finish chests
This commit is contained in:
parent
7a8fa84942
commit
cf1837a46e
27
src/game.rs
27
src/game.rs
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@ -1,4 +1,4 @@
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use crate::level::{Level, LevelElement};
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use crate::level::{Artifact, Level, StructureElement};
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use crate::player::Player;
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pub struct Game {
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@ -15,40 +15,43 @@ impl Game {
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let new_x: i16 = player_pos.get_x() as i16 + dx;
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let new_y: i16 = player_pos.get_y() as i16 + dy;
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let can_go: bool = match level.get_element(new_x, new_y) {
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None => { false }
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Some(t) => {
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(None, _) => { false }
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(Some(t), _) => {
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match t {
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LevelElement::Wall => { false }
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StructureElement::Wall => { false }
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_ => { true }
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}
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}
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};
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if can_go {
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match level.get_element(new_x, new_y).unwrap() {
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LevelElement::StairDown => {
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let tmp = level.get_element(new_x, new_y);
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match tmp.0.unwrap() {
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StructureElement::StairDown => {
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let next_level = player_pos.get_level() + 1;
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let start_x: usize = self.levels[next_level].start_x;
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let start_y: usize = self.levels[next_level].start_y;
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self.player.set_position(next_level, start_x, start_y);
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self.levels[next_level].discover(self.player.get_position());
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}
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LevelElement::StairUp => {
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StructureElement::StairUp => {
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self.player.set_position(
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player_pos.get_level() - 1,
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self.levels[player_pos.get_level() - 1].end_x,
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self.levels[player_pos.get_level() - 1].end_y,
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);
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}
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LevelElement::Chest {gold} => {
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self.player.add_gold(gold);
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self.player.change_position(dx, dy);
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self.levels[player_pos.get_level()].discover(self.player.get_position());
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}
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_ => {
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self.player.change_position(dx, dy);
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self.levels[player_pos.get_level()].discover(self.player.get_position());
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}
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};
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match tmp.1 {
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Some(Artifact::Chest {gold}) => {
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self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
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self.player.add_gold(gold);
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}
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_ => {}
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}
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}
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}
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}
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59
src/level.rs
59
src/level.rs
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@ -5,32 +5,27 @@ pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_HEIGHT: usize = 25;
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum LevelElement {
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pub enum StructureElement {
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Wall,
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Floor,
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StairDown,
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StairUp,
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Start,
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End,
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Chest { gold: usize },
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Unknown,
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum RoomType {
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Start,
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End,
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StairUp,
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StairDown,
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BasicRoom,
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TreasureRoom,
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EmptyRoom,
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pub enum Artifact {
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Chest { gold: usize },
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Level {
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pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) start_x: usize,
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pub(crate) start_y: usize,
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pub(crate) end_x: usize,
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@ -39,29 +34,41 @@ pub struct Level {
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impl Level {
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pub fn new() -> Level {
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let s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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let s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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Level {
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structure: s,
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
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start_x: 1,
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start_y: 1,
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end_x: 1,
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end_y: 1,
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}
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}
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pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> {
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pub fn remove_artifact(&mut self, x: i16, y: i16) {
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if x < 0 || y < 0 {
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return None;
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return;
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}
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let x = x as usize;
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let y = y as usize;
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if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
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return None;
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return;
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}
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if self.discovered[x][y] {
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return Some(self.structure[x][y]);
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self.artifacts[x][y] = None;
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}
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return Some(LevelElement::Unknown);
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pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>) {
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if x < 0 || y < 0 {
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return (None, None);
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}
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let x = x as usize;
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let y = y as usize;
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if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
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return (None, None);
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}
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if !self.discovered[x][y] {
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return (Some(StructureElement::Unknown), None);
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}
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return (Some(self.structure[x][y]), self.artifacts[x][y]);
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}
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/// discover the area with in the level around the given position
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pub fn discover(&mut self, pos: Position) {
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@ -74,25 +81,25 @@ impl Level {
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}
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for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
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self.discovered[x_r][y] = true;
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if self.structure[x_r][y] == LevelElement::Wall {
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if self.structure[x_r][y] == StructureElement::Wall {
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break;
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}
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}
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for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
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self.discovered[x][y_r] = true;
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if self.structure[x][y_r] == LevelElement::Wall {
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if self.structure[x][y_r] == StructureElement::Wall {
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break;
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}
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}
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for x_r in (max(x, 2)..x + 2).rev() {
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self.discovered[x_r - 2][y] = true;
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if self.structure[x_r - 2][y] == LevelElement::Wall {
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if self.structure[x_r - 2][y] == StructureElement::Wall {
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break;
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}
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}
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for y_r in (max(y, 2)..y + 2).rev() {
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self.discovered[x][y_r - 2] = true;
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if self.structure[x][y_r - 2] == LevelElement::Wall {
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if self.structure[x][y_r - 2] == StructureElement::Wall {
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break;
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}
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}
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@ -102,8 +109,8 @@ impl Level {
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#[test]
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fn test_get_element() {
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let l = Level::new();
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assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
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assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
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assert_eq!(l.get_element(49, 24).unwrap(), LevelElement::Wall);
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assert_eq!(l.get_element(50, 25), None);
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assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Wall);
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assert_eq!(l.get_element(4, 4).0.unwrap(), StructureElement::StairDown);
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assert_eq!(l.get_element(49, 24).0.unwrap(), StructureElement::Wall);
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assert_eq!(l.get_element(50, 25).0, None);
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}
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@ -9,13 +9,24 @@ use rand::prelude::SliceRandom;
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use rand::Rng;
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use rand::rngs::ThreadRng;
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use crate::level::{Level, LevelElement, RoomType};
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use crate::level::{Artifact, Level, StructureElement};
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const ROOMS_VERTICAL: usize = 7;
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const ROOMS_HORIZONTAL: usize = 4;
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const ROOM_WIDTH: usize = 7;
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const ROOM_HEIGHT: usize = 6;
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum RoomType {
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Start,
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End,
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StairUp,
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StairDown,
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BasicRoom,
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TreasureRoom,
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EmptyRoom,
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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struct ConnectionInfo {
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offset: usize,
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@ -225,7 +236,8 @@ impl LevelGenerator {
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}
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pub fn render(&self) -> Level {
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let mut rng = rand::thread_rng();
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let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
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let mut s = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
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let mut d = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
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let mut start_x: usize = 0;
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let mut start_y: usize = 0;
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let mut end_x: usize = 0;
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let room = self.rooms[c][r];
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for x in 0..room.width {
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for y in 0..room.height {
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s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor;
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s[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor;
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}
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}
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if room.kind == RoomType::TreasureRoom {
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let t_x = left + room.offset_x + rng.gen_range(0..room.width);
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let t_y = top + room.offset_y + rng.gen_range(0..room.height);
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s[t_x][t_y] = LevelElement::Chest{gold: rng.gen_range(2..100)};
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d[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..100) });
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}
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if room.kind == RoomType::StairDown {
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end_x = left + room.offset_x + rng.gen_range(0..room.width);
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end_y = top + room.offset_y + rng.gen_range(0..room.height);
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}
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if room.kind == RoomType::StairDown {
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s[end_x][end_y] = LevelElement::StairDown;
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s[end_x][end_y] = StructureElement::StairDown;
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}
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if room.kind == RoomType::End {
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s[end_x][end_y] = LevelElement::End;
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s[end_x][end_y] = StructureElement::End;
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}
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if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
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start_x = left + room.offset_x + rng.gen_range(0..room.width);
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start_y = top + room.offset_y + rng.gen_range(0..room.height);
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}
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if room.kind == RoomType::StairUp {
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s[start_x][start_y] = LevelElement::StairUp;
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s[start_x][start_y] = StructureElement::StairUp;
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}
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if room.kind == RoomType::Start {
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s[start_x][start_y] = LevelElement::Start;
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s[start_x][start_y] = StructureElement::Start;
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}
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}
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}
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@ -277,8 +289,8 @@ impl LevelGenerator {
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let left = 1 + c * ROOM_WIDTH + x_conn.offset;
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let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
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for i in top..bottom {
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if s[left][i] == LevelElement::Wall {
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s[left][i] = LevelElement::Floor;
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if s[left][i] == StructureElement::Wall {
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s[left][i] = StructureElement::Floor;
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}
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}
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}
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@ -289,8 +301,8 @@ impl LevelGenerator {
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let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
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let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
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for i in left..right {
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if s[i][top] == LevelElement::Wall {
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s[i][top] = LevelElement::Floor;
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if s[i][top] == StructureElement::Wall {
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s[i][top] = StructureElement::Floor;
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}
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}
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}
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@ -299,6 +311,7 @@ impl LevelGenerator {
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Level {
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structure: s,
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discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
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artifacts: d,
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start_x,
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start_y,
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end_x,
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@ -2,10 +2,11 @@ use ratatui::prelude::*;
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use ratatui::widgets::Widget;
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use crate::game::Game;
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use crate::level::{Level, LevelElement};
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use crate::level::{Artifact, Level, StructureElement};
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const FG_BROWN: Color = Color::Rgb(186, 74, 0);
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//⌂ α Ω
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pub struct LevelWidget<'a> {
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pub game: &'a Game,
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}
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@ -19,12 +20,12 @@ impl<'a> LevelWidget<'a> {
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set_fg(fg);
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}
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fn calculate_wall(top: Option<LevelElement>, right: Option<LevelElement>, bottom: Option<LevelElement>, left: Option<LevelElement>) -> String {
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fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
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let mut val = 0;
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val += match top {
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Some(n) => {
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match n {
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LevelElement::Wall => 1,
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StructureElement::Wall => 1,
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_ => 0
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}
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}
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@ -33,7 +34,7 @@ impl<'a> LevelWidget<'a> {
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val += match right {
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Some(n) => {
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match n {
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LevelElement::Wall => 2,
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StructureElement::Wall => 2,
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_ => 0
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}
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}
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@ -42,7 +43,7 @@ impl<'a> LevelWidget<'a> {
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val += match bottom {
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Some(n) => {
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match n {
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LevelElement::Wall => 4,
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StructureElement::Wall => 4,
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_ => 0
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}
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}
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@ -51,7 +52,7 @@ impl<'a> LevelWidget<'a> {
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val += match left {
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Some(n) => {
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match n {
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LevelElement::Wall => 8,
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StructureElement::Wall => 8,
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_ => 0
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}
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}
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@ -81,36 +82,40 @@ impl<'a> Widget for LevelWidget<'a> {
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let level_x = (x - al) as i16;
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let level_y = (y - at) as i16;
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match level.get_element(level_x, level_y) {
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None => {}
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Some(e) => {
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(None, _) => {}
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(_, Some(e)) => {
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match e {
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LevelElement::Wall => {
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let top = level.get_element(level_x, level_y - 1);
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let right = level.get_element(level_x + 1, level_y);
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let bottom = level.get_element(level_x, level_y + 1);
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let left = level.get_element(level_x - 1, level_y);
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Artifact::Chest { gold: _ } => {
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self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
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}
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}
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}
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(Some(e), _) => {
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match e {
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StructureElement::Wall => {
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let top = level.get_element(level_x, level_y - 1).0;
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let right = level.get_element(level_x + 1, level_y).0;
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let bottom = level.get_element(level_x, level_y + 1).0;
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let left = level.get_element(level_x - 1, level_y).0;
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let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
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self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
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}
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LevelElement::Floor => {
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StructureElement::Floor => {
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self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
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}
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LevelElement::StairDown => {
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StructureElement::StairDown => {
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self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
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}
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LevelElement::StairUp => {
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StructureElement::StairUp => {
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self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
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}
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LevelElement::Unknown => {
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StructureElement::Unknown => {
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self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
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}
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LevelElement::Chest{gold} => {
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self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
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}
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LevelElement::Start => {
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StructureElement::Start => {
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self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
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}
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LevelElement::End => {
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StructureElement::End => {
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self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
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}
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}
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@ -128,7 +133,7 @@ impl<'a> Widget for LevelWidget<'a> {
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#[test]
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fn test_get_wall_symbol() {
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let wall = Some(LevelElement::Wall);
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let wall = Some(StructureElement::Wall);
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// 0
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let s = LevelWidget::calculate_wall(None, None, None, None);
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assert_eq!(s, "╋");
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@ -51,6 +51,7 @@ fn test_get_name() {
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let p = Player {
|
||||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
gold: 0,
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
};
|
||||
|
@ -62,6 +63,7 @@ fn test_change_life() {
|
|||
let mut p = Player {
|
||||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
gold: 0,
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue