more documentation

This commit is contained in:
Joachim Lusiardi 2024-10-23 15:53:04 +02:00
parent 9ae713b6c8
commit 9fb3c83b67
2 changed files with 12 additions and 2 deletions

View File

@ -6,6 +6,7 @@ use crate::position::Position;
pub trait Artifact { pub trait Artifact {
//! An artifact that can be collected by the player //! An artifact that can be collected by the player
/// get the character and color used to draw the artifact into the level
fn get_representation(&self) -> (&str, Color); fn get_representation(&self) -> (&str, Color);
/// get the position of the artifact in the level /// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position; fn get_immutable_position(&self) -> &Position;
@ -15,13 +16,17 @@ pub trait Artifact {
fn was_collected(&self) -> bool; fn was_collected(&self) -> bool;
} }
/// An artifact that contains a random amount of gold pieces.
pub struct Chest { pub struct Chest {
/// a chest that contains some gold /// the chests position
position: Position, position: Position,
/// the chests value
gold: usize, gold: usize,
} }
impl Chest { impl Chest {
/// create a chest at the given position with a random amount of gold.
/// The gold amount depends on the level, the deeper you go, the more you get.
pub fn new(position: Position) -> Self { pub fn new(position: Position) -> Self {
let min_gold = 10 * (position.get_level() + 1); let min_gold = 10 * (position.get_level() + 1);
let max_gold = min_gold + 10 * position.get_level(); let max_gold = min_gold + 10 * position.get_level();
@ -55,6 +60,7 @@ impl Artifact for Chest {
} }
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
/// An artifact that gives the player some health on consumption.
pub struct Potion { pub struct Potion {
/// a potion that restores some health /// a potion that restores some health
position: Position, position: Position,
@ -88,7 +94,10 @@ impl Artifact for Potion {
} }
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) { fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
// only consume potion of the player can gain at least one health point //! called when the player walked on to a potion.
//!
//! Depending on health status and inventory usage the potion will
//! be consumed directly or moved to inventory.
if !player.is_healthy() { if !player.is_healthy() {
let old = player.get_life(); let old = player.get_life();
player.change_life(self.health.try_into().unwrap()); player.change_life(self.health.try_into().unwrap());

View File

@ -22,6 +22,7 @@ pub struct Game {
player: Player, player: Player,
/// the levels of the game /// the levels of the game
levels: Vec<Level>, levels: Vec<Level>,
/// messages that are displayed in the ui
pub messages: Vec<String>, pub messages: Vec<String>,
} }