updated deps
fixed clippy remarks
This commit is contained in:
107
src/main.rs
107
src/main.rs
@@ -1,19 +1,19 @@
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use std::io::Result;
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use std::io::stdout;
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use std::io::Result;
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use std::time::Instant;
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use crossterm::{
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event::{self, KeyCode, KeyEventKind},
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ExecutableCommand,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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ExecutableCommand,
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};
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use ratatui::prelude::*;
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use ratatui::widgets::block::{Position, Title};
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use ratatui::widgets::{Block, BorderType, Borders, Wrap};
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use ratatui::{
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prelude::{CrosstermBackend, Terminal},
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widgets::Paragraph,
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};
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use ratatui::prelude::*;
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use ratatui::widgets::{Block, Borders, BorderType, Wrap};
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use ratatui::widgets::block::{Position, Title};
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use whoami::realname;
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use crate::game::{Game, GameState};
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@@ -21,14 +21,14 @@ use crate::level_widget::LevelWidget;
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use crate::player::Player;
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use crate::position::HasPosition;
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mod game;
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mod player;
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mod level;
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mod position;
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mod level_widget;
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mod level_generator;
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mod artifacts;
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mod game;
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mod level;
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mod level_generator;
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mod level_widget;
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mod monster;
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mod player;
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mod position;
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/// length of a game frame in ms
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pub const FRAME_LENGTH: u64 = 100;
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@@ -46,8 +46,11 @@ fn main() -> Result<()> {
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let mut ticks = 0;
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loop {
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terminal.draw(|frame| {
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let mut area = frame.size();
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frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
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let mut area = frame.area();
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frame.render_widget(
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Block::default().style(Style::default().bg(Color::Green)),
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area,
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);
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// don't draw stuff except an info box if the terminal is too small (less than 80x25)
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// to prevent the read drawing code from crashing the game.
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@@ -90,23 +93,25 @@ fn main() -> Result<()> {
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};
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let block = Block::default()
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.title(
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Title::from(
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format!(" {} ", game.get_player().get_name()))
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Title::from(format!(" {} ", game.get_player().get_name()))
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.alignment(Alignment::Center)
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.position(Position::Top)
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.position(Position::Top),
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)
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Blue));
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frame.render_widget(
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Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
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game.get_player().get_life(),
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level()))
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.block(block).wrap(Wrap { trim: true }),
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Paragraph::new(format!(
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"Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
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game.get_player().get_life(),
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level()
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))
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.block(block)
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.wrap(Wrap { trim: true }),
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stats_area,
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);
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let messages_area = Rect {
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@@ -117,33 +122,46 @@ fn main() -> Result<()> {
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};
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// Display the latest messages from the game to the user
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let block = Block::default()
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.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
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.title(
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Title::from(" messages ")
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.alignment(Alignment::Center)
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.position(Position::Top),
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)
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Blue));
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let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
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let paragraph1 = if game.messages.is_empty() {
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"".to_string()
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} else {
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format!("> {}", game.messages.join("\n> "))
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};
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frame.render_widget(
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Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
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Paragraph::new(paragraph1)
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.block(block)
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.wrap(Wrap { trim: true }),
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messages_area,
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);
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})?;
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if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
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game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
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game.messages.insert(
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0,
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format!("You are playing version '{}'.", env!("GIT_HASH")).to_string(),
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);
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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}
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if key.kind == KeyEventKind::Press {
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let new_pos = match key.code {
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KeyCode::Left => { game.move_player(-1, 0) }
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KeyCode::Right => { game.move_player(1, 0) }
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KeyCode::Up => { game.move_player(0, -1) }
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KeyCode::Down => { game.move_player(0, 1) }
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_ => { (0, 0) }
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KeyCode::Left => game.move_player(-1, 0),
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KeyCode::Right => game.move_player(1, 0),
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KeyCode::Up => game.move_player(0, -1),
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KeyCode::Down => game.move_player(0, 1),
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_ => (0, 0),
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};
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if !game.player_fights_monster() {
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// player attacked monster but did not kill it
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@@ -154,7 +172,7 @@ fn main() -> Result<()> {
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}
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}
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game.update_level(ticks);
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if game.get_game_state() != GameState::RUNNING {
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if game.get_game_state() != GameState::Running {
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break;
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}
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ticks += 1;
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@@ -162,7 +180,7 @@ fn main() -> Result<()> {
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let playtime = start_time.elapsed();
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loop {
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let _ = terminal.draw(|frame| {
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let mut area = frame.size();
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let mut area = frame.area();
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let w = area.width / 2;
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let h = area.height / 2;
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area.x += w - 20;
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@@ -170,24 +188,33 @@ fn main() -> Result<()> {
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area.width = 40;
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area.height = 20;
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let block = Block::default()
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.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
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.title(
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Title::from(" Game ended ")
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.alignment(Alignment::Center)
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.position(Position::Top),
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)
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.title(Title::from("Press `q` to quit!").position(Position::Bottom))
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Black));
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let mut text = match game.get_game_state() {
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GameState::RUNNING => {
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GameState::Running => {
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"Quitting is for cowards! You'll better try again!".to_string()
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}
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GameState::LOST => {
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GameState::Lost => {
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"Sorry, you died in the dungeon. Better luck next time!".to_string()
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}
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GameState::WON => {
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"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
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GameState::Won => {
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"Congratulation! You mastered your way through the dungeon and won the game."
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.to_string()
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}
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};
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text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
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text += format!(
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"\nYou gained {} experience.",
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game.get_player().get_experience()
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)
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.as_str();
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text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
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text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
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let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
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