make size of levels variable
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5111fec1fa
commit
6f4c37728f
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@ -6,6 +6,10 @@ use rand::Rng;
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use crate::artifacts::Artifact;
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#[cfg(test)]
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use crate::artifacts::{Chest, Potion};
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use crate::level_generator::ROOMS_HORIZONTAL;
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use crate::level_generator::ROOMS_VERTICAL;
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use crate::level_generator::ROOM_HEIGHT;
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use crate::level_generator::ROOM_WIDTH;
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use crate::monster::Monster;
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#[cfg(test)]
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use crate::monster::{Orc, Rat};
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@ -13,8 +17,8 @@ use crate::player::Player;
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use crate::position::HasPosition;
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use crate::position::Position;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_HEIGHT: usize = 25;
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pub const LEVEL_WIDTH: usize = 1 + ROOMS_VERTICAL * ROOM_WIDTH;
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pub const LEVEL_HEIGHT: usize = 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT;
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum StructureElement {
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@ -14,11 +14,11 @@ use crate::level::{Level, StructureElement};
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use crate::monster::{Monster, Orc, Rat, Snake};
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use crate::position::Position;
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const ROOMS_VERTICAL: usize = 7;
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const ROOMS_HORIZONTAL: usize = 4;
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pub const ROOMS_VERTICAL: usize = 9;
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pub const ROOMS_HORIZONTAL: usize = 7;
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const ROOM_WIDTH: usize = 7;
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const ROOM_HEIGHT: usize = 6;
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pub const ROOM_WIDTH: usize = 7;
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pub const ROOM_HEIGHT: usize = 6;
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#[derive(PartialEq, Copy, Clone)]
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enum RoomType {
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40
src/main.rs
40
src/main.rs
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@ -33,6 +33,9 @@ mod position;
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/// length of a game frame in ms
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pub const FRAME_LENGTH: u64 = 100;
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pub const MIN_WIDTH: u16 = 120;
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pub const MIN_HEIGHT: u16 = 30;
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//
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fn main() -> Result<()> {
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let mut game = Game::new(Player::new(realname().as_str(), 30));
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@ -54,27 +57,30 @@ fn main() -> Result<()> {
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// don't draw stuff except an info box if the terminal is too small (less than 80x25)
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// to prevent the read drawing code from crashing the game.
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if area.width < 80 || area.height < 25 {
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if area.width < MIN_WIDTH || area.height < MIN_HEIGHT {
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let block = Block::default()
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.title("Info")
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Black));
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let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
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.block(block)
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.wrap(Wrap { trim: true });
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let paragraph = Paragraph::new(format!(
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"Terminal needs to be at leas {}x{}!",
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MIN_WIDTH, MIN_HEIGHT
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))
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.block(block)
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.wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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return;
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}
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if area.width > 80 {
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area.x = (area.width - 80) / 2;
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area.width = 80;
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if area.width > MIN_WIDTH {
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area.x = (area.width - MIN_WIDTH) / 2;
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area.width = MIN_WIDTH;
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}
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if area.height > 25 {
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area.y = (area.height - 25) / 2;
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area.height = 25;
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if area.height > MIN_HEIGHT {
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area.y = (area.height - level::LEVEL_HEIGHT as u16) / 2;
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area.height = level::LEVEL_HEIGHT as u16;
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}
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let map_area = Rect {
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@ -86,10 +92,10 @@ fn main() -> Result<()> {
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frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
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let stats_area = Rect {
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x: area.x + 50,
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x: area.x + map_area.width,
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y: area.y,
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width: 30,
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height: 15,
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width: MIN_WIDTH - map_area.width,
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height: map_area.height / 2 + 1,
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};
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let block = Block::default()
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.title(
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@ -117,10 +123,10 @@ fn main() -> Result<()> {
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stats_area,
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);
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let messages_area = Rect {
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x: area.x + 50,
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y: area.y + 15,
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width: 30,
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height: 10,
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x: area.x + map_area.width,
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y: area.y + map_area.height / 2 + 1,
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width: MIN_WIDTH - map_area.width,
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height: map_area.height / 2,
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};
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// Display the latest messages from the game to the user
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let block = Block::default()
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