first steps with refs
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101
src/level.rs
101
src/level.rs
@@ -1,38 +1,115 @@
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use std::cmp::{max,min};
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use crate::position::Position;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_HEIGHT: usize = 25;
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#[derive(Copy, Clone, Debug, PartialEq)]
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enum LevelElement {
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enum StructureElement {
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Wall,
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Floor,
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StairDown,
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StairUp,
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Unknown,
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Level {
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structure: [[LevelElement; 25]; 80],
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structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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}
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impl Level {
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pub fn new() -> Level {
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let mut s = [[LevelElement::Wall; 25]; 80];
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s[4][4] = LevelElement::StairDown;
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s[75][20] = LevelElement::StairUp;
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let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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for x in 2..LEVEL_WIDTH - 2 {
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for y in 2..LEVEL_HEIGHT - 2 {
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s[x][y] = StructureElement::Floor;
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}
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}
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Level {
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structure: s
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structure: s,
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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}
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}
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pub fn get_element(&self, x: usize, y: usize) -> Option<LevelElement> {
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if x >= 80 || y >= 25 {
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pub fn get_element(&self, x: i16, y: i16) -> Option<StructureElement> {
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if x < 0 || y < 0 {
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return None;
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}
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let x = x as usize;
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let y = y as usize;
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if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
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return None;
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}
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if !self.discovered[x][y] {
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return Some(StructureElement::Unknown);
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}
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Some(self.structure[x][y])
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}
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/// discover the area with in the level around the given position
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pub fn discover(&mut self, pos: &Position) {
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let x = pos.get_x();
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let y = pos.get_y();
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// uncover fields directly next to the player
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for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
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for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
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self.discovered[x_r][y_r] = true;
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}
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}
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// uncover fields up to 2 fields right of the player
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for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
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self.discovered[x_r][y] = true;
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if self.structure[x_r][y] == StructureElement::Wall {
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break;
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}
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}
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// uncover fields up to 2 fields below of the player
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for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
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self.discovered[x][y_r] = true;
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if self.structure[x][y_r] == StructureElement::Wall {
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break;
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}
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}
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// uncover fields up to 2 fields left of the player
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for x_r in (max(x, 2)..x + 2).rev() {
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self.discovered[x_r - 2][y] = true;
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if self.structure[x_r - 2][y] == StructureElement::Wall {
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break;
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}
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}
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// uncover fields up to 2 fields above of the player
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for y_r in (max(y, 2)..y + 2).rev() {
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self.discovered[x][y_r - 2] = true;
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if self.structure[x][y_r - 2] == StructureElement::Wall {
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break;
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}
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}
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}
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}
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#[test]
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fn test_get_element() {
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let l = Level::new();
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assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
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assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
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assert_eq!(l.get_element(79, 24).unwrap(), LevelElement::Wall);
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assert_eq!(l.get_element(80, 25), None);
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assert_eq!(l.get_element(-1, -1), None);
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assert_eq!(l.get_element(0, 0).unwrap(), StructureElement::Unknown);
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assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).unwrap(), StructureElement::Unknown);
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assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16), None);
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}
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#[test]
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fn test_discover_get_element() {
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let mut l = Level::new();
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assert_eq!(l.get_element(10, 10).unwrap(), StructureElement::Unknown);
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let p = Position::new(0, 10, 10);
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l.discover(&p);
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assert_eq!(l.get_element(10, 10).unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(9, 10).unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(10, 9).unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(11, 10).unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(10, 11).unwrap(), StructureElement::Floor);
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}
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