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0431d872e4
...
210d590e38
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@ -155,9 +155,9 @@ checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "itertools"
|
name = "itertools"
|
||||||
version = "0.12.0"
|
version = "0.11.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "25db6b064527c5d482d0423354fcd07a89a2dfe07b67892e62411946db7f07b0"
|
checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"either",
|
"either",
|
||||||
]
|
]
|
||||||
|
@ -315,9 +315,9 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ratatui"
|
name = "ratatui"
|
||||||
version = "0.25.0"
|
version = "0.24.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "a5659e52e4ba6e07b2dad9f1158f578ef84a73762625ddb51536019f34d180eb"
|
checksum = "0ebc917cfb527a566c37ecb94c7e3fd098353516fb4eb6bea17015ade0182425"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.4.1",
|
"bitflags 2.4.1",
|
||||||
"cassowary",
|
"cassowary",
|
||||||
|
@ -326,7 +326,6 @@ dependencies = [
|
||||||
"itertools",
|
"itertools",
|
||||||
"lru",
|
"lru",
|
||||||
"paste",
|
"paste",
|
||||||
"stability",
|
|
||||||
"strum",
|
"strum",
|
||||||
"unicode-segmentation",
|
"unicode-segmentation",
|
||||||
"unicode-width",
|
"unicode-width",
|
||||||
|
@ -389,16 +388,6 @@ version = "1.11.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "942b4a808e05215192e39f4ab80813e599068285906cc91aa64f923db842bd5a"
|
checksum = "942b4a808e05215192e39f4ab80813e599068285906cc91aa64f923db842bd5a"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "stability"
|
|
||||||
version = "0.1.1"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "ebd1b177894da2a2d9120208c3386066af06a488255caabc5de8ddca22dbc3ce"
|
|
||||||
dependencies = [
|
|
||||||
"quote",
|
|
||||||
"syn 1.0.109",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "strum"
|
name = "strum"
|
||||||
version = "0.25.0"
|
version = "0.25.0"
|
||||||
|
@ -418,18 +407,7 @@ dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"rustversion",
|
"rustversion",
|
||||||
"syn 2.0.38",
|
"syn",
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "syn"
|
|
||||||
version = "1.0.109"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "72b64191b275b66ffe2469e8af2c1cfe3bafa67b529ead792a6d0160888b4237"
|
|
||||||
dependencies = [
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"unicode-ident",
|
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -494,7 +472,7 @@ dependencies = [
|
||||||
"once_cell",
|
"once_cell",
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.38",
|
"syn",
|
||||||
"wasm-bindgen-shared",
|
"wasm-bindgen-shared",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
@ -516,7 +494,7 @@ checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.38",
|
"syn",
|
||||||
"wasm-bindgen-backend",
|
"wasm-bindgen-backend",
|
||||||
"wasm-bindgen-shared",
|
"wasm-bindgen-shared",
|
||||||
]
|
]
|
||||||
|
@ -652,5 +630,5 @@ checksum = "56feebc4664bdb37f39c0b1b8fc8fa2f5648e3ec5f9cf4344978b4b7ca561fff"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.38",
|
"syn",
|
||||||
]
|
]
|
||||||
|
|
|
@ -6,7 +6,7 @@ edition = "2021"
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
ratatui = "0.25.0"
|
ratatui = "0.24.0"
|
||||||
crossterm = "0.27.0"
|
crossterm = "0.27.0"
|
||||||
rand = "0.8.5"
|
rand = "0.8.5"
|
||||||
petgraph = "0.6.4"
|
petgraph = "0.6.4"
|
||||||
|
|
|
@ -1,138 +0,0 @@
|
||||||
use rand::Rng;
|
|
||||||
|
|
||||||
pub fn do_challenge(stat: u8) -> bool {
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|
||||||
if stat <= 20 {
|
|
||||||
let mut rng = rand::thread_rng();
|
|
||||||
let dice_roll = rng.gen_range(1..21);
|
|
||||||
return match dice_roll {
|
|
||||||
20 => { false }
|
|
||||||
1 => { true }
|
|
||||||
_ => dice_roll <= stat
|
|
||||||
};
|
|
||||||
}
|
|
||||||
true
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct PlayerStats {
|
|
||||||
// dungeon slayer attributes
|
|
||||||
pub(crate) body: u8,
|
|
||||||
pub(crate) agility: u8,
|
|
||||||
pub(crate) mind: u8,
|
|
||||||
|
|
||||||
// dungeon slayer properties
|
|
||||||
// for body
|
|
||||||
pub(crate) strength: u8,
|
|
||||||
pub(crate) toughness: u8,
|
|
||||||
// for agility
|
|
||||||
pub(crate) movement: u8,
|
|
||||||
pub(crate) dexterity: u8,
|
|
||||||
// for mind
|
|
||||||
pub(crate) wisdom: u8,
|
|
||||||
// TODO maybe the wrong translation of Verstand
|
|
||||||
pub(crate) aura: u8,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl PlayerStats {
|
|
||||||
/// create random values for the 3 attributes of the dungeon slayer character
|
|
||||||
/// Each attribute is between 4 and 8, not over 20 in sum.
|
|
||||||
fn create_random_attributes() -> (u8, u8, u8) {
|
|
||||||
let mut values: [u8; 3] = [8, 8, 8];
|
|
||||||
let mut rng = rand::thread_rng();
|
|
||||||
while values[0] + values[1] + values[2] > 20 {
|
|
||||||
let i = rng.gen_range(0..3);
|
|
||||||
values[i] = values[i].saturating_sub(1);
|
|
||||||
}
|
|
||||||
(values[0], values[1], values[2])
|
|
||||||
}
|
|
||||||
|
|
||||||
/// create random values for the 6 properties of the dungeon slayer character
|
|
||||||
/// Each property is between 0 and 4, not over 8 in sum.
|
|
||||||
fn create_random_properties() -> (u8, u8, u8, u8, u8, u8) {
|
|
||||||
let mut values: [u8; 6] = [4, 4, 4, 4, 4, 4];
|
|
||||||
let mut rng = rand::thread_rng();
|
|
||||||
while values[0] + values[1] + values[2] + values[3] + values[4] + values[5] > 8 {
|
|
||||||
let i = rng.gen_range(0..6);
|
|
||||||
values[i] = values[i].saturating_sub(1);
|
|
||||||
}
|
|
||||||
(values[0], values[1], values[2], values[3], values[4], values[5])
|
|
||||||
}
|
|
||||||
|
|
||||||
/// create a set of player stats containing attributes and properties according to the
|
|
||||||
/// dungeon slayer rules.
|
|
||||||
pub fn create_random() -> PlayerStats {
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|
||||||
let attributes = PlayerStats::create_random_attributes();
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|
||||||
let properties = PlayerStats::create_random_properties();
|
|
||||||
PlayerStats {
|
|
||||||
body: attributes.0,
|
|
||||||
agility: attributes.1,
|
|
||||||
mind: attributes.2,
|
|
||||||
strength: properties.0,
|
|
||||||
toughness: properties.1,
|
|
||||||
movement: properties.2,
|
|
||||||
dexterity: properties.3,
|
|
||||||
wisdom: properties.4,
|
|
||||||
aura: properties.5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// calculate the max life based on this player stats.
|
|
||||||
pub fn get_max_life(&self) -> u8 {
|
|
||||||
self.body + self.toughness + 10
|
|
||||||
}
|
|
||||||
pub fn get_defense(&self) -> u8 {
|
|
||||||
self.body + self.toughness // TODO + self.armor
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct MonsterStats {
|
|
||||||
// dungeon slayer attributes
|
|
||||||
pub(crate) body: u8,
|
|
||||||
pub(crate) agility: u8,
|
|
||||||
pub(crate) mind: u8,
|
|
||||||
|
|
||||||
// dungeon slayer properties
|
|
||||||
// for body
|
|
||||||
pub(crate) strength: u8,
|
|
||||||
pub(crate) toughness: u8,
|
|
||||||
// for agility
|
|
||||||
pub(crate) movement: u8,
|
|
||||||
pub(crate) dexterity: u8,
|
|
||||||
// for mind
|
|
||||||
pub(crate) wisdom: u8,
|
|
||||||
// TODO maybe the wrong translation of Verstand
|
|
||||||
pub(crate) aura: u8,
|
|
||||||
|
|
||||||
pub(crate) max_life: u8,
|
|
||||||
pub(crate) defense: u8,
|
|
||||||
pub(crate) initiative: u8,
|
|
||||||
pub(crate) walk: u8,
|
|
||||||
pub(crate) hit: u8,
|
|
||||||
pub(crate) shoot: u8,
|
|
||||||
pub(crate) cast: u8,
|
|
||||||
pub(crate) targeted_cast: u8,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_create_random_attributes() {
|
|
||||||
for _ in 0..1000 {
|
|
||||||
let attributes = PlayerStats::create_random_attributes();
|
|
||||||
assert!(attributes.0 <= 8);
|
|
||||||
assert!(attributes.1 <= 8);
|
|
||||||
assert!(attributes.2 <= 8);
|
|
||||||
assert_eq!(attributes.0 + attributes.1 + attributes.2, 20);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_create_random_properties() {
|
|
||||||
for _ in 0..1000 {
|
|
||||||
let properties = PlayerStats::create_random_properties();
|
|
||||||
assert!(properties.0 <= 4);
|
|
||||||
assert!(properties.1 <= 4);
|
|
||||||
assert!(properties.2 <= 4);
|
|
||||||
assert!(properties.3 <= 4);
|
|
||||||
assert!(properties.4 <= 4);
|
|
||||||
assert!(properties.5 <= 4);
|
|
||||||
assert_eq!(properties.0 + properties.1 + properties.2 + properties.3 + properties.4 + properties.5, 8);
|
|
||||||
}
|
|
||||||
}
|
|
55
src/game.rs
55
src/game.rs
|
@ -1,4 +1,3 @@
|
||||||
use crate::dungeon_slayer::PlayerStats;
|
|
||||||
use crate::level::{Level, StructureElement};
|
use crate::level::{Level, StructureElement};
|
||||||
use crate::level_generator::LevelGenerator;
|
use crate::level_generator::LevelGenerator;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
@ -194,36 +193,14 @@ impl Game {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_has_correct_number_of_levels() {
|
fn game_has_correct_number_of_levels() {
|
||||||
let player_stats = PlayerStats {
|
let p = Player::new("foo", 42);
|
||||||
body: 8,
|
|
||||||
agility: 8,
|
|
||||||
mind: 4,
|
|
||||||
strength: 3,
|
|
||||||
toughness: 3,
|
|
||||||
movement: 1,
|
|
||||||
dexterity: 1,
|
|
||||||
wisdom: 0,
|
|
||||||
aura: 0,
|
|
||||||
};
|
|
||||||
let p = Player::new("foo", player_stats);
|
|
||||||
let g = Game::new(p);
|
let g = Game::new(p);
|
||||||
assert_eq!(g.levels.len(), LEVELS);
|
assert_eq!(g.levels.len(), LEVELS);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_has_player() {
|
fn game_has_player() {
|
||||||
let player_stats = PlayerStats {
|
let p = Player::new("foo", 42);
|
||||||
body: 8,
|
|
||||||
agility: 8,
|
|
||||||
mind: 4,
|
|
||||||
strength: 3,
|
|
||||||
toughness: 3,
|
|
||||||
movement: 1,
|
|
||||||
dexterity: 1,
|
|
||||||
wisdom: 0,
|
|
||||||
aura: 0,
|
|
||||||
};
|
|
||||||
let p = Player::new("foo", player_stats);
|
|
||||||
let g = Game::new(p);
|
let g = Game::new(p);
|
||||||
assert_eq!(g.get_player().get_name(), "foo");
|
assert_eq!(g.get_player().get_name(), "foo");
|
||||||
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
||||||
|
@ -231,38 +208,16 @@ fn game_has_player() {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_has_mutable_player() {
|
fn game_has_mutable_player() {
|
||||||
let player_stats = PlayerStats {
|
let p = Player::new("foo", 42);
|
||||||
body: 8,
|
|
||||||
agility: 8,
|
|
||||||
mind: 4,
|
|
||||||
strength: 3,
|
|
||||||
toughness: 3,
|
|
||||||
movement: 1,
|
|
||||||
dexterity: 1,
|
|
||||||
wisdom: 0,
|
|
||||||
aura: 0,
|
|
||||||
};
|
|
||||||
let p = Player::new("foo", player_stats);
|
|
||||||
let mut g = Game::new(p);
|
let mut g = Game::new(p);
|
||||||
assert_eq!(g.get_player().get_name(), "foo");
|
assert_eq!(g.get_player().get_name(), "foo");
|
||||||
g.get_mutable_player().change_life(-1);
|
g.get_mutable_player().change_life(-1);
|
||||||
assert_eq!(g.get_player().get_life(), 20);
|
assert_eq!(g.get_player().get_life(), 41);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_get_level() {
|
fn game_get_level() {
|
||||||
let player_stats = PlayerStats {
|
let p = Player::new("foo", 42);
|
||||||
body: 8,
|
|
||||||
agility: 8,
|
|
||||||
mind: 4,
|
|
||||||
strength: 3,
|
|
||||||
toughness: 3,
|
|
||||||
movement: 1,
|
|
||||||
dexterity: 1,
|
|
||||||
wisdom: 0,
|
|
||||||
aura: 0,
|
|
||||||
};
|
|
||||||
let p = Player::new("foo", player_stats);
|
|
||||||
let mut g = Game::new(p);
|
let mut g = Game::new(p);
|
||||||
g.get_level(0);
|
g.get_level(0);
|
||||||
assert_ne!(g.get_level(0).start, (0, 0));
|
assert_ne!(g.get_level(0).start, (0, 0));
|
||||||
|
|
|
@ -304,9 +304,9 @@ fn test_discover_get_monster() {
|
||||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||||
assert!(elem.1.is_some());
|
assert!(elem.1.is_some());
|
||||||
let m = elem.1.unwrap();
|
let m = elem.1.unwrap();
|
||||||
assert_eq!(m.get_life(), 3);
|
assert_eq!(m.get_life(), 2);
|
||||||
|
|
||||||
m.decrease_life(3);
|
m.decrease_life(2);
|
||||||
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -342,5 +342,5 @@ fn test_discover_get_monster_can_move() {
|
||||||
assert!(m.is_none());
|
assert!(m.is_none());
|
||||||
let m = l.get_element(11, 11).1;
|
let m = l.get_element(11, 11).1;
|
||||||
assert!(m.is_some());
|
assert!(m.is_some());
|
||||||
assert_eq!(m.unwrap().get_life(), 3);
|
assert_eq!(m.unwrap().get_life(), 2);
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,7 +16,6 @@ use ratatui::widgets::{Block, Borders, BorderType, Wrap};
|
||||||
use ratatui::widgets::block::{Position, Title};
|
use ratatui::widgets::block::{Position, Title};
|
||||||
use whoami::realname;
|
use whoami::realname;
|
||||||
|
|
||||||
use crate::dungeon_slayer::PlayerStats;
|
|
||||||
use crate::game::{Game, GameState};
|
use crate::game::{Game, GameState};
|
||||||
use crate::level_widget::LevelWidget;
|
use crate::level_widget::LevelWidget;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
@ -30,15 +29,13 @@ mod level_widget;
|
||||||
mod level_generator;
|
mod level_generator;
|
||||||
mod artifacts;
|
mod artifacts;
|
||||||
mod monster;
|
mod monster;
|
||||||
mod dungeon_slayer;
|
|
||||||
|
|
||||||
/// length of a game frame in ms
|
/// length of a game frame in ms
|
||||||
pub const FRAME_LENGTH: u64 = 100;
|
pub const FRAME_LENGTH: u64 = 100;
|
||||||
|
|
||||||
//
|
//
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let player_stats = PlayerStats::create_random();
|
let mut game = Game::new(Player::new(realname().as_str(), 10));
|
||||||
let mut game = Game::new(Player::new(realname().as_str(), player_stats));
|
|
||||||
|
|
||||||
stdout().execute(EnterAlternateScreen)?;
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
enable_raw_mode()?;
|
enable_raw_mode()?;
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
use ratatui::prelude::Color;
|
use ratatui::prelude::Color;
|
||||||
|
|
||||||
use crate::dungeon_slayer::MonsterStats;
|
|
||||||
use crate::position::{HasPosition, Position};
|
use crate::position::{HasPosition, Position};
|
||||||
|
|
||||||
pub trait Monster: HasPosition {
|
pub trait Monster: HasPosition {
|
||||||
|
@ -49,39 +48,18 @@ pub struct Rat {
|
||||||
color: Color,
|
color: Color,
|
||||||
experience_gain: usize,
|
experience_gain: usize,
|
||||||
ticks_between_steps: u128,
|
ticks_between_steps: u128,
|
||||||
monster_stats: MonsterStats,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Rat {
|
impl Rat {
|
||||||
pub fn new_with_position(position: Position) -> Self {
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
let monster_stats = MonsterStats {
|
|
||||||
body: 2,
|
|
||||||
agility: 4,
|
|
||||||
mind: 1,
|
|
||||||
strength: 1,
|
|
||||||
toughness: 0,
|
|
||||||
movement: 2,
|
|
||||||
dexterity: 0,
|
|
||||||
wisdom: 0,
|
|
||||||
aura: 0,
|
|
||||||
max_life: 3,
|
|
||||||
defense: 2,
|
|
||||||
initiative: 6,
|
|
||||||
walk: 3,
|
|
||||||
hit: 4,
|
|
||||||
shoot: 0,
|
|
||||||
cast: 0,
|
|
||||||
targeted_cast: 0,
|
|
||||||
};
|
|
||||||
Self {
|
Self {
|
||||||
name: "rat".to_string(),
|
name: "rat".to_string(),
|
||||||
life: 3,
|
life: 2,
|
||||||
position,
|
position,
|
||||||
symbol: String::from("R"),
|
symbol: String::from("R"),
|
||||||
color: Color::Black,
|
color: Color::Black,
|
||||||
experience_gain: 5,
|
experience_gain: 5,
|
||||||
ticks_between_steps: 5,
|
ticks_between_steps: 5,
|
||||||
monster_stats,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -95,39 +73,18 @@ pub struct Orc {
|
||||||
color: Color,
|
color: Color,
|
||||||
experience_gain: usize,
|
experience_gain: usize,
|
||||||
ticks_between_steps: u128,
|
ticks_between_steps: u128,
|
||||||
monster_stats: MonsterStats,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Orc {
|
impl Orc {
|
||||||
pub fn new_with_position(position: Position) -> Self {
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
let monster_stats = MonsterStats {
|
|
||||||
body: 10,
|
|
||||||
agility: 6,
|
|
||||||
mind: 2,
|
|
||||||
strength: 2,
|
|
||||||
toughness: 3,
|
|
||||||
movement: 0,
|
|
||||||
dexterity: 3,
|
|
||||||
wisdom: 1,
|
|
||||||
aura: 0,
|
|
||||||
max_life: 23,
|
|
||||||
defense: 14,
|
|
||||||
initiative: 1,
|
|
||||||
walk: 4,
|
|
||||||
hit: 13,
|
|
||||||
shoot: 10,
|
|
||||||
cast: 0,
|
|
||||||
targeted_cast: 0,
|
|
||||||
};
|
|
||||||
Self {
|
Self {
|
||||||
name: "orc".to_string(),
|
name: "orc".to_string(),
|
||||||
life: 23,
|
life: 4,
|
||||||
position,
|
position,
|
||||||
symbol: String::from("O"),
|
symbol: String::from("O"),
|
||||||
color: Color::DarkGray,
|
color: Color::DarkGray,
|
||||||
experience_gain: 10,
|
experience_gain: 10,
|
||||||
ticks_between_steps: 10,
|
ticks_between_steps: 10,
|
||||||
monster_stats
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -151,17 +108,11 @@ fn monsters_can_move() {
|
||||||
#[test]
|
#[test]
|
||||||
fn monsters_can_die() {
|
fn monsters_can_die() {
|
||||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||||
assert_eq!(m.get_life(), 3);
|
assert_eq!(m.get_life(), 2);
|
||||||
assert_eq!(m.is_dead(), false);
|
assert_eq!(m.is_dead(), false);
|
||||||
m.decrease_life(1);
|
m.decrease_life(1);
|
||||||
assert_eq!(m.get_life(), 2);
|
assert_eq!(m.get_life(), 1);
|
||||||
m.decrease_life(3);
|
m.decrease_life(2);
|
||||||
assert_eq!(m.get_life(), 0);
|
assert_eq!(m.get_life(), 0);
|
||||||
assert_eq!(m.is_dead(), true);
|
assert_eq!(m.is_dead(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_rat_values() {
|
|
||||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
|
||||||
assert_eq!(m.monster_stats.max_life, 3);
|
|
||||||
}
|
|
|
@ -1,33 +1,32 @@
|
||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use crate::dungeon_slayer::PlayerStats;
|
|
||||||
use crate::position::{HasPosition, Position};
|
use crate::position::{HasPosition, Position};
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
name: String,
|
name: String,
|
||||||
position: Position,
|
position: Position,
|
||||||
life: i16,
|
life: i16,
|
||||||
|
max_life: i16,
|
||||||
gold: usize,
|
gold: usize,
|
||||||
experience: usize,
|
experience: usize,
|
||||||
pub(crate) player_stats: PlayerStats,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
pub fn new(name: &str, player_stats: PlayerStats) -> Player {
|
pub fn new(name: &str, max_life: i16) -> Player {
|
||||||
Player {
|
Player {
|
||||||
name: name.to_string(),
|
name: name.to_string(),
|
||||||
position: Position::new(0, 0, 0),
|
position: Position::new(0, 0, 0),
|
||||||
life: player_stats.get_max_life() as i16,
|
life: max_life,
|
||||||
|
max_life,
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
player_stats,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
return self.name.clone();
|
return self.name.clone();
|
||||||
}
|
}
|
||||||
pub fn change_life(&mut self, by: i16) {
|
pub fn change_life(&mut self, by: i16) {
|
||||||
self.life = max(0, min(self.get_max_life(), self.life + by));
|
self.life = max(0, min(self.max_life, self.life + by));
|
||||||
}
|
}
|
||||||
pub fn get_life(&self) -> i16 {
|
pub fn get_life(&self) -> i16 {
|
||||||
self.life
|
self.life
|
||||||
|
@ -35,9 +34,9 @@ impl Player {
|
||||||
/// returns true if the player is dead (life <= 0)
|
/// returns true if the player is dead (life <= 0)
|
||||||
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
||||||
/// returns true if the player's life is at maximum
|
/// returns true if the player's life is at maximum
|
||||||
pub fn is_healthy(&self) -> bool { self.life == self.get_max_life() }
|
pub fn is_healthy(&self) -> bool { self.life == self.max_life }
|
||||||
pub fn get_max_life(&self) -> i16 {
|
pub fn get_max_life(&self) -> i16 {
|
||||||
self.player_stats.get_max_life() as i16
|
self.max_life
|
||||||
}
|
}
|
||||||
|
|
||||||
/// add the given amount to the players gold stash
|
/// add the given amount to the players gold stash
|
||||||
|
@ -66,37 +65,16 @@ fn test_get_name() {
|
||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
|
max_life: 10,
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
player_stats: PlayerStats {
|
|
||||||
body: 0,
|
|
||||||
agility: 0,
|
|
||||||
mind: 0,
|
|
||||||
strength: 0,
|
|
||||||
toughness: 0,
|
|
||||||
movement: 0,
|
|
||||||
dexterity: 0,
|
|
||||||
wisdom: 0,
|
|
||||||
aura: 0,
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_name(), "Teddy Tester");
|
assert_eq!(p.get_name(), "Teddy Tester");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_can_receive_gold() {
|
fn test_can_receive_gold() {
|
||||||
let player_stats = PlayerStats {
|
let mut p = Player::new("Teddy Tester", 10);
|
||||||
body: 8,
|
|
||||||
agility: 8,
|
|
||||||
mind: 4,
|
|
||||||
strength: 3,
|
|
||||||
toughness: 3,
|
|
||||||
movement: 1,
|
|
||||||
dexterity: 1,
|
|
||||||
wisdom: 0,
|
|
||||||
aura: 0,
|
|
||||||
};
|
|
||||||
let mut p = Player::new("Teddy Tester", player_stats);
|
|
||||||
assert_eq!(p.get_gold(), 0);
|
assert_eq!(p.get_gold(), 0);
|
||||||
|
|
||||||
p.retrieve_gold(13);
|
p.retrieve_gold(13);
|
||||||
|
@ -110,19 +88,9 @@ fn test_change_life() {
|
||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
|
max_life: 10,
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
player_stats: PlayerStats {
|
|
||||||
body: 0,
|
|
||||||
agility: 0,
|
|
||||||
mind: 0,
|
|
||||||
strength: 0,
|
|
||||||
toughness: 0,
|
|
||||||
movement: 0,
|
|
||||||
dexterity: 0,
|
|
||||||
wisdom: 0,
|
|
||||||
aura: 0,
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_life(), 5);
|
assert_eq!(p.get_life(), 5);
|
||||||
p.change_life(-2);
|
p.change_life(-2);
|
||||||
|
@ -135,18 +103,7 @@ fn test_change_life() {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn player_can_move() {
|
fn player_can_move() {
|
||||||
let player_stats = PlayerStats {
|
let mut p = Player::new("Teddy Tester", 10);
|
||||||
body: 8,
|
|
||||||
agility: 8,
|
|
||||||
mind: 4,
|
|
||||||
strength: 3,
|
|
||||||
toughness: 3,
|
|
||||||
movement: 1,
|
|
||||||
dexterity: 1,
|
|
||||||
wisdom: 0,
|
|
||||||
aura: 0,
|
|
||||||
};
|
|
||||||
let mut p = Player::new("Teddy Tester", player_stats);
|
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
||||||
p.get_position().change(1, 2);
|
p.get_position().change(1, 2);
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
||||||
|
@ -164,19 +121,9 @@ fn test_max_life() {
|
||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
|
max_life: 10,
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
player_stats: PlayerStats {
|
|
||||||
body: 0,
|
|
||||||
agility: 0,
|
|
||||||
mind: 0,
|
|
||||||
strength: 0,
|
|
||||||
toughness: 0,
|
|
||||||
movement: 0,
|
|
||||||
dexterity: 0,
|
|
||||||
wisdom: 0,
|
|
||||||
aura: 0,
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_max_life(), 10);
|
assert_eq!(p.get_max_life(), 10);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue