improve combat system

This commit is contained in:
2024-10-20 22:12:28 +02:00
parent efc4cdd363
commit cefb0cc5f2
6 changed files with 89 additions and 45 deletions

View File

@@ -49,8 +49,10 @@ impl Game {
fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) {
None => {}
Some(a) => if a == StructureElement::End {
return true
Some(a) => {
if a == StructureElement::End {
return true;
}
}
};
false
@@ -153,6 +155,7 @@ impl Game {
.discover(&Position::new(player_level, new_x, new_y));
(-dx, -dy)
}
pub fn player_fights_monster(&mut self) -> bool {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
@@ -162,12 +165,21 @@ impl Game {
None => {}
Some(m) => {
// TODO fight the monster
self.player.change_life(-1);
m.decrease_life(1);
self.messages
.insert(0, format!("{} hits you.", m.get_name()).to_string());
self.messages
.insert(0, format!("you hit {}.", m.get_name()).to_string());
let monster_dmg = m.damage() as i16;
let player_dmg = self.player.damage();
self.player.change_life(-monster_dmg);
m.decrease_life(player_dmg);
// inform player
self.messages.insert(
0,
format!("{} hits you for {} damage.", m.get_name(), monster_dmg).to_string(),
);
self.messages.insert(
0,
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
);
// monster died, player gains experience
if m.is_dead() {
self.player.gain_experience(m.get_experience_gain());