clean up code
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8b21e179c2
commit
f87712e8d2
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@ -1,4 +1,3 @@
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use std::ops::Deref;
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use crate::artifacts::Artifact;
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use crate::artifacts::Artifact;
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use crate::level::{Level, StructureElement};
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use crate::level::{Level, StructureElement};
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use crate::level_generator::LevelGenerator;
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use crate::level_generator::LevelGenerator;
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65
src/level.rs
65
src/level.rs
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@ -32,6 +32,7 @@ pub struct Level {
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}
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}
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impl Level {
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impl Level {
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#[cfg(test)]
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pub fn new(level: usize) -> Level {
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pub fn new(level: usize) -> Level {
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let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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for x in 2..LEVEL_WIDTH - 2 {
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for x in 2..LEVEL_WIDTH - 2 {
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@ -76,6 +77,7 @@ impl Level {
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}
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}
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(Some(self.structure[x][y]), res_m, res_a)
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(Some(self.structure[x][y]), res_m, res_a)
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}
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}
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#[cfg(test)]
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pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> {
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pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> {
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if self.level != monster.get_position().get_level() {
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if self.level != monster.get_position().get_level() {
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return Err("Wrong Level".to_string());
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return Err("Wrong Level".to_string());
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@ -89,21 +91,7 @@ impl Level {
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Ok(())
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Ok(())
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}
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}
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pub fn remove_dead_monster(&mut self, position: &Position) -> Result<(), String> {
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#[cfg(test)]
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if self.level != position.get_level() {
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return Err("Wrong Level".to_string());
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}
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for (index, m) in &mut self.monsters.iter().enumerate() {
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if m.get_immutable_position() == position {
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if !m.is_dead() {
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return Err("Monster not dead".to_string());
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}
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self.monsters.remove(index);
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break;
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}
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}
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Ok(())
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}
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pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
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pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
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if self.level != artifact.get_immutable_position().get_level() {
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if self.level != artifact.get_immutable_position().get_level() {
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return Err("Wrong Level".to_string());
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return Err("Wrong Level".to_string());
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@ -116,18 +104,6 @@ impl Level {
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self.artifacts.push(Box::new(artifact));
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self.artifacts.push(Box::new(artifact));
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Ok(())
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Ok(())
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}
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}
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pub fn remove_artifact(&mut self, position: &Position) -> Result<(), String> {
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if self.level != position.get_level() {
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return Err("Wrong Level".to_string());
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}
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for (index, a) in &mut self.artifacts.iter().enumerate() {
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if a.get_immutable_position() == position {
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self.artifacts.remove(index);
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break;
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}
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}
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Ok(())
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}
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/// discover the area with in the level around the given position
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/// discover the area with in the level around the given position
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pub fn discover(&mut self, pos: &Position) {
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pub fn discover(&mut self, pos: &Position) {
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let x = pos.get_x();
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let x = pos.get_x();
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@ -304,38 +280,3 @@ fn test_discover_get_monster_can_move() {
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assert!(m.is_some());
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assert!(m.is_some());
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assert_eq!(m.unwrap().get_life(), 23);
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assert_eq!(m.unwrap().get_life(), 23);
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}
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}
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#[test]
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fn test_monster_can_be_removed() {
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let mut level = Level::new(0);
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level.discover(&Position::new(0, 10, 10));
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let mut m = Monster::new(2);
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m.get_position().set(0, 10, 10);
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level.add_monster(m).expect("Panic because of");
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let m = level.get_element(10, 10).1.unwrap();
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m.decrease_life(3);
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assert_eq!(level.remove_dead_monster(&Position::new(0, 10, 10)), Ok(()));
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assert!(level.get_element(10, 10).1.is_none());
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}
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#[test]
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fn test_artefact_can_be_removed() {
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let mut l = Level::new(0);
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let p = Position::new(0, 10, 10);
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l.discover(&p);
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assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
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assert!(l.get_element(10, 10).2.is_none());
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let a = Chest::new(Position::new(0, 10, 10));
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assert_eq!(l.add_artifact(a), Ok(()));
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l.remove_artifact(&Position::new(0, 10, 10)).expect("Foo");
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let elem = l.get_element(10, 10);
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assert_eq!(elem.0.unwrap(), StructureElement::Floor);
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assert!(elem.2.is_none());
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}
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@ -6,6 +6,7 @@ pub struct Monster {
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}
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}
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impl Monster {
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impl Monster {
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#[cfg(test)]
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pub fn new(life: usize) -> Self {
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pub fn new(life: usize) -> Self {
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Monster {
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Monster {
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life,
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life,
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@ -18,11 +19,13 @@ impl Monster {
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position,
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position,
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}
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}
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}
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}
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#[cfg(test)]
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pub fn get_life(&self) -> usize { self.life }
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pub fn get_life(&self) -> usize { self.life }
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pub fn is_dead(&self) -> bool { self.life <= 0 }
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pub fn is_dead(&self) -> bool { self.life <= 0 }
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pub fn decrease_life(&mut self, by: usize) {
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pub fn decrease_life(&mut self, by: usize) {
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self.life = self.life.saturating_sub(by);
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self.life = self.life.saturating_sub(by);
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}
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}
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#[cfg(test)]
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pub fn get_position(&mut self) -> &mut Position {
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pub fn get_position(&mut self) -> &mut Position {
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&mut self.position
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&mut self.position
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}
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}
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