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6 Commits
add_chest
...
add_monste
| Author | SHA1 | Date | |
|---|---|---|---|
| 063c4f6067 | |||
| d02ef5e046 | |||
| 7b521ef6bd | |||
| a61dfda3c9 | |||
| dc82e021da | |||
| cf1837a46e |
40
src/game.rs
40
src/game.rs
@@ -1,4 +1,4 @@
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use crate::level::{Level, LevelElement};
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use crate::level::{Artifact, Level, StructureElement};
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use crate::player::Player;
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use crate::player::Player;
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pub struct Game {
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pub struct Game {
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@@ -9,46 +9,58 @@ pub struct Game {
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impl Game {
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impl Game {
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pub fn move_player(&mut self, dx: i16, dy: i16) {
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pub fn move_player(&mut self, dx: i16, dy: i16) {
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// check if move is allowed first
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// check if move is allowed first
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let player = &self.player;
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let player_pos = self.player.get_position();
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let player_pos = player.get_position();
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let level = &self.levels[player_pos.get_level()];
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let level = &self.levels[player_pos.get_level()];
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let new_x: i16 = player_pos.get_x() as i16 + dx;
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let new_x: i16 = player_pos.get_x() as i16 + dx;
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let new_y: i16 = player_pos.get_y() as i16 + dy;
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let new_y: i16 = player_pos.get_y() as i16 + dy;
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let can_go: bool = match level.get_element(new_x, new_y) {
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let can_go: bool = match level.get_element(new_x, new_y) {
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None => { false }
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(None, _, _) => { false }
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Some(t) => {
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(_, _, Some(e)) => {
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self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player)
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}
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(Some(t), _, _) => {
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match t {
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match t {
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LevelElement::Wall => { false }
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StructureElement::Wall => { false }
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_ => { true }
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_ => { true }
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}
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}
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}
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}
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};
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};
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if can_go {
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if can_go {
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match level.get_element(new_x, new_y).unwrap() {
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let tmp = level.get_element(new_x, new_y);
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LevelElement::StairDown => {
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match tmp.0.unwrap() {
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StructureElement::StairDown => {
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let next_level = player_pos.get_level() + 1;
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let next_level = player_pos.get_level() + 1;
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let start_x: usize = self.levels[next_level].start_x;
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let start_x: usize = self.levels[next_level].start_x;
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let start_y: usize = self.levels[next_level].start_y;
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let start_y: usize = self.levels[next_level].start_y;
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self.player.set_position(next_level, start_x, start_y);
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self.player.set_position(next_level, start_x, start_y);
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self.levels[next_level].discover(self.player.get_position());
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self.levels[next_level].discover(self.player.get_position());
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}
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}
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LevelElement::StairUp => {
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StructureElement::StairUp => {
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self.player.set_position(
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self.player.set_position(
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player_pos.get_level() - 1,
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player_pos.get_level() - 1,
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self.levels[player_pos.get_level() - 1].end_x,
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self.levels[player_pos.get_level() - 1].end_x,
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self.levels[player_pos.get_level() - 1].end_y,
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self.levels[player_pos.get_level() - 1].end_y,
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);
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);
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}
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}
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LevelElement::Chest {gold} => {
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self.player.add_gold(gold);
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self.player.change_position(dx, dy);
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self.levels[player_pos.get_level()].discover(self.player.get_position());
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}
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_ => {
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_ => {
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self.player.change_position(dx, dy);
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self.player.change_position(dx, dy);
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self.levels[player_pos.get_level()].discover(self.player.get_position());
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self.levels[player_pos.get_level()].discover(self.player.get_position());
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}
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}
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};
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};
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match tmp.1 {
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Some(Artifact::Chest {gold}) => {
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self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
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self.player.add_gold(gold);
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}
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_ => {}
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}
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// match tmp.2 {
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// Some(enemy) => {
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// // todo!("implement fighting!");
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// self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player);
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// }
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// _ => {}
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// }
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}
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}
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}
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}
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}
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}
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94
src/level.rs
94
src/level.rs
@@ -1,36 +1,33 @@
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use std::cmp::{max, min};
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use std::cmp::{max, min};
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use crate::monster::Monster;
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use crate::player::Player;
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use crate::position::Position;
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use crate::position::Position;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_HEIGHT: usize = 25;
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pub const LEVEL_HEIGHT: usize = 25;
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum LevelElement {
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pub enum StructureElement {
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Wall,
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Wall,
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Floor,
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Floor,
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StairDown,
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StairDown,
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StairUp,
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StairUp,
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Start,
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Start,
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End,
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End,
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Chest { gold: usize },
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Unknown,
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Unknown,
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum RoomType {
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pub enum Artifact {
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Start,
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Chest { gold: usize },
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End,
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StairUp,
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StairDown,
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BasicRoom,
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TreasureRoom,
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EmptyRoom,
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Level {
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pub struct Level {
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pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) enemies: [[Option<Monster>; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) start_x: usize,
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pub(crate) start_x: usize,
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pub(crate) start_y: usize,
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pub(crate) start_y: usize,
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pub(crate) end_x: usize,
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pub(crate) end_x: usize,
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@@ -39,60 +36,105 @@ pub struct Level {
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impl Level {
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impl Level {
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pub fn new() -> Level {
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pub fn new() -> Level {
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let s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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let s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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Level {
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Level {
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structure: s,
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structure: s,
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
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enemies: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
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start_x: 1,
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start_x: 1,
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start_y: 1,
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start_y: 1,
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end_x: 1,
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end_x: 1,
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end_y: 1,
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end_y: 1,
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}
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}
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}
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}
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pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> {
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pub(crate) fn attack(&self, x: i16, y: i16, player: &mut Player) -> bool {
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if x < 0 || y < 0 {
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if x < 0 || y < 0 {
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return None;
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return false;
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}
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}
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let x = x as usize;
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let x = x as usize;
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let y = y as usize;
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let y = y as usize;
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if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
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if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
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return None;
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return false;
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}
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}
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if self.discovered[x][y] {
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return Some(self.structure[x][y]);
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match &self.enemies[x][y] {
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Some(mut enemy) => {
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player.change_life(-1);
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enemy.decrease_life(1);
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println!("{}",enemy.get_life());
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return enemy.get_life() == 0
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}
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}
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return Some(LevelElement::Unknown);
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_ => {}
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}
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false
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}
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pub fn remove_artifact(&mut self, x: i16, y: i16) {
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if x < 0 || y < 0 {
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return;
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}
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let x = x as usize;
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let y = y as usize;
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if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
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return;
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}
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self.artifacts[x][y] = None;
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}
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pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>, Option<Monster>) {
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if x < 0 || y < 0 {
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return (None, None, None);
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}
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let x = x as usize;
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let y = y as usize;
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if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
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return (None, None, None);
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}
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// if !self.discovered[x][y] {
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// if !self.discovered[x][y] {
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// return (Some(StructureElement::Unknown), None, None);
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// }
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return (Some(self.structure[x][y]), self.artifacts[x][y], self.enemies[x][y]);
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}
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}
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/// discover the area with in the level around the given position
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/// discover the area with in the level around the given position
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pub fn discover(&mut self, pos: Position) {
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pub fn discover(&mut self, pos: Position) {
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let x = pos.get_x();
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let x = pos.get_x();
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let y = pos.get_y();
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let y = pos.get_y();
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// uncover fields directly next to the player
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for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
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for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
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for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
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for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
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self.discovered[x_r][y_r] = true;
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self.discovered[x_r][y_r] = true;
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}
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}
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}
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}
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// uncover fields up to 2 fields right of the player
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for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
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for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
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self.discovered[x_r][y] = true;
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self.discovered[x_r][y] = true;
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if self.structure[x_r][y] == LevelElement::Wall {
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if self.structure[x_r][y] == StructureElement::Wall {
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break;
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break;
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}
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}
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}
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}
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// uncover fields up to 2 fields below of the player
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for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
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for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
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self.discovered[x][y_r] = true;
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self.discovered[x][y_r] = true;
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if self.structure[x][y_r] == LevelElement::Wall {
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if self.structure[x][y_r] == StructureElement::Wall {
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break;
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break;
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}
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}
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}
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}
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// uncover fields up to 2 fields left of the player
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for x_r in (max(x, 2)..x + 2).rev() {
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for x_r in (max(x, 2)..x + 2).rev() {
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self.discovered[x_r - 2][y] = true;
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self.discovered[x_r - 2][y] = true;
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if self.structure[x_r - 2][y] == LevelElement::Wall {
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if self.structure[x_r - 2][y] == StructureElement::Wall {
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break;
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break;
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}
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}
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}
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}
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// uncover fields up to 2 fields above of the player
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for y_r in (max(y, 2)..y + 2).rev() {
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for y_r in (max(y, 2)..y + 2).rev() {
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self.discovered[x][y_r - 2] = true;
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self.discovered[x][y_r - 2] = true;
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if self.structure[x][y_r - 2] == LevelElement::Wall {
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if self.structure[x][y_r - 2] == StructureElement::Wall {
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break;
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break;
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}
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}
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}
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}
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@@ -102,8 +144,8 @@ impl Level {
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#[test]
|
#[test]
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fn test_get_element() {
|
fn test_get_element() {
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let l = Level::new();
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let l = Level::new();
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assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
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assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Wall);
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assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
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assert_eq!(l.get_element(4, 4).0.unwrap(), StructureElement::StairDown);
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assert_eq!(l.get_element(49, 24).unwrap(), LevelElement::Wall);
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assert_eq!(l.get_element(49, 24).0.unwrap(), StructureElement::Wall);
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assert_eq!(l.get_element(50, 25), None);
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assert_eq!(l.get_element(50, 25).0, None);
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}
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}
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@@ -9,13 +9,26 @@ use rand::prelude::SliceRandom;
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use rand::Rng;
|
use rand::Rng;
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use rand::rngs::ThreadRng;
|
use rand::rngs::ThreadRng;
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|
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use crate::level::{Level, LevelElement, RoomType};
|
use crate::level::{Artifact, Level, StructureElement};
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|
use crate::monster::Monster;
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|
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const ROOMS_VERTICAL: usize = 7;
|
const ROOMS_VERTICAL: usize = 7;
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const ROOMS_HORIZONTAL: usize = 4;
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const ROOMS_HORIZONTAL: usize = 4;
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const ROOM_WIDTH: usize = 7;
|
const ROOM_WIDTH: usize = 7;
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const ROOM_HEIGHT: usize = 6;
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const ROOM_HEIGHT: usize = 6;
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|
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|
#[derive(Copy, Clone, Debug, PartialEq)]
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|
pub enum RoomType {
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|
Start,
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|
End,
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|
StairUp,
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|
StairDown,
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|
BasicRoom,
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|
TreasureRoom,
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|
MonsterRoom,
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|
EmptyRoom,
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|
}
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|
|
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#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
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struct ConnectionInfo {
|
struct ConnectionInfo {
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offset: usize,
|
offset: usize,
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@@ -91,12 +104,14 @@ impl LevelGenerator {
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} else {
|
} else {
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room_types.push(RoomType::StairDown);
|
room_types.push(RoomType::StairDown);
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}
|
}
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room_types.push(RoomType::TreasureRoom);
|
room_types.push(RoomType::MonsterRoom);
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// generate a random set of rooms and shuffle them
|
// generate a random set of rooms and shuffle them
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for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
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match rng.gen_range(1..=6) {
|
match rng.gen_range(1..=100) {
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// TODO tune room type distribution
|
// TODO tune room type distribution
|
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1..=3 => { room_types.push(RoomType::EmptyRoom) }
|
1..=33 => { room_types.push(RoomType::EmptyRoom) }
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|
34..=66 => { room_types.push(RoomType::TreasureRoom) }
|
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|
67..=90 => { room_types.push(RoomType::MonsterRoom) }
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_ => { room_types.push(RoomType::BasicRoom) }
|
_ => { room_types.push(RoomType::BasicRoom) }
|
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}
|
}
|
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}
|
}
|
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@@ -225,7 +240,9 @@ impl LevelGenerator {
|
|||||||
}
|
}
|
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pub fn render(&self) -> Level {
|
pub fn render(&self) -> Level {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
|
let mut artifacts = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
|
let mut enemies = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
let mut start_x: usize = 0;
|
let mut start_x: usize = 0;
|
||||||
let mut start_y: usize = 0;
|
let mut start_y: usize = 0;
|
||||||
let mut end_x: usize = 0;
|
let mut end_x: usize = 0;
|
||||||
@@ -237,33 +254,39 @@ impl LevelGenerator {
|
|||||||
let room = self.rooms[c][r];
|
let room = self.rooms[c][r];
|
||||||
for x in 0..room.width {
|
for x in 0..room.width {
|
||||||
for y in 0..room.height {
|
for y in 0..room.height {
|
||||||
s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor;
|
structure[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::TreasureRoom {
|
if room.kind == RoomType::TreasureRoom {
|
||||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
s[t_x][t_y] = LevelElement::Chest{gold: rng.gen_range(2..100)};
|
artifacts[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..30) });
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::MonsterRoom {
|
||||||
|
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
|
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
|
// TODO randomize enemies here
|
||||||
|
enemies[t_x][t_y] = Some(Monster::new(2));
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::StairDown {
|
if room.kind == RoomType::StairDown {
|
||||||
end_x = left + room.offset_x + rng.gen_range(0..room.width);
|
end_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
end_y = top + room.offset_y + rng.gen_range(0..room.height);
|
end_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::StairDown {
|
if room.kind == RoomType::StairDown {
|
||||||
s[end_x][end_y] = LevelElement::StairDown;
|
structure[end_x][end_y] = StructureElement::StairDown;
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::End {
|
if room.kind == RoomType::End {
|
||||||
s[end_x][end_y] = LevelElement::End;
|
structure[end_x][end_y] = StructureElement::End;
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
||||||
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::StairUp {
|
if room.kind == RoomType::StairUp {
|
||||||
s[start_x][start_y] = LevelElement::StairUp;
|
structure[start_x][start_y] = StructureElement::StairUp;
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::Start {
|
if room.kind == RoomType::Start {
|
||||||
s[start_x][start_y] = LevelElement::Start;
|
structure[start_x][start_y] = StructureElement::Start;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -277,8 +300,8 @@ impl LevelGenerator {
|
|||||||
let left = 1 + c * ROOM_WIDTH + x_conn.offset;
|
let left = 1 + c * ROOM_WIDTH + x_conn.offset;
|
||||||
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
|
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
|
||||||
for i in top..bottom {
|
for i in top..bottom {
|
||||||
if s[left][i] == LevelElement::Wall {
|
if structure[left][i] == StructureElement::Wall {
|
||||||
s[left][i] = LevelElement::Floor;
|
structure[left][i] = StructureElement::Floor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -289,16 +312,18 @@ impl LevelGenerator {
|
|||||||
let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
|
let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
|
||||||
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
|
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
|
||||||
for i in left..right {
|
for i in left..right {
|
||||||
if s[i][top] == LevelElement::Wall {
|
if structure[i][top] == StructureElement::Wall {
|
||||||
s[i][top] = LevelElement::Floor;
|
structure[i][top] = StructureElement::Floor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Level {
|
Level {
|
||||||
structure: s,
|
structure,
|
||||||
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
||||||
|
artifacts,
|
||||||
|
enemies,
|
||||||
start_x,
|
start_x,
|
||||||
start_y,
|
start_y,
|
||||||
end_x,
|
end_x,
|
||||||
|
|||||||
@@ -2,10 +2,11 @@ use ratatui::prelude::*;
|
|||||||
use ratatui::widgets::Widget;
|
use ratatui::widgets::Widget;
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::level::{Level, LevelElement};
|
use crate::level::{Artifact, Level, StructureElement};
|
||||||
|
|
||||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||||
|
|
||||||
|
//⌂ α Ω
|
||||||
pub struct LevelWidget<'a> {
|
pub struct LevelWidget<'a> {
|
||||||
pub game: &'a Game,
|
pub game: &'a Game,
|
||||||
}
|
}
|
||||||
@@ -19,12 +20,12 @@ impl<'a> LevelWidget<'a> {
|
|||||||
set_fg(fg);
|
set_fg(fg);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn calculate_wall(top: Option<LevelElement>, right: Option<LevelElement>, bottom: Option<LevelElement>, left: Option<LevelElement>) -> String {
|
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
|
||||||
let mut val = 0;
|
let mut val = 0;
|
||||||
val += match top {
|
val += match top {
|
||||||
Some(n) => {
|
Some(n) => {
|
||||||
match n {
|
match n {
|
||||||
LevelElement::Wall => 1,
|
StructureElement::Wall => 1,
|
||||||
_ => 0
|
_ => 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -33,7 +34,7 @@ impl<'a> LevelWidget<'a> {
|
|||||||
val += match right {
|
val += match right {
|
||||||
Some(n) => {
|
Some(n) => {
|
||||||
match n {
|
match n {
|
||||||
LevelElement::Wall => 2,
|
StructureElement::Wall => 2,
|
||||||
_ => 0
|
_ => 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -42,7 +43,7 @@ impl<'a> LevelWidget<'a> {
|
|||||||
val += match bottom {
|
val += match bottom {
|
||||||
Some(n) => {
|
Some(n) => {
|
||||||
match n {
|
match n {
|
||||||
LevelElement::Wall => 4,
|
StructureElement::Wall => 4,
|
||||||
_ => 0
|
_ => 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -51,7 +52,7 @@ impl<'a> LevelWidget<'a> {
|
|||||||
val += match left {
|
val += match left {
|
||||||
Some(n) => {
|
Some(n) => {
|
||||||
match n {
|
match n {
|
||||||
LevelElement::Wall => 8,
|
StructureElement::Wall => 8,
|
||||||
_ => 0
|
_ => 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -81,36 +82,47 @@ impl<'a> Widget for LevelWidget<'a> {
|
|||||||
let level_x = (x - al) as i16;
|
let level_x = (x - al) as i16;
|
||||||
let level_y = (y - at) as i16;
|
let level_y = (y - at) as i16;
|
||||||
match level.get_element(level_x, level_y) {
|
match level.get_element(level_x, level_y) {
|
||||||
None => {}
|
(None, _, _) => {}
|
||||||
Some(e) => {
|
(_, Some(e), _) => {
|
||||||
match e {
|
match e {
|
||||||
LevelElement::Wall => {
|
Artifact::Chest { gold: _ } => {
|
||||||
let top = level.get_element(level_x, level_y - 1);
|
self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
|
||||||
let right = level.get_element(level_x + 1, level_y);
|
}
|
||||||
let bottom = level.get_element(level_x, level_y + 1);
|
}
|
||||||
let left = level.get_element(level_x - 1, level_y);
|
}
|
||||||
|
(_, _, Some(e)) => {
|
||||||
|
match e {
|
||||||
|
Ene => {
|
||||||
|
self.set_cell(buf, x, y, "R", Color::Black, Color::Gray);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(Some(e), _, _) => {
|
||||||
|
match e {
|
||||||
|
StructureElement::Wall => {
|
||||||
|
let top = level.get_element(level_x, level_y - 1).0;
|
||||||
|
let right = level.get_element(level_x + 1, level_y).0;
|
||||||
|
let bottom = level.get_element(level_x, level_y + 1).0;
|
||||||
|
let left = level.get_element(level_x - 1, level_y).0;
|
||||||
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
|
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
|
||||||
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
|
||||||
}
|
}
|
||||||
LevelElement::Floor => {
|
StructureElement::Floor => {
|
||||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||||
}
|
}
|
||||||
LevelElement::StairDown => {
|
StructureElement::StairDown => {
|
||||||
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
LevelElement::StairUp => {
|
StructureElement::StairUp => {
|
||||||
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
LevelElement::Unknown => {
|
StructureElement::Unknown => {
|
||||||
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||||
}
|
}
|
||||||
LevelElement::Chest{gold} => {
|
StructureElement::Start => {
|
||||||
self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
|
|
||||||
}
|
|
||||||
LevelElement::Start => {
|
|
||||||
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
LevelElement::End => {
|
StructureElement::End => {
|
||||||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -128,7 +140,7 @@ impl<'a> Widget for LevelWidget<'a> {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_get_wall_symbol() {
|
fn test_get_wall_symbol() {
|
||||||
let wall = Some(LevelElement::Wall);
|
let wall = Some(StructureElement::Wall);
|
||||||
// 0
|
// 0
|
||||||
let s = LevelWidget::calculate_wall(None, None, None, None);
|
let s = LevelWidget::calculate_wall(None, None, None, None);
|
||||||
assert_eq!(s, "╋");
|
assert_eq!(s, "╋");
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ mod level;
|
|||||||
mod position;
|
mod position;
|
||||||
mod level_widget;
|
mod level_widget;
|
||||||
mod level_generator;
|
mod level_generator;
|
||||||
|
mod monster;
|
||||||
|
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let mut levels: [Level; 25] = [Level::new(); 25];
|
let mut levels: [Level; 25] = [Level::new(); 25];
|
||||||
@@ -72,14 +73,12 @@ fn main() -> Result<()> {
|
|||||||
height: 25,
|
height: 25,
|
||||||
};
|
};
|
||||||
frame.render_widget(
|
frame.render_widget(
|
||||||
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\n{}/{}/{}",
|
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
|
||||||
g.player.get_name(),
|
g.player.get_name(),
|
||||||
g.player.get_life(),
|
g.player.get_life(),
|
||||||
g.player.get_max_life(),
|
g.player.get_max_life(),
|
||||||
g.player.get_gold(),
|
g.player.get_gold(),
|
||||||
g.player.get_position().get_level(),
|
g.player.get_position().get_level()))
|
||||||
g.player.get_position().get_x(),
|
|
||||||
g.player.get_position().get_y()))
|
|
||||||
.white()
|
.white()
|
||||||
.on_blue(),
|
.on_blue(),
|
||||||
stats_area,
|
stats_area,
|
||||||
|
|||||||
20
src/monster.rs
Normal file
20
src/monster.rs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
|
use crate::position::Position;
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
|
pub struct Monster {
|
||||||
|
life: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Monster {
|
||||||
|
pub fn new(life: usize) -> Monster {
|
||||||
|
Monster {
|
||||||
|
life,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn get_life(&self) -> usize { self.life }
|
||||||
|
pub fn decrease_life(&mut self, by: i16) {
|
||||||
|
self.life = max(0, (self.life as i16 - by) as usize);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -51,6 +51,7 @@ fn test_get_name() {
|
|||||||
let p = Player {
|
let p = Player {
|
||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
|
gold: 0,
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
};
|
};
|
||||||
@@ -62,6 +63,7 @@ fn test_change_life() {
|
|||||||
let mut p = Player {
|
let mut p = Player {
|
||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
|
gold: 0,
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user