randomize content of chests and potions
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@@ -147,7 +147,6 @@ impl Level {
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if player.get_immutable_position().get_x() == new_x
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&& player.get_immutable_position().get_y() == new_y
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{
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// TODO handle fight between monster and player
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let monster_dmg = self.monsters[index].damage() as i16;
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player.change_life(-monster_dmg);
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messages.insert(
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