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	| Author | SHA1 | Date | |
|---|---|---|---|
| 0431d872e4 | |||
| 1f02ffc36e | 
							
								
								
									
										38
									
								
								Cargo.lock
									
									
									
										generated
									
									
									
								
							
							
						
						
									
										38
									
								
								Cargo.lock
									
									
									
										generated
									
									
									
								
							@ -155,9 +155,9 @@ checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8"
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "itertools"
 | 
			
		||||
version = "0.11.0"
 | 
			
		||||
version = "0.12.0"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
 | 
			
		||||
checksum = "25db6b064527c5d482d0423354fcd07a89a2dfe07b67892e62411946db7f07b0"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "either",
 | 
			
		||||
]
 | 
			
		||||
@ -315,9 +315,9 @@ dependencies = [
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "ratatui"
 | 
			
		||||
version = "0.24.0"
 | 
			
		||||
version = "0.25.0"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "0ebc917cfb527a566c37ecb94c7e3fd098353516fb4eb6bea17015ade0182425"
 | 
			
		||||
checksum = "a5659e52e4ba6e07b2dad9f1158f578ef84a73762625ddb51536019f34d180eb"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "bitflags 2.4.1",
 | 
			
		||||
 "cassowary",
 | 
			
		||||
@ -326,6 +326,7 @@ dependencies = [
 | 
			
		||||
 "itertools",
 | 
			
		||||
 "lru",
 | 
			
		||||
 "paste",
 | 
			
		||||
 "stability",
 | 
			
		||||
 "strum",
 | 
			
		||||
 "unicode-segmentation",
 | 
			
		||||
 "unicode-width",
 | 
			
		||||
@ -388,6 +389,16 @@ version = "1.11.1"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "942b4a808e05215192e39f4ab80813e599068285906cc91aa64f923db842bd5a"
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "stability"
 | 
			
		||||
version = "0.1.1"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "ebd1b177894da2a2d9120208c3386066af06a488255caabc5de8ddca22dbc3ce"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "quote",
 | 
			
		||||
 "syn 1.0.109",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "strum"
 | 
			
		||||
version = "0.25.0"
 | 
			
		||||
@ -407,7 +418,18 @@ dependencies = [
 | 
			
		||||
 "proc-macro2",
 | 
			
		||||
 "quote",
 | 
			
		||||
 "rustversion",
 | 
			
		||||
 "syn",
 | 
			
		||||
 "syn 2.0.38",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "syn"
 | 
			
		||||
version = "1.0.109"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "72b64191b275b66ffe2469e8af2c1cfe3bafa67b529ead792a6d0160888b4237"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "proc-macro2",
 | 
			
		||||
 "quote",
 | 
			
		||||
 "unicode-ident",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
@ -472,7 +494,7 @@ dependencies = [
 | 
			
		||||
 "once_cell",
 | 
			
		||||
 "proc-macro2",
 | 
			
		||||
 "quote",
 | 
			
		||||
 "syn",
 | 
			
		||||
 "syn 2.0.38",
 | 
			
		||||
 "wasm-bindgen-shared",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
@ -494,7 +516,7 @@ checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "proc-macro2",
 | 
			
		||||
 "quote",
 | 
			
		||||
 "syn",
 | 
			
		||||
 "syn 2.0.38",
 | 
			
		||||
 "wasm-bindgen-backend",
 | 
			
		||||
 "wasm-bindgen-shared",
 | 
			
		||||
]
 | 
			
		||||
@ -630,5 +652,5 @@ checksum = "56feebc4664bdb37f39c0b1b8fc8fa2f5648e3ec5f9cf4344978b4b7ca561fff"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "proc-macro2",
 | 
			
		||||
 "quote",
 | 
			
		||||
 "syn",
 | 
			
		||||
 "syn 2.0.38",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
@ -6,7 +6,7 @@ edition = "2021"
 | 
			
		||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
 | 
			
		||||
 | 
			
		||||
[dependencies]
 | 
			
		||||
ratatui = "0.24.0"
 | 
			
		||||
ratatui = "0.25.0"
 | 
			
		||||
crossterm = "0.27.0"
 | 
			
		||||
rand = "0.8.5"
 | 
			
		||||
petgraph = "0.6.4"
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										138
									
								
								src/dungeon_slayer.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										138
									
								
								src/dungeon_slayer.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,138 @@
 | 
			
		||||
use rand::Rng;
 | 
			
		||||
 | 
			
		||||
pub fn do_challenge(stat: u8) -> bool {
 | 
			
		||||
    if stat <= 20 {
 | 
			
		||||
        let mut rng = rand::thread_rng();
 | 
			
		||||
        let dice_roll = rng.gen_range(1..21);
 | 
			
		||||
        return match dice_roll {
 | 
			
		||||
            20 => { false }
 | 
			
		||||
            1 => { true }
 | 
			
		||||
            _ => dice_roll <= stat
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
    true
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct PlayerStats {
 | 
			
		||||
    // dungeon slayer attributes
 | 
			
		||||
    pub(crate) body: u8,
 | 
			
		||||
    pub(crate) agility: u8,
 | 
			
		||||
    pub(crate) mind: u8,
 | 
			
		||||
 | 
			
		||||
    // dungeon slayer properties
 | 
			
		||||
    //  for body
 | 
			
		||||
    pub(crate) strength: u8,
 | 
			
		||||
    pub(crate) toughness: u8,
 | 
			
		||||
    //  for agility
 | 
			
		||||
    pub(crate) movement: u8,
 | 
			
		||||
    pub(crate) dexterity: u8,
 | 
			
		||||
    // for mind
 | 
			
		||||
    pub(crate) wisdom: u8,
 | 
			
		||||
    // TODO maybe the wrong translation of Verstand
 | 
			
		||||
    pub(crate) aura: u8,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl PlayerStats {
 | 
			
		||||
    /// create random values for the 3 attributes of the dungeon slayer character
 | 
			
		||||
    /// Each attribute is between 4 and 8, not over 20 in sum.
 | 
			
		||||
    fn create_random_attributes() -> (u8, u8, u8) {
 | 
			
		||||
        let mut values: [u8; 3] = [8, 8, 8];
 | 
			
		||||
        let mut rng = rand::thread_rng();
 | 
			
		||||
        while values[0] + values[1] + values[2] > 20 {
 | 
			
		||||
            let i = rng.gen_range(0..3);
 | 
			
		||||
            values[i] = values[i].saturating_sub(1);
 | 
			
		||||
        }
 | 
			
		||||
        (values[0], values[1], values[2])
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// create random values for the 6 properties of the dungeon slayer character
 | 
			
		||||
    /// Each property is between 0 and 4, not over 8 in sum.
 | 
			
		||||
    fn create_random_properties() -> (u8, u8, u8, u8, u8, u8) {
 | 
			
		||||
        let mut values: [u8; 6] = [4, 4, 4, 4, 4, 4];
 | 
			
		||||
        let mut rng = rand::thread_rng();
 | 
			
		||||
        while values[0] + values[1] + values[2] + values[3] + values[4] + values[5] > 8 {
 | 
			
		||||
            let i = rng.gen_range(0..6);
 | 
			
		||||
            values[i] = values[i].saturating_sub(1);
 | 
			
		||||
        }
 | 
			
		||||
        (values[0], values[1], values[2], values[3], values[4], values[5])
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// create a set of player stats containing attributes and properties according to the
 | 
			
		||||
    /// dungeon slayer rules.
 | 
			
		||||
    pub fn create_random() -> PlayerStats {
 | 
			
		||||
        let attributes = PlayerStats::create_random_attributes();
 | 
			
		||||
        let properties = PlayerStats::create_random_properties();
 | 
			
		||||
        PlayerStats {
 | 
			
		||||
            body: attributes.0,
 | 
			
		||||
            agility: attributes.1,
 | 
			
		||||
            mind: attributes.2,
 | 
			
		||||
            strength: properties.0,
 | 
			
		||||
            toughness: properties.1,
 | 
			
		||||
            movement: properties.2,
 | 
			
		||||
            dexterity: properties.3,
 | 
			
		||||
            wisdom: properties.4,
 | 
			
		||||
            aura: properties.5,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// calculate the max life based on this player stats.
 | 
			
		||||
    pub fn get_max_life(&self) -> u8 {
 | 
			
		||||
        self.body + self.toughness + 10
 | 
			
		||||
    }
 | 
			
		||||
    pub fn get_defense(&self) -> u8 {
 | 
			
		||||
        self.body + self.toughness // TODO + self.armor
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct MonsterStats {
 | 
			
		||||
    // dungeon slayer attributes
 | 
			
		||||
    pub(crate) body: u8,
 | 
			
		||||
    pub(crate) agility: u8,
 | 
			
		||||
    pub(crate) mind: u8,
 | 
			
		||||
 | 
			
		||||
    // dungeon slayer properties
 | 
			
		||||
    //  for body
 | 
			
		||||
    pub(crate) strength: u8,
 | 
			
		||||
    pub(crate) toughness: u8,
 | 
			
		||||
    //  for agility
 | 
			
		||||
    pub(crate) movement: u8,
 | 
			
		||||
    pub(crate) dexterity: u8,
 | 
			
		||||
    // for mind
 | 
			
		||||
    pub(crate) wisdom: u8,
 | 
			
		||||
    // TODO maybe the wrong translation of Verstand
 | 
			
		||||
    pub(crate) aura: u8,
 | 
			
		||||
 | 
			
		||||
    pub(crate) max_life: u8,
 | 
			
		||||
    pub(crate) defense: u8,
 | 
			
		||||
    pub(crate) initiative: u8,
 | 
			
		||||
    pub(crate) walk: u8,
 | 
			
		||||
    pub(crate) hit: u8,
 | 
			
		||||
    pub(crate) shoot: u8,
 | 
			
		||||
    pub(crate) cast: u8,
 | 
			
		||||
    pub(crate) targeted_cast: u8,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[test]
 | 
			
		||||
fn test_create_random_attributes() {
 | 
			
		||||
    for _ in 0..1000 {
 | 
			
		||||
        let attributes = PlayerStats::create_random_attributes();
 | 
			
		||||
        assert!(attributes.0 <= 8);
 | 
			
		||||
        assert!(attributes.1 <= 8);
 | 
			
		||||
        assert!(attributes.2 <= 8);
 | 
			
		||||
        assert_eq!(attributes.0 + attributes.1 + attributes.2, 20);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[test]
 | 
			
		||||
fn test_create_random_properties() {
 | 
			
		||||
    for _ in 0..1000 {
 | 
			
		||||
        let properties = PlayerStats::create_random_properties();
 | 
			
		||||
        assert!(properties.0 <= 4);
 | 
			
		||||
        assert!(properties.1 <= 4);
 | 
			
		||||
        assert!(properties.2 <= 4);
 | 
			
		||||
        assert!(properties.3 <= 4);
 | 
			
		||||
        assert!(properties.4 <= 4);
 | 
			
		||||
        assert!(properties.5 <= 4);
 | 
			
		||||
        assert_eq!(properties.0 + properties.1 + properties.2 + properties.3 + properties.4 + properties.5, 8);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										55
									
								
								src/game.rs
									
									
									
									
									
								
							
							
						
						
									
										55
									
								
								src/game.rs
									
									
									
									
									
								
							@ -1,3 +1,4 @@
 | 
			
		||||
use crate::dungeon_slayer::PlayerStats;
 | 
			
		||||
use crate::level::{Level, StructureElement};
 | 
			
		||||
use crate::level_generator::LevelGenerator;
 | 
			
		||||
use crate::player::Player;
 | 
			
		||||
@ -193,14 +194,36 @@ impl Game {
 | 
			
		||||
 | 
			
		||||
#[test]
 | 
			
		||||
fn game_has_correct_number_of_levels() {
 | 
			
		||||
    let p = Player::new("foo", 42);
 | 
			
		||||
    let player_stats = PlayerStats {
 | 
			
		||||
        body: 8,
 | 
			
		||||
        agility: 8,
 | 
			
		||||
        mind: 4,
 | 
			
		||||
        strength: 3,
 | 
			
		||||
        toughness: 3,
 | 
			
		||||
        movement: 1,
 | 
			
		||||
        dexterity: 1,
 | 
			
		||||
        wisdom: 0,
 | 
			
		||||
        aura: 0,
 | 
			
		||||
    };
 | 
			
		||||
    let p = Player::new("foo", player_stats);
 | 
			
		||||
    let g = Game::new(p);
 | 
			
		||||
    assert_eq!(g.levels.len(), LEVELS);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[test]
 | 
			
		||||
fn game_has_player() {
 | 
			
		||||
    let p = Player::new("foo", 42);
 | 
			
		||||
    let player_stats = PlayerStats {
 | 
			
		||||
        body: 8,
 | 
			
		||||
        agility: 8,
 | 
			
		||||
        mind: 4,
 | 
			
		||||
        strength: 3,
 | 
			
		||||
        toughness: 3,
 | 
			
		||||
        movement: 1,
 | 
			
		||||
        dexterity: 1,
 | 
			
		||||
        wisdom: 0,
 | 
			
		||||
        aura: 0,
 | 
			
		||||
    };
 | 
			
		||||
    let p = Player::new("foo", player_stats);
 | 
			
		||||
    let g = Game::new(p);
 | 
			
		||||
    assert_eq!(g.get_player().get_name(), "foo");
 | 
			
		||||
    assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
 | 
			
		||||
@ -208,16 +231,38 @@ fn game_has_player() {
 | 
			
		||||
 | 
			
		||||
#[test]
 | 
			
		||||
fn game_has_mutable_player() {
 | 
			
		||||
    let p = Player::new("foo", 42);
 | 
			
		||||
    let player_stats = PlayerStats {
 | 
			
		||||
        body: 8,
 | 
			
		||||
        agility: 8,
 | 
			
		||||
        mind: 4,
 | 
			
		||||
        strength: 3,
 | 
			
		||||
        toughness: 3,
 | 
			
		||||
        movement: 1,
 | 
			
		||||
        dexterity: 1,
 | 
			
		||||
        wisdom: 0,
 | 
			
		||||
        aura: 0,
 | 
			
		||||
    };
 | 
			
		||||
    let p = Player::new("foo", player_stats);
 | 
			
		||||
    let mut g = Game::new(p);
 | 
			
		||||
    assert_eq!(g.get_player().get_name(), "foo");
 | 
			
		||||
    g.get_mutable_player().change_life(-1);
 | 
			
		||||
    assert_eq!(g.get_player().get_life(), 41);
 | 
			
		||||
    assert_eq!(g.get_player().get_life(), 20);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[test]
 | 
			
		||||
fn game_get_level() {
 | 
			
		||||
    let p = Player::new("foo", 42);
 | 
			
		||||
    let player_stats = PlayerStats {
 | 
			
		||||
        body: 8,
 | 
			
		||||
        agility: 8,
 | 
			
		||||
        mind: 4,
 | 
			
		||||
        strength: 3,
 | 
			
		||||
        toughness: 3,
 | 
			
		||||
        movement: 1,
 | 
			
		||||
        dexterity: 1,
 | 
			
		||||
        wisdom: 0,
 | 
			
		||||
        aura: 0,
 | 
			
		||||
    };
 | 
			
		||||
    let p = Player::new("foo", player_stats);
 | 
			
		||||
    let mut g = Game::new(p);
 | 
			
		||||
    g.get_level(0);
 | 
			
		||||
    assert_ne!(g.get_level(0).start, (0, 0));
 | 
			
		||||
 | 
			
		||||
@ -304,9 +304,9 @@ fn test_discover_get_monster() {
 | 
			
		||||
    assert_eq!(elem.0.unwrap(), StructureElement::Floor);
 | 
			
		||||
    assert!(elem.1.is_some());
 | 
			
		||||
    let m = elem.1.unwrap();
 | 
			
		||||
    assert_eq!(m.get_life(), 2);
 | 
			
		||||
    assert_eq!(m.get_life(), 3);
 | 
			
		||||
 | 
			
		||||
    m.decrease_life(2);
 | 
			
		||||
    m.decrease_life(3);
 | 
			
		||||
    assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -342,5 +342,5 @@ fn test_discover_get_monster_can_move() {
 | 
			
		||||
    assert!(m.is_none());
 | 
			
		||||
    let m = l.get_element(11, 11).1;
 | 
			
		||||
    assert!(m.is_some());
 | 
			
		||||
    assert_eq!(m.unwrap().get_life(), 2);
 | 
			
		||||
    assert_eq!(m.unwrap().get_life(), 3);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -16,6 +16,7 @@ use ratatui::widgets::{Block, Borders, BorderType, Wrap};
 | 
			
		||||
use ratatui::widgets::block::{Position, Title};
 | 
			
		||||
use whoami::realname;
 | 
			
		||||
 | 
			
		||||
use crate::dungeon_slayer::PlayerStats;
 | 
			
		||||
use crate::game::{Game, GameState};
 | 
			
		||||
use crate::level_widget::LevelWidget;
 | 
			
		||||
use crate::player::Player;
 | 
			
		||||
@ -29,13 +30,15 @@ mod level_widget;
 | 
			
		||||
mod level_generator;
 | 
			
		||||
mod artifacts;
 | 
			
		||||
mod monster;
 | 
			
		||||
mod dungeon_slayer;
 | 
			
		||||
 | 
			
		||||
/// length of a game frame in ms
 | 
			
		||||
pub const FRAME_LENGTH: u64 = 100;
 | 
			
		||||
 | 
			
		||||
//
 | 
			
		||||
fn main() -> Result<()> {
 | 
			
		||||
    let mut game = Game::new(Player::new(realname().as_str(), 10));
 | 
			
		||||
    let player_stats = PlayerStats::create_random();
 | 
			
		||||
    let mut game = Game::new(Player::new(realname().as_str(), player_stats));
 | 
			
		||||
 | 
			
		||||
    stdout().execute(EnterAlternateScreen)?;
 | 
			
		||||
    enable_raw_mode()?;
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,6 @@
 | 
			
		||||
use ratatui::prelude::Color;
 | 
			
		||||
 | 
			
		||||
use crate::dungeon_slayer::MonsterStats;
 | 
			
		||||
use crate::position::{HasPosition, Position};
 | 
			
		||||
 | 
			
		||||
pub trait Monster: HasPosition {
 | 
			
		||||
@ -48,18 +49,39 @@ pub struct Rat {
 | 
			
		||||
    color: Color,
 | 
			
		||||
    experience_gain: usize,
 | 
			
		||||
    ticks_between_steps: u128,
 | 
			
		||||
    monster_stats: MonsterStats,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Rat {
 | 
			
		||||
    pub fn new_with_position(position: Position) -> Self {
 | 
			
		||||
        let monster_stats = MonsterStats {
 | 
			
		||||
            body: 2,
 | 
			
		||||
            agility: 4,
 | 
			
		||||
            mind: 1,
 | 
			
		||||
            strength: 1,
 | 
			
		||||
            toughness: 0,
 | 
			
		||||
            movement: 2,
 | 
			
		||||
            dexterity: 0,
 | 
			
		||||
            wisdom: 0,
 | 
			
		||||
            aura: 0,
 | 
			
		||||
            max_life: 3,
 | 
			
		||||
            defense: 2,
 | 
			
		||||
            initiative: 6,
 | 
			
		||||
            walk: 3,
 | 
			
		||||
            hit: 4,
 | 
			
		||||
            shoot: 0,
 | 
			
		||||
            cast: 0,
 | 
			
		||||
            targeted_cast: 0,
 | 
			
		||||
        };
 | 
			
		||||
        Self {
 | 
			
		||||
            name: "rat".to_string(),
 | 
			
		||||
            life: 2,
 | 
			
		||||
            life: 3,
 | 
			
		||||
            position,
 | 
			
		||||
            symbol: String::from("R"),
 | 
			
		||||
            color: Color::Black,
 | 
			
		||||
            experience_gain: 5,
 | 
			
		||||
            ticks_between_steps: 5,
 | 
			
		||||
            monster_stats,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -73,18 +95,39 @@ pub struct Orc {
 | 
			
		||||
    color: Color,
 | 
			
		||||
    experience_gain: usize,
 | 
			
		||||
    ticks_between_steps: u128,
 | 
			
		||||
    monster_stats: MonsterStats,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Orc {
 | 
			
		||||
    pub fn new_with_position(position: Position) -> Self {
 | 
			
		||||
        let monster_stats = MonsterStats {
 | 
			
		||||
            body: 10,
 | 
			
		||||
            agility: 6,
 | 
			
		||||
            mind: 2,
 | 
			
		||||
            strength: 2,
 | 
			
		||||
            toughness: 3,
 | 
			
		||||
            movement: 0,
 | 
			
		||||
            dexterity: 3,
 | 
			
		||||
            wisdom: 1,
 | 
			
		||||
            aura: 0,
 | 
			
		||||
            max_life: 23,
 | 
			
		||||
            defense: 14,
 | 
			
		||||
            initiative: 1,
 | 
			
		||||
            walk: 4,
 | 
			
		||||
            hit: 13,
 | 
			
		||||
            shoot: 10,
 | 
			
		||||
            cast: 0,
 | 
			
		||||
            targeted_cast: 0,
 | 
			
		||||
        };
 | 
			
		||||
        Self {
 | 
			
		||||
            name: "orc".to_string(),
 | 
			
		||||
            life: 4,
 | 
			
		||||
            life: 23,
 | 
			
		||||
            position,
 | 
			
		||||
            symbol: String::from("O"),
 | 
			
		||||
            color: Color::DarkGray,
 | 
			
		||||
            experience_gain: 10,
 | 
			
		||||
            ticks_between_steps: 10,
 | 
			
		||||
            monster_stats
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -108,11 +151,17 @@ fn monsters_can_move() {
 | 
			
		||||
#[test]
 | 
			
		||||
fn monsters_can_die() {
 | 
			
		||||
    let mut m = Rat::new_with_position(Position::new(0, 0, 0));
 | 
			
		||||
    assert_eq!(m.get_life(), 2);
 | 
			
		||||
    assert_eq!(m.get_life(), 3);
 | 
			
		||||
    assert_eq!(m.is_dead(), false);
 | 
			
		||||
    m.decrease_life(1);
 | 
			
		||||
    assert_eq!(m.get_life(), 1);
 | 
			
		||||
    m.decrease_life(2);
 | 
			
		||||
    assert_eq!(m.get_life(), 2);
 | 
			
		||||
    m.decrease_life(3);
 | 
			
		||||
    assert_eq!(m.get_life(), 0);
 | 
			
		||||
    assert_eq!(m.is_dead(), true);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[test]
 | 
			
		||||
fn test_rat_values() {
 | 
			
		||||
    let mut m = Rat::new_with_position(Position::new(0, 0, 0));
 | 
			
		||||
    assert_eq!(m.monster_stats.max_life, 3);
 | 
			
		||||
}
 | 
			
		||||
@ -1,32 +1,33 @@
 | 
			
		||||
use std::cmp::{max, min};
 | 
			
		||||
 | 
			
		||||
use crate::dungeon_slayer::PlayerStats;
 | 
			
		||||
use crate::position::{HasPosition, Position};
 | 
			
		||||
 | 
			
		||||
pub struct Player {
 | 
			
		||||
    name: String,
 | 
			
		||||
    position: Position,
 | 
			
		||||
    life: i16,
 | 
			
		||||
    max_life: i16,
 | 
			
		||||
    gold: usize,
 | 
			
		||||
    experience: usize,
 | 
			
		||||
    pub(crate) player_stats: PlayerStats,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Player {
 | 
			
		||||
    pub fn new(name: &str, max_life: i16) -> Player {
 | 
			
		||||
    pub fn new(name: &str, player_stats: PlayerStats) -> Player {
 | 
			
		||||
        Player {
 | 
			
		||||
            name: name.to_string(),
 | 
			
		||||
            position: Position::new(0, 0, 0),
 | 
			
		||||
            life: max_life,
 | 
			
		||||
            max_life,
 | 
			
		||||
            life: player_stats.get_max_life() as i16,
 | 
			
		||||
            gold: 0,
 | 
			
		||||
            experience: 0,
 | 
			
		||||
            player_stats,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    pub fn get_name(&self) -> String {
 | 
			
		||||
        return self.name.clone();
 | 
			
		||||
    }
 | 
			
		||||
    pub fn change_life(&mut self, by: i16) {
 | 
			
		||||
        self.life = max(0, min(self.max_life, self.life + by));
 | 
			
		||||
        self.life = max(0, min(self.get_max_life(), self.life + by));
 | 
			
		||||
    }
 | 
			
		||||
    pub fn get_life(&self) -> i16 {
 | 
			
		||||
        self.life
 | 
			
		||||
@ -34,9 +35,9 @@ impl Player {
 | 
			
		||||
    /// returns true if the player is dead (life <= 0)
 | 
			
		||||
    pub fn is_dead(&self) -> bool { self.life <= 0 }
 | 
			
		||||
    /// returns true if the player's life is at maximum
 | 
			
		||||
    pub fn is_healthy(&self) -> bool { self.life == self.max_life }
 | 
			
		||||
    pub fn is_healthy(&self) -> bool { self.life == self.get_max_life() }
 | 
			
		||||
    pub fn get_max_life(&self) -> i16 {
 | 
			
		||||
        self.max_life
 | 
			
		||||
        self.player_stats.get_max_life() as i16
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// add the given amount to the players gold stash
 | 
			
		||||
@ -65,16 +66,37 @@ fn test_get_name() {
 | 
			
		||||
        name: "Teddy Tester".to_string(),
 | 
			
		||||
        position: Position::new(0, 1, 1),
 | 
			
		||||
        life: 5,
 | 
			
		||||
        max_life: 10,
 | 
			
		||||
        gold: 0,
 | 
			
		||||
        experience: 0,
 | 
			
		||||
        player_stats: PlayerStats {
 | 
			
		||||
            body: 0,
 | 
			
		||||
            agility: 0,
 | 
			
		||||
            mind: 0,
 | 
			
		||||
            strength: 0,
 | 
			
		||||
            toughness: 0,
 | 
			
		||||
            movement: 0,
 | 
			
		||||
            dexterity: 0,
 | 
			
		||||
            wisdom: 0,
 | 
			
		||||
            aura: 0,
 | 
			
		||||
        },
 | 
			
		||||
    };
 | 
			
		||||
    assert_eq!(p.get_name(), "Teddy Tester");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[test]
 | 
			
		||||
fn test_can_receive_gold() {
 | 
			
		||||
    let mut p = Player::new("Teddy Tester", 10);
 | 
			
		||||
    let player_stats = PlayerStats {
 | 
			
		||||
        body: 8,
 | 
			
		||||
        agility: 8,
 | 
			
		||||
        mind: 4,
 | 
			
		||||
        strength: 3,
 | 
			
		||||
        toughness: 3,
 | 
			
		||||
        movement: 1,
 | 
			
		||||
        dexterity: 1,
 | 
			
		||||
        wisdom: 0,
 | 
			
		||||
        aura: 0,
 | 
			
		||||
    };
 | 
			
		||||
    let mut p = Player::new("Teddy Tester", player_stats);
 | 
			
		||||
    assert_eq!(p.get_gold(), 0);
 | 
			
		||||
 | 
			
		||||
    p.retrieve_gold(13);
 | 
			
		||||
@ -88,9 +110,19 @@ fn test_change_life() {
 | 
			
		||||
        name: "Teddy Tester".to_string(),
 | 
			
		||||
        position: Position::new(0, 1, 1),
 | 
			
		||||
        life: 5,
 | 
			
		||||
        max_life: 10,
 | 
			
		||||
        gold: 0,
 | 
			
		||||
        experience: 0,
 | 
			
		||||
        player_stats: PlayerStats {
 | 
			
		||||
            body: 0,
 | 
			
		||||
            agility: 0,
 | 
			
		||||
            mind: 0,
 | 
			
		||||
            strength: 0,
 | 
			
		||||
            toughness: 0,
 | 
			
		||||
            movement: 0,
 | 
			
		||||
            dexterity: 0,
 | 
			
		||||
            wisdom: 0,
 | 
			
		||||
            aura: 0,
 | 
			
		||||
        },
 | 
			
		||||
    };
 | 
			
		||||
    assert_eq!(p.get_life(), 5);
 | 
			
		||||
    p.change_life(-2);
 | 
			
		||||
@ -103,7 +135,18 @@ fn test_change_life() {
 | 
			
		||||
 | 
			
		||||
#[test]
 | 
			
		||||
fn player_can_move() {
 | 
			
		||||
    let mut p = Player::new("Teddy Tester", 10);
 | 
			
		||||
    let player_stats = PlayerStats {
 | 
			
		||||
        body: 8,
 | 
			
		||||
        agility: 8,
 | 
			
		||||
        mind: 4,
 | 
			
		||||
        strength: 3,
 | 
			
		||||
        toughness: 3,
 | 
			
		||||
        movement: 1,
 | 
			
		||||
        dexterity: 1,
 | 
			
		||||
        wisdom: 0,
 | 
			
		||||
        aura: 0,
 | 
			
		||||
    };
 | 
			
		||||
    let mut p = Player::new("Teddy Tester", player_stats);
 | 
			
		||||
    assert_eq!(p.get_position(), &Position::new(0, 0, 0));
 | 
			
		||||
    p.get_position().change(1, 2);
 | 
			
		||||
    assert_eq!(p.get_position(), &Position::new(0, 1, 2));
 | 
			
		||||
@ -121,9 +164,19 @@ fn test_max_life() {
 | 
			
		||||
        name: "Teddy Tester".to_string(),
 | 
			
		||||
        position: Position::new(0, 1, 1),
 | 
			
		||||
        life: 5,
 | 
			
		||||
        max_life: 10,
 | 
			
		||||
        gold: 0,
 | 
			
		||||
        experience: 0,
 | 
			
		||||
        player_stats: PlayerStats {
 | 
			
		||||
            body: 0,
 | 
			
		||||
            agility: 0,
 | 
			
		||||
            mind: 0,
 | 
			
		||||
            strength: 0,
 | 
			
		||||
            toughness: 0,
 | 
			
		||||
            movement: 0,
 | 
			
		||||
            dexterity: 0,
 | 
			
		||||
            wisdom: 0,
 | 
			
		||||
            aura: 0,
 | 
			
		||||
        },
 | 
			
		||||
    };
 | 
			
		||||
    assert_eq!(p.get_max_life(), 10);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user