Player is drawn
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732c68448f
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@ -1,14 +1,16 @@
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use ratatui::prelude::*;
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use ratatui::widgets::Widget;
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use crate::game::Game;
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use crate::level::{Level, LevelElement};
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use crate::player::Player;
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const FG_BROWN: Color = Color::Rgb(186, 74, 0);
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pub struct LevelWidget {
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pub content: Level,
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pub struct LevelWidget<'a> {
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pub game: &'a Game,
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}
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impl LevelWidget {
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impl<'a> LevelWidget<'a> {
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fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
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buf.
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get_mut(x, y).
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@ -17,8 +19,7 @@ impl LevelWidget {
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set_fg(fg);
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}
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// ┃ ━ ┏ ┓ ┗ ┛ ┣ ┫ ┳ ┻ ╋
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fn foo(top: Option<LevelElement>, right: Option<LevelElement>, bottom: Option<LevelElement>, left: Option<LevelElement>) -> String {
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fn calculate_wall(top: Option<LevelElement>, right: Option<LevelElement>, bottom: Option<LevelElement>, left: Option<LevelElement>) -> String {
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let mut val = 0;
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val += match top {
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Some(n) => {
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@ -56,12 +57,6 @@ impl LevelWidget {
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}
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None => 0
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};
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// 0 ╋ 5 ┃ 9 ┛
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// 1 ┃ 6 ┏ 10 ━
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// 2 ━ 7 ┣ 11 ┻
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// 3 ┗
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// 4 ┃ 8 ━ 12 ┓
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[
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"╋", "┃", "━", "┗",
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"┃", "┃", "┏", "┣",
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@ -71,24 +66,30 @@ impl LevelWidget {
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}
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}
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impl Widget for LevelWidget {
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impl<'a> Widget for LevelWidget<'a> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let player = &self.game.player;
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let player_pos = player.get_position();
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let level = &self.game.levels[player_pos.get_level() as usize];
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let al = area.left();
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let at = area.top();
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// draw the level elements
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for x in al..area.right() {
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for y in at..area.bottom() {
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let level_x = (x-al) as i16;
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let level_y = (y-at) as i16;
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match self.content.get_element(level_x, level_y) {
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let level_x = (x - al) as i16;
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let level_y = (y - at) as i16;
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match level.get_element(level_x, level_y) {
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None => {}
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Some(e) => {
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match e {
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LevelElement::Wall => {
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let top = self.content.get_element(level_x, level_y-1);
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let right = self.content.get_element(level_x+1, level_y);
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let bottom = self.content.get_element(level_x, level_y+1);
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let left = self.content.get_element(level_x-1, level_y);
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let symbol = LevelWidget::foo(top, right, bottom, left);
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let top = level.get_element(level_x, level_y - 1);
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let right = level.get_element(level_x + 1, level_y);
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let bottom = level.get_element(level_x, level_y + 1);
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let left = level.get_element(level_x - 1, level_y);
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let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
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self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
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}
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LevelElement::Floor => {
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@ -105,6 +106,9 @@ impl Widget for LevelWidget {
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}
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}
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}
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// draw player
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self.set_cell(buf, al + player_pos.get_x(), at + player_pos.get_y(), "8", Color::Red, Color::Gray);
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}
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}
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@ -112,40 +116,40 @@ impl Widget for LevelWidget {
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fn test_get_wall_symbol() {
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let wall = Some(LevelElement::Wall);
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// 0
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let s = LevelWidget::foo(None, None, None, None);
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let s = LevelWidget::calculate_wall(None, None, None, None);
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assert_eq!(s, "╋");
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// 15
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let s = LevelWidget::foo(wall, wall, wall, wall);
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let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
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assert_eq!(s, "╋");
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// 1
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let s = LevelWidget::foo(wall, None, None, None);
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let s = LevelWidget::calculate_wall(wall, None, None, None);
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assert_eq!(s, "┃");
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// 5
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let s = LevelWidget::foo(wall, None, wall, None);
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let s = LevelWidget::calculate_wall(wall, None, wall, None);
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assert_eq!(s, "┃");
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// 4
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let s = LevelWidget::foo(None, None, wall, None);
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let s = LevelWidget::calculate_wall(None, None, wall, None);
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assert_eq!(s, "┃");
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// 2
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let s = LevelWidget::foo(None, wall, None, None);
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let s = LevelWidget::calculate_wall(None, wall, None, None);
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assert_eq!(s, "━");
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// 10
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let s = LevelWidget::foo(None, wall, None, wall);
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let s = LevelWidget::calculate_wall(None, wall, None, wall);
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assert_eq!(s, "━");
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// 9
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let s = LevelWidget::foo(wall, None, None, wall);
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let s = LevelWidget::calculate_wall(wall, None, None, wall);
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assert_eq!(s, "┛");
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// 3
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let s = LevelWidget::foo(wall, wall, None, None);
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let s = LevelWidget::calculate_wall(wall, wall, None, None);
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assert_eq!(s, "┗");
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// 6
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let s = LevelWidget::foo( None, wall,wall,None);
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let s = LevelWidget::calculate_wall(None, wall, wall, None);
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assert_eq!(s, "┏");
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// 12
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let s = LevelWidget::foo(None, None, wall, wall);
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let s = LevelWidget::calculate_wall(None, None, wall, wall);
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assert_eq!(s, "┓");
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}
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@ -53,7 +53,7 @@ fn main() -> Result<()> {
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width: level::LEVEL_WIDTH as u16,
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height: level::LEVEL_HEIGHT as u16,
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};
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frame.render_widget(LevelWidget { content: g.levels[0] }, map_area);
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frame.render_widget(LevelWidget { game: &g }, map_area);
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let stats_area = Rect {
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x: area.x + 50,
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@ -20,11 +20,14 @@ impl Player {
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pub fn get_name(&self) -> String {
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return self.name.clone();
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}
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pub fn get_life(&self) -> i16 {self.life}
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pub fn get_max_life(&self) -> i16 {self.max_life}
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pub fn get_life(&self) -> i16 { self.life }
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pub fn get_max_life(&self) -> i16 { self.max_life }
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pub fn change_life(&mut self, by: i16) {
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self.life = max(0, min(self.max_life, self.life + by));
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}
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pub fn get_position(&self) -> Position {
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self.position
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}
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}
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#[test]
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@ -1,15 +1,27 @@
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Position {
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level: u8,
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x: u8,
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y: u8,
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x: u16,
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y: u16,
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}
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impl Position {
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pub fn new(level: u8, x: u8, y: u8) -> Self {
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pub fn new(level: u8, x: u16, y: u16) -> Self {
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Self {
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level,
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x,
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y,
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}
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}
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pub fn get_level(&self) -> u8 {
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self.level
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}
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pub fn get_x(&self) -> u16 {
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self.x
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}
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pub fn get_y(&self) -> u16 {
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self.y
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}
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}
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