Improved fights between player and monster
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@@ -108,7 +108,7 @@ fn main() -> Result<()> {
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level()+1
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game.get_player().get_immutable_position().get_level() + 1
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))
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.block(block)
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.wrap(Wrap { trim: true }),
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