monsters as trait
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parent
7ac3b76e6c
commit
73315a7636
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@ -1,6 +1,7 @@
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use ratatui::style::Color;
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use ratatui::style::Color;
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use crate::position::Position;
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use crate::player::Player;
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use crate::player::Player;
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use crate::position::Position;
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pub trait Artifact {
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pub trait Artifact {
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//! An artifact that can be collected by the player
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//! An artifact that can be collected by the player
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27
src/level.rs
27
src/level.rs
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@ -1,8 +1,11 @@
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use std::cmp::{max, min};
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use std::cmp::{max, min};
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use crate::artifacts::Artifact;
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#[cfg(test)]
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#[cfg(test)]
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use crate::artifacts::{Chest, Potion};
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use crate::artifacts::{Chest, Potion};
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use crate::artifacts::Artifact;
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use crate::monster::Monster;
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use crate::monster::Monster;
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#[cfg(test)]
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use crate::monster::Rat;
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use crate::position::Position;
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use crate::position::Position;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_WIDTH: usize = 50;
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@ -23,7 +26,7 @@ pub struct Level {
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pub(crate) level: usize,
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pub(crate) level: usize,
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pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) monsters: Vec<Monster>,
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pub(crate) monsters: Vec<Box<dyn Monster>>,
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pub(crate) artifacts: Vec<Box<dyn Artifact>>,
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pub(crate) artifacts: Vec<Box<dyn Artifact>>,
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/// the position of the start in the level (either stair up or start point)
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/// the position of the start in the level (either stair up or start point)
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pub(crate) start: (usize, usize),
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pub(crate) start: (usize, usize),
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@ -50,7 +53,7 @@ impl Level {
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end: (0, 0),
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end: (0, 0),
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}
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}
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}
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}
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
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if x < 0 || y < 0 {
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if x < 0 || y < 0 {
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return (None, None, None);
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return (None, None, None);
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}
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}
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@ -63,7 +66,7 @@ impl Level {
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return (Some(StructureElement::Unknown), None, None);
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return (Some(StructureElement::Unknown), None, None);
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}
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}
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let search_pos = &Position::new(self.level, x, y);
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let search_pos = &Position::new(self.level, x, y);
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let mut res_m: Option<&mut Monster> = None;
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let mut res_m: Option<&mut Box<dyn Monster>> = None;
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for m in &mut self.monsters {
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for m in &mut self.monsters {
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if m.get_immutable_position() == search_pos {
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if m.get_immutable_position() == search_pos {
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res_m = Some(m);
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res_m = Some(m);
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@ -78,7 +81,7 @@ impl Level {
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(Some(self.structure[x][y]), res_m, res_a)
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(Some(self.structure[x][y]), res_m, res_a)
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> {
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pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
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if self.level != monster.get_position().get_level() {
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if self.level != monster.get_position().get_level() {
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return Err("Wrong Level".to_string());
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return Err("Wrong Level".to_string());
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}
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}
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@ -87,7 +90,7 @@ impl Level {
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return Err("Position already used".to_string());
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return Err("Position already used".to_string());
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}
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}
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}
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}
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self.monsters.push(monster);
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self.monsters.push(Box::new(monster));
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Ok(())
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Ok(())
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}
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}
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@ -190,19 +193,19 @@ fn test_discover_get_element() {
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#[test]
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#[test]
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fn test_discover_can_add_monster() {
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fn test_discover_can_add_monster() {
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let mut l = Level::new(0);
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let mut l = Level::new(0);
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let mut m = Monster::new(2);
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let mut m = Rat::new(2);
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m.get_position().set(1, 2, 3);
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m.get_position().set(1, 2, 3);
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assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
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assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
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let mut m = Monster::new(2);
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let mut m = Rat::new(2);
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m.get_position().set(0, 2, 3);
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m.get_position().set(0, 2, 3);
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assert_eq!(l.add_monster(m), Ok(()));
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assert_eq!(l.add_monster(m), Ok(()));
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let mut m = Monster::new(2);
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let mut m = Rat::new(2);
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m.get_position().set(0, 2, 3);
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m.get_position().set(0, 2, 3);
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assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
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assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
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let mut m = Monster::new(2);
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let mut m = Rat::new(2);
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m.get_position().set(0, 2, 4);
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m.get_position().set(0, 2, 4);
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assert_eq!(l.add_monster(m), Ok(()));
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assert_eq!(l.add_monster(m), Ok(()));
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}
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}
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@ -231,7 +234,7 @@ fn test_discover_get_monster() {
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assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
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assert!(l.get_element(10, 10).1.is_none());
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assert!(l.get_element(10, 10).1.is_none());
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let mut m = Monster::new(23);
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let mut m = Rat::new(23);
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m.get_position().set(0, 10, 10);
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m.get_position().set(0, 10, 10);
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assert_eq!(l.add_monster(m), Ok(()));
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assert_eq!(l.add_monster(m), Ok(()));
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@ -267,7 +270,7 @@ fn test_discover_get_monster_can_move() {
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let p = Position::new(0, 10, 10);
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let p = Position::new(0, 10, 10);
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l.discover(&p);
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l.discover(&p);
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let mut m = Monster::new(23);
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let mut m = Rat::new(23);
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m.get_position().set(0, 10, 10);
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m.get_position().set(0, 10, 10);
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l.add_monster(m).expect("Panic because of");
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l.add_monster(m).expect("Panic because of");
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@ -9,9 +9,9 @@ use rand::prelude::SliceRandom;
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use rand::Rng;
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use rand::Rng;
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use rand::rngs::ThreadRng;
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use rand::rngs::ThreadRng;
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use crate::level::{Level, StructureElement};
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use crate::monster::Monster;
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use crate::artifacts::{Artifact, Chest, Potion};
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use crate::artifacts::{Artifact, Chest, Potion};
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use crate::level::{Level, StructureElement};
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use crate::monster::{Monster, Orc, Rat};
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use crate::position::Position;
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use crate::position::Position;
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const ROOMS_VERTICAL: usize = 7;
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const ROOMS_VERTICAL: usize = 7;
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let mut rng = rand::thread_rng();
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let mut rng = rand::thread_rng();
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let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
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let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
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let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
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let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
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let mut enemies: Vec<Monster> = Vec::with_capacity(10);
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let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
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let mut start_x: usize = 0;
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let mut start_x: usize = 0;
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let mut start_y: usize = 0;
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let mut start_y: usize = 0;
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let mut end_x: usize = 0;
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let mut end_x: usize = 0;
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let t_x = left + room.offset_x + rng.gen_range(0..room.width);
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let t_x = left + room.offset_x + rng.gen_range(0..room.width);
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let t_y = top + room.offset_y + rng.gen_range(0..room.height);
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let t_y = top + room.offset_y + rng.gen_range(0..room.height);
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// TODO randomize enemies here
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// TODO randomize enemies here
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enemies.push(Monster::new_with_position(2, Position::new(self.level, t_x, t_y)));
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enemies.push(Box::new(Orc::new_with_position(2, Position::new(self.level, t_x, t_y))));
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}
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}
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if room.kind == RoomType::End || room.kind == RoomType::StairDown {
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if room.kind == RoomType::End || room.kind == RoomType::StairDown {
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}
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}
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}
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}
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}
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}
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(_, Some(_), _) => {
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(_, Some(m), _) => {
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self.set_cell(buf, x, y, "M", Color::Red, Color::Gray);
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let (s, c) = m.get_representation();
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self.set_cell(buf, x, y, s, c, Color::Gray);
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}
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}
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(_, _, Some(t)) => {
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(_, _, Some(t)) => {
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let (s, c) = t.get_representation();
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let (s, c) = t.get_representation();
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use ratatui::prelude::Color;
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use crate::position::Position;
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use crate::position::Position;
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pub struct Monster {
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pub trait Monster {
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life: usize,
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fn is_dead(&self) -> bool;
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position: Position,
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fn get_representation(&self) -> (&str, Color);
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fn decrease_life(&mut self, by: usize);
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fn get_immutable_position(&self) -> &Position;
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#[cfg(test)]
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fn get_position(&mut self) -> &mut Position;
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#[cfg(test)]
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fn get_life(&self) -> usize;
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}
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}
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impl Monster {
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macro_rules! default_monster {
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($($t:ty),+ $(,)?) => ($(
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impl Monster for $t {
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fn is_dead(&self) -> bool { self.life <= 0 }
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fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
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fn decrease_life(&mut self, by: usize) {
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self.life = self.life.saturating_sub(by);
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}
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fn get_immutable_position(&self) -> &Position {
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&self.position
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}
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#[cfg(test)]
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fn get_position(&mut self) -> &mut Position {
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&mut self.position
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}
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#[cfg(test)]
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fn get_life(&self) -> usize { self.life }
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}
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)+)
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}
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pub struct Rat {
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life: usize,
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position: Position,
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symbol: String,
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color: Color,
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}
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impl Rat {
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#[cfg(test)]
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#[cfg(test)]
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pub fn new(life: usize) -> Self {
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pub fn new(life: usize) -> Self {
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Monster {
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Self {
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life,
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life,
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position: Position::new(0, 0, 0),
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position: Position::new(0, 0, 0),
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symbol: String::from("R"),
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color: Color::Gray,
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}
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}
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}
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}
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pub fn new_with_position(life: usize, position: Position) -> Self {
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pub fn new_with_position(life: usize, position: Position) -> Self {
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Monster {
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Self {
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life,
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life,
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position,
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position,
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symbol: String::from("R"),
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color: Color::Gray,
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}
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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pub fn get_life(&self) -> usize { self.life }
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pub fn get_life(&self) -> usize { self.life }
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pub fn is_dead(&self) -> bool { self.life <= 0 }
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}
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pub fn decrease_life(&mut self, by: usize) {
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default_monster!(Rat);
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self.life = self.life.saturating_sub(by);
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pub struct Orc {
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life: usize,
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position: Position,
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symbol: String,
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color: Color,
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}
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impl Orc {
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#[cfg(test)]
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pub fn new(life: usize) -> Self {
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Self {
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life,
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position: Position::new(0, 0, 0),
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symbol: String::from("O"),
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color: Color::DarkGray,
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}
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}
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pub fn new_with_position(life: usize, position: Position) -> Self {
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Self {
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life,
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position,
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symbol: String::from("O"),
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color: Color::DarkGray,
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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pub fn get_position(&mut self) -> &mut Position {
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pub fn get_life(&self) -> usize { self.life }
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&mut self.position
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}
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pub fn get_immutable_position(&self) -> &Position {
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&self.position
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}
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}
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}
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default_monster!(Orc);
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#[test]
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#[test]
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fn monsters_can_move() {
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fn monsters_can_move() {
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let mut m = Monster::new(2);
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let mut m = Rat::new(2);
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assert_eq!(m.get_position(), &Position::new(0, 0, 0));
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assert_eq!(m.get_position(), &Position::new(0, 0, 0));
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m.get_position().change(1, 2);
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m.get_position().change(1, 2);
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assert_eq!(m.get_position(), &Position::new(0, 1, 2));
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assert_eq!(m.get_position(), &Position::new(0, 1, 2));
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#[test]
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#[test]
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fn monsters_can_die() {
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fn monsters_can_die() {
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let mut m = Monster::new(2);
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let mut m = Rat::new(2);
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assert_eq!(m.get_life(), 2);
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assert_eq!(m.get_life(), 2);
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assert_eq!(m.is_dead(), false);
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assert_eq!(m.is_dead(), false);
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m.decrease_life(1);
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m.decrease_life(1);
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@ -1,4 +1,5 @@
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use std::cmp::{max, min};
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use std::cmp::{max, min};
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use crate::position::Position;
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use crate::position::Position;
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pub struct Player {
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pub struct Player {
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