {
let top = level.get_element(level_x, level_y - 1);
let right = level.get_element(level_x + 1, level_y);
let bottom = level.get_element(level_x, level_y + 1);
let left = level.get_element(level_x - 1, level_y);
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
}
LevelElement::Floor => {
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
}
LevelElement::StairDown => {
self.set_cell(buf, x, y, ">", FG_BROWN, Color::Gray);
}
LevelElement::StairUp => {
self.set_cell(buf, x, y, "<", FG_BROWN, Color::Gray);
}
}
}
}
}
}
// draw player
self.set_cell(buf, al + player_pos.get_x(), at + player_pos.get_y(), "8", Color::Red, Color::Gray);
}
}
#[test]
fn test_get_wall_symbol() {
let wall = Some(LevelElement::Wall);
// 0
let s = LevelWidget::calculate_wall(None, None, None, None);
assert_eq!(s, "");
// 15
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
assert_eq!(s, "");
// 1
let s = LevelWidget::calculate_wall(wall, None, None, None);
assert_eq!(s, "");
// 5
let s = LevelWidget::calculate_wall(wall, None, wall, None);
assert_eq!(s, "");
// 4
let s = LevelWidget::calculate_wall(None, None, wall, None);
assert_eq!(s, "");
// 2
let s = LevelWidget::calculate_wall(None, wall, None, None);
assert_eq!(s, "");
// 10
let s = LevelWidget::calculate_wall(None, wall, None, wall);
assert_eq!(s, "");
// 9
let s = LevelWidget::calculate_wall(wall, None, None, wall);
assert_eq!(s, "");
// 3
let s = LevelWidget::calculate_wall(wall, wall, None, None);
assert_eq!(s, "");
// 6
let s = LevelWidget::calculate_wall(None, wall, wall, None);
assert_eq!(s, "");
// 12
let s = LevelWidget::calculate_wall(None, None, wall, wall);
assert_eq!(s, "");
}

View File

@ -1,16 +1,109 @@
use crossterm::{
event::{self, KeyCode, KeyEventKind},
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand,
};
use ratatui::{
prelude::{CrosstermBackend, Stylize, Terminal},
widgets::Paragraph,
};
use std::io::{stdout, Result};
use ratatui::prelude::*;
use ratatui::widgets::Block;
use crate::game::Game; use crate::game::Game;
use crate::level::Level; use crate::level::{Level, LevelElement};
use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
use crate::level_generator::LevelGenerator;
mod game; mod game;
mod player; mod player;
mod level; mod level;
mod position; mod position;
mod level_widget;
mod level_generator;
fn main() { fn main() -> Result<()> {
let g = Game { let mut levels: [Level; 25] = [Level::new(); 25];
player: Player::new("Teddy Tester", 10), for l in 0..25 {
levels: [Level::new();25] levels[l] = LevelGenerator::generate(l).render();
}; }
println!("{}",g.player.get_name()); let mut g = Game {
player: Player::new("Teddy Tester", 10),
levels,
};
g.player.change_position((levels[0].start_x) as i8, (levels[0].start_y) as i8);
stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?;
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?;
loop {
terminal.draw(|frame| {
let mut area = frame.size();
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
if area.width > 80 {
area.x = (area.width - 80) / 2;
area.width = 80;
}
if area.height > 25 {
area.y = (area.height - 25) / 2;
area.height = 25;
}
let map_area = Rect {
x: area.x,
y: area.y,
width: level::LEVEL_WIDTH as u16,
height: level::LEVEL_HEIGHT as u16,
};
frame.render_widget(LevelWidget { game: &g }, map_area);
let stats_area = Rect {
x: area.x + 50,
y: area.y,
width: 30,
height: 25,
};
frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\n{}/{}/{}",
g.player.get_name(),
g.player.get_life(),
g.player.get_max_life(),
g.player.get_position().get_level(),
g.player.get_position().get_x(),
g.player.get_position().get_y()))
.white()
.on_blue(),
stats_area,
);
})?;
if event::poll(std::time::Duration::from_millis(16))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
g.move_player(-1, 0);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
g.move_player(1, 0);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
g.move_player(0, -1);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
g.move_player(0, 1);
}
}
}
}
stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?;
Ok(())
} }

View File

@ -12,7 +12,7 @@ impl Player {
pub fn new(name: &str, max_life: i16) -> Player { pub fn new(name: &str, max_life: i16) -> Player {
Player { Player {
name: name.to_string(), name: name.to_string(),
position: Position::new(0, 1, 1), position: Position::new(0, 0, 0),
life: max_life, life: max_life,
max_life, max_life,
} }
@ -20,9 +20,17 @@ impl Player {
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
return self.name.clone(); return self.name.clone();
} }
pub fn get_life(&self) -> i16 { self.life }
pub fn get_max_life(&self) -> i16 { self.max_life }
pub fn change_life(&mut self, by: i16) { pub fn change_life(&mut self, by: i16) {
self.life = max(0, min(self.max_life, self.life + by)); self.life = max(0, min(self.max_life, self.life + by));
} }
pub fn get_position(&self) -> Position {
self.position
}
pub fn change_position(&mut self, dx: i8, dy: i8) {
self.position.change(dx, dy);
}
} }
#[test] #[test]

View File

@ -1,15 +1,32 @@
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Position { pub struct Position {
level: u8, level: u8,
x: u8, x: u16,
y: u8, y: u16,
} }
impl Position { impl Position {
pub fn new(level: u8, x: u8, y: u8) -> Self { pub fn new(level: u8, x: u16, y: u16) -> Self {
Self { Self {
level, level,
x, x,
y, y,
} }
} }
pub fn get_level(&self) -> u8 {
self.level
}
pub fn get_x(&self) -> u16 {
self.x
}
pub fn get_y(&self) -> u16 {
self.y
}
pub fn change(&mut self, dx: i8, dy: i8) {
self.x = ((self.x as i16) + dx as i16) as u16;
self.y = ((self.y as i16) + dy as i16) as u16;
}
} }