fight monsters, collect artifacts
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643f3b76f9
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8b21e179c2
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@ -9,6 +9,7 @@ pub trait Artifact {
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fn get_immutable_position(&self) -> &Position;
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fn get_immutable_position(&self) -> &Position;
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/// call to apply the effects of the artifact to the player
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/// call to apply the effects of the artifact to the player
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fn collect(&mut self, player: &mut Player);
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fn collect(&mut self, player: &mut Player);
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fn was_collected(&self) -> bool;
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}
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}
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pub struct Chest {
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pub struct Chest {
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@ -36,6 +37,10 @@ impl Artifact for Chest {
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player.retrieve_gold(self.gold);
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player.retrieve_gold(self.gold);
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self.gold = 0;
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self.gold = 0;
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}
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}
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fn was_collected(&self) -> bool {
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self.gold == 0
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}
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}
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}
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pub struct Potion {
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pub struct Potion {
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@ -62,4 +67,8 @@ impl Artifact for Potion {
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player.change_life(self.health.try_into().unwrap());
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player.change_life(self.health.try_into().unwrap());
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self.health = 0;
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self.health = 0;
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}
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}
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fn was_collected(&self) -> bool {
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self.health == 0
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}
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}
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}
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67
src/game.rs
67
src/game.rs
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@ -1,3 +1,4 @@
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use std::ops::Deref;
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use crate::artifacts::Artifact;
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use crate::artifacts::Artifact;
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use crate::level::{Level, StructureElement};
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use crate::level::{Level, StructureElement};
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use crate::level_generator::LevelGenerator;
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use crate::level_generator::LevelGenerator;
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@ -16,7 +17,7 @@ impl Game {
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pub fn new(p: Player) -> Game {
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pub fn new(p: Player) -> Game {
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let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
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let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
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for d in 0..LEVELS {
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for d in 0..LEVELS {
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v.push(LevelGenerator::generate(d, d==0, d==LEVELS-1).render());
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v.push(LevelGenerator::generate(d, d == 0, d == LEVELS - 1).render());
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}
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}
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let mut g = Game {
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let mut g = Game {
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player: p,
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player: p,
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@ -72,22 +73,20 @@ impl Game {
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let level = &mut self.levels[player_level];
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let level = &mut self.levels[player_level];
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level.get_element(new_x, new_y)
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level.get_element(new_x, new_y)
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}
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}
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pub fn move_player(&mut self, mut dx: i16, mut dy: i16) {
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pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
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// verify the player can do the move
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// verify the player can do the move
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if !self.can_move(dx, dy) {
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if !self.can_move(dx, dy) {
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return;
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return (-dx, -dy);
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}
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}
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let player_pos = &self.player.get_position();
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let player_pos = &self.player.get_position();
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// // let new_x: i16 = player_pos.get_x() as i16 + dx;
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// // let new_y: i16 = player_pos.get_y() as i16 + dy;
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let mut player_level = player_pos.get_level();
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let mut player_level = player_pos.get_level();
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// // let level = &mut self.levels[player_level];
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let (structure, _, _) = self.next_element(dx, dy);
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let element = self.next_element(dx, dy);
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//
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// use stairs if walked onto one
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// // use stairs if walked onto one
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match structure {
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match element {
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Some(e) => {
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(Some(e), None, None) => {
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match e {
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match e {
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StructureElement::StairDown => {
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StructureElement::StairDown => {
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(dx, dy) = (0, 0);
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(dx, dy) = (0, 0);
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@ -104,21 +103,47 @@ impl Game {
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_ => {}
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_ => {}
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}
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}
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}
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}
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(_, _, _) => {}
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_ => {}
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}
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}
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//
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// // interact with monsters / artifacts
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// match element {
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// (_, _, Some(a)) => {
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// // a.collect(&mut self.player);
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// // level.remove_artifact(&Position::new(player_level, new_x as usize, new_y as usize)).expect("Could not collect artifact");
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// }
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// (_, _, _) => {}
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// }
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// update position and discover area on new position
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// update position and discover area on new position
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let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
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let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
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self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y));
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self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y));
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(-dx, -dy)
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}
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pub fn player_fights_monster(&mut self) -> bool {
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let player_pos = &self.player.get_immutable_position();
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let player_level = player_pos.get_level();
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let level = &mut self.levels[player_level];
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let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
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match m {
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None => {}
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Some(m) => {
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// TODO fight the monster
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self.player.change_life(-1);
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m.decrease_life(1);
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return m.is_dead();
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}
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};
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true
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}
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pub fn player_collects_artifact(&mut self) {
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let player_pos = &self.player.get_immutable_position();
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let player_level = player_pos.get_level();
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let level = &mut self.levels[player_level];
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let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
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match a {
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None => {}
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Some(a) => {
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a.collect(&mut self.player);
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}
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}
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}
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pub fn update_level(&mut self) {
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let player_pos = &self.player.get_immutable_position();
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let player_level = player_pos.get_level();
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let level = &mut self.levels[player_level];
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level.update();
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}
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}
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}
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}
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19
src/level.rs
19
src/level.rs
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@ -45,8 +45,8 @@ impl Level {
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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monsters: Vec::with_capacity(10),
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monsters: Vec::with_capacity(10),
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artifacts: Vec::with_capacity(10),
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artifacts: Vec::with_capacity(10),
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start: (0,0),
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start: (0, 0),
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end: (0,0),
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end: (0, 0),
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}
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}
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}
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}
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
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@ -172,6 +172,21 @@ impl Level {
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}
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}
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}
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}
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}
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}
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pub fn update(&mut self) {
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for (index, a) in &mut self.artifacts.iter().enumerate() {
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if a.was_collected() {
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self.artifacts.remove(index);
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break;
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}
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}
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for (index, m) in &mut self.monsters.iter().enumerate() {
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if m.is_dead() {
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self.monsters.remove(index);
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break;
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}
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}
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}
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}
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}
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#[test]
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#[test]
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@ -274,7 +274,7 @@ impl LevelGenerator {
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let t_x = left + room.offset_x + rng.gen_range(0..room.width);
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let t_x = left + room.offset_x + rng.gen_range(0..room.width);
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let t_y = top + room.offset_y + rng.gen_range(0..room.height);
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let t_y = top + room.offset_y + rng.gen_range(0..room.height);
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// TODO randomize enemies here
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// TODO randomize enemies here
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enemies.push(Monster::new_with_position(10, Position::new(self.level, t_x, t_y)));
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enemies.push(Monster::new_with_position(2, Position::new(self.level, t_x, t_y)));
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}
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}
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if room.kind == RoomType::End || room.kind == RoomType::StairDown {
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if room.kind == RoomType::End || room.kind == RoomType::StairDown {
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26
src/main.rs
26
src/main.rs
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@ -27,6 +27,7 @@ mod level_widget;
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mod level_generator;
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mod level_generator;
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mod artifacts;
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mod artifacts;
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mod monster;
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mod monster;
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//
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//
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fn main() -> Result<()> {
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fn main() -> Result<()> {
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let mut game = Game::new(Player::new(realname().as_str(), 10));
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let mut game = Game::new(Player::new(realname().as_str(), 10));
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@ -56,7 +57,7 @@ fn main() -> Result<()> {
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width: level::LEVEL_WIDTH as u16,
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width: level::LEVEL_WIDTH as u16,
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height: level::LEVEL_HEIGHT as u16,
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height: level::LEVEL_HEIGHT as u16,
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};
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};
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frame.render_stateful_widget(LevelWidget{}, map_area, &mut game);
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frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
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let stats_area = Rect {
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let stats_area = Rect {
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x: area.x + 50,
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x: area.x + 50,
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@ -81,17 +82,20 @@ fn main() -> Result<()> {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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break;
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}
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
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if key.kind == KeyEventKind::Press {
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game.move_player(-1, 0);
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let new_pos = match key.code {
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KeyCode::Left => { game.move_player(-1, 0) }
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KeyCode::Right => { game.move_player(1, 0) }
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KeyCode::Up => { game.move_player(0, -1) }
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KeyCode::Down => { game.move_player(0, 1) }
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_ => { (0, 0) }
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};
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if !game.player_fights_monster() {
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// player attacked monster but did not kill it
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game.move_player(new_pos.0, new_pos.1);
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}
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
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game.player_collects_artifact();
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game.move_player(1, 0);
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game.update_level();
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
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game.move_player(0, -1);
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
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game.move_player(0, 1);
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}
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}
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}
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}
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}
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}
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