Improved fights between player and monster
This commit is contained in:
35
src/level.rs
35
src/level.rs
@@ -149,10 +149,7 @@ impl Level {
|
||||
{
|
||||
// TODO handle fight between monster and player
|
||||
let monster_dmg = self.monsters[index].damage() as i16;
|
||||
let player_dmg = player.damage();
|
||||
self.monsters[index].decrease_life(player_dmg);
|
||||
player.change_life(-monster_dmg);
|
||||
|
||||
messages.insert(
|
||||
0,
|
||||
format!(
|
||||
@@ -162,18 +159,32 @@ impl Level {
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"you hit {} for {} damage.",
|
||||
self.monsters[index].get_name(),
|
||||
player_dmg
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
|
||||
let player_dmg = player.damage();
|
||||
self.monsters[index].decrease_life(player_dmg);
|
||||
|
||||
// if the attack did not kill the opponent, back down
|
||||
if !player.is_dead() {
|
||||
messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"you hit {} for {} damage and kill it.",
|
||||
self.monsters[index].get_name(),
|
||||
player_dmg
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
self.monsters[index].get_position().change(-dx, -dy);
|
||||
} else {
|
||||
messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"you hit {} for {} damage.",
|
||||
self.monsters[index].get_name(),
|
||||
player_dmg
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user