monsters as trait

This commit is contained in:
Joachim Lusiardi 2023-12-18 16:11:19 +01:00
parent 7ac3b76e6c
commit 73315a7636
6 changed files with 104 additions and 36 deletions

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@ -1,6 +1,7 @@
use ratatui::style::Color; use ratatui::style::Color;
use crate::position::Position;
use crate::player::Player; use crate::player::Player;
use crate::position::Position;
pub trait Artifact { pub trait Artifact {
//! An artifact that can be collected by the player //! An artifact that can be collected by the player

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@ -1,8 +1,11 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::artifacts::Artifact;
#[cfg(test)] #[cfg(test)]
use crate::artifacts::{Chest, Potion}; use crate::artifacts::{Chest, Potion};
use crate::artifacts::Artifact;
use crate::monster::Monster; use crate::monster::Monster;
#[cfg(test)]
use crate::monster::Rat;
use crate::position::Position; use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50; pub const LEVEL_WIDTH: usize = 50;
@ -23,7 +26,7 @@ pub struct Level {
pub(crate) level: usize, pub(crate) level: usize,
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) monsters: Vec<Monster>, pub(crate) monsters: Vec<Box<dyn Monster>>,
pub(crate) artifacts: Vec<Box<dyn Artifact>>, pub(crate) artifacts: Vec<Box<dyn Artifact>>,
/// the position of the start in the level (either stair up or start point) /// the position of the start in the level (either stair up or start point)
pub(crate) start: (usize, usize), pub(crate) start: (usize, usize),
@ -50,7 +53,7 @@ impl Level {
end: (0, 0), end: (0, 0),
} }
} }
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) { pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
if x < 0 || y < 0 { if x < 0 || y < 0 {
return (None, None, None); return (None, None, None);
} }
@ -63,7 +66,7 @@ impl Level {
return (Some(StructureElement::Unknown), None, None); return (Some(StructureElement::Unknown), None, None);
} }
let search_pos = &Position::new(self.level, x, y); let search_pos = &Position::new(self.level, x, y);
let mut res_m: Option<&mut Monster> = None; let mut res_m: Option<&mut Box<dyn Monster>> = None;
for m in &mut self.monsters { for m in &mut self.monsters {
if m.get_immutable_position() == search_pos { if m.get_immutable_position() == search_pos {
res_m = Some(m); res_m = Some(m);
@ -78,7 +81,7 @@ impl Level {
(Some(self.structure[x][y]), res_m, res_a) (Some(self.structure[x][y]), res_m, res_a)
} }
#[cfg(test)] #[cfg(test)]
pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> { pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() { if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string()); return Err("Wrong Level".to_string());
} }
@ -87,7 +90,7 @@ impl Level {
return Err("Position already used".to_string()); return Err("Position already used".to_string());
} }
} }
self.monsters.push(monster); self.monsters.push(Box::new(monster));
Ok(()) Ok(())
} }
@ -190,19 +193,19 @@ fn test_discover_get_element() {
#[test] #[test]
fn test_discover_can_add_monster() { fn test_discover_can_add_monster() {
let mut l = Level::new(0); let mut l = Level::new(0);
let mut m = Monster::new(2); let mut m = Rat::new(2);
m.get_position().set(1, 2, 3); m.get_position().set(1, 2, 3);
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string())); assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Monster::new(2); let mut m = Rat::new(2);
m.get_position().set(0, 2, 3); m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
let mut m = Monster::new(2); let mut m = Rat::new(2);
m.get_position().set(0, 2, 3); m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Err("Position already used".to_string())); assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let mut m = Monster::new(2); let mut m = Rat::new(2);
m.get_position().set(0, 2, 4); m.get_position().set(0, 2, 4);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
} }
@ -231,7 +234,7 @@ fn test_discover_get_monster() {
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none()); assert!(l.get_element(10, 10).1.is_none());
let mut m = Monster::new(23); let mut m = Rat::new(23);
m.get_position().set(0, 10, 10); m.get_position().set(0, 10, 10);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
@ -267,7 +270,7 @@ fn test_discover_get_monster_can_move() {
let p = Position::new(0, 10, 10); let p = Position::new(0, 10, 10);
l.discover(&p); l.discover(&p);
let mut m = Monster::new(23); let mut m = Rat::new(23);
m.get_position().set(0, 10, 10); m.get_position().set(0, 10, 10);
l.add_monster(m).expect("Panic because of"); l.add_monster(m).expect("Panic because of");

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@ -9,9 +9,9 @@ use rand::prelude::SliceRandom;
use rand::Rng; use rand::Rng;
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
use crate::level::{Level, StructureElement};
use crate::monster::Monster;
use crate::artifacts::{Artifact, Chest, Potion}; use crate::artifacts::{Artifact, Chest, Potion};
use crate::level::{Level, StructureElement};
use crate::monster::{Monster, Orc, Rat};
use crate::position::Position; use crate::position::Position;
const ROOMS_VERTICAL: usize = 7; const ROOMS_VERTICAL: usize = 7;
@ -246,7 +246,7 @@ impl LevelGenerator {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH]; let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10); let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
let mut enemies: Vec<Monster> = Vec::with_capacity(10); let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
let mut start_x: usize = 0; let mut start_x: usize = 0;
let mut start_y: usize = 0; let mut start_y: usize = 0;
let mut end_x: usize = 0; let mut end_x: usize = 0;
@ -274,7 +274,7 @@ impl LevelGenerator {
let t_x = left + room.offset_x + rng.gen_range(0..room.width); let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height); let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize enemies here // TODO randomize enemies here
enemies.push(Monster::new_with_position(2, Position::new(self.level, t_x, t_y))); enemies.push(Box::new(Orc::new_with_position(2, Position::new(self.level, t_x, t_y))));
} }
if room.kind == RoomType::End || room.kind == RoomType::StairDown { if room.kind == RoomType::End || room.kind == RoomType::StairDown {

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@ -65,8 +65,9 @@ impl StatefulWidget for LevelWidget {
} }
} }
} }
(_, Some(_), _) => { (_, Some(m), _) => {
self.set_cell(buf, x, y, "M", Color::Red, Color::Gray); let (s, c) = m.get_representation();
self.set_cell(buf, x, y, s, c, Color::Gray);
} }
(_, _, Some(t)) => { (_, _, Some(t)) => {
let (s, c) = t.get_representation(); let (s, c) = t.get_representation();

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@ -1,42 +1,104 @@
use ratatui::prelude::Color;
use crate::position::Position; use crate::position::Position;
pub struct Monster { pub trait Monster {
life: usize, fn is_dead(&self) -> bool;
position: Position, fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
fn get_immutable_position(&self) -> &Position;
#[cfg(test)]
fn get_position(&mut self) -> &mut Position;
#[cfg(test)]
fn get_life(&self) -> usize;
} }
impl Monster { macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($(
impl Monster for $t {
fn is_dead(&self) -> bool { self.life <= 0 }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
#[cfg(test)]
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
)+)
}
pub struct Rat {
life: usize,
position: Position,
symbol: String,
color: Color,
}
impl Rat {
#[cfg(test)] #[cfg(test)]
pub fn new(life: usize) -> Self { pub fn new(life: usize) -> Self {
Monster { Self {
life, life,
position: Position::new(0, 0, 0), position: Position::new(0, 0, 0),
symbol: String::from("R"),
color: Color::Gray,
} }
} }
pub fn new_with_position(life: usize, position: Position) -> Self { pub fn new_with_position(life: usize, position: Position) -> Self {
Monster { Self {
life, life,
position, position,
symbol: String::from("R"),
color: Color::Gray,
} }
} }
#[cfg(test)] #[cfg(test)]
pub fn get_life(&self) -> usize { self.life } pub fn get_life(&self) -> usize { self.life }
pub fn is_dead(&self) -> bool { self.life <= 0 } }
pub fn decrease_life(&mut self, by: usize) { default_monster!(Rat);
self.life = self.life.saturating_sub(by);
pub struct Orc {
life: usize,
position: Position,
symbol: String,
color: Color,
}
impl Orc {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("O"),
color: Color::DarkGray,
}
}
pub fn new_with_position(life: usize, position: Position) -> Self {
Self {
life,
position,
symbol: String::from("O"),
color: Color::DarkGray,
}
} }
#[cfg(test)] #[cfg(test)]
pub fn get_position(&mut self) -> &mut Position { pub fn get_life(&self) -> usize { self.life }
&mut self.position
}
pub fn get_immutable_position(&self) -> &Position {
&self.position
}
} }
default_monster!(Orc);
#[test] #[test]
fn monsters_can_move() { fn monsters_can_move() {
let mut m = Monster::new(2); let mut m = Rat::new(2);
assert_eq!(m.get_position(), &Position::new(0, 0, 0)); assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2); m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2)); assert_eq!(m.get_position(), &Position::new(0, 1, 2));
@ -49,7 +111,7 @@ fn monsters_can_move() {
#[test] #[test]
fn monsters_can_die() { fn monsters_can_die() {
let mut m = Monster::new(2); let mut m = Rat::new(2);
assert_eq!(m.get_life(), 2); assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false); assert_eq!(m.is_dead(), false);
m.decrease_life(1); m.decrease_life(1);

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@ -1,4 +1,5 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::position::Position; use crate::position::Position;
pub struct Player { pub struct Player {