randomize content of chests and potions
This commit is contained in:
parent
b3d85ac7b3
commit
8dfe56a3c2
|
@ -1,3 +1,4 @@
|
|||
use rand::Rng;
|
||||
use ratatui::style::Color;
|
||||
|
||||
use crate::player::Player;
|
||||
|
@ -22,11 +23,11 @@ pub struct Chest {
|
|||
|
||||
impl Chest {
|
||||
pub fn new(position: Position) -> Self {
|
||||
let level = position.get_level();
|
||||
let min_gold = 10 * (position.get_level()+1);
|
||||
let max_gold = min_gold + 10*position.get_level();
|
||||
Self {
|
||||
position,
|
||||
// TODO maybe randomize this?
|
||||
gold: (level + 1) * 10,
|
||||
gold: rand::thread_rng().gen_range(min_gold..=max_gold),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -61,9 +62,11 @@ pub struct Potion {
|
|||
|
||||
impl Potion {
|
||||
pub fn new(position: Position) -> Self {
|
||||
let min_health_gain = 5 + position.get_level();
|
||||
let max_health_gain = min_health_gain + 3 * position.get_level();
|
||||
Self {
|
||||
position,
|
||||
health: 5,
|
||||
health: rand::thread_rng().gen_range(min_health_gain..=max_health_gain),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -164,7 +164,6 @@ impl Game {
|
|||
match m {
|
||||
None => {}
|
||||
Some(m) => {
|
||||
// TODO fight the monster
|
||||
let player_dmg = self.player.damage();
|
||||
m.decrease_life(player_dmg);
|
||||
if m.is_dead() {
|
||||
|
|
|
@ -147,7 +147,6 @@ impl Level {
|
|||
if player.get_immutable_position().get_x() == new_x
|
||||
&& player.get_immutable_position().get_y() == new_y
|
||||
{
|
||||
// TODO handle fight between monster and player
|
||||
let monster_dmg = self.monsters[index].damage() as i16;
|
||||
player.change_life(-monster_dmg);
|
||||
messages.insert(
|
||||
|
|
|
@ -45,7 +45,7 @@ impl StatefulWidget for LevelWidget {
|
|||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||
}
|
||||
StructureElement::Wall => {
|
||||
// TODO add fancy walls
|
||||
// TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters
|
||||
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
|
||||
}
|
||||
StructureElement::Floor => {
|
||||
|
|
|
@ -8,7 +8,7 @@ pub trait HasPosition {
|
|||
fn get_immutable_position(&self) -> &Position;
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Debug)]
|
||||
#[derive(PartialEq, Debug, Clone, Copy)]
|
||||
pub struct Position {
|
||||
level: usize,
|
||||
x: usize,
|
||||
|
|
Loading…
Reference in New Issue