starting on enemies

This commit is contained in:
Joachim Lusiardi 2023-11-24 16:03:32 +01:00
parent dc82e021da
commit a61dfda3c9
4 changed files with 71 additions and 28 deletions

View File

@ -15,8 +15,8 @@ impl Game {
let new_x: i16 = player_pos.get_x() as i16 + dx; let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy; let new_y: i16 = player_pos.get_y() as i16 + dy;
let can_go: bool = match level.get_element(new_x, new_y) { let can_go: bool = match level.get_element(new_x, new_y) {
(None, _) => { false } (None, _, _) => { false }
(Some(t), _) => { (Some(t), _, _) => {
match t { match t {
StructureElement::Wall => { false } StructureElement::Wall => { false }
_ => { true } _ => { true }
@ -52,6 +52,15 @@ impl Game {
} }
_ => {} _ => {}
} }
match tmp.2 {
Some() => {
self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
self.player.add_gold(gold);
}
_ => {}
}
} }
} }
} }

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@ -20,12 +20,18 @@ pub enum Artifact {
Chest { gold: usize }, Chest { gold: usize },
} }
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum Enemy {
Rat
}
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
pub struct Level { pub struct Level {
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) enemies: [[Option<Enemy>; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) start_x: usize, pub(crate) start_x: usize,
pub(crate) start_y: usize, pub(crate) start_y: usize,
pub(crate) end_x: usize, pub(crate) end_x: usize,
@ -39,6 +45,7 @@ impl Level {
structure: s, structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH], discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH], artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
enemies: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
start_x: 1, start_x: 1,
start_y: 1, start_y: 1,
end_x: 1, end_x: 1,
@ -56,47 +63,57 @@ impl Level {
} }
self.artifacts[x][y] = None; self.artifacts[x][y] = None;
} }
pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>) { pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>, Option<Enemy>) {
if x < 0 || y < 0 { if x < 0 || y < 0 {
return (None, None); return (None, None, None);
} }
let x = x as usize; let x = x as usize;
let y = y as usize; let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT { if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return (None, None); return (None, None, None);
} }
if !self.discovered[x][y] { if !self.discovered[x][y] {
return (Some(StructureElement::Unknown), None); return (Some(StructureElement::Unknown), None, None);
} }
return (Some(self.structure[x][y]), self.artifacts[x][y]); return (Some(self.structure[x][y]), self.artifacts[x][y], self.enemies[x][y]);
} }
/// discover the area with in the level around the given position /// discover the area with in the level around the given position
pub fn discover(&mut self, pos: Position) { pub fn discover(&mut self, pos: Position) {
let x = pos.get_x(); let x = pos.get_x();
let y = pos.get_y(); let y = pos.get_y();
// uncover fields directly next to the player
for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) { for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) { for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
self.discovered[x_r][y_r] = true; self.discovered[x_r][y_r] = true;
} }
} }
// uncover fields up to 2 fields right of the player
for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) { for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
self.discovered[x_r][y] = true; self.discovered[x_r][y] = true;
if self.structure[x_r][y] == StructureElement::Wall { if self.structure[x_r][y] == StructureElement::Wall {
break; break;
} }
} }
// uncover fields up to 2 fields below of the player
for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) { for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
self.discovered[x][y_r] = true; self.discovered[x][y_r] = true;
if self.structure[x][y_r] == StructureElement::Wall { if self.structure[x][y_r] == StructureElement::Wall {
break; break;
} }
} }
// uncover fields up to 2 fields left of the player
for x_r in (max(x, 2)..x + 2).rev() { for x_r in (max(x, 2)..x + 2).rev() {
self.discovered[x_r - 2][y] = true; self.discovered[x_r - 2][y] = true;
if self.structure[x_r - 2][y] == StructureElement::Wall { if self.structure[x_r - 2][y] == StructureElement::Wall {
break; break;
} }
} }
// uncover fields up to 2 fields above of the player
for y_r in (max(y, 2)..y + 2).rev() { for y_r in (max(y, 2)..y + 2).rev() {
self.discovered[x][y_r - 2] = true; self.discovered[x][y_r - 2] = true;
if self.structure[x][y_r - 2] == StructureElement::Wall { if self.structure[x][y_r - 2] == StructureElement::Wall {

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@ -9,7 +9,7 @@ use rand::prelude::SliceRandom;
use rand::Rng; use rand::Rng;
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
use crate::level::{Artifact, Level, StructureElement}; use crate::level::{Artifact, Enemy, Level, StructureElement};
const ROOMS_VERTICAL: usize = 7; const ROOMS_VERTICAL: usize = 7;
const ROOMS_HORIZONTAL: usize = 4; const ROOMS_HORIZONTAL: usize = 4;
@ -24,6 +24,7 @@ pub enum RoomType {
StairDown, StairDown,
BasicRoom, BasicRoom,
TreasureRoom, TreasureRoom,
MonsterRoom,
EmptyRoom, EmptyRoom,
} }
@ -102,12 +103,13 @@ impl LevelGenerator {
} else { } else {
room_types.push(RoomType::StairDown); room_types.push(RoomType::StairDown);
} }
room_types.push(RoomType::TreasureRoom); room_types.push(RoomType::MonsterRoom);
// generate a random set of rooms and shuffle them // generate a random set of rooms and shuffle them
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL { for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
match rng.gen_range(1..=6) { match rng.gen_range(1..=100) {
// TODO tune room type distribution // TODO tune room type distribution
1..=3 => { room_types.push(RoomType::EmptyRoom) } 1..=33 => { room_types.push(RoomType::EmptyRoom) }
34..=66 => { room_types.push(RoomType::TreasureRoom) }
_ => { room_types.push(RoomType::BasicRoom) } _ => { room_types.push(RoomType::BasicRoom) }
} }
} }
@ -236,8 +238,9 @@ impl LevelGenerator {
} }
pub fn render(&self) -> Level { pub fn render(&self) -> Level {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut s = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH]; let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut d = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH]; let mut artifacts = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut enemies = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut start_x: usize = 0; let mut start_x: usize = 0;
let mut start_y: usize = 0; let mut start_y: usize = 0;
let mut end_x: usize = 0; let mut end_x: usize = 0;
@ -249,33 +252,39 @@ impl LevelGenerator {
let room = self.rooms[c][r]; let room = self.rooms[c][r];
for x in 0..room.width { for x in 0..room.width {
for y in 0..room.height { for y in 0..room.height {
s[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor; structure[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor;
} }
} }
if room.kind == RoomType::TreasureRoom { if room.kind == RoomType::TreasureRoom {
let t_x = left + room.offset_x + rng.gen_range(0..room.width); let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height); let t_y = top + room.offset_y + rng.gen_range(0..room.height);
d[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..100) }); artifacts[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..30) });
}
if room.kind == RoomType::MonsterRoom {
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize enemies here
enemies[t_x][t_y] = Some(Enemy::Rat);
} }
if room.kind == RoomType::StairDown { if room.kind == RoomType::StairDown {
end_x = left + room.offset_x + rng.gen_range(0..room.width); end_x = left + room.offset_x + rng.gen_range(0..room.width);
end_y = top + room.offset_y + rng.gen_range(0..room.height); end_y = top + room.offset_y + rng.gen_range(0..room.height);
} }
if room.kind == RoomType::StairDown { if room.kind == RoomType::StairDown {
s[end_x][end_y] = StructureElement::StairDown; structure[end_x][end_y] = StructureElement::StairDown;
} }
if room.kind == RoomType::End { if room.kind == RoomType::End {
s[end_x][end_y] = StructureElement::End; structure[end_x][end_y] = StructureElement::End;
} }
if room.kind == RoomType::Start || room.kind == RoomType::StairUp { if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
start_x = left + room.offset_x + rng.gen_range(0..room.width); start_x = left + room.offset_x + rng.gen_range(0..room.width);
start_y = top + room.offset_y + rng.gen_range(0..room.height); start_y = top + room.offset_y + rng.gen_range(0..room.height);
} }
if room.kind == RoomType::StairUp { if room.kind == RoomType::StairUp {
s[start_x][start_y] = StructureElement::StairUp; structure[start_x][start_y] = StructureElement::StairUp;
} }
if room.kind == RoomType::Start { if room.kind == RoomType::Start {
s[start_x][start_y] = StructureElement::Start; structure[start_x][start_y] = StructureElement::Start;
} }
} }
} }
@ -289,8 +298,8 @@ impl LevelGenerator {
let left = 1 + c * ROOM_WIDTH + x_conn.offset; let left = 1 + c * ROOM_WIDTH + x_conn.offset;
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height; let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
for i in top..bottom { for i in top..bottom {
if s[left][i] == StructureElement::Wall { if structure[left][i] == StructureElement::Wall {
s[left][i] = StructureElement::Floor; structure[left][i] = StructureElement::Floor;
} }
} }
} }
@ -301,17 +310,18 @@ impl LevelGenerator {
let left = 1 + c * ROOM_WIDTH + src_room.offset_x; let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width; let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
for i in left..right { for i in left..right {
if s[i][top] == StructureElement::Wall { if structure[i][top] == StructureElement::Wall {
s[i][top] = StructureElement::Floor; structure[i][top] = StructureElement::Floor;
} }
} }
} }
} }
} }
Level { Level {
structure: s, structure,
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH], discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
artifacts: d, artifacts,
enemies,
start_x, start_x,
start_y, start_y,
end_x, end_x,

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@ -82,15 +82,22 @@ impl<'a> Widget for LevelWidget<'a> {
let level_x = (x - al) as i16; let level_x = (x - al) as i16;
let level_y = (y - at) as i16; let level_y = (y - at) as i16;
match level.get_element(level_x, level_y) { match level.get_element(level_x, level_y) {
(None, _) => {} (None, _, _) => {}
(_, Some(e)) => { (_, Some(e), _) => {
match e { match e {
Artifact::Chest { gold: _ } => { Artifact::Chest { gold: _ } => {
self.set_cell(buf, x, y, "", Color::Black, Color::Gray); self.set_cell(buf, x, y, "", Color::Black, Color::Gray);
} }
} }
} }
(Some(e), _) => { (_, _, Some(e)) => {
match e {
Ene => {
self.set_cell(buf, x, y, "R", Color::Black, Color::Gray);
}
}
}
(Some(e), _, _) => {
match e { match e {
StructureElement::Wall => { StructureElement::Wall => {
let top = level.get_element(level_x, level_y - 1).0; let top = level.get_element(level_x, level_y - 1).0;