Move works again

This commit is contained in:
Joachim Lusiardi 2023-12-05 19:33:19 +01:00
parent 21a292b7ad
commit 6aee9d974f
6 changed files with 391 additions and 12 deletions

90
Cargo.lock generated
View File

@ -38,6 +38,12 @@ version = "2.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "327762f6e5a765692301e5bb513e0d9fef63be86bbc14528052b1cd3e6f03e07"
[[package]]
name = "bumpalo"
version = "3.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f30e7476521f6f8af1a1c4c0b8cc94f0bee37d91763d0ca2665f299b6cd8aec"
[[package]]
name = "cassowary"
version = "0.3.0"
@ -89,6 +95,7 @@ dependencies = [
"petgraph",
"rand",
"ratatui",
"whoami",
]
[[package]]
@ -155,6 +162,15 @@ dependencies = [
"either",
]
[[package]]
name = "js-sys"
version = "0.3.66"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cee9c64da59eae3b50095c18d3e74f8b73c0b86d2792824ff01bbce68ba229ca"
dependencies = [
"wasm-bindgen",
]
[[package]]
name = "libc"
version = "0.2.149"
@ -435,6 +451,80 @@ version = "0.11.0+wasi-snapshot-preview1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
[[package]]
name = "wasm-bindgen"
version = "0.2.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0ed0d4f68a3015cc185aff4db9506a015f4b96f95303897bfa23f846db54064e"
dependencies = [
"cfg-if",
"wasm-bindgen-macro",
]
[[package]]
name = "wasm-bindgen-backend"
version = "0.2.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b56f625e64f3a1084ded111c4d5f477df9f8c92df113852fa5a374dbda78826"
dependencies = [
"bumpalo",
"log",
"once_cell",
"proc-macro2",
"quote",
"syn",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-macro"
version = "0.2.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0162dbf37223cd2afce98f3d0785506dcb8d266223983e4b5b525859e6e182b2"
dependencies = [
"quote",
"wasm-bindgen-macro-support",
]
[[package]]
name = "wasm-bindgen-macro-support"
version = "0.2.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
dependencies = [
"proc-macro2",
"quote",
"syn",
"wasm-bindgen-backend",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-shared"
version = "0.2.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7ab9b36309365056cd639da3134bf87fa8f3d86008abf99e612384a6eecd459f"
[[package]]
name = "web-sys"
version = "0.3.66"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "50c24a44ec86bb68fbecd1b3efed7e85ea5621b39b35ef2766b66cd984f8010f"
dependencies = [
"js-sys",
"wasm-bindgen",
]
[[package]]
name = "whoami"
version = "1.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22fc3756b8a9133049b26c7f61ab35416c130e8c09b660f5b3958b446f52cc50"
dependencies = [
"wasm-bindgen",
"web-sys",
]
[[package]]
name = "winapi"
version = "0.3.9"

View File

@ -10,3 +10,4 @@ ratatui = "0.24.0"
crossterm = "0.27.0"
rand = "0.8.5"
petgraph = "0.6.4"
whoami = "1.4.1"

View File

@ -1,11 +1,12 @@
use crate::level::Level;
use crate::player::Player;
use crate::position::Position;
pub const LEVELS: usize = 2;
pub struct Game<'game> {
pub player: &'game mut Player,
pub levels: Vec<Level>,
pub(crate) player: &'game mut Player,
pub(crate) levels: Vec<Level>,
}
impl Game<'_> {
@ -20,4 +21,11 @@ impl Game<'_> {
levels: v,
}
}
pub fn get_player(&self) -> &Player {
&self.player
}
pub fn get_mutable_player(&mut self) -> &mut Player {
&mut self.player
}
}

176
src/level_widget.rs Normal file
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@ -0,0 +1,176 @@
use ratatui::prelude::*;
use ratatui::widgets::Widget;
use crate::game::Game;
use crate::artifacts::Artifact;
use crate::level::{Level, StructureElement};
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
//⌂ α Ω
pub struct LevelWidget<'a> {
pub game: &'a Game<'a>,
}
impl LevelWidget<'_> {
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf.
get_mut(x, y).
set_symbol(symbol).
set_bg(bg).
set_fg(fg);
}
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
let mut val = 0;
val += match top {
Some(n) => {
match n {
StructureElement::Wall => 1,
_ => 0
}
}
None => 0
};
val += match right {
Some(n) => {
match n {
StructureElement::Wall => 2,
_ => 0
}
}
None => 0
};
val += match bottom {
Some(n) => {
match n {
StructureElement::Wall => 4,
_ => 0
}
}
None => 0
};
val += match left {
Some(n) => {
match n {
StructureElement::Wall => 8,
_ => 0
}
}
None => 0
};
[
"", "", "", "",
"", "", "", "",
"", "", "", "",
"", "", "", "",
][val].to_string()
}
}
impl Widget for LevelWidget<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let player= self.game.get_player();
// let player = &mut self.game.player;
let player_pos = player.get_immutable_position();
// let level: &Level = &self.game.levels[player_pos.get_level()];
let al: u16 = area.left();
let at: u16 = area.top();
// draw the level elements
for x in al..area.right() {
for y in at..area.bottom() {
// let level_x = (x - al) as i16;
// let level_y = (y - at) as i16;
// match level.get_element(level_x, level_y) {
// (None, _) => {}
// (_, Some(e)) => {
// match e {
// Artifact::Chest { gold: _ } => {
// self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
// }
// }
// }
// (Some(e), _) => {
// match e {
// StructureElement::Wall => {
// let top = level.get_element(level_x, level_y - 1).0;
// let right = level.get_element(level_x + 1, level_y).0;
// let bottom = level.get_element(level_x, level_y + 1).0;
// let left = level.get_element(level_x - 1, level_y).0;
// let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
// self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
// }
// StructureElement::Floor => {
// self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
// }
// StructureElement::StairDown => {
// self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
// }
// StructureElement::StairUp => {
// self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
// }
// StructureElement::Unknown => {
// self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
// }
// StructureElement::Start => {
// self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
// }
// StructureElement::End => {
// self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
// }
// }
// }
// }
}
}
//
// // draw player
let player_x = al + player_pos.get_x() as u16;
let player_y = at + player_pos.get_y() as u16;
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
}
}
#[test]
fn test_get_wall_symbol() {
let wall = Some(StructureElement::Wall);
// 0
let s = LevelWidget::calculate_wall(None, None, None, None);
assert_eq!(s, "");
// 15
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
assert_eq!(s, "");
// 1
let s = LevelWidget::calculate_wall(wall, None, None, None);
assert_eq!(s, "");
// 5
let s = LevelWidget::calculate_wall(wall, None, wall, None);
assert_eq!(s, "");
// 4
let s = LevelWidget::calculate_wall(None, None, wall, None);
assert_eq!(s, "");
// 2
let s = LevelWidget::calculate_wall(None, wall, None, None);
assert_eq!(s, "");
// 10
let s = LevelWidget::calculate_wall(None, wall, None, wall);
assert_eq!(s, "");
// 9
let s = LevelWidget::calculate_wall(wall, None, None, wall);
assert_eq!(s, "");
// 3
let s = LevelWidget::calculate_wall(wall, wall, None, None);
assert_eq!(s, "");
// 6
let s = LevelWidget::calculate_wall(None, wall, wall, None);
assert_eq!(s, "");
// 12
let s = LevelWidget::calculate_wall(None, None, wall, wall);
assert_eq!(s, "");
}

View File

@ -1,20 +1,118 @@
use std::io::{Result, stdout};
use std::ops::Index;
use crossterm::{
event::{self, KeyCode, KeyEventKind},
ExecutableCommand,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{
prelude::{CrosstermBackend, Stylize, Terminal},
widgets::Paragraph,
};
use ratatui::prelude::*;
use ratatui::widgets::Block;
use whoami::realname;
use crate::game::Game;
use crate::level::Level;
use crate::level_generator::LevelGenerator;
use crate::level_widget::LevelWidget;
use crate::player::Player;
mod game;
mod player;
mod level;
mod position;
mod monster;
mod artifacts;
mod level_widget;
mod level_generator;
mod artifacts;
mod monster;
fn main() {
let mut p = Player::new("Teddy Tester", 10);
let g = Game::new(&mut p);
fn main() -> Result<()> {
let mut levels = Vec::new();
println!("{}",g.player.get_name());
println!("{}",g.player.get_life());
g.player.change_life(-1);
println!("{}",g.player.get_life());
for l in 0..25 {
levels.push(LevelGenerator::generate(l).render());
}
let mut g = Game {
player: &mut Player::new(realname().as_str(), 10),
levels,
};
// let first_level = g.levels.index(0);
// g.get_mutable_player().get_position().change(first_level.start.0 as i16, first_level.start.1 as i16);
stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?;
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?;
loop {
terminal.draw(|frame| {
let mut area = frame.size();
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
if area.width > 80 {
area.x = (area.width - 80) / 2;
area.width = 80;
}
if area.height > 25 {
area.y = (area.height - 25) / 2;
area.height = 25;
}
let map_area = Rect {
x: area.x,
y: area.y,
width: level::LEVEL_WIDTH as u16,
height: level::LEVEL_HEIGHT as u16,
};
frame.render_widget(LevelWidget { game: &g }, map_area);
let stats_area = Rect {
x: area.x + 50,
y: area.y,
width: 30,
height: 25,
};
frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
g.get_player().get_name(),
g.get_player().get_life(),
g.get_player().get_max_life(),
g.get_player().get_gold(),
g.get_player().get_immutable_position().get_level()))
.white()
.on_blue(),
stats_area,
);
})?;
if event::poll(std::time::Duration::from_millis(16))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
}
// if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
// ;
// }
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
g.get_mutable_player().get_position().change(-1, 0);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
g.get_mutable_player().get_position().change(1, 0);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
g.get_mutable_player().get_position().change(0, -1);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
g.get_mutable_player().get_position().change(0, 1);
}
}
}
}
stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?;
Ok(())
}

View File

@ -28,9 +28,15 @@ impl Player {
pub fn get_life(&self) -> i16 {
self.life
}
pub fn get_max_life(&self) -> i16 {
self.max_life
}
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
pub fn get_immutable_position(&self) -> &Position {
&self.position
}
/// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }