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No commits in common. "d6f4fdaa5b0b54b9e34268efa08f85071521893a" and "cefb0cc5f215c8fe0b9e03f8fd123a2fff2ff2b2" have entirely different histories.
d6f4fdaa5b
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cefb0cc5f2
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@ -1,24 +0,0 @@
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name: publish package
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on:
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push:
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branches:
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- main
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jobs:
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Explore-Gitea-Actions:
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runs-on: ubuntu-latest
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steps:
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- name: Check out repository code
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uses: actions/checkout@v4
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- name: run tests
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run: |
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cd ${{ gitea.workspace }}
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cargo test --release
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- name: build & release package
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run: |
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cd ${{ gitea.workspace }}
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cargo build --release
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cargo deb
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ls -al target/debian
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UPLOAD_FILE=$(ls target/debian/*.deb)
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curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
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11
Cargo.toml
11
Cargo.toml
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@ -11,14 +11,3 @@ crossterm = "0.28.1"
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rand = "0.8.5"
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rand = "0.8.5"
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petgraph = "0.6.5"
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petgraph = "0.6.5"
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whoami = "1.5.2"
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whoami = "1.5.2"
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[package.metadata.deb]
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maintainer = "Joachim Lusiardi <joachim@lusiardi.de>"
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copyright = "2024, Joachim Lusiardi <joachim@lusiardi.de>"
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extended-description = """Little roguelike game"""
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depends = "$auto"
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section = "game"
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priority = "optional"
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assets = [
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["target/release/el_diabolo", "/usr/bin/", "755"],
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]
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@ -1,4 +1,3 @@
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use rand::Rng;
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use ratatui::style::Color;
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use ratatui::style::Color;
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use crate::player::Player;
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use crate::player::Player;
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@ -23,11 +22,11 @@ pub struct Chest {
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impl Chest {
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impl Chest {
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pub fn new(position: Position) -> Self {
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pub fn new(position: Position) -> Self {
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let min_gold = 10 * (position.get_level()+1);
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let level = position.get_level();
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let max_gold = min_gold + 10*position.get_level();
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Self {
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Self {
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position,
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position,
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gold: rand::thread_rng().gen_range(min_gold..=max_gold),
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// TODO maybe randomize this?
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gold: (level + 1) * 10,
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}
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}
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}
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}
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}
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}
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@ -62,11 +61,9 @@ pub struct Potion {
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impl Potion {
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impl Potion {
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pub fn new(position: Position) -> Self {
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pub fn new(position: Position) -> Self {
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let min_health_gain = 5 + position.get_level();
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let max_health_gain = min_health_gain + 3 * position.get_level();
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Self {
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Self {
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position,
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position,
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health: rand::thread_rng().gen_range(min_health_gain..=max_health_gain),
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health: 5,
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}
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}
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}
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}
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}
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}
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@ -86,7 +83,7 @@ impl Artifact for Potion {
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let new = player.get_life();
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let new = player.get_life();
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messages.insert(
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messages.insert(
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0,
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0,
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format!("picked up potion and gained {} health.", new - old).to_string(),
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format!("picked up potion and gained {} hp.", new - old).to_string(),
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);
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);
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self.health = 0;
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self.health = 0;
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} else {
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} else {
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27
src/game.rs
27
src/game.rs
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@ -164,32 +164,25 @@ impl Game {
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match m {
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match m {
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None => {}
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None => {}
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Some(m) => {
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Some(m) => {
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// TODO fight the monster
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let monster_dmg = m.damage() as i16;
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let player_dmg = self.player.damage();
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let player_dmg = self.player.damage();
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self.player.change_life(-monster_dmg);
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m.decrease_life(player_dmg);
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m.decrease_life(player_dmg);
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if m.is_dead() {
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self.player.gain_experience(m.get_experience_gain());
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// inform player
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self.messages.insert(
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self.messages.insert(
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0,
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0,
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format!(
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format!("{} hits you for {} damage.", m.get_name(), monster_dmg).to_string(),
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"you hit {} for {} damage and kill it.",
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m.get_name(),
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player_dmg
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)
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.to_string(),
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);
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);
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} else {
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self.messages.insert(
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self.messages.insert(
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0,
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0,
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format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
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format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
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);
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);
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let monster_dmg = m.damage() as i16;
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// monster died, player gains experience
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self.player.change_life(-monster_dmg);
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if m.is_dead() {
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self.player.gain_experience(m.get_experience_gain());
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self.messages.insert(
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0,
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format!("{} hits you for {} damage.", m.get_name(), monster_dmg)
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.to_string(),
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);
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}
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}
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return m.is_dead();
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return m.is_dead();
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}
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}
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24
src/level.rs
24
src/level.rs
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@ -147,8 +147,12 @@ impl Level {
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if player.get_immutable_position().get_x() == new_x
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if player.get_immutable_position().get_x() == new_x
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&& player.get_immutable_position().get_y() == new_y
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&& player.get_immutable_position().get_y() == new_y
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{
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{
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// TODO handle fight between monster and player
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let monster_dmg = self.monsters[index].damage() as i16;
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let monster_dmg = self.monsters[index].damage() as i16;
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let player_dmg = player.damage();
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self.monsters[index].decrease_life(player_dmg);
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player.change_life(-monster_dmg);
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player.change_life(-monster_dmg);
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messages.insert(
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messages.insert(
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0,
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0,
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format!(
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format!(
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@ -158,23 +162,6 @@ impl Level {
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)
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)
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.to_string(),
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.to_string(),
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);
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);
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let player_dmg = player.damage();
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self.monsters[index].decrease_life(player_dmg);
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// if the attack did not kill the opponent, back down
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if !player.is_dead() {
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messages.insert(
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0,
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format!(
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"you hit {} for {} damage and kill it.",
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self.monsters[index].get_name(),
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player_dmg
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)
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.to_string(),
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);
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self.monsters[index].get_position().change(-dx, -dy);
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} else {
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messages.insert(
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messages.insert(
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0,
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0,
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format!(
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format!(
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@ -184,6 +171,9 @@ impl Level {
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)
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)
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.to_string(),
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.to_string(),
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);
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);
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// if the attack did not kill the opponent, back down
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if !player.is_dead() {
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self.monsters[index].get_position().change(-dx, -dy);
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}
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}
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}
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}
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break;
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break;
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@ -45,7 +45,7 @@ impl StatefulWidget for LevelWidget {
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self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
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self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
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}
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}
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StructureElement::Wall => {
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StructureElement::Wall => {
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// TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters
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// TODO add fancy walls
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self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
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self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
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}
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}
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StructureElement::Floor => {
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StructureElement::Floor => {
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@ -108,7 +108,7 @@ fn main() -> Result<()> {
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game.get_player().get_max_life(),
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level() + 1
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game.get_player().get_immutable_position().get_level()+1
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))
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))
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.block(block)
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.block(block)
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.wrap(Wrap { trim: true }),
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.wrap(Wrap { trim: true }),
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@ -8,7 +8,7 @@ pub trait HasPosition {
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fn get_immutable_position(&self) -> &Position;
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fn get_immutable_position(&self) -> &Position;
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}
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}
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#[derive(PartialEq, Debug, Clone, Copy)]
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#[derive(PartialEq, Debug)]
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pub struct Position {
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pub struct Position {
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level: usize,
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level: usize,
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x: usize,
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x: usize,
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