more work on level generators
This commit is contained in:
@@ -57,7 +57,7 @@ impl Level {
|
||||
return (None, None, None);
|
||||
}
|
||||
if !self.discovered[x][y] {
|
||||
#[cfg(test)]
|
||||
// #[cfg(test)]
|
||||
return (Some(StructureElement::Unknown), None, None);
|
||||
}
|
||||
let search_pos = &Position::new(self.level, x, y);
|
||||
|
||||
Reference in New Issue
Block a user