first version of the level new generator

monsters and artefact are missing
roomsize is fixed
This commit is contained in:
2024-10-29 06:48:45 +01:00
parent 74831857cf
commit 7f288dbcd1
4 changed files with 504 additions and 350 deletions

View File

@@ -1,11 +1,12 @@
use std::{collections::HashMap, ops::RangeInclusive};
use crate::monster::MonsterTypes;
use crate::{monster::MonsterTypes, room::RoomType};
/// the number of rooms in vertical direction
pub const ROOMS_VERTICAL: usize = 7;
pub const ROOMS_HORIZONAL: usize = 8;
/// the number of rooms in horizontal direction
pub const ROOMS_HORIZONTAL: usize = 7;
pub const ROOMS_VERTICAL: usize = 7;
/// the width of a room in the grid of rooms (number of characters)
pub const ROOM_WIDTH: usize = 9;
@@ -13,7 +14,7 @@ pub const ROOM_WIDTH: usize = 9;
pub const ROOM_HEIGHT: usize = 6;
/// How many levels does the dungeon have?
pub const LEVELS: usize = 3;
pub const LEVELS: usize = 2;
/// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100;
@@ -24,33 +25,89 @@ pub const MIN_WIDTH: u16 = 120;
pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16;
/// the calculated width of a level
pub const LEVEL_WIDTH: usize = 1 + ROOMS_VERTICAL * ROOM_WIDTH;
pub const LEVEL_WIDTH: usize = 1 + ROOMS_HORIZONAL * ROOM_WIDTH;
/// the calculated height of a level
pub const LEVEL_HEIGHT: usize = 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT;
pub const LEVEL_HEIGHT: usize = 1 + ROOMS_VERTICAL * ROOM_HEIGHT;
pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> {
let tmp =[
let tmp = [
// level 1
vec![(MonsterTypes::Rat, 50), (MonsterTypes::Spider, 50)],
// level 2
vec![(MonsterTypes::Rat, 50), (MonsterTypes::Snake, 50)],
// level 3
vec![(MonsterTypes::Orc, 34), (MonsterTypes::Skeleton, 33), (MonsterTypes::Snake, 33)],
vec![
(MonsterTypes::Orc, 34),
(MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33),
],
];
if tmp.len() != LEVELS {
panic!("Only {} monster sets defined for {} levels!", tmp.len(), LEVELS);
if tmp.len() < LEVELS {
panic!(
"Only {} monster sets defined for {} levels!",
tmp.len(),
LEVELS
);
}
let mut result: Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> = vec![];
for (idx, level) in tmp.iter().enumerate() {
let mut sum = 0;
let mut map: HashMap<MonsterTypes, RangeInclusive<u8>> = HashMap::new();
for monster in level {
map.insert(monster.0, RangeInclusive::new(sum+1, sum+monster.1));
map.insert(monster.0, RangeInclusive::new(sum + 1, sum + monster.1));
sum += monster.1;
}
if sum != 100 {
panic!("all percentages must add to 100 (was {}) per level, error in level {}!", sum, idx+1);
panic!(
"all percentages must add to 100 (was {}) per level, error in level {}!",
sum,
idx + 1
);
}
result.push(map);
}
result
}
pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> {
let tmp = [
// level 1
vec![
(RoomType::EmptyRoom, 75),
(RoomType::MonsterRoom, 5),
(RoomType::BasicRoom, 20),
],
// level 2
vec![
(RoomType::EmptyRoom, 50),
(RoomType::BasicRoom, 25),
(RoomType::MonsterRoom, 12),
(RoomType::ArtifactRoom, 13),
],
// level 3
vec![(RoomType::EmptyRoom, 50), (RoomType::MonsterRoom, 50)],
];
if tmp.len() < LEVELS {
panic!(
"Only {} room sets defined for {} levels!",
tmp.len(),
LEVELS
);
}
let mut result: Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> = vec![];
for (idx, level) in tmp.iter().enumerate() {
let mut sum = 0;
let mut map: HashMap<RoomType, RangeInclusive<u8>> = HashMap::new();
for room in level {
map.insert(room.0, RangeInclusive::new(sum + 1, sum + room.1));
sum += room.1;
}
if sum != 100 {
panic!(
"all percentages must add to 100 (was {}) per level, error in level {}!",
sum,
idx + 1
);
}
result.push(map);
}