15 Commits

Author SHA1 Message Date
530067f743 fix formatting 2024-11-25 21:20:36 +01:00
94c787d8c7 rename monster.rs to monsters.rs 2024-11-25 07:20:03 +01:00
9776482922 version bump 2024-11-24 13:30:31 +01:00
fb69c932a8 adjust background colors 2024-11-24 13:30:10 +01:00
62e13ace4c add defense attribute to player and monster 2024-11-24 13:24:39 +01:00
51123ecd8e version bump and index generation 2024-11-07 09:57:32 +01:00
4d77265b2f remove debug output 2024-11-07 09:47:49 +01:00
c91d57f049 next try 2024-11-07 09:46:15 +01:00
8f151836bd next try 2024-11-07 09:41:40 +01:00
9d862011a7 testing 2024-11-07 09:37:22 +01:00
d068620c3f more tuning 2024-11-07 09:35:30 +01:00
6660c11306 more debug 2024-11-07 09:29:24 +01:00
1d8896d1ad debugging 2024-11-07 09:27:31 +01:00
252c1c244d make key secure in container 2024-11-07 09:24:19 +01:00
ef3a6026f5 minor fixes 2024-11-07 09:22:19 +01:00
12 changed files with 58 additions and 39 deletions

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@@ -22,5 +22,7 @@ jobs:
ls -al target/debian ls -al target/debian
UPLOAD_FILE=$(ls target/debian/*.deb) UPLOAD_FILE=$(ls target/debian/*.deb)
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
echo ${DEPLOY_PRIVATE_KEY} > /tmp/ssh_key echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
scp -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo chmod 0600 /tmp/ssh_key
scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh

2
Cargo.lock generated
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@@ -147,7 +147,7 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
[[package]] [[package]]
name = "el_diabolo" name = "el_diabolo"
version = "0.2.1" version = "0.2.3"
dependencies = [ dependencies = [
"crossterm", "crossterm",
"macros", "macros",

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@@ -3,7 +3,7 @@ members = ["macros"]
[package] [package]
name = "el_diabolo" name = "el_diabolo"
version = "0.2.1" version = "0.2.3"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

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@@ -24,6 +24,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
experience_gain: usize, experience_gain: usize,
ticks_between_steps: u128, ticks_between_steps: u128,
damage_range: RangeInclusive<usize>, damage_range: RangeInclusive<usize>,
defense: usize,
} }
impl Monster for #variant_name { impl Monster for #variant_name {
fn get_name(&self) -> &str { &self.name } fn get_name(&self) -> &str { &self.name }
@@ -35,7 +36,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
} }
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps } fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) } fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
fn defense(&self) -> usize { self.defense }
#[cfg(test)] #[cfg(test)]
fn get_life(&self) -> usize { self.life } fn get_life(&self) -> usize { self.life }
} }

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@@ -1,6 +1,6 @@
use std::{collections::HashMap, ops::RangeInclusive}; use std::{collections::HashMap, ops::RangeInclusive};
use crate::{monster::MonsterTypes, room::RoomType}; use crate::{monsters::MonsterTypes, room::RoomType};
/// the number of rooms in vertical direction /// the number of rooms in vertical direction
pub const ROOMS_HORIZONTAL: usize = 8; pub const ROOMS_HORIZONTAL: usize = 8;

View File

@@ -164,7 +164,7 @@ impl Game {
match m { match m {
None => {} None => {}
Some(m) => { Some(m) => {
let player_dmg = self.player.damage(); let player_dmg = self.player.damage().saturating_sub(m.defense());
m.decrease_life(player_dmg); m.decrease_life(player_dmg);
if m.is_dead() { if m.is_dead() {
let level_up: bool = self.player.gain_experience(m.get_experience_gain()); let level_up: bool = self.player.gain_experience(m.get_experience_gain());
@@ -192,8 +192,8 @@ impl Game {
0, 0,
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(), format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
); );
let monster_dmg = m.damage() as i16; let monster_dmg = m.damage().saturating_sub(self.player.defense());
self.player.change_life(-monster_dmg); self.player.change_life(-(monster_dmg as i16));
self.messages.insert( self.messages.insert(
0, 0,

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@@ -8,9 +8,9 @@ use crate::artifacts::Artifact;
use crate::artifacts::{Chest, Potion}; use crate::artifacts::{Chest, Potion};
use crate::constants::LEVEL_HEIGHT; use crate::constants::LEVEL_HEIGHT;
use crate::constants::LEVEL_WIDTH; use crate::constants::LEVEL_WIDTH;
use crate::monster::Monster; use crate::monsters::Monster;
#[cfg(test)] #[cfg(test)]
use crate::monster::{Orc, Rat}; use crate::monsters::{Orc, Rat};
use crate::player::Player; use crate::player::Player;
use crate::position::HasPosition; use crate::position::HasPosition;
use crate::position::Position; use crate::position::Position;
@@ -147,8 +147,10 @@ impl Level {
if player.get_immutable_position().get_x() == new_x if player.get_immutable_position().get_x() == new_x
&& player.get_immutable_position().get_y() == new_y && player.get_immutable_position().get_y() == new_y
{ {
let monster_dmg = self.monsters[index].damage() as i16; let monster_dmg = self.monsters[index]
player.change_life(-monster_dmg); .damage()
.saturating_sub(player.defense());
player.change_life(-(monster_dmg as i16));
if player.is_dead() { if player.is_dead() {
messages.insert( messages.insert(
0, 0,
@@ -172,7 +174,9 @@ impl Level {
// player not dead => monster can occupy new position // player not dead => monster can occupy new position
self.monsters[index].get_position().change(-dx, -dy); self.monsters[index].get_position().change(-dx, -dy);
// player fights back // player fights back
let player_dmg = player.damage(); let player_dmg = player
.damage()
.saturating_sub(self.monsters[index].defense());
self.monsters[index].decrease_life(player_dmg); self.monsters[index].decrease_life(player_dmg);
if self.monsters[index].is_dead() { if self.monsters[index].is_dead() {
let level_up: bool = player let level_up: bool = player

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@@ -13,8 +13,8 @@ use crate::artifacts::Potion;
use crate::constants::get_monsters_per_level; use crate::constants::get_monsters_per_level;
use crate::constants::ROOM_HEIGHT; use crate::constants::ROOM_HEIGHT;
use crate::constants::ROOM_WIDTH; use crate::constants::ROOM_WIDTH;
use crate::monster::create_monster_by_type; use crate::monsters::create_monster_by_type;
use crate::monster::Monster; use crate::monsters::Monster;
use crate::position::Position; use crate::position::Position;
use crate::room::Connection; use crate::room::Connection;
use crate::{ use crate::{

View File

@@ -10,7 +10,7 @@ impl Iterator for LevelLadder {
let current = self.curr; let current = self.curr;
self.curr = self.next; self.curr = self.next;
self.next = current + self.next; self.next += current;
// Since there's no endpoint to a Fibonacci sequence, the `Iterator` // Since there's no endpoint to a Fibonacci sequence, the `Iterator`
// will never return `None`, and `Some` is always returned. // will never return `None`, and `Some` is always returned.

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@@ -14,7 +14,6 @@ use crossterm::{
ExecutableCommand, ExecutableCommand,
}; };
use ratatui::prelude::*; use ratatui::prelude::*;
use ratatui::widgets::block::{Position, Title};
use ratatui::widgets::{Block, BorderType, Borders, Wrap}; use ratatui::widgets::{Block, BorderType, Borders, Wrap};
use ratatui::{ use ratatui::{
prelude::{CrosstermBackend, Terminal}, prelude::{CrosstermBackend, Terminal},
@@ -32,12 +31,15 @@ mod constants;
mod game; mod game;
mod level; mod level;
mod level_generator; mod level_generator;
mod level_ladder;
mod level_widget; mod level_widget;
mod monster; mod monsters;
mod player; mod player;
mod position; mod position;
mod room; mod room;
mod level_ladder;
const BACKGROUND_COLOR: Color = Color::DarkGray;
const PANEL_BACKGROUND_COLOR: Color = Color::Black;
// //
fn main() -> Result<()> { fn main() -> Result<()> {
@@ -54,7 +56,7 @@ fn main() -> Result<()> {
terminal.draw(|frame| { terminal.draw(|frame| {
let mut area = frame.area(); let mut area = frame.area();
frame.render_widget( frame.render_widget(
Block::default().style(Style::default().bg(Color::Green)), Block::default().style(Style::default().bg(BACKGROUND_COLOR)),
area, area,
); );
@@ -101,20 +103,19 @@ fn main() -> Result<()> {
height: map_area.height / 2 + 1, height: map_area.height / 2 + 1,
}; };
let block = Block::default() let block = Block::default()
.title( .title_top(
Title::from(format!(" {} ", game.get_player().get_name())) Line::from(format!(" {} ", game.get_player().get_name())).centered()
.alignment(Alignment::Center)
.position(Position::Top),
) )
.borders(Borders::TOP) .borders(Borders::TOP)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue)); .style(Style::default().bg(PANEL_BACKGROUND_COLOR));
frame.render_widget( frame.render_widget(
Paragraph::new(format!( Paragraph::new(format!(
"Health: {} of {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}", "Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
game.get_player().get_life(), game.get_player().get_life(),
game.get_player().get_max_life(), game.get_player().get_max_life(),
game.get_player().defense(),
game.get_player().get_experience(), game.get_player().get_experience(),
game.get_player().get_gold(), game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level() + 1, game.get_player().get_immutable_position().get_level() + 1,
@@ -134,15 +135,13 @@ fn main() -> Result<()> {
}; };
// Display the latest messages from the game to the user // Display the latest messages from the game to the user
let block = Block::default() let block = Block::default()
.title( .title_top(
Title::from(" messages ") Line::from(" messages ").centered()
.alignment(Alignment::Center)
.position(Position::Top),
) )
.borders(Borders::TOP) .borders(Borders::TOP)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue)); .style(Style::default().bg(PANEL_BACKGROUND_COLOR));
let paragraph1 = if game.messages.is_empty() { let paragraph1 = if game.messages.is_empty() {
"".to_string() "".to_string()
@@ -219,12 +218,8 @@ fn main() -> Result<()> {
area.width = 40; area.width = 40;
area.height = 20; area.height = 20;
let block = Block::default() let block = Block::default()
.title( .title_top(Line::from(" Game ended ").centered())
Title::from(" Game ended ") .title_bottom(Line::from("Press `q` to quit!"))
.alignment(Alignment::Center)
.position(Position::Top),
)
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL) .borders(Borders::ALL)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)

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@@ -16,6 +16,7 @@ pub trait Monster: HasPosition {
#[cfg(test)] #[cfg(test)]
fn get_life(&self) -> usize; fn get_life(&self) -> usize;
fn damage(&self) -> usize; fn damage(&self) -> usize;
fn defense(&self) -> usize;
} }
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)] #[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
@@ -49,6 +50,7 @@ create_monster!(
experience_gain: 5, experience_gain: 5,
ticks_between_steps: 5, ticks_between_steps: 5,
damage_range: 1..=2, damage_range: 1..=2,
defense: 0,
); );
create_monster!( create_monster!(
@@ -60,6 +62,7 @@ create_monster!(
experience_gain: 7, experience_gain: 7,
ticks_between_steps: 7, ticks_between_steps: 7,
damage_range: 2..=3, damage_range: 2..=3,
defense: 0,
); );
create_monster!( create_monster!(
@@ -71,6 +74,7 @@ create_monster!(
experience_gain: 10, experience_gain: 10,
ticks_between_steps: 10, ticks_between_steps: 10,
damage_range: 2..=3, damage_range: 2..=3,
defense: 0,
); );
create_monster!( create_monster!(
@@ -82,6 +86,7 @@ create_monster!(
experience_gain: 10, experience_gain: 10,
ticks_between_steps: 20, ticks_between_steps: 20,
damage_range: 1..=4, damage_range: 1..=4,
defense: 0,
); );
create_monster!( create_monster!(
@@ -93,6 +98,7 @@ create_monster!(
experience_gain: 20, experience_gain: 20,
ticks_between_steps: 10, ticks_between_steps: 10,
damage_range: 1..=5, damage_range: 1..=5,
defense: 0,
); );
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> { pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {

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@@ -15,6 +15,7 @@ pub struct Player {
inventory: Vec<Potion>, inventory: Vec<Potion>,
inventory_slots: usize, inventory_slots: usize,
level: usize, level: usize,
defense: usize,
} }
impl Player { impl Player {
@@ -29,6 +30,7 @@ impl Player {
inventory: vec![], inventory: vec![],
inventory_slots: 2, inventory_slots: 2,
level: 1, level: 1,
defense: 0,
} }
} }
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
@@ -67,7 +69,9 @@ impl Player {
for (i, level_step) in get_level_ladder().enumerate() { for (i, level_step) in get_level_ladder().enumerate() {
if self.experience <= level_step && self.experience + amount > level_step { if self.experience <= level_step && self.experience + amount > level_step {
self.level += 1; self.level += 1;
// make life gain depend on level?
self.max_life += 5; self.max_life += 5;
self.defense += 1;
self.life = self.max_life; self.life = self.max_life;
result = true; result = true;
break; break;
@@ -92,6 +96,10 @@ impl Player {
rand::thread_rng().gen_range(1..4) rand::thread_rng().gen_range(1..4)
} }
pub fn defense(&self) -> usize {
self.defense
}
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool { pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
if self.inventory.len() < self.inventory_slots { if self.inventory.len() < self.inventory_slots {
self.inventory.push(*potion); self.inventory.push(*potion);
@@ -138,6 +146,7 @@ fn test_get_name() {
inventory: vec![], inventory: vec![],
inventory_slots: 1, inventory_slots: 1,
level: 0, level: 0,
defense: 0,
}; };
assert_eq!(p.get_name(), "Teddy Tester"); assert_eq!(p.get_name(), "Teddy Tester");
} }
@@ -164,6 +173,7 @@ fn test_change_life() {
inventory: vec![], inventory: vec![],
inventory_slots: 1, inventory_slots: 1,
level: 0, level: 0,
defense: 0,
}; };
assert_eq!(p.get_life(), 5); assert_eq!(p.get_life(), 5);
p.change_life(-2); p.change_life(-2);
@@ -200,6 +210,7 @@ fn test_max_life() {
inventory: vec![], inventory: vec![],
inventory_slots: 1, inventory_slots: 1,
level: 0, level: 0,
defense: 0,
}; };
assert_eq!(p.get_max_life(), 10); assert_eq!(p.get_max_life(), 10);
} }