Improved fights between player and monster
This commit is contained in:
parent
cefb0cc5f2
commit
b3d85ac7b3
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@ -83,7 +83,7 @@ impl Artifact for Potion {
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let new = player.get_life();
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let new = player.get_life();
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messages.insert(
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messages.insert(
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0,
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0,
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format!("picked up potion and gained {} hp.", new - old).to_string(),
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format!("picked up potion and gained {} health.", new - old).to_string(),
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);
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);
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self.health = 0;
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self.health = 0;
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} else {
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} else {
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36
src/game.rs
36
src/game.rs
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@ -165,24 +165,32 @@ impl Game {
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None => {}
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None => {}
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Some(m) => {
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Some(m) => {
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// TODO fight the monster
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// TODO fight the monster
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let monster_dmg = m.damage() as i16;
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let player_dmg = self.player.damage();
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let player_dmg = self.player.damage();
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self.player.change_life(-monster_dmg);
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m.decrease_life(player_dmg);
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m.decrease_life(player_dmg);
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// inform player
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self.messages.insert(
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0,
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format!("{} hits you for {} damage.", m.get_name(), monster_dmg).to_string(),
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);
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self.messages.insert(
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0,
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format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
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);
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// monster died, player gains experience
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if m.is_dead() {
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if m.is_dead() {
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self.player.gain_experience(m.get_experience_gain());
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self.player.gain_experience(m.get_experience_gain());
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self.messages.insert(
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0,
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format!(
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"you hit {} for {} damage and kill it.",
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m.get_name(),
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player_dmg
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)
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.to_string(),
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);
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} else {
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self.messages.insert(
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0,
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format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
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);
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let monster_dmg = m.damage() as i16;
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self.player.change_life(-monster_dmg);
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self.messages.insert(
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0,
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format!("{} hits you for {} damage.", m.get_name(), monster_dmg)
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.to_string(),
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);
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}
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}
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return m.is_dead();
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return m.is_dead();
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}
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}
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35
src/level.rs
35
src/level.rs
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@ -149,10 +149,7 @@ impl Level {
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{
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{
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// TODO handle fight between monster and player
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// TODO handle fight between monster and player
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let monster_dmg = self.monsters[index].damage() as i16;
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let monster_dmg = self.monsters[index].damage() as i16;
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let player_dmg = player.damage();
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self.monsters[index].decrease_life(player_dmg);
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player.change_life(-monster_dmg);
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player.change_life(-monster_dmg);
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messages.insert(
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messages.insert(
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0,
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0,
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format!(
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format!(
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@ -162,18 +159,32 @@ impl Level {
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)
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)
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.to_string(),
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.to_string(),
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);
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);
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messages.insert(
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0,
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let player_dmg = player.damage();
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format!(
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self.monsters[index].decrease_life(player_dmg);
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"you hit {} for {} damage.",
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self.monsters[index].get_name(),
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player_dmg
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)
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.to_string(),
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);
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// if the attack did not kill the opponent, back down
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// if the attack did not kill the opponent, back down
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if !player.is_dead() {
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if !player.is_dead() {
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messages.insert(
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0,
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format!(
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"you hit {} for {} damage and kill it.",
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self.monsters[index].get_name(),
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player_dmg
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)
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.to_string(),
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);
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self.monsters[index].get_position().change(-dx, -dy);
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self.monsters[index].get_position().change(-dx, -dy);
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} else {
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messages.insert(
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0,
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format!(
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"you hit {} for {} damage.",
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self.monsters[index].get_name(),
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player_dmg
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)
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.to_string(),
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);
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}
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}
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}
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}
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break;
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break;
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@ -108,7 +108,7 @@ fn main() -> Result<()> {
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game.get_player().get_max_life(),
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level()+1
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game.get_player().get_immutable_position().get_level() + 1
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))
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))
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.block(block)
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.block(block)
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.wrap(Wrap { trim: true }),
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.wrap(Wrap { trim: true }),
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