first steps with refs

This commit is contained in:
Joachim Lusiardi 2023-11-27 19:21:10 +01:00
parent 227e44dd43
commit 677acf771a
6 changed files with 198 additions and 23 deletions

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@ -1,7 +1,23 @@
use crate::level::Level; use crate::level::Level;
use crate::player::Player; use crate::player::Player;
pub const LEVELS: usize = 2;
pub struct Game<'game> { pub struct Game<'game> {
pub player: &'game mut Player, pub player: &'game mut Player,
pub levels: Vec<&'game mut Level>, pub levels: Vec<Level>,
}
impl Game<'_> {
pub fn new(p: &mut Player) -> Game {
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
for _ in 0..LEVELS {
let mut l = Level::new();
v.push(l);
}
Game {
player: p,
levels: v,
}
}
} }

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@ -1,38 +1,115 @@
use std::cmp::{max,min};
use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50;
pub const LEVEL_HEIGHT: usize = 25;
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
enum LevelElement { enum StructureElement {
Wall, Wall,
Floor, Floor,
StairDown, StairDown,
StairUp, StairUp,
Unknown,
} }
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
pub struct Level { pub struct Level {
structure: [[LevelElement; 25]; 80], structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
} }
impl Level { impl Level {
pub fn new() -> Level { pub fn new() -> Level {
let mut s = [[LevelElement::Wall; 25]; 80]; let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
s[4][4] = LevelElement::StairDown; for x in 2..LEVEL_WIDTH - 2 {
s[75][20] = LevelElement::StairUp; for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level { Level {
structure: s structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
} }
} }
pub fn get_element(&self, x: usize, y: usize) -> Option<LevelElement> { pub fn get_element(&self, x: i16, y: i16) -> Option<StructureElement> {
if x >= 80 || y >= 25 { if x < 0 || y < 0 {
return None; return None;
} }
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return None;
}
if !self.discovered[x][y] {
return Some(StructureElement::Unknown);
}
Some(self.structure[x][y]) Some(self.structure[x][y])
} }
/// discover the area with in the level around the given position
pub fn discover(&mut self, pos: &Position) {
let x = pos.get_x();
let y = pos.get_y();
// uncover fields directly next to the player
for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
self.discovered[x_r][y_r] = true;
}
}
// uncover fields up to 2 fields right of the player
for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
self.discovered[x_r][y] = true;
if self.structure[x_r][y] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields below of the player
for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
self.discovered[x][y_r] = true;
if self.structure[x][y_r] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields left of the player
for x_r in (max(x, 2)..x + 2).rev() {
self.discovered[x_r - 2][y] = true;
if self.structure[x_r - 2][y] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields above of the player
for y_r in (max(y, 2)..y + 2).rev() {
self.discovered[x][y_r - 2] = true;
if self.structure[x][y_r - 2] == StructureElement::Wall {
break;
}
}
}
} }
#[test] #[test]
fn test_get_element() { fn test_get_element() {
let l = Level::new(); let l = Level::new();
assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall); assert_eq!(l.get_element(-1, -1), None);
assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown); assert_eq!(l.get_element(0, 0).unwrap(), StructureElement::Unknown);
assert_eq!(l.get_element(79, 24).unwrap(), LevelElement::Wall); assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).unwrap(), StructureElement::Unknown);
assert_eq!(l.get_element(80, 25), None); assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16), None);
}
#[test]
fn test_discover_get_element() {
let mut l = Level::new();
assert_eq!(l.get_element(10, 10).unwrap(), StructureElement::Unknown);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(9, 10).unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 9).unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(11, 10).unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 11).unwrap(), StructureElement::Floor);
} }

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@ -6,13 +6,11 @@ mod game;
mod player; mod player;
mod level; mod level;
mod position; mod position;
mod monster;
fn main() { fn main() {
let mut p = Player::new("Teddy Tester", 10); let mut p = Player::new("Teddy Tester", 10);
let g = Game { let g = Game::new(&mut p);
player: &mut p,
levels: Vec::new()
};
println!("{}",g.player.get_name()); println!("{}",g.player.get_name());
println!("{}",g.player.get_life()); println!("{}",g.player.get_life());

50
src/monster.rs Normal file
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@ -0,0 +1,50 @@
use std::cmp::{max, min};
use crate::position::Position;
pub struct Monster {
life: usize,
position: Position,
}
impl Monster {
pub fn new(life: usize) -> Self {
Monster {
life,
position: Position::new(0, 0, 0),
}
}
pub fn get_life(&self) -> usize { self.life }
pub fn is_dead(&self) -> bool { self.life <= 0 }
pub fn decrease_life(&mut self, by: i16) {
self.life = max(0, self.life as i16 - by) as usize;
}
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
}
#[test]
fn monsters_can_move() {
let mut m = Monster::new(2);
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
m.get_position().set(1, 2, 3);
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
}
#[test]
fn monsters_can_die() {
let mut m = Monster::new(2);
assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false);
m.decrease_life(1);
assert_eq!(m.get_life(), 1);
m.decrease_life(2);
assert_eq!(m.get_life(), 0);
assert_eq!(m.is_dead(), true);
}

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@ -12,7 +12,7 @@ impl Player {
pub fn new(name: &str, max_life: i16) -> Player { pub fn new(name: &str, max_life: i16) -> Player {
Player { Player {
name: name.to_string(), name: name.to_string(),
position: Position::new(0, 1, 1), position: Position::new(0, 0, 0),
life: max_life, life: max_life,
max_life, max_life,
} }
@ -26,6 +26,9 @@ impl Player {
pub fn get_life(&self) -> i16 { pub fn get_life(&self) -> i16 {
self.life self.life
} }
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
} }
#[test] #[test]
@ -55,3 +58,16 @@ fn test_change_life() {
p.change_life(-12); p.change_life(-12);
assert_eq!(p.life, 0); assert_eq!(p.life, 0);
} }
#[test]
fn player_can_move() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
p.get_position().change(1, 2);
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
p.get_position().set(1, 2, 3);
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
}

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@ -1,15 +1,33 @@
#[derive(PartialEq, Debug)]
pub struct Position { pub struct Position {
level: u8, level: usize,
x: u8, x: usize,
y: u8, y: usize,
} }
impl Position { impl Position {
pub fn new(level: u8, x: u8, y: u8) -> Self { pub fn new(level: usize, x: usize, y: usize) -> Self {
Self { Self {
level, level,
x, x,
y, y,
} }
} }
pub fn change(&mut self, dx: i16, dy: i16) {
self.x = ((self.x as i16) + dx) as usize;
self.y = ((self.y as i16) + dy) as usize;
}
pub fn set(&mut self, level: usize, x: usize, y: usize) {
self.level = level;
self.x = x;
self.y = y;
}
pub fn get_x(&self) -> usize {
self.x
}
pub fn get_y(&self) -> usize {
self.y
}
} }