adjust background colors
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62e13ace4c
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@ -38,6 +38,9 @@ mod player;
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mod position;
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mod position;
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mod room;
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mod room;
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const BACKGROUND_COLOR: Color = Color::DarkGray;
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const PANEL_BACKGROUND_COLOR: Color = Color::Black;
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//
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//
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fn main() -> Result<()> {
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fn main() -> Result<()> {
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let mut game = Game::new(Player::new(realname().as_str(), 30));
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let mut game = Game::new(Player::new(realname().as_str(), 30));
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@ -53,7 +56,7 @@ fn main() -> Result<()> {
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terminal.draw(|frame| {
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terminal.draw(|frame| {
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let mut area = frame.area();
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let mut area = frame.area();
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frame.render_widget(
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frame.render_widget(
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Block::default().style(Style::default().bg(Color::Green)),
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Block::default().style(Style::default().bg(BACKGROUND_COLOR)),
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area,
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area,
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);
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);
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@ -106,7 +109,7 @@ fn main() -> Result<()> {
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.borders(Borders::TOP)
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Blue));
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.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
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frame.render_widget(
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frame.render_widget(
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Paragraph::new(format!(
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Paragraph::new(format!(
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"Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
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"Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
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@ -138,7 +141,7 @@ fn main() -> Result<()> {
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.borders(Borders::TOP)
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Blue));
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.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
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let paragraph1 = if game.messages.is_empty() {
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let paragraph1 = if game.messages.is_empty() {
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"".to_string()
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"".to_string()
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