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add_level_
Author | SHA1 | Date |
---|---|---|
Joachim Lusiardi | b4122d321b | |
Joachim Lusiardi | a9c22f0944 | |
Joachim Lusiardi | 95f5fd4944 | |
Joachim Lusiardi | 3df042b0d8 | |
Joachim Lusiardi | 186e9136c7 | |
Joachim Lusiardi | ddf206343c | |
Joachim Lusiardi | 3830f26e92 | |
Joachim Lusiardi | 62040642eb | |
Joachim Lusiardi | 9101e0ae6d | |
Joachim Lusiardi | 732c68448f | |
Joachim Lusiardi | 51419ff0b8 |
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="EMPTY_MODULE" version="4">
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<component name="NewModuleRootManager">
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||||||
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<content url="file://$MODULE_DIR$">
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||||||
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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||||||
|
<excludeFolder url="file://$MODULE_DIR$/target" />
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||||||
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</content>
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||||||
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<orderEntry type="inheritedJdk" />
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||||||
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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||||||
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</module>
|
|
@ -86,9 +86,21 @@ name = "el_diabolo"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"crossterm",
|
"crossterm",
|
||||||
|
"rand",
|
||||||
"ratatui",
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"ratatui",
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||||||
]
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]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "getrandom"
|
||||||
|
version = "0.2.11"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "fe9006bed769170c11f845cf00c7c1e9092aeb3f268e007c3e760ac68008070f"
|
||||||
|
dependencies = [
|
||||||
|
"cfg-if",
|
||||||
|
"libc",
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||||||
|
"wasi",
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||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "hashbrown"
|
name = "hashbrown"
|
||||||
version = "0.14.2"
|
version = "0.14.2"
|
||||||
|
@ -198,6 +210,12 @@ version = "1.0.14"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "ppv-lite86"
|
||||||
|
version = "0.2.17"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "proc-macro2"
|
name = "proc-macro2"
|
||||||
version = "1.0.69"
|
version = "1.0.69"
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||||||
|
@ -216,6 +234,36 @@ dependencies = [
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"proc-macro2",
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"proc-macro2",
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||||||
]
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]
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||||||
|
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||||||
|
[[package]]
|
||||||
|
name = "rand"
|
||||||
|
version = "0.8.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
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||||||
|
"rand_chacha",
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||||||
|
"rand_core",
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||||||
|
]
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||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_chacha"
|
||||||
|
version = "0.3.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
||||||
|
dependencies = [
|
||||||
|
"ppv-lite86",
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_core"
|
||||||
|
version = "0.6.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
|
||||||
|
dependencies = [
|
||||||
|
"getrandom",
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||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ratatui"
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name = "ratatui"
|
||||||
version = "0.24.0"
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version = "0.24.0"
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|
|
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@ -8,3 +8,4 @@ edition = "2021"
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[dependencies]
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[dependencies]
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ratatui = "0.24.0"
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ratatui = "0.24.0"
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||||||
crossterm = "0.27.0"
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crossterm = "0.27.0"
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rand = "0.8.5"
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27
src/game.rs
27
src/game.rs
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@ -1,7 +1,30 @@
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use crate::level::Level;
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use crate::level::{Level, LevelElement};
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use crate::player::Player;
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use crate::player::Player;
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pub struct Game {
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pub struct Game {
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pub player: Player,
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pub player: Player,
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pub levels: [Level; 25]
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pub levels: [Level; 25],
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}
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impl Game {
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pub fn move_player(&mut self, dx: i8, dy: i8) {
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// check if move is allowed first
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let player = &self.player;
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let player_pos = player.get_position();
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let level = &self.levels[player_pos.get_level() as usize];
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let new_x = ((player_pos.get_x() as i16) + dx as i16) as u16;
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let new_y = ((player_pos.get_y() as i16) + dy as i16) as u16;
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let can_go: bool = match level.get_element(new_x as i16, new_y as i16) {
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None => { false }
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Some(t) => {
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match t {
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LevelElement::Wall => { false }
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_ => { true }
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}
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}
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};
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if can_go {
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self.player.change_position(dx, dy);
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}
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}
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}
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}
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40
src/level.rs
40
src/level.rs
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@ -1,30 +1,48 @@
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_HEIGHT: usize = 25;
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[derive(Copy, Clone, Debug, PartialEq)]
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enum LevelElement {
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pub enum LevelElement {
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Wall,
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Wall,
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Floor,
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Floor,
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StairDown,
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StairDown,
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StairUp,
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StairUp,
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum RoomType {
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Start,
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End,
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StairUp,
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StairDown,
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BasicRoom,
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EmptyRoom,
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Level {
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pub struct Level {
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structure: [[LevelElement; 25]; 80],
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pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) start_x: usize,
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pub(crate) start_y: usize,
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}
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}
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impl Level {
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impl Level {
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pub fn new() -> Level {
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pub fn new() -> Level {
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let mut s = [[LevelElement::Wall; 25]; 80];
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let mut s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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s[4][4] = LevelElement::StairDown;
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s[75][20] = LevelElement::StairUp;
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Level {
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Level {
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structure: s
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structure: s,
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start_x: 1,
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start_y: 1,
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}
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}
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}
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}
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pub fn get_element(&self, x: usize, y: usize) -> Option<LevelElement> {
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pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> {
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if x >= 80 || y >= 25 {
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if x < 0 || y < 0 {
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return None;
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return None;
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}
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}
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Some(self.structure[x][y])
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if x >= LEVEL_WIDTH as i16 || y >= LEVEL_HEIGHT as i16 {
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return None;
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}
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Some(self.structure[x as usize][y as usize])
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}
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}
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}
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}
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@ -33,6 +51,6 @@ fn test_get_element() {
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let l = Level::new();
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let l = Level::new();
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assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
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assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
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assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
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assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
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assert_eq!(l.get_element(79, 24).unwrap(), LevelElement::Wall);
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assert_eq!(l.get_element(49, 24).unwrap(), LevelElement::Wall);
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assert_eq!(l.get_element(80, 25), None);
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assert_eq!(l.get_element(50, 25), None);
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}
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}
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@ -0,0 +1,153 @@
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use rand::prelude::SliceRandom;
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use rand::Rng;
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use crate::level::{Level, LevelElement, RoomType};
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const ROOMS_VERTICAL: usize = 7;
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const ROOMS_HORIZONTAL: usize = 4;
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const ROOM_WIDTH: usize = 7;
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const ROOM_HEIGHT: usize = 6;
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#[derive(Copy, Clone, Debug, PartialEq)]
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struct Room {
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pub kind: RoomType,
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pub offset_x: usize,
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pub offset_y: usize,
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pub width: usize,
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pub height: usize,
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pub connection_down: bool,
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pub connection_right: bool,
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pub connected: bool,
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}
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impl Room {
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fn new() -> Self {
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Self {
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kind: RoomType::EmptyRoom,
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offset_x: 0,
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offset_y: 0,
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width: 0,
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height: 0,
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connection_down: false,
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connection_right: false,
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connected: false,
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}
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}
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}
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#[derive(Debug)]
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pub struct LevelGenerator {
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rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
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}
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impl LevelGenerator {
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pub fn generate(level: usize) -> Self {
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let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
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if level > 0 {
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room_types.push(RoomType::StairUp);
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} else {
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room_types.push(RoomType::Start);
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}
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if level < 24 {
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room_types.push(RoomType::StairDown);
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} else {
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room_types.push(RoomType::End);
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}
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let mut rng = rand::thread_rng();
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for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
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match rng.gen_range(1..=6) {
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1..=3 => { room_types.push(RoomType::EmptyRoom) }
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_ => { room_types.push(RoomType::BasicRoom) }
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}
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}
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room_types.shuffle(&mut rng);
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let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
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for r in 0..ROOMS_VERTICAL {
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for c in 0..ROOMS_HORIZONTAL {
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rooms[r][c].kind = room_types.pop().unwrap();
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if rooms[r][c].kind != RoomType::EmptyRoom {
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let width = rng.gen_range(3..6);
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let height = rng.gen_range(3..5);
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rooms[r][c].width = width;
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rooms[r][c].height = height;
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rooms[r][c].offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
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rooms[r][c].offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
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}
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if r == ROOMS_HORIZONTAL - 1 || c == ROOMS_HORIZONTAL - 1 {
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continue;
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}
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match rng.gen_range(0..3) {
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0 => { rooms[r][c].connection_down = true }
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1 => { rooms[r][c].connection_right = true }
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2 => {
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rooms[r][c].connection_down = true;
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rooms[r][c].connection_down = true
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}
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_ => {}
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}
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}
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}
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let mut unconnected_rooms = 0;//ROOMS_HORIZONTAL * ROOMS_VERTICAL - 1;
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rooms[0][0].connected = true;
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for r in 0..ROOMS_VERTICAL {
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for c in 0..ROOMS_HORIZONTAL {
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if !rooms[r][c].connected {
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continue;
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}
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if rooms[r][c].connection_right {
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rooms[r][c + 1].connected = true;
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}
|
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if rooms[r][c].connection_down {
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rooms[r + 1][c].connected = true;
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|
}
|
||||||
|
}
|
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|
}
|
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|
println!("Unconnected: {}", unconnected_rooms);
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|
||||||
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LevelGenerator {
|
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rooms
|
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|
}
|
||||||
|
}
|
||||||
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pub fn render(&self) -> Level {
|
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|
let mut rng = rand::thread_rng();
|
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|
let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
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let mut start_x: usize = 0;
|
||||||
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let mut start_y: usize = 0;
|
||||||
|
for c in 0..ROOMS_VERTICAL {
|
||||||
|
for r in 0..ROOMS_HORIZONTAL {
|
||||||
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let top = 1 + r * ROOM_HEIGHT;
|
||||||
|
let left = 1 + c * ROOM_WIDTH;
|
||||||
|
let room = self.rooms[c][r];
|
||||||
|
for x in 0..room.width {
|
||||||
|
for y in 0..room.height {
|
||||||
|
s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::StairDown {
|
||||||
|
s[left + room.offset_x + rng.gen_range(0..room.width)][top + room.offset_y + rng.gen_range(0..room.height)] = LevelElement::StairDown;
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
||||||
|
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
|
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::StairUp {
|
||||||
|
s[start_x][start_y] = LevelElement::StairUp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Level {
|
||||||
|
structure: s,
|
||||||
|
start_x,
|
||||||
|
start_y,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_level_gen() {
|
||||||
|
let level = LevelGenerator::generate(0);
|
||||||
|
println!("{:?}", level);
|
||||||
|
assert_eq!(1, 2);
|
||||||
|
}
|
|
@ -0,0 +1,155 @@
|
||||||
|
use ratatui::prelude::*;
|
||||||
|
use ratatui::widgets::Widget;
|
||||||
|
use crate::game::Game;
|
||||||
|
use crate::level::{Level, LevelElement};
|
||||||
|
use crate::player::Player;
|
||||||
|
|
||||||
|
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||||
|
|
||||||
|
pub struct LevelWidget<'a> {
|
||||||
|
pub game: &'a Game,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> LevelWidget<'a> {
|
||||||
|
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
|
buf.
|
||||||
|
get_mut(x, y).
|
||||||
|
set_symbol(symbol).
|
||||||
|
set_bg(bg).
|
||||||
|
set_fg(fg);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn calculate_wall(top: Option<LevelElement>, right: Option<LevelElement>, bottom: Option<LevelElement>, left: Option<LevelElement>) -> String {
|
||||||
|
let mut val = 0;
|
||||||
|
val += match top {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
LevelElement::Wall => 1,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
val += match right {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
LevelElement::Wall => 2,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
val += match bottom {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
LevelElement::Wall => 4,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
val += match left {
|
||||||
|
Some(n) => {
|
||||||
|
match n {
|
||||||
|
LevelElement::Wall => 8,
|
||||||
|
_ => 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => 0
|
||||||
|
};
|
||||||
|
[
|
||||||
|
"╋", "┃", "━", "┗",
|
||||||
|
"┃", "┃", "┏", "┣",
|
||||||
|
"━", "┛", "━", "┻",
|
||||||
|
"┓", "┫", "┳", "╋",
|
||||||
|
][val].to_string()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Widget for LevelWidget<'a> {
|
||||||
|
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||||
|
let player = &self.game.player;
|
||||||
|
let player_pos = player.get_position();
|
||||||
|
let level = &self.game.levels[player_pos.get_level() as usize];
|
||||||
|
|
||||||
|
let al = area.left();
|
||||||
|
let at = area.top();
|
||||||
|
|
||||||
|
// draw the level elements
|
||||||
|
for x in al..area.right() {
|
||||||
|
for y in at..area.bottom() {
|
||||||
|
let level_x = (x - al) as i16;
|
||||||
|
let level_y = (y - at) as i16;
|
||||||
|
match level.get_element(level_x, level_y) {
|
||||||
|
None => {}
|
||||||
|
Some(e) => {
|
||||||
|
match e {
|
||||||
|
LevelElement::Wall => {
|
||||||
|
let top = level.get_element(level_x, level_y - 1);
|
||||||
|
let right = level.get_element(level_x + 1, level_y);
|
||||||
|
let bottom = level.get_element(level_x, level_y + 1);
|
||||||
|
let left = level.get_element(level_x - 1, level_y);
|
||||||
|
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
|
||||||
|
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
|
||||||
|
}
|
||||||
|
LevelElement::Floor => {
|
||||||
|
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||||
|
}
|
||||||
|
LevelElement::StairDown => {
|
||||||
|
self.set_cell(buf, x, y, ">", FG_BROWN, Color::Gray);
|
||||||
|
}
|
||||||
|
LevelElement::StairUp => {
|
||||||
|
self.set_cell(buf, x, y, "<", FG_BROWN, Color::Gray);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// draw player
|
||||||
|
self.set_cell(buf, al + player_pos.get_x(), at + player_pos.get_y(), "8", Color::Red, Color::Gray);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_get_wall_symbol() {
|
||||||
|
let wall = Some(LevelElement::Wall);
|
||||||
|
// 0
|
||||||
|
let s = LevelWidget::calculate_wall(None, None, None, None);
|
||||||
|
assert_eq!(s, "╋");
|
||||||
|
// 15
|
||||||
|
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
|
||||||
|
assert_eq!(s, "╋");
|
||||||
|
|
||||||
|
// 1
|
||||||
|
let s = LevelWidget::calculate_wall(wall, None, None, None);
|
||||||
|
assert_eq!(s, "┃");
|
||||||
|
// 5
|
||||||
|
let s = LevelWidget::calculate_wall(wall, None, wall, None);
|
||||||
|
assert_eq!(s, "┃");
|
||||||
|
// 4
|
||||||
|
let s = LevelWidget::calculate_wall(None, None, wall, None);
|
||||||
|
assert_eq!(s, "┃");
|
||||||
|
|
||||||
|
// 2
|
||||||
|
let s = LevelWidget::calculate_wall(None, wall, None, None);
|
||||||
|
assert_eq!(s, "━");
|
||||||
|
// 10
|
||||||
|
let s = LevelWidget::calculate_wall(None, wall, None, wall);
|
||||||
|
assert_eq!(s, "━");
|
||||||
|
|
||||||
|
// 9
|
||||||
|
let s = LevelWidget::calculate_wall(wall, None, None, wall);
|
||||||
|
assert_eq!(s, "┛");
|
||||||
|
// 3
|
||||||
|
let s = LevelWidget::calculate_wall(wall, wall, None, None);
|
||||||
|
assert_eq!(s, "┗");
|
||||||
|
// 6
|
||||||
|
let s = LevelWidget::calculate_wall(None, wall, wall, None);
|
||||||
|
assert_eq!(s, "┏");
|
||||||
|
// 12
|
||||||
|
let s = LevelWidget::calculate_wall(None, None, wall, wall);
|
||||||
|
assert_eq!(s, "┓");
|
||||||
|
}
|
||||||
|
|
107
src/main.rs
107
src/main.rs
|
@ -1,16 +1,109 @@
|
||||||
|
use crossterm::{
|
||||||
|
event::{self, KeyCode, KeyEventKind},
|
||||||
|
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||||
|
ExecutableCommand,
|
||||||
|
};
|
||||||
|
use ratatui::{
|
||||||
|
prelude::{CrosstermBackend, Stylize, Terminal},
|
||||||
|
widgets::Paragraph,
|
||||||
|
};
|
||||||
|
use std::io::{stdout, Result};
|
||||||
|
use ratatui::prelude::*;
|
||||||
|
use ratatui::widgets::Block;
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::level::Level;
|
use crate::level::{Level, LevelElement};
|
||||||
|
use crate::level_widget::LevelWidget;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
use crate::level_generator::LevelGenerator;
|
||||||
|
|
||||||
mod game;
|
mod game;
|
||||||
mod player;
|
mod player;
|
||||||
mod level;
|
mod level;
|
||||||
mod position;
|
mod position;
|
||||||
|
mod level_widget;
|
||||||
|
mod level_generator;
|
||||||
|
|
||||||
fn main() {
|
fn main() -> Result<()> {
|
||||||
let g = Game {
|
let mut levels: [Level; 25] = [Level::new(); 25];
|
||||||
player: Player::new("Teddy Tester", 10),
|
for l in 0..25 {
|
||||||
levels: [Level::new();25]
|
levels[l] = LevelGenerator::generate(l).render();
|
||||||
};
|
}
|
||||||
println!("{}",g.player.get_name());
|
let mut g = Game {
|
||||||
|
player: Player::new("Teddy Tester", 10),
|
||||||
|
levels,
|
||||||
|
};
|
||||||
|
|
||||||
|
g.player.change_position((levels[0].start_x) as i8, (levels[0].start_y) as i8);
|
||||||
|
|
||||||
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
|
enable_raw_mode()?;
|
||||||
|
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
||||||
|
terminal.clear()?;
|
||||||
|
|
||||||
|
loop {
|
||||||
|
terminal.draw(|frame| {
|
||||||
|
let mut area = frame.size();
|
||||||
|
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
|
||||||
|
|
||||||
|
if area.width > 80 {
|
||||||
|
area.x = (area.width - 80) / 2;
|
||||||
|
area.width = 80;
|
||||||
|
}
|
||||||
|
if area.height > 25 {
|
||||||
|
area.y = (area.height - 25) / 2;
|
||||||
|
area.height = 25;
|
||||||
|
}
|
||||||
|
|
||||||
|
let map_area = Rect {
|
||||||
|
x: area.x,
|
||||||
|
y: area.y,
|
||||||
|
width: level::LEVEL_WIDTH as u16,
|
||||||
|
height: level::LEVEL_HEIGHT as u16,
|
||||||
|
};
|
||||||
|
frame.render_widget(LevelWidget { game: &g }, map_area);
|
||||||
|
|
||||||
|
let stats_area = Rect {
|
||||||
|
x: area.x + 50,
|
||||||
|
y: area.y,
|
||||||
|
width: 30,
|
||||||
|
height: 25,
|
||||||
|
};
|
||||||
|
frame.render_widget(
|
||||||
|
Paragraph::new(format!("{}\nHealth: {}/{}\n{}/{}/{}",
|
||||||
|
g.player.get_name(),
|
||||||
|
g.player.get_life(),
|
||||||
|
g.player.get_max_life(),
|
||||||
|
g.player.get_position().get_level(),
|
||||||
|
g.player.get_position().get_x(),
|
||||||
|
g.player.get_position().get_y()))
|
||||||
|
.white()
|
||||||
|
.on_blue(),
|
||||||
|
stats_area,
|
||||||
|
);
|
||||||
|
})?;
|
||||||
|
if event::poll(std::time::Duration::from_millis(16))? {
|
||||||
|
if let event::Event::Key(key) = event::read()? {
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
||||||
|
g.move_player(-1, 0);
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
|
||||||
|
g.move_player(1, 0);
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
|
||||||
|
g.move_player(0, -1);
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
|
||||||
|
g.move_player(0, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stdout().execute(LeaveAlternateScreen)?;
|
||||||
|
disable_raw_mode()?;
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,7 +12,7 @@ impl Player {
|
||||||
pub fn new(name: &str, max_life: i16) -> Player {
|
pub fn new(name: &str, max_life: i16) -> Player {
|
||||||
Player {
|
Player {
|
||||||
name: name.to_string(),
|
name: name.to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 0, 0),
|
||||||
life: max_life,
|
life: max_life,
|
||||||
max_life,
|
max_life,
|
||||||
}
|
}
|
||||||
|
@ -20,9 +20,17 @@ impl Player {
|
||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
return self.name.clone();
|
return self.name.clone();
|
||||||
}
|
}
|
||||||
|
pub fn get_life(&self) -> i16 { self.life }
|
||||||
|
pub fn get_max_life(&self) -> i16 { self.max_life }
|
||||||
pub fn change_life(&mut self, by: i16) {
|
pub fn change_life(&mut self, by: i16) {
|
||||||
self.life = max(0, min(self.max_life, self.life + by));
|
self.life = max(0, min(self.max_life, self.life + by));
|
||||||
}
|
}
|
||||||
|
pub fn get_position(&self) -> Position {
|
||||||
|
self.position
|
||||||
|
}
|
||||||
|
pub fn change_position(&mut self, dx: i8, dy: i8) {
|
||||||
|
self.position.change(dx, dy);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|
|
@ -1,15 +1,32 @@
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub struct Position {
|
pub struct Position {
|
||||||
level: u8,
|
level: u8,
|
||||||
x: u8,
|
x: u16,
|
||||||
y: u8,
|
y: u16,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Position {
|
impl Position {
|
||||||
pub fn new(level: u8, x: u8, y: u8) -> Self {
|
pub fn new(level: u8, x: u16, y: u16) -> Self {
|
||||||
Self {
|
Self {
|
||||||
level,
|
level,
|
||||||
x,
|
x,
|
||||||
y,
|
y,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
pub fn get_level(&self) -> u8 {
|
||||||
|
self.level
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_x(&self) -> u16 {
|
||||||
|
self.x
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_y(&self) -> u16 {
|
||||||
|
self.y
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn change(&mut self, dx: i8, dy: i8) {
|
||||||
|
self.x = ((self.x as i16) + dx as i16) as u16;
|
||||||
|
self.y = ((self.y as i16) + dy as i16) as u16;
|
||||||
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue