Move works again
This commit is contained in:
12
src/game.rs
12
src/game.rs
@@ -1,11 +1,12 @@
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use crate::level::Level;
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use crate::player::Player;
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use crate::position::Position;
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pub const LEVELS: usize = 2;
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pub struct Game<'game> {
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pub player: &'game mut Player,
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pub levels: Vec<Level>,
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pub(crate) player: &'game mut Player,
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pub(crate) levels: Vec<Level>,
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}
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impl Game<'_> {
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@@ -20,4 +21,11 @@ impl Game<'_> {
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levels: v,
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}
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}
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pub fn get_player(&self) -> &Player {
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&self.player
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}
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pub fn get_mutable_player(&mut self) -> &mut Player {
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&mut self.player
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}
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}
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176
src/level_widget.rs
Normal file
176
src/level_widget.rs
Normal file
@@ -0,0 +1,176 @@
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use ratatui::prelude::*;
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use ratatui::widgets::Widget;
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use crate::game::Game;
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use crate::artifacts::Artifact;
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use crate::level::{Level, StructureElement};
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const FG_BROWN: Color = Color::Rgb(186, 74, 0);
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//⌂ α Ω
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pub struct LevelWidget<'a> {
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pub game: &'a Game<'a>,
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}
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impl LevelWidget<'_> {
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fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
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buf.
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get_mut(x, y).
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set_symbol(symbol).
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set_bg(bg).
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set_fg(fg);
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}
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fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
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let mut val = 0;
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val += match top {
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Some(n) => {
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match n {
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StructureElement::Wall => 1,
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_ => 0
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}
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}
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None => 0
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};
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val += match right {
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Some(n) => {
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match n {
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StructureElement::Wall => 2,
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_ => 0
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}
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}
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None => 0
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};
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val += match bottom {
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Some(n) => {
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match n {
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StructureElement::Wall => 4,
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_ => 0
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}
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}
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None => 0
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};
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val += match left {
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Some(n) => {
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match n {
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StructureElement::Wall => 8,
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_ => 0
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}
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}
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None => 0
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};
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[
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"╋", "┃", "━", "┗",
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"┃", "┃", "┏", "┣",
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"━", "┛", "━", "┻",
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"┓", "┫", "┳", "╋",
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][val].to_string()
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}
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}
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impl Widget for LevelWidget<'_> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let player= self.game.get_player();
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// let player = &mut self.game.player;
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let player_pos = player.get_immutable_position();
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// let level: &Level = &self.game.levels[player_pos.get_level()];
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let al: u16 = area.left();
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let at: u16 = area.top();
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// draw the level elements
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for x in al..area.right() {
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for y in at..area.bottom() {
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// let level_x = (x - al) as i16;
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// let level_y = (y - at) as i16;
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// match level.get_element(level_x, level_y) {
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// (None, _) => {}
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// (_, Some(e)) => {
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// match e {
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// Artifact::Chest { gold: _ } => {
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// self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
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// }
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// }
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// }
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// (Some(e), _) => {
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// match e {
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// StructureElement::Wall => {
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// let top = level.get_element(level_x, level_y - 1).0;
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// let right = level.get_element(level_x + 1, level_y).0;
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// let bottom = level.get_element(level_x, level_y + 1).0;
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// let left = level.get_element(level_x - 1, level_y).0;
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// let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
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// self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
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// }
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// StructureElement::Floor => {
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// self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
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// }
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// StructureElement::StairDown => {
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// self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
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// }
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// StructureElement::StairUp => {
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// self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
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// }
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// StructureElement::Unknown => {
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// self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
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// }
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// StructureElement::Start => {
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// self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
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// }
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// StructureElement::End => {
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// self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
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// }
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// }
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// }
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// }
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}
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}
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//
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// // draw player
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let player_x = al + player_pos.get_x() as u16;
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let player_y = at + player_pos.get_y() as u16;
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self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
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}
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}
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#[test]
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fn test_get_wall_symbol() {
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let wall = Some(StructureElement::Wall);
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// 0
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let s = LevelWidget::calculate_wall(None, None, None, None);
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assert_eq!(s, "╋");
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// 15
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let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
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assert_eq!(s, "╋");
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// 1
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let s = LevelWidget::calculate_wall(wall, None, None, None);
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assert_eq!(s, "┃");
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// 5
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let s = LevelWidget::calculate_wall(wall, None, wall, None);
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assert_eq!(s, "┃");
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// 4
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let s = LevelWidget::calculate_wall(None, None, wall, None);
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assert_eq!(s, "┃");
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// 2
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let s = LevelWidget::calculate_wall(None, wall, None, None);
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assert_eq!(s, "━");
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// 10
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let s = LevelWidget::calculate_wall(None, wall, None, wall);
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assert_eq!(s, "━");
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// 9
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let s = LevelWidget::calculate_wall(wall, None, None, wall);
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assert_eq!(s, "┛");
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// 3
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let s = LevelWidget::calculate_wall(wall, wall, None, None);
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assert_eq!(s, "┗");
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// 6
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let s = LevelWidget::calculate_wall(None, wall, wall, None);
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assert_eq!(s, "┏");
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// 12
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let s = LevelWidget::calculate_wall(None, None, wall, wall);
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assert_eq!(s, "┓");
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}
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116
src/main.rs
116
src/main.rs
@@ -1,20 +1,118 @@
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use std::io::{Result, stdout};
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use std::ops::Index;
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use crossterm::{
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event::{self, KeyCode, KeyEventKind},
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ExecutableCommand,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use ratatui::{
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prelude::{CrosstermBackend, Stylize, Terminal},
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widgets::Paragraph,
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};
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use ratatui::prelude::*;
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use ratatui::widgets::Block;
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use whoami::realname;
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use crate::game::Game;
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use crate::level::Level;
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use crate::level_generator::LevelGenerator;
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use crate::level_widget::LevelWidget;
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use crate::player::Player;
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mod game;
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mod player;
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mod level;
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mod position;
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mod monster;
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mod artifacts;
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mod level_widget;
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mod level_generator;
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mod artifacts;
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mod monster;
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fn main() {
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let mut p = Player::new("Teddy Tester", 10);
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let g = Game::new(&mut p);
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fn main() -> Result<()> {
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let mut levels = Vec::new();
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println!("{}",g.player.get_name());
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println!("{}",g.player.get_life());
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g.player.change_life(-1);
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println!("{}",g.player.get_life());
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for l in 0..25 {
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levels.push(LevelGenerator::generate(l).render());
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}
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let mut g = Game {
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player: &mut Player::new(realname().as_str(), 10),
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levels,
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};
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// let first_level = g.levels.index(0);
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// g.get_mutable_player().get_position().change(first_level.start.0 as i16, first_level.start.1 as i16);
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stdout().execute(EnterAlternateScreen)?;
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enable_raw_mode()?;
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let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
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terminal.clear()?;
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loop {
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terminal.draw(|frame| {
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let mut area = frame.size();
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frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
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if area.width > 80 {
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area.x = (area.width - 80) / 2;
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area.width = 80;
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}
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if area.height > 25 {
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area.y = (area.height - 25) / 2;
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area.height = 25;
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}
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let map_area = Rect {
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x: area.x,
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y: area.y,
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width: level::LEVEL_WIDTH as u16,
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height: level::LEVEL_HEIGHT as u16,
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};
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frame.render_widget(LevelWidget { game: &g }, map_area);
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let stats_area = Rect {
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x: area.x + 50,
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y: area.y,
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width: 30,
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height: 25,
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};
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frame.render_widget(
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Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
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g.get_player().get_name(),
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g.get_player().get_life(),
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g.get_player().get_max_life(),
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g.get_player().get_gold(),
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g.get_player().get_immutable_position().get_level()))
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.white()
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.on_blue(),
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stats_area,
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);
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})?;
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if event::poll(std::time::Duration::from_millis(16))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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}
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// if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
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// ;
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// }
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
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g.get_mutable_player().get_position().change(-1, 0);
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
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g.get_mutable_player().get_position().change(1, 0);
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
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g.get_mutable_player().get_position().change(0, -1);
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
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g.get_mutable_player().get_position().change(0, 1);
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}
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}
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}
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}
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stdout().execute(LeaveAlternateScreen)?;
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disable_raw_mode()?;
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Ok(())
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}
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@@ -28,9 +28,15 @@ impl Player {
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pub fn get_life(&self) -> i16 {
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self.life
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}
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pub fn get_max_life(&self) -> i16 {
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self.max_life
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}
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pub fn get_position(&mut self) -> &mut Position {
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&mut self.position
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}
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pub fn get_immutable_position(&self) -> &Position {
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&self.position
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}
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/// add the given amount to the players gold stash
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pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
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