5 Commits

Author SHA1 Message Date
530067f743 fix formatting 2024-11-25 21:20:36 +01:00
94c787d8c7 rename monster.rs to monsters.rs 2024-11-25 07:20:03 +01:00
9776482922 version bump 2024-11-24 13:30:31 +01:00
fb69c932a8 adjust background colors 2024-11-24 13:30:10 +01:00
62e13ace4c add defense attribute to player and monster 2024-11-24 13:24:39 +01:00
10 changed files with 45 additions and 19 deletions

2
Cargo.lock generated
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@@ -147,7 +147,7 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
[[package]]
name = "el_diabolo"
version = "0.2.2"
version = "0.2.3"
dependencies = [
"crossterm",
"macros",

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@@ -3,7 +3,7 @@ members = ["macros"]
[package]
name = "el_diabolo"
version = "0.2.2"
version = "0.2.3"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

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@@ -24,6 +24,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
experience_gain: usize,
ticks_between_steps: u128,
damage_range: RangeInclusive<usize>,
defense: usize,
}
impl Monster for #variant_name {
fn get_name(&self) -> &str { &self.name }
@@ -35,7 +36,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
}
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
fn defense(&self) -> usize { self.defense }
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}

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@@ -1,6 +1,6 @@
use std::{collections::HashMap, ops::RangeInclusive};
use crate::{monster::MonsterTypes, room::RoomType};
use crate::{monsters::MonsterTypes, room::RoomType};
/// the number of rooms in vertical direction
pub const ROOMS_HORIZONTAL: usize = 8;

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@@ -164,7 +164,7 @@ impl Game {
match m {
None => {}
Some(m) => {
let player_dmg = self.player.damage();
let player_dmg = self.player.damage().saturating_sub(m.defense());
m.decrease_life(player_dmg);
if m.is_dead() {
let level_up: bool = self.player.gain_experience(m.get_experience_gain());
@@ -192,8 +192,8 @@ impl Game {
0,
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
);
let monster_dmg = m.damage() as i16;
self.player.change_life(-monster_dmg);
let monster_dmg = m.damage().saturating_sub(self.player.defense());
self.player.change_life(-(monster_dmg as i16));
self.messages.insert(
0,

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@@ -8,9 +8,9 @@ use crate::artifacts::Artifact;
use crate::artifacts::{Chest, Potion};
use crate::constants::LEVEL_HEIGHT;
use crate::constants::LEVEL_WIDTH;
use crate::monster::Monster;
use crate::monsters::Monster;
#[cfg(test)]
use crate::monster::{Orc, Rat};
use crate::monsters::{Orc, Rat};
use crate::player::Player;
use crate::position::HasPosition;
use crate::position::Position;
@@ -147,8 +147,10 @@ impl Level {
if player.get_immutable_position().get_x() == new_x
&& player.get_immutable_position().get_y() == new_y
{
let monster_dmg = self.monsters[index].damage() as i16;
player.change_life(-monster_dmg);
let monster_dmg = self.monsters[index]
.damage()
.saturating_sub(player.defense());
player.change_life(-(monster_dmg as i16));
if player.is_dead() {
messages.insert(
0,
@@ -172,7 +174,9 @@ impl Level {
// player not dead => monster can occupy new position
self.monsters[index].get_position().change(-dx, -dy);
// player fights back
let player_dmg = player.damage();
let player_dmg = player
.damage()
.saturating_sub(self.monsters[index].defense());
self.monsters[index].decrease_life(player_dmg);
if self.monsters[index].is_dead() {
let level_up: bool = player

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@@ -13,8 +13,8 @@ use crate::artifacts::Potion;
use crate::constants::get_monsters_per_level;
use crate::constants::ROOM_HEIGHT;
use crate::constants::ROOM_WIDTH;
use crate::monster::create_monster_by_type;
use crate::monster::Monster;
use crate::monsters::create_monster_by_type;
use crate::monsters::Monster;
use crate::position::Position;
use crate::room::Connection;
use crate::{

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@@ -33,11 +33,14 @@ mod level;
mod level_generator;
mod level_ladder;
mod level_widget;
mod monster;
mod monsters;
mod player;
mod position;
mod room;
const BACKGROUND_COLOR: Color = Color::DarkGray;
const PANEL_BACKGROUND_COLOR: Color = Color::Black;
//
fn main() -> Result<()> {
let mut game = Game::new(Player::new(realname().as_str(), 30));
@@ -53,7 +56,7 @@ fn main() -> Result<()> {
terminal.draw(|frame| {
let mut area = frame.area();
frame.render_widget(
Block::default().style(Style::default().bg(Color::Green)),
Block::default().style(Style::default().bg(BACKGROUND_COLOR)),
area,
);
@@ -106,12 +109,13 @@ fn main() -> Result<()> {
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
frame.render_widget(
Paragraph::new(format!(
"Health: {} of {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
"Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
game.get_player().get_life(),
game.get_player().get_max_life(),
game.get_player().defense(),
game.get_player().get_experience(),
game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level() + 1,
@@ -137,7 +141,7 @@ fn main() -> Result<()> {
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
let paragraph1 = if game.messages.is_empty() {
"".to_string()

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@@ -16,6 +16,7 @@ pub trait Monster: HasPosition {
#[cfg(test)]
fn get_life(&self) -> usize;
fn damage(&self) -> usize;
fn defense(&self) -> usize;
}
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
@@ -49,6 +50,7 @@ create_monster!(
experience_gain: 5,
ticks_between_steps: 5,
damage_range: 1..=2,
defense: 0,
);
create_monster!(
@@ -60,6 +62,7 @@ create_monster!(
experience_gain: 7,
ticks_between_steps: 7,
damage_range: 2..=3,
defense: 0,
);
create_monster!(
@@ -71,6 +74,7 @@ create_monster!(
experience_gain: 10,
ticks_between_steps: 10,
damage_range: 2..=3,
defense: 0,
);
create_monster!(
@@ -82,6 +86,7 @@ create_monster!(
experience_gain: 10,
ticks_between_steps: 20,
damage_range: 1..=4,
defense: 0,
);
create_monster!(
@@ -93,6 +98,7 @@ create_monster!(
experience_gain: 20,
ticks_between_steps: 10,
damage_range: 1..=5,
defense: 0,
);
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {

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@@ -15,6 +15,7 @@ pub struct Player {
inventory: Vec<Potion>,
inventory_slots: usize,
level: usize,
defense: usize,
}
impl Player {
@@ -29,6 +30,7 @@ impl Player {
inventory: vec![],
inventory_slots: 2,
level: 1,
defense: 0,
}
}
pub fn get_name(&self) -> String {
@@ -67,7 +69,9 @@ impl Player {
for (i, level_step) in get_level_ladder().enumerate() {
if self.experience <= level_step && self.experience + amount > level_step {
self.level += 1;
// make life gain depend on level?
self.max_life += 5;
self.defense += 1;
self.life = self.max_life;
result = true;
break;
@@ -92,6 +96,10 @@ impl Player {
rand::thread_rng().gen_range(1..4)
}
pub fn defense(&self) -> usize {
self.defense
}
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
if self.inventory.len() < self.inventory_slots {
self.inventory.push(*potion);
@@ -138,6 +146,7 @@ fn test_get_name() {
inventory: vec![],
inventory_slots: 1,
level: 0,
defense: 0,
};
assert_eq!(p.get_name(), "Teddy Tester");
}
@@ -164,6 +173,7 @@ fn test_change_life() {
inventory: vec![],
inventory_slots: 1,
level: 0,
defense: 0,
};
assert_eq!(p.get_life(), 5);
p.change_life(-2);
@@ -200,6 +210,7 @@ fn test_max_life() {
inventory: vec![],
inventory_slots: 1,
level: 0,
defense: 0,
};
assert_eq!(p.get_max_life(), 10);
}